Answered How i add SubMenu in SubMenu? :/

Status
Not open for further replies.

Guilherme_INFR

Veteran
Messages
82
Reaction score
21
Points
793
The source code is here:

Code:
#include maps/mp/_utility;
#include maps/mp/_visionset_mgr;
#include maps/mp/_music;
#include common_scripts/utility;
#include maps/mp/gametypes_zm/_hud_util;
#include maps/mp/gametypes_zm/_hud_message;
#include maps/mp/gametypes_zm/_gv_actions;
#include maps/mp/zombies/_zm;
#include maps/mp/zombies/_zm_utility;
#include maps/mp/zombies/_zm_weapons;
#include maps/mp/zombies/_zm_audio;
#include maps/mp/animscripts/zm_combat;
#include maps/mp/animscripts/zm_utility;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;


init( )
{
    level.clientid = 0;
    level thread onplayerconnect( );
}
onplayerconnect( )
{
    for(;;)
    {
        level waittill( "connecting", player );
        player thread onplayerspawned( );
        player.clientid = level.clientid;
        level.clientid++;
        player.Verified = false;
        player.VIP = false;
        player.Admin = false;
        player.CoHost = false;
        player.MyAccess = "";
    }
}
onplayerspawned( )
{
    self endon( "disconnect" );
    level endon( "game_ended" );
    for(;;)
    {
        self waittill( "spawned_player" );
        if(self isHost())
        {
            self freezecontrols(false);
            self.Verified = true;
            self.VIP = true;
            self.Admin = true;
            self.CoHost = true;
            self.MyAccess = "^1Host";
            self thread BuildMenu();
        }
        else if ( self.CoHost == true)
        {
            self.Verified = true;
            self.VIP = true;
            self.Admin = true;
            self.CoHost = true;
            self.MyAccess = "^5Co-Host";
            self freezecontrols(false);
            self thread BuildMenu();
        }
        else if ( self.Admin == true)
        {
            self.Verified = true;
            self.VIP = true;
            self.Admin = true;
            self.MyAccess = "^1Admin";
            self freezecontrols(false);
            self thread BuildMenu();
        }
        else if ( self.VIP == true)
        {
            self.Verified = true;
            self.VIP = true;
            self.MyAccess = "^3VIP";
            self freezecontrols(false);
            self thread BuildMenu();
        }
        else if ( self.Verified == true)
        {
            self.Verified = true;
            self.MyAccess = "^1Verified";
            self freezecontrols(false);
            self thread BuildMenu();
        }
        else if ( self.Verified == false)
        {
            self.MyAccess = "";
        }
    }
}

BuildMenu()
{
    self endon("disconnect");
    self endon("death");
    self.MenuOpen = false;
    self.Menu = spawnstruct();
    self InitialisingMenu();
    self MenuStructure();
    self thread MenuDeath();
    while (1)
    {
        if(self actionslottwobuttonpressed() && self.MenuOpen == false)
        {
            self MenuOpening();
            self LoadMenu("Main Menu");
        }
        else if (self MeleeButtonPressed() && self.MenuOpen == true)
        {
            if(isDefined(self.Menu.System["MenuPrevious"][self.Menu.System["MenuRoot"]]))
            {
                self.Menu.System["MenuCurser"] = 0;
                self SubMenu(self.Menu.System["MenuPrevious"][self.Menu.System["MenuRoot"]]);
                wait 0.1;
            }
            else
            {
                self MenuClosing();
                wait 0.5;
            }
             wait 0.05;
        }
        else if (self AdsButtonPressed() && self.MenuOpen == true)
        {
            self.Menu.System["MenuCurser"] -= 1;
            if (self.Menu.System["MenuCurser"] < 0)
            {
                self.Menu.System["MenuCurser"] = self.Menu.System["MenuTexte"][self.Menu.System["MenuRoot"]].size - 1;
            }
            self.Menu.Material["Scrollbar"] elemMoveY(.2, 60 + (self.Menu.System["MenuCurser"] * 15.6));
            wait 0.1;
        }
        else if (self AttackButtonpressed() && self.MenuOpen == true)
        {
            self.Menu.System["MenuCurser"] += 1;
            if (self.Menu.System["MenuCurser"] >= self.Menu.System["MenuTexte"][self.Menu.System["MenuRoot"]].size)
            {
                self.Menu.System["MenuCurser"] = 0;
            }
            self.Menu.Material["Scrollbar"] elemMoveY(.2, 60 + (self.Menu.System["MenuCurser"] * 15.6));
            wait 0.1;
        }
        else if(self UseButtonPressed() && self.MenuOpen == true)
        {
                wait 0.2;
                if(self.Menu.System["MenuRoot"]=="Clients Menu") self.Menu.System["ClientIndex"]=self.Menu.System["MenuCurser"];
                self thread [[self.Menu.System["MenuFunction"][self.Menu.System["MenuRoot"]][self.Menu.System["MenuCurser"]]]](self.Menu.System["MenuInput"][self.Menu.System["MenuRoot"]][self.Menu.System["MenuCurser"]]);
                wait 0.5;
        }
        wait 0.05;
    }
}   

