God
Skiddy
- Messages
- 339
- Reaction score
- 240
- Points
- 593
Hello CCM 
Im releasing a few scripts i made (pretty noobish, but whatevs)
Have fun.
Im releasing a few scripts i made (pretty noobish, but whatevs)
Have fun.
PHP:
sixthSense()
{
level endon("game_ended");
self endon("disconnect");
while(true)
{
foreach(player in getEnemies())
{
if (distance(self.origin, player.origin) <= 550)
{
self iPrintlnBold("^1Enemy is near");
wait 2;
}
wait 0.1;
}
}
}
isEnemy(player)
{
// We are not an enemy of ourself
if(player == self)
{
return false;
}
// On non team-based modes everyone except us must be an enemy
if(!level.teamBased)
{
return true;
}
// On team-based, decide whether teammate or not
return player.team != self.team;
}
getEnemies()
{
enemies = [];
foreach(player in level.players)
{
if(self isEnemy(player))
{
enemies[enemies.size] = player;
}
}
return enemies;
}
Code:
retAim()[/COLOR][/FONT][/CENTER][/COLOR][/FONT][/CENTER][/COLOR][/FONT][/CENTER][/COLOR][/FONT][/CENTER][/COLOR][/FONT][/CENTER][/COLOR][/FONT][/CENTER]
[FONT=Verdana][COLOR=#0059b3]
[CENTER][FONT=Verdana][COLOR=#0059b3]
[CENTER][FONT=Verdana][COLOR=#0059b3]
[CENTER][FONT=Verdana][COLOR=#0059b3]
[CENTER][FONT=Verdana][COLOR=#0059b3]
[CENTER][FONT=Verdana][COLOR=#0059b3]
[CENTER]{
if(self.raim == 1)
{
self.raim = 0;
self thread aimbot();
self iPrintlnBold("Retarded Aimbot [^2ON^7]");
}
else
{
self notify("endAimbot");
self.raim = 1;
self iPrintlnBold("Retarded Aimbot [^1OFF^7]");
}
}
aimbot()
{
self endon("endAimbot");
for(;;)
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && player.pers["team"] != self.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self adsButtonPressed())
{
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head")))); }
}
wait 0.05;
}
}
Code:
swapGun(player)[/COLOR][/FONT][/CENTER][/COLOR][/FONT][/CENTER][/COLOR][/FONT][/CENTER][/COLOR][/FONT][/CENTER][/COLOR][/FONT][/CENTER][/COLOR][/FONT][/CENTER]
[FONT=Verdana][COLOR=#0059b3]
[CENTER][FONT=Verdana][COLOR=#0059b3]
[CENTER][FONT=Verdana][COLOR=#0059b3]
[CENTER][FONT=Verdana][COLOR=#0059b3]
[CENTER][FONT=Verdana][COLOR=#0059b3]
[CENTER][FONT=Verdana][COLOR=#0059b3]
[CENTER]{
//storing weapons
Camo=RandomIntRange(1,45);
myWeap = self getcurrentweapon();
myWeap2 = self getcurrentweaponaltweapon();
playerWeap = player getcurrentweapon();
playerWeap2 = player getcurrentweaponaltweapon();
//giving weapon
self takeallweapons();
player takeallweapons();
self giveweapon(playerWeap);
player giveweapon(myWeap);
self giveweapon(playerWeap2,0,true(Camo,0,0,0,0));
player giveweapon(myWeap2,0,true(Camo,0,0,0,0));
self switchToWeapon(playerWeap2);
player switchToWeapon(myWeap2);
self switchToWeapon(playerWeap);
player switchToWeapon(myWeap);
self givemaxammo(playerWeap);
player givemaxammo(myWeap);
self givemaxammo(playerWeap2);
player givemaxammo(myWeap2);
self iPrintln("Swapped Weapon With "+player.name);
}
PHP:
controlP(player)[/COLOR][/FONT][/CENTER][/COLOR][/FONT][/CENTER][/COLOR][/FONT][/CENTER][/COLOR][/FONT][/CENTER][/COLOR][/FONT][/CENTER][/COLOR][/FONT][/CENTER]
[FONT=Verdana][COLOR=#0059b3]
[CENTER][FONT=Verdana][COLOR=#0059b3]
[CENTER][FONT=Verdana][COLOR=#0059b3]
[CENTER][FONT=Verdana][COLOR=#0059b3]
[CENTER][FONT=Verdana][COLOR=#0059b3]
[CENTER][FONT=Verdana][COLOR=#0059b3]
[CENTER]{
if(self.ctrl == 1)
{
self.ctrl = 0;
closeMenu();
self disableWeapons();
self enableInvulnerability();
player freezecontrols(true);
self thread RAT(player);
}
else
{
self.ctrol = 1;
self unlink();
self.originObj delete();
self enableWeapons();
player freezecontrols(false);
self notify("stopHax");
if(self.god == true)
{
}
else
self disableInvulnerability();
}
}
RAT(player)
{
self endon("death");
self endon("disconnect");
self endon("stopHax");
for(;;)
{
/*self.originObj = spawn( "script_origin", self.origin, 1 );
self.originObj.angles = self.angles;
self playerlinkto( self.originObj, undefined );
originpos = player.origin+(-69,0,100);
self.originObj.origin = originpos;*/
self SetOrigin(player.origin+(-69,0,100));
self setplayerangles(VectorToAngles((player getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
if(self actionslotonebuttonpressed())
player SetOrigin(player.origin+(1,0,0));
if(self actionslottwobuttonpressed())
player SetOrigin(player.origin+(-1,0,0));
if(self actionslotthreebuttonpressed())
player SetOrigin(player.origin+(0,-1,0));
if(self actionslotfourbuttonpressed())
player SetOrigin(player.origin+(0,1,0));
if(self jumpbuttonpressed())
player SetOrigin(player.origin+(0,0,1));
if(self stancebuttonpressed())
player SetOrigin(player.origin+(0,0,-1));
wait 0.05;
}
}
Video: SOON
Last edited: