Answered Why do I get this error?

Cxwh

Veteran
Messages
64
Reaction score
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Points
793
Does anyone know why this **** happens? Syntax should be fine since it works on bo3 and I just ported it over

Error:

Source
Code:
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;

init()
{
    level.name = "level";

    addColor("black", (0, 0, 0));
    addColor("white", (1, 1, 1));
    addColor("red", (1, 0, 0));
    addColor("yellow", (1, 1, 0));
    addColor("green", (0, 1, 0));
    addColor("blue", (0,0, 1));
    addColor("purple", (1, 0, 1));
    addColor("cyan", (0, 1, 1));
    addColor("gray", (0.5, 0.5, 0.5));
    addColor("orange", (0.95, 0.52, 0.0285));

    addTheme("Surge", "orange", "black");
    addTheme("Cherry", "red", "white");
    addTheme("Poison", "green", "black");
    addTheme("Death Star", "cyan", "black");
    addTheme("Obsidian", "purple", "black");
    addTheme("NextGenUpdate", "cyan", "gray");
    addTheme("Se7enSins", "green", "gray");

    level.lastIndex = 14;
  
    level thread game_end();
    level thread connected();
}

connected()
{
    for(;;)
    {
        level waittill("connected", player);
        player.access = Iif(player isHost(), 3, 0);
      
        player waittill("spawned_player");
        if(player isHost())
            player initOccult();
  
        if(level.script[0] != "m")
            continue;
  
        while(isAlive(player))
        {
            player.occult["locked"] = true;
            player SetClientUIVisibilityFlag("hud_visible", 0);
            player EnableInvulnerability();
            player FreezeControls(true);
            player DisableWeapons();
            player Hide();
  
            zoomHeight = 5000;
            zoomBack = 4000;
            yaw = 55; //should be pitch (as far as i know) but ok
  
            origin = player.origin;
            player.origin = origin + vector_scale(AnglesToForward(player.angles + (0, -180, 0)), zoomBack) + (0, 0, zoomHeight);
  
            ent = spawn("script_model", (0 ,0, 0));
            ent.angles = player.angles + (yaw, 0, 0);
            ent.origin = player.origin;
            ent SetModel("tag_origin");
  
            player PlayerLinkToAbsolute(ent);
            ent MoveTo(origin + (0, 0, 0), 4, 2, 2);
            wait 1;
  
            ent RotateTo((ent.angles[0] - yaw, ent.angles[1], 0), 3, 1, 1);
            wait 0.5;
  
            player PlayLocalSound("ui_camera_whoosh_in");
            wait 2.5;
  
            player Unlink();
            wait 0.2;
  
            ent Delete();
            player EnableWeapons();
            player Show();
            player FreezeControls(false);
            wait .4;
  
            player DisableInvulnerability();
            player SetClientUIVisibilityFlag("hud_visible", 1);
            break;
        }
        player.occult["locked"] = false;
    }
}

vector_scale(vec, scale)
{
    vec = (vec[0]*scale, vec[1]*scale, vec[2]*scale);
    return vec;
}

initOccult()
{
    self notify("#end");

    self.occult = [];
    self.occult["menu"] = [];

    self.occult["current"] = [];
    self.occult["current"]["menu"] = "Occult";
    self.occult["current"]["lindex"] = [];
    self.occult["current"]["oindex"] = [];
    self.occult["current"]["sindex"] = [];

    self.occult["locked"] = false;
    self.occult["active"] = false;
    self.occult["closing"] = false;

    self.occult["toggles"] = [];
    self.occult["toggles"]["reset"] = [];

    self.occult["hud"] = [];
    self.occult["hud"]["text"] = [];
    self.occult["hud"]["shader"] = [];

    setColor("panel", "black");
    setColor("glow", "orange");
    setColor("title", "orange");
    setColor("options", "white");
    setColor("scrollbar", "orange");
    setColor("background", "black");

    self thread drawHud();
    self thread createMenu();
    self thread monitorButtons();
}

monitorButtons()
{
    self endon("#end");

    for(;;)
    {
        while(isAlive(self))
        {
            if(!self.occult["locked"])
            {
                if(!self.occult["active"])
                {
                    if(self ActionSlotOneButtonPressed())
                        self loadMenu();

                    if(self ActionSlotFourButtonPressed())
                        ExitLevel();
                }
                if(self.occult["active"] && !self.occult["closing"])
                {
                    if(self UseButtonPressed())
                    {
                        if(!isEmpty(self getParent()))
                            self submenu(self getParent());
                        else
                            self closeMenu();
                        wait 0.2;
                    }
                    if(self ActionSlotTwoButtonPressed())
                    {
                        self closeMenu();
                        wait 0.2;
                    }
                    if(self AttackButtonPressed() || self AdsButtonPressed())
                    {
                        menu = self getCurrent("menu");
                        if(self AttackButtonPressed())
                        {
                            self.occult["current"]["oindex"][menu]--;
                            if(self.occult["current"]["oindex"][menu] < 0)
                            {
                                self.occult["current"]["oindex"][menu] = self.occult["menu"][menu]["options"].size - 1;
                                self.occult["current"]["sindex"][menu] = self.occult["current"]["lindex"][menu];

                                index = 0;
                                last_index = self.occult["current"]["lindex"][menu];
                                for(i = self.occult["current"]["oindex"][menu] - last_index; i < self.occult["menu"][menu]["options"].size; i++)
                                {
                                    self.occult["hud"]["text"]["options"][index] setText(self.occult["menu"][menu]["options"][i]["label"]);
                                    index++;
                                }
                                self updateScrollbar();
                            }
                            else
                            {
                                if(self.occult["current"]["sindex"][menu] == 0)
                                {
                                    index = 0;
                                    last_index = self.occult["current"]["lindex"][menu];
                                    for(i = self.occult["current"]["oindex"][menu]; i < self.occult["current"]["oindex"][menu] + last_index + 1; i++)
                                    {
                                        self.occult["hud"]["text"]["options"][index] setText(self.occult["menu"][menu]["options"][i]["label"]);
                                        index++;
                                    }
                                }
                                else
                                {
                                    self.occult["current"]["sindex"][menu]--;
                                    self updateScrollbar();
                                }
                            }
                        }
                        else
                        {
                            self.occult["current"]["oindex"][menu]++;
                            if(self.occult["current"]["oindex"][menu] > self.occult["menu"][menu]["options"].size - 1)
                            {
                                self.occult["current"]["oindex"][menu] = 0;
                                self.occult["current"]["sindex"][menu] = 0;