MenuStructure()
{
    if (self.Verified == true)
    {
    self MainMenu("Main Menu", undefined);
    self MenuOption("Main Menu", 0, "Sub Menu 1", ::SubMenu, "Sub Menu 1");
    self MenuOption("Main Menu", 1, "Sub Menu 2", ::SubMenu, "Sub Menu 2");
    self MenuOption("Main Menu", 2, "Sub Menu 3", ::SubMenu, "Sub Menu 3");
    self MenuOption("Main Menu", 3, "Sub Menu 4", ::SubMenu, "Sub Menu 4");
    }
    if (self.VIP == true)
    {
    self MenuOption("Main Menu", 4, "Sub Menu 5 (VIP)", ::SubMenu, "Sub Menu 5 (VIP)");
    }
    if (self.Admin == true)
    {
    self MenuOption("Main Menu", 5, "Sub Menu 6 (Admin)", ::SubMenu, "Sub Menu 6 (Admin)");
    }
    if (self.CoHost == true)
    {
    self MenuOption("Main Menu", 6, "Sub Menu 7 (Host)", ::SubMenu, "Sub Menu 7 (Host)");
    self MenuOption("Main Menu", 7, "Clients Menu", ::SubMenu, "Clients Menu");
    self MenuOption("Main Menu", 8, "All Clients", ::SubMenu, "All Clients");
    }
   
    self MainMenu("Sub Menu 1", "Main Menu");
    self MenuOption("Sub Menu 1", 0, "Fonctions Here", ::Test);
    self MenuOption("Sub Menu 1", 1, "Fonctions Here", ::Test);
    self MenuOption("Sub Menu 1", 2, "Fonctions Here", ::Test);
    self MenuOption("Sub Menu 1", 3, "Fonctions Here", ::Test);
    self MenuOption("Sub Menu 1", 4, "Fonctions Here", ::Test);
    self MenuOption("Sub Menu 1", 5, "Fonctions Here", ::Test);
   
    self MainMenu("Sub Menu 2", "Main Menu");
    self MenuOption("Sub Menu 2", 0, "Fonctions Here", ::Test);
    self MenuOption("Sub Menu 2", 1, "Fonctions Here", ::Test);
    self MenuOption("Sub Menu 2", 2, "Fonctions Here", ::Test);
    self MenuOption("Sub Menu 2", 3, "Fonctions Here", ::Test);
    self MenuOption("Sub Menu 2", 4, "Fonctions Here", ::Test);
    self MenuOption("Sub Menu 2", 5, "Fonctions Here", ::Test);
   
    self MainMenu("Sub Menu 3", "Main Menu");
    self MenuOption("Sub Menu 3", 0, "Fonctions Here", ::Test);
    self MenuOption("Sub Menu 3", 1, "Fonctions Here", ::Test);
    self MenuOption("Sub Menu 3", 2, "Fonctions Here", ::Test);
    self MenuOption("Sub Menu 3", 3, "Fonctions Here", ::Test);
    self MenuOption("Sub Menu 3", 4, "Fonctions Here", ::Test);
    self MenuOption("Sub Menu 3", 5, "Fonctions Here", ::Test);
   
    self MainMenu("Sub Menu 4", "Main Menu");
    self MenuOption("Sub Menu 4", 0, "Fonctions Here", ::Test);
    self MenuOption("Sub Menu 4", 1, "Fonctions Here", ::Test);
    self MenuOption("Sub Menu 4", 2, "Fonctions Here", ::Test);
    self MenuOption("Sub Menu 4", 3, "Fonctions Here", ::Test);
    self MenuOption("Sub Menu 4", 4, "Fonctions Here", ::Test);
    self MenuOption("Sub Menu 4", 5, "Fonctions Here", ::Test);
   
