Answered Model View

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Ways

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Hi CCM Community if anyone knows how to resolve a little issue I have that would be great! My models, when I switch to them its all zoomed in even though its in third person look below :no:
a04a8653851130fa3414b39c82d34549.png
Anybody know how to solve?:blush:
 
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God

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SetDvar("cg_gun_x", (# here));
this (I think, I know the dvar is correct) will move the gun further away from your screen, you can also use y (left right) and z (up down)
 

God

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or are you talking about your characters model .-.
 

CabCon

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The Problem is simple, every model have another thirdperson postion. So all not "game allowed character models" will have this isue, you need to use a function, which makes your self visible and than spawn the model with attached to you. So you won't get this isue.

Here a old function which I used:
PHP:
func_setModel(model) // to set model; use parameter 1 to set your model 
{
    level endon("game_ended");
    self notify("func_setModel_stop");
    self endon("func_setModel_stop");
    self endon("disconnect");
    if(isDefined(self.spawnedPlayerModel))
        self.spawnedPlayerModel delete();
    self iprintln("Model Set To ^2"+model);
    self.spawnedPlayerModel = spawn("script_model", self.origin);
    self.spawnedPlayerModel SetModel(model);
    self hide();
    self.currentOrigin = self.origin;
    self.currentAngle = self.angle;
    for (;;)
    {
         if (self.origin != self.currentOrigin)
         {
             self.spawnedPlayerModel MoveTo(self.origin, 0.01);
             self.currentOrigin = self.origin;
         }
         if (self.currentAngles != self.angles)
         {
             self.spawnedPlayerModel RotateTo(self.angles, 0.01);
             self.currentAngles = self.angles;
         }
         wait 0.01;
    }

}

resetPlayerModel() //To reset model 
{
    self notify("func_setModel_stop");
    self iprintln("Model Set To ^2Default");
    self show();
    self.spawnedPlayerModel delete();
}
 
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Ways

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The Problem is simple, every model have another thirdperson postion. So all not "game allowed character models" will have this isue, you need to use a function, which makes your self visible and than spawn the model with attached to you. So you won't get this isue.

Here a old function which I used:
PHP:
func_setModel(model) // to set model; use parameter 1 to set your model
{
    level endon("game_ended");
    self notify("func_setModel_stop");
    self endon("func_setModel_stop");
    self endon("disconnect");
    if(isDefined(self.spawnedPlayerModel))
        self.spawnedPlayerModel delete();
    self iprintln("Model Set To ^2"+model);
    self.spawnedPlayerModel = spawn("script_model", self.origin);
    self.spawnedPlayerModel SetModel(model);
    self hide();
    self.currentOrigin = self.origin;
    self.currentAngle = self.angle;
    for (;;)
    {
         if (self.origin != self.currentOrigin)
         {
             self.spawnedPlayerModel MoveTo(self.origin, 0.01);
             self.currentOrigin = self.origin;
         }
         if (self.currentAngles != self.angles)
         {
             self.spawnedPlayerModel RotateTo(self.angles, 0.01);
             self.currentAngles = self.angles;
         }
         wait 0.01;
    }

}

resetPlayerModel() //To reset model
{
    self notify("func_setModel_stop");
    self iprintln("Model Set To ^2Default");
    self show();
    self.spawnedPlayerModel delete();
}
So how would I do this?
 

CabCon

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Thread closed: Question answered.
 
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