                                for(i = 0; i < self.occult["current"]["lindex"][menu] + 1; i++)
                                    self.occult["hud"]["text"]["options"][i] setText(self.occult["menu"][menu]["options"][i]["label"]);
                                self updateScrollbar();
                            }
                            else
                            {
                                if(self.occult["current"]["sindex"][menu] == self.occult["current"]["lindex"][menu])
                                {
                                    index = 0;
                                    last_index = self.occult["current"]["lindex"][menu];
                                    for(i = self.occult["current"]["oindex"][menu] - last_index; i < self.occult["current"]["oindex"][menu] + 1; i++)
                                    {
                                        self.occult["hud"]["text"]["options"][index] setText(self.occult["menu"][menu]["options"][i]["label"]);
                                        index++;
                                    }
                                }
                                else
                                {
                                    self.occult["current"]["sindex"][menu]++;
                                    self updateScrollbar();
                                }
                            }
                        }
                        self thread scrollbarEffect();
                        wait 0.2;
                    }
                    if(self JumpButtonPressed())
                    {
                        selected = self getMenu()["options"][self getCurrent("oindex")];

                        //so you dont have to re-enter name of the submenu -> addOption("SubMenu 1", &submenu);
                        if(selected["func"] == ::submenu && isEmpty(selected["input"]))
                            selected["input"] = selected["label"];

                        //prevent text from moving if the option is "submenu" / move text if option is submenu but menu doesnt exist
                        if(selected["func"] != ::submenu || selected["func"] == ::submenu && isEmpty(self.occult["menu"][selected["input"]]))
                        {
                            elem = self.occult["hud"]["text"]["options"][self getCurrent("sindex")];
                            elem elemMoveX(0.07, elem.x - 5);

                            wait 0.25;
                            elem thread elemMoveX(0.07, -10);
                        }

                        //if submenu doesnt exist
                        if(selected["func"] == ::submenu && isEmpty(self.occult["menu"][selected["input"]]))
                        {
                            self iprintln("^1ERROR: ^3Cannot enter submenu: submenu does not exist");
                            continue;
                        }

                        //cred fallen
                        if(selected["type"] == "thread")
                        {
                            if(isEmpty(selected["input"]))
                                selected["entity"] thread [[selected["func"]]]();
                            else if(isArray(selected["input"]))
                            {
                                if(selected["input"].size == 0)
                                    self iprintln("^1ERROR: ^3Cannot call function: no arguments passed");

                                else if(selected["input"].size == 1)
                                    selected["entity"] thread [[selected["func"]]](selected["input"][0]);

                                else if(selected["input"].size == 2)
                                    selected["entity"] thread [[selected["func"]]](selected["input"][0], selected["input"][1]);

                                else if(selected["input"].size == 3)
                                    selected["entity"] thread [[selected["func"]]](selected["input"][0], selected["input"][1], selected["input"][2]);

                                else if(selected["input"].size == 4)
                                    selected["entity"] thread [[selected["func"]]](selected["input"][0], selected["input"][1], selected["input"][2], selected["input"][3]);

                                else if(selected["input"].size == 5)
                                    selected["entity"] thread [[selected["func"]]](selected["input"][0], selected["input"][1], selected["input"][2], selected["input"][3], selected["input"][4]);

                                else
                                    self iprintln("^1ERROR: ^3Cannot call function: too many arguments passed");
                            }
                            else
                                selected["entity"] thread [[selected["func"]]](selected["input"]);
                        }
                        else if(selected["type"] == "immediate")
                        {
                            if(isEmpty(selected["input"]))
                                selected["entity"] [[selected["func"]]]();
                            else if(isArray(selected["input"]))
                                selected["entity"] [[selected["func"]]](selected["input"][0], selected["input"][1], selected["input"][2], selected["input"][3], selected["input"][4]);
                            else
                                selected["entity"] [[selected["func"]]](selected["input"]);
                        }

                        //tell player that func was called on ent
                        if(selected["entity"] != self)
                            self iPrintln(selected["label"] + " was called on " + selected["entity"].name);
                        wait 0.2;
                    }
                }
            }
            wait 0.05;
        }
        reset = Iif(self.occult["toggles"]["reset"].size > 0, "^3Reset Toggles", "");
      
        toggles = getArrayKeys(self.occult["toggles"]["reset"]);
        foreach(toggle in toggles)
        {
            state = self.occult["toggles"]["reset"][toggle];
      
            setVar(toggle, !state);
            self notify("stop_" + toggle);
        }
        self.occult["toggles"]["reset"] = [];

        self iPrintLn(reset);
        self waittill("spawned_player");
    }
}

addColor(name, color)
{
    if(!isDefined(level.colors))
        level.colors = [];

    level.colors[name] = color;
}

addTheme(name, primary, secondary)
{
    if(!isDefined(level.themes))
        level.themes = [];

    level.themes[name] = [];
    level.themes[name]["primary"] = level.colors[primary];
    level.themes[name]["secondary"] = level.colors[secondary];
}

