Could someone give me the water tornado code
Thanks ;]
water()
{
self.waterSpawn = self.origin;
self.waterSpawn RotatePitch(-360, 1);
self iPrintln("Splashing Water ^2SPAWNED");
for(;; )
{
playfx(level._effect["impacts/fx_xtreme_water_hit_mp"], self.waterSpawn);
wait 0.25;
}
}
level._effect["impacts/fx_xtreme_water_hit_mp"] = loadfx("impacts/fx_xtreme_water_hit_mp");
......Here's mine, it's not really a tornado:
Add this to your init:Code:water() { self.waterSpawn = self.origin; self.waterSpawn RotatePitch(-360, 1); self iPrintln("Splashing Water ^2SPAWNED"); for(;; ) { playfx(level._effect["impacts/fx_xtreme_water_hit_mp"], self.waterSpawn); wait 0.25; } }
Code:level._effect["impacts/fx_xtreme_water_hit_mp"] = loadfx("impacts/fx_xtreme_water_hit_mp");
What?w
......
He wanted the water tornado...then you gave him a code and stated " not really a torando " ....ill post mine from BlazeD v1 if Cabcon ( or another experienced coder ) can reduce the size,coz my coding is horribleWhat?
It's still works.. and it can be edited.. well done...He wanted the water tornado...then you gave him a code and stated " not really a torando " ....ill post mine from BlazeD v1 if Cabcon ( or another experienced coder ) can reduce the size,coz my coding is horrible![]()
Thanks but this isnt the tornado but thanks this is pretty cool to ;pHere's mine, it's not really a tornado:
Add this to your init:Code:water() { self.waterSpawn = self.origin; self.waterSpawn RotatePitch(-360, 1); self iPrintln("Splashing Water ^2SPAWNED"); for(;; ) { playfx(level._effect["impacts/fx_xtreme_water_hit_mp"], self.waterSpawn); wait 0.25; } }
Code:level._effect["impacts/fx_xtreme_water_hit_mp"] = loadfx("impacts/fx_xtreme_water_hit_mp");
Thanks so much if you can give the codeHe wanted the water tornado...then you gave him a code and stated " not really a torando " ....ill post mine from BlazeD v1 if Cabcon ( or another experienced coder ) can reduce the size,coz my coding is horrible![]()