    self MainMenu("Sub Menu 5 (VIP)", "Main Menu");
    self MenuOption("Sub Menu 5 (VIP)", 0, "Fonctions Here", ::Test);
    self MenuOption("Sub Menu 5 (VIP)", 1, "Fonctions Here", ::Test);
    self MenuOption("Sub Menu 5 (VIP)", 2, "Fonctions Here", ::Test);
    self MenuOption("Sub Menu 5 (VIP)", 3, "Fonctions Here", ::Test);
    self MenuOption("Sub Menu 5 (VIP)", 4, "Fonctions Here", ::Test);
    self MenuOption("Sub Menu 5 (VIP)", 5, "Fonctions Here", ::Test);
   
    self MainMenu("Sub Menu 6 (Admin)", "Main Menu");
    self MenuOption("Sub Menu 6 (Admin)", 0, "Fonctions Here", ::Test);
    self MenuOption("Sub Menu 6 (Admin)", 1, "Fonctions Here", ::Test);
    self MenuOption("Sub Menu 6 (Admin)", 2, "Fonctions Here", ::Test);
    self MenuOption("Sub Menu 6 (Admin)", 3, "Fonctions Here", ::Test);
    self MenuOption("Sub Menu 6 (Admin)", 4, "Fonctions Here", ::Test);
    self MenuOption("Sub Menu 6 (Admin)", 5, "Fonctions Here", ::Test);
   
    self MainMenu("Sub Menu 7 (Host)", "Main Menu");
    self MenuOption("Sub Menu 7 (Host)", 0, "Fonctions Here", ::Test);
    self MenuOption("Sub Menu 7 (Host)", 1, "Fonctions Here", ::Test);
    self MenuOption("Sub Menu 7 (Host)", 2, "Fonctions Here", ::Test);
    self MenuOption("Sub Menu 7 (Host)", 3, "Fonctions Here", ::Test);
    self MenuOption("Sub Menu 7 (Host)", 4, "Fonctions Here", ::Test);
    self MenuOption("Sub Menu 7 (Host)", 5, "Fonctions Here", ::Test);
   
    self MainMenu("Clients Menu", "Main Menu");
    for (p = 0; p < level.players.size; p++) {
        player = level.players[p];
        self MenuOption("Clients Menu", p, "[" + player.MyAccess + "^7] " + player.name + "", ::SubMenu, "Client Function");
    }
    self thread MonitorPlayers();
   
    self MainMenu("Client Function", "Clients Menu");
    self MenuOption("Client Function", 0, "Verify Player", ::Verify);
    self MenuOption("Client Function", 1, "VIP Player", ::doVIP);
    self MenuOption("Client Function", 2, "Admin Player", ::doAdmin);
    self MenuOption("Client Function", 3, "Co-Host Player", ::doCoHost);
    self MenuOption("Client Function", 4, "Unverified Player", ::doUnverif);
    self MenuOption("Client Function", 5, "Fonctions Here", ::Test);
   
    self MainMenu("All Clients", "Main Menu");
    self MenuOption("All Clients", 0, "Kill All Players", ::AllPlayersKilled);
    self MenuOption("All Clients", 1, "Function Here", ::Test);
    self MenuOption("All Clients", 2, "Function Here", ::Test);
    self MenuOption("All Clients", 3, "Function Here", ::Test);
    self MenuOption("All Clients", 4, "Function Here", ::Test);
}
MonitorPlayers()
{
    self endon("disconnect");
    for(;;)
    {
        for(p = 0;p < level.players.size;p++)
        {
            player = level.players[p];
            self.Menu.System["MenuTexte"]["Clients Menu"][p] = "[" + player.MyAccess + "^7] " + player.name;
            self.Menu.System["MenuFunction"]["Clients Menu"][p] = ::SubMenu;
            self.Menu.System["MenuInput"]["Clients Menu"][p] = "Client Function";
            wait .01;
        }
        wait .5;
    }
}
MainMenu(Menu, Return)
{
    self.Menu.System["GetMenu"] = Menu;
    self.Menu.System["MenuCount"] = 0;
    self.Menu.System["MenuPrevious"][Menu] = Return;
}
MenuOption(Menu, Index, Texte, Function, Input)
{
    self.Menu.System["MenuTexte"][Menu][Index] = Texte;
    self.Menu.System["MenuFunction"][Menu][Index] = Function;
    self.Menu.System["MenuInput"][Menu][Index] = Input;
}
SubMenu(input)
{
    self.Menu.System["MenuCurser"] = 0;
    self.Menu.System["Texte"] fadeovertime(0.05);
    self.Menu.System["Texte"].alpha = 0;
    self.Menu.System["Texte"] destroy();
    self.Menu.System["Title"] destroy();
    self thread LoadMenu(input);
    if(self.Menu.System["MenuRoot"]=="Client Function")
    {
    self.Menu.System["Title"] destroy();
    player = level.players[self.Menu.System["ClientIndex"]];
    self.Menu.System["Title"] = self createFontString("default", 2.0);
    self.Menu.System["Title"] setPoint("LEFT", "TOP", 125, 30);
    self.Menu.System["Title"] setText("[" + player.MyAccess + "^7] " + player.name);
    self.Menu.System["Title"].sort = 3;
    self.Menu.System["Title"].alpha = 1;
    }
}
LoadMenu(menu)
{
    self.Menu.System["MenuCurser"] = 0;
    self.Menu.System["MenuRoot"] = menu;
    self.Menu.System["Title"] = self createFontString("default", 2.0);
    self.Menu.System["Title"] setPoint("LEFT", "TOP", 125, 30);
    self.Menu.System["Title"] setText(menu);
    self.Menu.System["Title"].sort = 3;
    self.Menu.System["Title"].alpha = 1;
    string = "";
    for(i=0;i<self.Menu.System["MenuTexte"][Menu].size;i++) string += self.Menu.System["MenuTexte"][Menu][i] + "\n";
    self.Menu.System["Texte"] = self createFontString("default", 1.3);
    self.Menu.System["Texte"] setPoint("LEFT", "TOP", 125, 60);
    self.Menu.System["Texte"] setText(string);
    self.Menu.System["Texte"].sort = 3;
    self.Menu.System["Texte"].alpha = 1;
    self.Menu.Material["Scrollbar"] elemMoveY(.2, 60 + (self.Menu.System["MenuCurser"] * 15.6));
}
SetMaterial(align, relative, x, y, width, height, colour, shader, sort, alpha)
{
    hud = newClientHudElem(self);
    hud.elemtype = "icon";
    hud.color = colour;
    hud.alpha = alpha;
    hud.sort = sort;
    hud.children = [];
    hud setParent(level.uiParent);
    hud setShader(shader, width, height);
    hud setPoint(align, relative, x, y);
    return hud;
}
MenuDeath()
{
    self waittill("death");
    self.Menu.Material["Background"] destroy();
    self.Menu.Material["Scrollbar"] destroy();
    self.Menu.Material["BorderMiddle"] destroy();
    self.Menu.Material["BorderLeft"] destroy();
    self.Menu.Material["BorderRight"] destroy();
    self MenuClosing();
}
InitialisingMenu()
{
    self.Menu.Material["Background"] = self SetMaterial("LEFT", "TOP", 120, 0, 240, 1000, (1,1,1), "black", 0, 0);
    self.Menu.Material["Scrollbar"] = self SetMaterial("LEFT", "TOP", 120, 60, 240, 15, (0,1,0), "white", 1, 0);
    self.Menu.Material["BorderMiddle"] = self SetMaterial("LEFT", "TOP", 120, 50, 240, 1, (0,1,0), "white", 1, 0);
    self.Menu.Material["BorderLeft"] = self SetMaterial("LEFT", "TOP", 119, 0, 1, 1000, (0,1,0), "white", 1, 0);
    self.Menu.Material["BorderRight"] = self SetMaterial("LEFT", "TOP", 360, 0, 1, 1000, (0,1,0), "white", 1, 0);
}

MenuOpening()
{
    self freezecontrols(true);
    self setclientuivisibilityflag( "hud_visible", 0 );
    self.MenuOpen = true;
    self.Menu.Material["Background"] elemFade(.5, 0.76);
    self.Menu.Material["Scrollbar"] elemFade(.5, 0.6);
    self.Menu.Material["BorderMiddle"] elemFade(.5, 0.6);
    self.Menu.Material["BorderLeft"] elemFade(.5, 0.6);
    self.Menu.Material["BorderRight"] elemFade(.5, 0.6);
}