Iif(bool, var1, var2)
{
    if(bool)
        return var1;
    return var2;
}

game_end()
{
    level waittill("game_ended");
    wait 0.25;

    foreach(player in level.players)
    {
        if(player isAllowed())
        {
            player closeMenu();
            player.occult["locked"] = true;
        }
    }
}

isAllowed(n)
{
    return self.access >= Iif(!isDefined(n), 1, n);
}

verify(player, access)
{
    if(!player isHost())
    {
        if(self isAllowed(player.access + 1) || self isHost())
        {
            if(access != 0)
            {
                if(player.access == 0)
                    player initOccult();

                player.access = access;
                player iPrintLn("Access Level changed to " + access);

                self iPrintLn(player.name + "'s Access Level changed to " + access);
            }
            else
            {
                player.occult["locked"] = true;
                player closeMenu();
                player suicide();

                wait 0.05;
                player notify("#end");
                player.occult = undefined;
            }
        }
    }
    else
        self iPrintLn("^3You cannot change the host's access level");
}

isEmpty(x)
{
    if(!isDefined(x) || x == "")
        return 1;
    return 0;
}

addMenu(parent, name)
{
    self.occult["menu"][name] = [];
    self.occult["menu"][name]["options"] = [];
    self.occult["menu"][name]["parent"] = parent;
    self.occult["menu"][name]["label"] = name;

    self.occult["current"]["lindex"][name] = 0;
    self.occult["current"]["oindex"][name] = 0;
    self.occult["current"]["sindex"][name] = 0;

    if(!isEmpty(self.occult["menu"][parent]))
        self addOption(parent, name, ::submenu);
}

addOption(menu, label, func, input, type, entity)
{
    index = self.occult["menu"][menu]["options"].size;
    self.occult["menu"][menu]["options"][index] = [];

    self.occult["menu"][menu]["options"][index]["label"] = label;
    self.occult["menu"][menu]["options"][index]["func"] = func;
    self.occult["menu"][menu]["options"][index]["input"] = input;
    self.occult["menu"][menu]["options"][index]["type"] = Iif(!isDefined(type), "thread", type);
    self.occult["menu"][menu]["options"][index]["entity"] = Iif(!isDefined(entity), self, entity);

    if(index < level.lastIndex)
        self.occult["current"]["lindex"][menu] = index;
    else
        self.occult["current"]["lindex"][menu] = level.lastIndex;
}

createMenu()
{
    main = "Occult";
    self addMenu(undefined, main);

    self addMenu(main, "Mods");
    self addOption("Mods", "Ammo w/ reset", ::toggle, array("ammo", true));
    self addOption("Mods", "Ammo no reset", ::toggle, "ammo");

    self addOption(main, "Menu does not exist", ::submenu);

    for(i = 0; i < 18; i++)
    {
        menu = "SubMenu " + (i + 1);
        self addMenu(main, menu);
        for(n = 0; n < 18; n++)
        {
            option = "Option " + (n + 1);
            self addOption(menu, option, ::test);
        }
    }
}

loadMenu()
{
    self FreezeControls(false);
    self EnableInvulnerability();
    self SetClientUIVisibilityFlag("hud_visible", 0);

    self showHud();
    self.occult["active"] = true;
}

closeMenu()
{
    self.occult["closing"] = true;
    self hideHud();

    self.occult["closing"] = false;
    wait 0.15;

    self SetClientUIVisibilityFlag("hud_visible", 1);
    self.occult["active"] = false;

    if(!self.occult["toggles"]["god"])
        self DisableInvulnerability();
}

drawHud()
{
    top = 50;
    margin = 25;

    color = self.occult["colors"];
    self.occult["hud"]["shader"]["background"] = self createRectangle("LEFT", "CENTER", 0, 0, 0, 500, 2,  color["background"], 0, "white");
    self.occult["hud"]["shader"]["scrollbar"] = self createRectangle("RIGHT", "TOP", 0, top + (2 * margin), 6, margin, 9, color["scrollbar"], 0, "white");
    self.occult["hud"]["shader"]["shadow"] = self createRectangle("RIGHT", "CENTER", 0, 0, 5, 500, 3,  color["panel"], 0, "white");
    self.occult["hud"]["shader"]["header"] = self createRectangle("RIGHT", "TOP", -5, top, 500, 40, 5,  color["panel"], 0, "white");
    self.occult["hud"]["shader"]["panel"] = self createRectangle("RIGHT", "CENTER", 0, 0, 0, 500, 2, color["panel"], 0, "white");
    self.occult["hud"]["shader"]["glow"] = self createRectangle("RIGHT", "CENTER", 0, 0, 0, 500, 1,  color["glow"], 0, "white");
}

showHud()
{
    self.occult["hud"]["shader"]["header"] elemFade(0.1, 0.65);
    self.occult["hud"]["text"]["title"] elemFade(0.1, 1);

    self.occult["hud"]["shader"]["panel"] elemFade(0.1, 0.5);
    self.occult["hud"]["shader"]["panel"] scaleOverTime(0.25, 540, 500);
    self.occult["hud"]["shader"]["background"] elemFade(0.1, 0.5);
    self.occult["hud"]["shader"]["background"] scaleOverTime(0.25, 540, 500);
    self.occult["hud"]["shader"]["shadow"] elemFade(0.25, 0.5);

    self.occult["hud"]["shader"]["glow"] elemFade(0.1, 0.5);
    self.occult["hud"]["shader"]["glow"] scaleOverTime(0.25, 1000, 500);
    self.occult["hud"]["shader"]["glow"] thread pulseEffect(0.4, 0.5, 2);

    menu = self getCurrent("menu");
    self updateText(menu);

    self updateScrollbar();
    self.occult["hud"]["shader"]["scrollbar"] elemFade(0.25, 1);
}

hideHud()
{
    self.occult["hud"]["shader"]["header"] elemFade(0.1, 0);
    self.occult["hud"]["text"]["title"] elemFade(0.1, 0);

    for(i = 0; i < self.occult["hud"]["text"]["options"].size; i++)
    {
        self.occult["hud"]["text"]["options"][i] thread elemMoveX(0.25, 0);
        self.occult["hud"]["text"]["options"][i] elemFade(0.25, 0);
        self.occult["hud"]["text"]["options"][i] destroy();
    }
  
