Answered How to set this model k9

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DF_AUS

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Hello Cabcon community,my first post here :smile:

I asked FRINZ this question weeks back,but i think he's to busy creating his new XXX tape :wink:

The Roll away dog function in Bossam v6,how is the player model set with the k9? When i attempt to create the same K9 model mine just looks like a Psycho actor from Elegance :confused:

Ive also played with the model by using " link & attach " but its not correct.

Can someone please point me in the correct direction.

Thanks lads.
 

FrostyLobbys

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This Is Main Code
Code:
ModelName=spawn("script_model",self.origin);
ModelName setModel("MODEL HERE");

so for ex
Code:
SpawnDog()
{
Dog=spawn("script_model",self.origin);
Dog setModel("german_shepherd");
}
 

Procyon

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This Is Main Code
Code:
ModelName=spawn("script_model",self.origin);
ModelName setModel("MODEL HERE");

so for ex
Code:
SpawnDog()
{
Dog=spawn("script_model",self.origin);
Dog setModel("german_shepherd");
}
That's not what he meant... It's not even the right model that he wants.
 

FrostyLobbys

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That's not what he meant... It's not even the right model that he wants.
yes it was he was saying whenever he spawns somethings its the default garry mod actor looking thing. so he does not know ho to change model to a K9 and that's how :rage:
 

FRINZ

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Hello Cabcon community,my first post here :grinning:

I asked FRINZ this question weeks back,but i think he's to busy creating his new XXX tape :wink:

The Roll away dog function in Bossam v6,how is the player model set with the k9? When i attempt to create the same K9 model mine just looks like a Psycho actor from Elegance :confused:

Ive also played with the model by using " link & attach " but its not correct.

Can someone please point me in the correct direction.

Thanks lads.
im done with my sextape
 

DF_AUS

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im done with my sextape
Good,if you help me maybe ill do a shoot with 5 women in your next release lol :wink:

This Is Main Code
Code:
ModelName=spawn("script_model",self.origin);
ModelName setModel("MODEL HERE");

so for ex
Code:
SpawnDog()
{
Dog=spawn("script_model",self.origin);
Dog setModel("german_shepherd");
}
No,that's not what i am after,as i said,i can set dog models,but when attempting to do that specific model it just looks like a psycho actor from Elegace,i also noticed the same model is in CmK's menu,the function is called ( i think ) link dog or friendly dog,thanks for replying :smile:
 

BullyWiiPlaza

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This is a small function so why not post the whole thing then. Here you go:
Code:
rollawayDog()
{
    self endon("death");
    self endon("disconnect");
    rollawayDogs = spawn("script_model", self.origin + (60, 0, 35), 1);
    rollawayDogs setModel("german_shepherd");
    rollawayDogs attach("c_usa_mp_seal6_assault_fb");
    rollawayDogs attach("fx_axis_createfx", "j_head");
    rollawayDogs rotatePitch(9720, 30);
    wait 0.3;
    self iPrintlnBold("^2Shoot ^5To Roll Away The Dog");
    self waittill(self attackButtonPressed());
    self waittill("weapon_fired");
    rollawayDogs moveTo(rollawayDogs.origin + (300, 0, 0), 1);
    rollawayDogs rotatePitch(360, 1);
    wait 0.1;
}
 

DF_AUS

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Thanks Bully :smile:
Dam,i was using " attatch " to begin with,but the seal model was fu.... up!
 

CabCon

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