BullyWiiPlaza
Modder
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How would you implement a
?
. I guess you get the gist. How would start about doing this? I'm a bit out of ideas on how to detect the distance towards a wall for example and how to attach to it.
Possibly useful functions:
Thanks
Possibly useful functions:
Code:
float distance( vector, vector )
vector getVelocity()
void setVelocity( vector )
void setPlayerGravity( int )
Thanks