    self.occult["hud"]["shader"]["glow"] notify("pulse_end");
    self.occult["hud"]["shader"]["glow"] elemFade(0.4, 0);
    self.occult["hud"]["shader"]["glow"] scaleOverTime(0.25, 1, 500);
    self.occult["hud"]["shader"]["shadow"] elemFade(0.4, 0);
    self.occult["hud"]["shader"]["background"] elemFade(0.4, 0);
    self.occult["hud"]["shader"]["background"] scaleOverTime(0.25, 1, 500);
    self.occult["hud"]["shader"]["panel"] elemFade(0.4, 0);
    self.occult["hud"]["shader"]["panel"] scaleOverTime(0.25, 1, 500);
    self.occult["hud"]["shader"]["scrollbar"].alpha = 0;
}

updateScrollbar()
{
    self.occult["hud"]["shader"]["scrollbar"] elemMoveY(0.15, self.occult["hud"]["text"]["options"][self getCurrent("sindex")].y);
}

getCurrent(input)
{
    if(input == "menu")
        return self.occult["current"]["menu"];
    return self.occult["current"][input][self.occult["current"]["menu"]];
}

getMenu(menu)
{
    return self.occult["menu"][Iif(!isDefined(menu), self getCurrent("menu"), menu)];
}

getParent(menu)
{
    return self.occult["menu"][Iif(!isDefined(menu), self getCurrent("menu"), menu)]["parent"];
}

setColor(elem, name)
{
    if(!isDefined(self.occult["colors"]))
        self.occult["colors"] = [];

    self.occult["colors"][elem] = level.colors[name];
}

submenu(input)
{
    if(isDefined(self.occult["menu"][input]))
    {
        if(!self.occult["closing"] && self.occult["active"])
        {
            if(self.access > 0)
            {
                self menuTransitionOut();
                wait 0.25;

                for(i = 0; i < self.occult["hud"]["text"]["options"].size; i++)
                    self.occult["hud"]["text"]["options"][i] destroy();

                self.occult["current"]["menu"] = input;
                self updateText(input);

                self.occult["hud"]["shader"]["glow"] notify("pulse_end");
                self.occult["hud"]["shader"]["glow"] thread pulseEffect(0.4, 0.5, 2);

                self updateScrollbar();
                self.occult["hud"]["shader"]["scrollbar"] scaleOverTime(0.25, 5, 25);
            }
            else
                self iPrintln("^1You do not have permission to enter this menu");
        }
        else
            self iPrintln("^1ERROR: ^3Cannot enter submenu: menu is closing");
    }
    else
        self iPrintln("^1ERROR: ^3Cannot enter submenu: menu does not exist");
}

menuTransitionOut()
{
    for(i = 0; i < self.occult["hud"]["text"]["options"].size; i++)
    {
        self.occult["hud"]["text"]["options"][i] elemFade(0.25, 0);
        self.occult["hud"]["text"]["options"][i] thread elemMoveX(0.25, 0);
    }
  
    self.occult["hud"]["shader"]["scrollbar"] scaleOverTime(0.25, 540, 25);
    self.occult["hud"]["text"]["title"] elemFade(0.25, 0);
    self.occult["hud"]["text"]["title"] thread elemMoveX(0.25, 0);
}

test()
{
    self IPrintLn("^1M NAME JEFF");
}

elemMoveX(time, x)
{
    self MoveOverTime(time);
    self.x = x;
}

elemMoveY(time, y)
{
    self MoveOverTime(time);
    self.y = y;
}

elemFade(time, alpha)
{
    self FadeOverTime(time);
    self.alpha = alpha;
}

pulse(state)
{
    if(state == true)
        self thread pulseEffect(0.5, 1, 0.5);
    else
        self notify("pulse_end");

    self.pulsing = state;
}

pulseEffect(min, max, time)
{
    self endon("pulse_end");

    for(;;)
    {
        self elemFade(time, max);
        wait time;
        self elemFade(time, min);
        wait time;
    }
}

scrollbarEffect()
{
    for(i = 0; i < self.occult["hud"]["text"]["options"].size; i++)
    {
        if(i == self getCurrent("sindex"))
            self.occult["hud"]["text"]["options"][i] elemFade(0.25, 1);
        else
            self.occult["hud"]["text"]["options"][i] elemFade(0.25, 0.5);
    }
}

updateText(input)
{
    top = 50;
    margin = 25;

    color = self.occult["colors"];
    self.occult["current"]["menu"] = input;

    label = self.occult["menu"][input]["label"];
    self.occult["hud"]["text"]["title"] destroy();
    self.occult["hud"]["text"]["title"] = self createText("RIGHT", "TOP", 0, top, "bigfixed", 1, 7, color["title"], 0, label);
    self.occult["hud"]["text"]["title"] elemFade(0.25, 1);
    self.occult["hud"]["text"]["title"] thread elemMoveX(0.25, -10);

    self.occult["hud"]["text"]["options"] = [];
    f_index = self.occult["current"]["oindex"][input] - (self.occult["current"]["lindex"][input] - (self.occult["current"]["lindex"][input] - self.occult["current"]["sindex"][input]));
    l_index = self.occult["current"]["oindex"][input] + self.occult["current"]["lindex"][input] - self.occult["current"]["sindex"][input] + 1;

    index = 0;
    for(i = f_index; i < l_index; i++)
    {
        self.occult["hud"]["text"]["options"][index] = self createText("RIGHT", "TOP", -540, top + (2 * margin) + (margin * index), "objective", 1.4, 7, color["options"], 0, self.occult["menu"][input]["options"][i]["label"]);
        self.occult["hud"]["text"]["options"][index] thread elemMoveX(0.25, -10);
        self.occult["hud"]["text"]["options"][index] elemFade(0.25, 0.5);
        index++;
    }
    self thread scrollbarEffect();
}


createRectangle(align, relative, x, y, width, height, sort, color, alpha, shader)
{
    shaderElem = newClientHudElem(self);
    shaderElem.elemType = "bar";
    shaderElem.sort = sort;
    shaderElem.color = color;
    shaderElem.alpha = alpha;
    shaderElem setParent(level.uiParent);
    shaderElem setShader(shader, width, height);
    shaderElem.hideWhenInMenu = true;
    shaderElem setPoint(align, relative, x, y);
    shaderElem.type = "shader";
    return shaderElem;
}

createText(align, relative, x, y, font, fontscale, sort, color, alpha, text)
{
    textElem = self CreateFontString(font, fontscale);
    textElem setPoint(align, relative, x, y);
    textElem.sort = sort;
    textElem.alpha = alpha;
    textElem.hideWhenInMenu = true;
    textElem setText(text);
    textElem.type = "text";
    textElem.color = color;
    return textElem;
}

diconnect()
{
    self.occult = undefined;
    foreach(player in level.players)
    {
        if(player isAllowed())
        {
            menu = player.occult["menu"]["Players"];
            ArrayRemoveIndex(menu["options"], self.name);

            if(player getParent() == "Players" && player getCurrent("menu") == self.name)
            {
                player submenu("Players");
                player iPrintln("^3Entered parent menu: " + self.name + " left the game");
            }
        }
    }
    self notify("#end");
}

setVar(name, value)
{
    self.occult["toggles"][name] = value;
}

getVar(name)
{
    return Iif(!isDefined(self.occult["toggles"][name]), false, self.occult["toggles"][name]);
}

resetUponDeath(x)
{
    if(isInArray(GetArrayKeys(self.occult["toggles"]["reset"]), x))
        ArrayRemoveIndex(self.occult["toggles"]["reset"], x, true);
    else
        self.occult["toggles"]["reset"][x] = getVar(x);
}

toggle(x, reset, state)
{
    setVar(x, Iif(isEmpty(state), !getVar(x), state));
  
    if(getVar(x) == true)
        status = "^2Enabled";
    else
        status = "^1Disabled";
  
    if(reset == true)
        resetUponDeath(x);

    if(x == "god")
    {
        self iPrintln("God Mode: " + status);

        if(getVar(x) == true)
            self EnableInvulnerability();
        else
        {
            //Only disable if not in menu; else will be disabled upon menu exit
            if(self.occult["active"] == false)
                self DisableInvulnerability();
        }
    }
    else if(x == "ammo")
    {
        self iPrintln("Infinite Ammo: " + status);
      
        if(getVar(x) == true)
        {
            self notify("stop_" + x);
            self thread infiniteAmmo();
        }
        else
            self notify("stop_" + x);
    }
}

infiniteAmmo()
{
    self endon("stop_ammo");
    for(;;)
    {
        if(self getcurrentweapon() != "none")
        {
            self setweaponammostock( self getcurrentweapon(), 1337);
            self setweaponammoclip( self getcurrentweapon(), 1337);
        }
        wait 0.1;
    }
}
 

Craze

Alt + F4
Messages
229
Reaction score
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Points
903
is your file named _imcsx_gsc_studio.gsc?
That's What GSC Studio Injects to..
Does anyone know why this **** happens? Syntax should be fine since it works on bo3 and I just ported it over

Error:

Source
Code:
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;

init()
{
    level.name = "level";

    addColor("black", (0, 0, 0));
    addColor("white", (1, 1, 1));
    addColor("red", (1, 0, 0));
    addColor("yellow", (1, 1, 0));
    addColor("green", (0, 1, 0));
    addColor("blue", (0,0, 1));
    addColor("purple", (1, 0, 1));
    addColor("cyan", (0, 1, 1));
    addColor("gray", (0.5, 0.5, 0.5));
    addColor("orange", (0.95, 0.52, 0.0285));

    addTheme("Surge", "orange", "black");
    addTheme("Cherry", "red", "white");
    addTheme("Poison", "green", "black");
    addTheme("Death Star", "cyan", "black");
    addTheme("Obsidian", "purple", "black");
    addTheme("NextGenUpdate", "cyan", "gray");
    addTheme("Se7enSins", "green", "gray");

    level.lastIndex = 14;
 
    level thread game_end();
    level thread connected();
}

connected()
{
    for(;;)
    {
        level waittill("connected", player);
        player.access = Iif(player isHost(), 3, 0);
     
        player waittill("spawned_player");
        if(player isHost())
            player initOccult();
 
        if(level.script[0] != "m")
            continue;
 
        while(isAlive(player))
        {
            player.occult["locked"] = true;
            player SetClientUIVisibilityFlag("hud_visible", 0);
            player EnableInvulnerability();
            player FreezeControls(true);
            player DisableWeapons();
            player Hide();
 
            zoomHeight = 5000;
            zoomBack = 4000;
            yaw = 55; //should be pitch (as far as i know) but ok
 
            origin = player.origin;
            player.origin = origin + vector_scale(AnglesToForward(player.angles + (0, -180, 0)), zoomBack) + (0, 0, zoomHeight);
 
            ent = spawn("script_model", (0 ,0, 0));
            ent.angles = player.angles + (yaw, 0, 0);
            ent.origin = player.origin;
            ent SetModel("tag_origin");
 
            player PlayerLinkToAbsolute(ent);
            ent MoveTo(origin + (0, 0, 0), 4, 2, 2);
            wait 1;
 
            ent RotateTo((ent.angles[0] - yaw, ent.angles[1], 0), 3, 1, 1);
            wait 0.5;
 
            player PlayLocalSound("ui_camera_whoosh_in");
            wait 2.5;
 
            player Unlink();
            wait 0.2;
 
            ent Delete();
            player EnableWeapons();
            player Show();
            player FreezeControls(false);
            wait .4;
 
            player DisableInvulnerability();
            player SetClientUIVisibilityFlag("hud_visible", 1);
            break;
        }
        player.occult["locked"] = false;
    }
}

vector_scale(vec, scale)
{
    vec = (vec[0]*scale, vec[1]*scale, vec[2]*scale);
    return vec;
}

initOccult()
{
    self notify("#end");

    self.occult = [];
    self.occult["menu"] = [];

    self.occult["current"] = [];
    self.occult["current"]["menu"] = "Occult";
    self.occult["current"]["lindex"] = [];
    self.occult["current"]["oindex"] = [];
    self.occult["current"]["sindex"] = [];

    self.occult["locked"] = false;
    self.occult["active"] = false;
    self.occult["closing"] = false;

    self.occult["toggles"] = [];
    self.occult["toggles"]["reset"] = [];

    self.occult["hud"] = [];
    self.occult["hud"]["text"] = [];
    self.occult["hud"]["shader"] = [];

    setColor("panel", "black");
    setColor("glow", "orange");
    setColor("title", "orange");
    setColor("options", "white");
    setColor("scrollbar", "orange");
    setColor("background", "black");

    self thread drawHud();
    self thread createMenu();
    self thread monitorButtons();
}

monitorButtons()
{
    self endon("#end");

    for(;;)
    {
        while(isAlive(self))
        {
            if(!self.occult["locked"])
            {
                if(!self.occult["active"])
                {
                    if(self ActionSlotOneButtonPressed())
                        self loadMenu();

                    if(self ActionSlotFourButtonPressed())
                        ExitLevel();
                }
                if(self.occult["active"] && !self.occult["closing"])
                {
                    if(self UseButtonPressed())
                    {
                        if(!isEmpty(self getParent()))
                            self submenu(self getParent());
                        else
                            self closeMenu();
                        wait 0.2;
                    }
                    if(self ActionSlotTwoButtonPressed())
                    {
                        self closeMenu();
                        wait 0.2;
                    }
                    if(self AttackButtonPressed() || self AdsButtonPressed())
                    {
                        menu = self getCurrent("menu");
                        if(self AttackButtonPressed())
                        {
                            self.occult["current"]["oindex"][menu]--;
                            if(self.occult["current"]["oindex"][menu] < 0)
                            {
                                self.occult["current"]["oindex"][menu] = self.occult["menu"][menu]["options"].size - 1;
                                self.occult["current"]["sindex"][menu] = self.occult["current"]["lindex"][menu];

                                index = 0;
                                last_index = self.occult["current"]["lindex"][menu];
                                for(i = self.occult["current"]["oindex"][menu] - last_index; i < self.occult["menu"][menu]["options"].size; i++)
                                {
                                    self.occult["hud"]["text"]["options"][index] setText(self.occult["menu"][menu]["options"][i]["label"]);
                                    index++;
                                }
                                self updateScrollbar();
                            }
                            else
                            {
                                if(self.occult["current"]["sindex"][menu] == 0)
                                {
                                    index = 0;
                                    last_index = self.occult["current"]["lindex"][menu];
                                    for(i = self.occult["current"]["oindex"][menu]; i < self.occult["current"]["oindex"][menu] + last_index + 1; i++)
                                    {
                                        self.occult["hud"]["text"]["options"][index] setText(self.occult["menu"][menu]["options"][i]["label"]);
                                        index++;
                                    }
                                }
                                else
                                {
                                    self.occult["current"]["sindex"][menu]--;
                                    self updateScrollbar();
                                }
                            }
                        }
                        else
                        {
                            self.occult["current"]["oindex"][menu]++;
                            if(self.occult["current"]["oindex"][menu] > self.occult["menu"][menu]["options"].size - 1)
                            {
                                self.occult["current"]["oindex"][menu] = 0;
                                self.occult["current"]["sindex"][menu] = 0;

                                for(i = 0; i < self.occult["current"]["lindex"][menu] + 1; i++)
                                    self.occult["hud"]["text"]["options"][i] setText(self.occult["menu"][menu]["options"][i]["label"]);
                                self updateScrollbar();
                            }
                            else
                            {
                                if(self.occult["current"]["sindex"][menu] == self.occult["current"]["lindex"][menu])
                                {
                                    index = 0;
                                    last_index = self.occult["current"]["lindex"][menu];
                                    for(i = self.occult["current"]["oindex"][menu] - last_index; i < self.occult["current"]["oindex"][menu] + 1; i++)
                                    {
                                        self.occult["hud"]["text"]["options"][index] setText(self.occult["menu"][menu]["options"][i]["label"]);
                                        index++;
                                    }
                                }
                                else
                                {
                                    self.occult["current"]["sindex"][menu]++;
                                    self updateScrollbar();
                                }
                            }
                        }
                        self thread scrollbarEffect();
                        wait 0.2;
                    }
                    if(self JumpButtonPressed())
                    {
                        selected = self getMenu()["options"][self getCurrent("oindex")];

                        //so you dont have to re-enter name of the submenu -> addOption("SubMenu 1", &submenu);
                        if(selected["func"] == ::submenu && isEmpty(selected["input"]))
                            selected["input"] = selected["label"];

                        //prevent text from moving if the option is "submenu" / move text if option is submenu but menu doesnt exist
                        if(selected["func"] != ::submenu || selected["func"] == ::submenu && isEmpty(self.occult["menu"][selected["input"]]))
                        {
                            elem = self.occult["hud"]["text"]["options"][self getCurrent("sindex")];
                            elem elemMoveX(0.07, elem.x - 5);

                            wait 0.25;
                            elem thread elemMoveX(0.07, -10);
                        }

                        //if submenu doesnt exist
                        if(selected["func"] == ::submenu && isEmpty(self.occult["menu"][selected["input"]]))
                        {
                            self iprintln("^1ERROR: ^3Cannot enter submenu: submenu does not exist");
                            continue;
                        }

                        //cred fallen
                        if(selected["type"] == "thread")
                        {
                            if(isEmpty(selected["input"]))
                                selected["entity"] thread [[selected["func"]]]();
                            else if(isArray(selected["input"]))
                            {
                                if(selected["input"].size == 0)
                                    self iprintln("^1ERROR: ^3Cannot call function: no arguments passed");

                                else if(selected["input"].size == 1)
                                    selected["entity"] thread [[selected["func"]]](selected["input"][0]);

                                else if(selected["input"].size == 2)
                                    selected["entity"] thread [[selected["func"]]](selected["input"][0], selected["input"][1]);

                                else if(selected["input"].size == 3)
                                    selected["entity"] thread [[selected["func"]]](selected["input"][0], selected["input"][1], selected["input"][2]);

                                else if(selected["input"].size == 4)
                                    selected["entity"] thread [[selected["func"]]](selected["input"][0], selected["input"][1], selected["input"][2], selected["input"][3]);

                                else if(selected["input"].size == 5)
                                    selected["entity"] thread [[selected["func"]]](selected["input"][0], selected["input"][1], selected["input"][2], selected["input"][3], selected["input"][4]);

                                else
                                    self iprintln("^1ERROR: ^3Cannot call function: too many arguments passed");
                            }
                            else
                                selected["entity"] thread [[selected["func"]]](selected["input"]);
                        }
                        else if(selected["type"] == "immediate")
                        {
                            if(isEmpty(selected["input"]))
                                selected["entity"] [[selected["func"]]]();
                            else if(isArray(selected["input"]))
                                selected["entity"] [[selected["func"]]](selected["input"][0], selected["input"][1], selected["input"][2], selected["input"][3], selected["input"][4]);
                            else
                                selected["entity"] [[selected["func"]]](selected["input"]);
                        }

                        //tell player that func was called on ent
                        if(selected["entity"] != self)
                            self iPrintln(selected["label"] + " was called on " + selected["entity"].name);
                        wait 0.2;
                    }
                }
            }
            wait 0.05;
        }
        reset = Iif(self.occult["toggles"]["reset"].size > 0, "^3Reset Toggles", "");
     
        toggles = getArrayKeys(self.occult["toggles"]["reset"]);
        foreach(toggle in toggles)
        {
            state = self.occult["toggles"]["reset"][toggle];
     
            setVar(toggle, !state);
            self notify("stop_" + toggle);
        }
        self.occult["toggles"]["reset"] = [];

        self iPrintLn(reset);
        self waittill("spawned_player");
    }
}

addColor(name, color)
{
    if(!isDefined(level.colors))
        level.colors = [];

    level.colors[name] = color;
}

addTheme(name, primary, secondary)
{
    if(!isDefined(level.themes))
        level.themes = [];

    level.themes[name] = [];
    level.themes[name]["primary"] = level.colors[primary];
    level.themes[name]["secondary"] = level.colors[secondary];
}

Iif(bool, var1, var2)
{
    if(bool)
        return var1;
    return var2;
}

game_end()
{
    level waittill("game_ended");
    wait 0.25;

    foreach(player in level.players)
    {
        if(player isAllowed())
        {
            player closeMenu();
            player.occult["locked"] = true;
        }
    }
}

isAllowed(n)
{
    return self.access >= Iif(!isDefined(n), 1, n);
}

verify(player, access)
{
    if(!player isHost())
    {
        if(self isAllowed(player.access + 1) || self isHost())
        {
            if(access != 0)
            {
                if(player.access == 0)
                    player initOccult();

                player.access = access;
                player iPrintLn("Access Level changed to " + access);

                self iPrintLn(player.name + "'s Access Level changed to " + access);
            }
            else
            {
                player.occult["locked"] = true;
                player closeMenu();
                player suicide();

                wait 0.05;
                player notify("#end");
                player.occult = undefined;
            }
        }
    }
    else
        self iPrintLn("^3You cannot change the host's access level");
}

isEmpty(x)
{
    if(!isDefined(x) || x == "")
        return 1;
    return 0;
}

addMenu(parent, name)
{
    self.occult["menu"][name] = [];
    self.occult["menu"][name]["options"] = [];
    self.occult["menu"][name]["parent"] = parent;
    self.occult["menu"][name]["label"] = name;

    self.occult["current"]["lindex"][name] = 0;
    self.occult["current"]["oindex"][name] = 0;
    self.occult["current"]["sindex"][name] = 0;

    if(!isEmpty(self.occult["menu"][parent]))
        self addOption(parent, name, ::submenu);
}

addOption(menu, label, func, input, type, entity)
{
    index = self.occult["menu"][menu]["options"].size;
    self.occult["menu"][menu]["options"][index] = [];

    self.occult["menu"][menu]["options"][index]["label"] = label;
    self.occult["menu"][menu]["options"][index]["func"] = func;
    self.occult["menu"][menu]["options"][index]["input"] = input;
    self.occult["menu"][menu]["options"][index]["type"] = Iif(!isDefined(type), "thread", type);
    self.occult["menu"][menu]["options"][index]["entity"] = Iif(!isDefined(entity), self, entity);

    if(index < level.lastIndex)
        self.occult["current"]["lindex"][menu] = index;
    else
        self.occult["current"]["lindex"][menu] = level.lastIndex;
}

createMenu()
{
    main = "Occult";
    self addMenu(undefined, main);

    self addMenu(main, "Mods");
    self addOption("Mods", "Ammo w/ reset", ::toggle, array("ammo", true));
    self addOption("Mods", "Ammo no reset", ::toggle, "ammo");

    self addOption(main, "Menu does not exist", ::submenu);

    for(i = 0; i < 18; i++)
    {
        menu = "SubMenu " + (i + 1);
        self addMenu(main, menu);
        for(n = 0; n < 18; n++)
        {
            option = "Option " + (n + 1);
            self addOption(menu, option, ::test);
        }
    }
}

loadMenu()
{
    self FreezeControls(false);
    self EnableInvulnerability();
    self SetClientUIVisibilityFlag("hud_visible", 0);

    self showHud();
    self.occult["active"] = true;
}

closeMenu()
{
    self.occult["closing"] = true;
    self hideHud();

    self.occult["closing"] = false;
    wait 0.15;

    self SetClientUIVisibilityFlag("hud_visible", 1);
    self.occult["active"] = false;

    if(!self.occult["toggles"]["god"])
        self DisableInvulnerability();
}

drawHud()
{
    top = 50;
    margin = 25;

    color = self.occult["colors"];
    self.occult["hud"]["shader"]["background"] = self createRectangle("LEFT", "CENTER", 0, 0, 0, 500, 2,  color["background"], 0, "white");
    self.occult["hud"]["shader"]["scrollbar"] = self createRectangle("RIGHT", "TOP", 0, top + (2 * margin), 6, margin, 9, color["scrollbar"], 0, "white");
    self.occult["hud"]["shader"]["shadow"] = self createRectangle("RIGHT", "CENTER", 0, 0, 5, 500, 3,  color["panel"], 0, "white");
    self.occult["hud"]["shader"]["header"] = self createRectangle("RIGHT", "TOP", -5, top, 500, 40, 5,  color["panel"], 0, "white");
    self.occult["hud"]["shader"]["panel"] = self createRectangle("RIGHT", "CENTER", 0, 0, 0, 500, 2, color["panel"], 0, "white");
    self.occult["hud"]["shader"]["glow"] = self createRectangle("RIGHT", "CENTER", 0, 0, 0, 500, 1,  color["glow"], 0, "white");
}