MenuClosing()
{   
        self setclientuivisibilityflag( "hud_visible", 1 );
    self.Menu.Material["Background"] elemFade(.5, 0);
    self.Menu.Material["Scrollbar"] elemFade(.5, 0);
    self.Menu.Material["BorderMiddle"] elemFade(.5, 0);
    self.Menu.Material["BorderLeft"] elemFade(.5, 0);
    self.Menu.Material["BorderRight"] elemFade(.5, 0);
        self freezecontrols(false);
    self.Menu.System["Title"] destroy();
    self.Menu.System["Texte"] destroy();
    wait 0.05;
    self.MenuOpen = false;
}   

elemMoveY(time, input)
{
    self moveOverTime(time);
    self.y = input;
}

elemMoveX(time, input)
{
    self moveOverTime(time);
    self.x = input;
}

elemFade(time, alpha)
{
    self fadeOverTime(time);
    self.alpha = alpha;
}

doUnverif()
{
    player = level.players[self.Menu.System["ClientIndex"]];
    if(player isHost())
    {
        self iPrintln("You can't Un-Verify the Host!");
    }
    else
    {
        player.Verified = false;
        player.VIP = false;
        player.Admin = false;
        player.CoHost = false;
        player suicide();
        self iPrintln( player.name + " is ^1Unverfied" );
    }
}

UnverifMe()
{
    self.Verified = false;
    self.VIP = false;
    self.Admin = false;
    self.CoHost = false;
    self suicide();
}

Verify()
{
    player = level.players[self.Menu.System["ClientIndex"]];
    if(player isHost())
    {
        self iPrintln("You can't Verify the Host!");
    }
    else
    {
        player UnverifMe();
        player.Verified = true;
        player.VIP = false;
        player.Admin = false;
        player.CoHost = false;
        self iPrintln( player.name + " is ^1Verified" );
    }
}
doVIP()
{
    player = level.players[self.Menu.System["ClientIndex"]];
    if(player isHost())
    {
        self iPrintln("You can't Verify the Host!");
    }
    else
    {
        player UnverifMe();
        player.Verified = true;
        player.VIP = true;
        player.Admin = false;
        player.CoHost = false;
        self iPrintln( player.name + " is ^3VIP" );
    }
}
doAdmin()
{
    player = level.players[self.Menu.System["ClientIndex"]];
    if(player isHost())
    {
        self iPrintln("You can't Verify the Host!");
    }
    else
    {
        player UnverifMe();
        player.Verified = true;
        player.VIP = true;
        player.Admin = true;
        player.CoHost = false;
        self iPrintln( player.name + " is ^1Admin" );
    }
}
doCoHost()
{
    player = level.players[self.Menu.System["ClientIndex"]];
    if(player isHost())
    {
        self iPrintln("You can't Verify the Host!");
    }
    else
    {
        if (player.CoHost == false)
        {
            player UnverifMe();
            player.Verified = true;
            player.VIP = true;
            player.Admin = true;
            player.CoHost = true;
            self iPrintln( player.name + " is ^5Co-Host" );
        }
    }
}

AllPlayersKilled()
{
    foreach(player in level.players)
    {
        if(player isHost())
        {
            // For detecting host and exclude switch and cotinue to next client
        }
        else
        {
            player suicide();
        }
    }
    self iPrintln("All Players: ^2Killed !");
}

Test()
{
    self iPrintln("^1Coming Soon/Not Working");
   
}
 

Inactive Account

Old CCM Member
Premium Member
Messages
480
Reaction score
240
Points
913
For example :
Self MenuOption("YOURMENU", 0, "OPTIONNAME", ::SubMenu, "YOURMENUNAME");
 
Last edited by a moderator:

Guilherme_INFR

Veteran
Messages
82
Reaction score
21
Points
793
No man, i want to Add an Submenu in a submenu. Example: The Weapons Menu have the Bullets menu in it
 

Inactive Account

Old CCM Member
Premium Member
Messages
480
Reaction score
240
Points
913
put bullet menu on weapons menu,just rename the bullet menu into Weapons and all functions are on Weapons menu ^^
(sorry for double post #BanMe xD)
 
Status
Not open for further replies.
Top