and its fake and gey!Are you actually serious...
#1 GSC is host only
#2 That's not even the end game code itself
#3 Only SPRX/RTM is able to end game nonhost (currently)
OMg i want just restart map when a hacker stop my game i m not a **** **** !Are you actually serious...
#1 GSC is host only
#2 That's not even the end game code itself
#3 Only SPRX/RTM is able to end game nonhost (currently)
OMg i want just restart map when a hacker stop my game i m not a **** **** !
OnGameEndedHint()
{
level waittill("end_game");
if(self jumpbuttonpressed() && self usebuttonpressed())
map_restart(false);
wait 0.5;
}
endgameRestart()
{
self waittill("game_ended");
for(;;)
{
if(self jumpButtonPressed() && self useButtonPressed())
map_restart(false);
wait .01;
}
}
Or when u get infected lelTbh if someone's ending your game, your probably being unfair in a match. I end peoples game a lot when they start being a "dick" in the match
So you want to make it so that whenever the game ends, you want to be able to press a button combination to restart the match?
Code:endgameRestart() { self waittill("game_ended"); for(;;) { if(self jumpButtonPressed() && self useButtonPressed()) map_restart(false); wait .01; } }
on PS3 im sorry but i don't use aimbot or otherTbh if someone's ending your game, your probably being unfair in a match. I end peoples game a lot when they start being a "dick" in the match
hahhahahahahOr when u get infected lel
Than the @TheHiddenHour posted the correct source!
func_endgameRestart()
{
self waittill("game_ended");
for(;;)
{
if(self jumpButtonPressed() && self useButtonPressed())
{
map_restart(false);
return;
}
wait .01;
}
}
Agreed. Black Ops 2 they just restart the game, like ****ing pricks. Its the most cowardice thing next to hitting people off.Tbh if someone's ending your game, your probably being unfair in a match. I end peoples game a lot when they start being a "dick" in the match
OMg i want just restart map when a hacker stop my game i m not a **** **** !
I wouldn't think so because the map's going to end everything by itself, but if I had to add anything I would probably add freezeControls(false) to the loop since the controls might be frozen by the time "game_ended"is called.Than the @TheHiddenHour posted the correct source!
@TheHiddenHour maybe you add a return if the map restarts, or do we do not need this?
Code:func_endgameRestart() { self waittill("game_ended"); for(;;) { if(self jumpButtonPressed() && self useButtonPressed()) { map_restart(false); return; } wait .01; } }
Here is a sprx end game blockerCode:OnGameEndedHint() { level waittill("end_game"); if(player jumpbuttonpressed() && player usebuttonpressed()) { map_restart(false); } wait 0.5; }
don't work please help or a other script
He says he wanted to restart the game if someone ended it, not prevent someone from ending it. But i'm sure he would still appreciate it.Here is a sprx end game blockerand also if you are using gsc and you dont wanna use that sprx there is a anti end game in tcm's menu on his latest version .
Then he just needs to use Bisoons tool or something to to restart the game then kick them or freeze their consoleHe says he wanted to restart the game if someone ended it, not prevent someone from ending it. But i'm sure he would still appreciate it.
Or just use gsc because that is what we were talking about..Then he just needs to use Bisoons tool or something to to restart the game then kick them or freeze their console
Code:OnGameEndedHint() { level waittill("end_game"); if(player jumpbuttonpressed() && player usebuttonpressed()) { map_restart(false); } wait 0.5; }
don't work please help or a other script
antiendgamegscbitches()
{
if( self.antiendmygame == 0 )
{
level.hostforcedend = 1;
self iprintln( "End Game Blocker: ^2[ON]" );
self.antiendmygame = 1;
}
else
{
level.hostforcedend = 0;
self iprintln( "End Game Blocker: ^1[OFF]" );
self.antiendmygame = 0;
}
wait 1;
}
it works good, i added it at spawn but without the toggle and just added the full script to an option in the menu incase i want to end the game manually againCode:antiendgamegscbitches() { if( self.antiendmygame == 0 ) { level.hostforcedend = 1; self iprintln( "End Game Blocker: ^2[ON]" ); self.antiendmygame = 1; } else { level.hostforcedend = 0; self iprintln( "End Game Blocker: ^1[OFF]" ); self.antiendmygame = 0; } wait 1; }