Cxwh
Veteran
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- 64
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I know this is pretty random, but I'm trying to remake the decoy grenade from CS:GO (which plays random gunshot sounds). I looked through the gscs and found some things that might be helpful, like the FakeFire from the psychosis bots, but can't really find a proper way to track when a grenade should detonate. It would also be helpful if someone knows how to remove the effects (like the smoke fx for smoke grenades). I know I'm asking for alot, but I'm really kind of lost right now.