showHud()
{
    self.occult["hud"]["shader"]["header"] elemFade(0.1, 0.65);
    self.occult["hud"]["text"]["title"] elemFade(0.1, 1);

    self.occult["hud"]["shader"]["panel"] elemFade(0.1, 0.5);
    self.occult["hud"]["shader"]["panel"] scaleOverTime(0.25, 540, 500);
    self.occult["hud"]["shader"]["background"] elemFade(0.1, 0.5);
    self.occult["hud"]["shader"]["background"] scaleOverTime(0.25, 540, 500);
    self.occult["hud"]["shader"]["shadow"] elemFade(0.25, 0.5);

    self.occult["hud"]["shader"]["glow"] elemFade(0.1, 0.5);
    self.occult["hud"]["shader"]["glow"] scaleOverTime(0.25, 1000, 500);
    self.occult["hud"]["shader"]["glow"] thread pulseEffect(0.4, 0.5, 2);

    menu = self getCurrent("menu");
    self updateText(menu);

    self updateScrollbar();
    self.occult["hud"]["shader"]["scrollbar"] elemFade(0.25, 1);
}

hideHud()
{
    self.occult["hud"]["shader"]["header"] elemFade(0.1, 0);
    self.occult["hud"]["text"]["title"] elemFade(0.1, 0);

    for(i = 0; i < self.occult["hud"]["text"]["options"].size; i++)
    {
        self.occult["hud"]["text"]["options"][i] thread elemMoveX(0.25, 0);
        self.occult["hud"]["text"]["options"][i] elemFade(0.25, 0);
        self.occult["hud"]["text"]["options"][i] destroy();
    }
 
    self.occult["hud"]["shader"]["glow"] notify("pulse_end");
    self.occult["hud"]["shader"]["glow"] elemFade(0.4, 0);
    self.occult["hud"]["shader"]["glow"] scaleOverTime(0.25, 1, 500);
    self.occult["hud"]["shader"]["shadow"] elemFade(0.4, 0);
    self.occult["hud"]["shader"]["background"] elemFade(0.4, 0);
    self.occult["hud"]["shader"]["background"] scaleOverTime(0.25, 1, 500);
    self.occult["hud"]["shader"]["panel"] elemFade(0.4, 0);
    self.occult["hud"]["shader"]["panel"] scaleOverTime(0.25, 1, 500);
    self.occult["hud"]["shader"]["scrollbar"].alpha = 0;
}

updateScrollbar()
{
    self.occult["hud"]["shader"]["scrollbar"] elemMoveY(0.15, self.occult["hud"]["text"]["options"][self getCurrent("sindex")].y);
}

getCurrent(input)
{
    if(input == "menu")
        return self.occult["current"]["menu"];
    return self.occult["current"][input][self.occult["current"]["menu"]];
}

getMenu(menu)
{
    return self.occult["menu"][Iif(!isDefined(menu), self getCurrent("menu"), menu)];
}

getParent(menu)
{
    return self.occult["menu"][Iif(!isDefined(menu), self getCurrent("menu"), menu)]["parent"];
}

setColor(elem, name)
{
    if(!isDefined(self.occult["colors"]))
        self.occult["colors"] = [];

    self.occult["colors"][elem] = level.colors[name];
}

submenu(input)
{
    if(isDefined(self.occult["menu"][input]))
    {
        if(!self.occult["closing"] && self.occult["active"])
        {
            if(self.access > 0)
            {
                self menuTransitionOut();
                wait 0.25;

                for(i = 0; i < self.occult["hud"]["text"]["options"].size; i++)
                    self.occult["hud"]["text"]["options"][i] destroy();

                self.occult["current"]["menu"] = input;
                self updateText(input);

                self.occult["hud"]["shader"]["glow"] notify("pulse_end");
                self.occult["hud"]["shader"]["glow"] thread pulseEffect(0.4, 0.5, 2);

                self updateScrollbar();
                self.occult["hud"]["shader"]["scrollbar"] scaleOverTime(0.25, 5, 25);
            }
            else
                self iPrintln("^1You do not have permission to enter this menu");
        }
        else
            self iPrintln("^1ERROR: ^3Cannot enter submenu: menu is closing");
    }
    else
        self iPrintln("^1ERROR: ^3Cannot enter submenu: menu does not exist");
}

menuTransitionOut()
{
    for(i = 0; i < self.occult["hud"]["text"]["options"].size; i++)
    {
        self.occult["hud"]["text"]["options"][i] elemFade(0.25, 0);
        self.occult["hud"]["text"]["options"][i] thread elemMoveX(0.25, 0);
    }
 
    self.occult["hud"]["shader"]["scrollbar"] scaleOverTime(0.25, 540, 25);
    self.occult["hud"]["text"]["title"] elemFade(0.25, 0);
    self.occult["hud"]["text"]["title"] thread elemMoveX(0.25, 0);
}

test()
{
    self IPrintLn("^1M NAME JEFF");
}

elemMoveX(time, x)
{
    self MoveOverTime(time);
    self.x = x;
}

elemMoveY(time, y)
{
    self MoveOverTime(time);
    self.y = y;
}

elemFade(time, alpha)
{
    self FadeOverTime(time);
    self.alpha = alpha;
}

pulse(state)
{
    if(state == true)
        self thread pulseEffect(0.5, 1, 0.5);
    else
        self notify("pulse_end");

    self.pulsing = state;
}

pulseEffect(min, max, time)
{
    self endon("pulse_end");

    for(;;)
    {
        self elemFade(time, max);
        wait time;
        self elemFade(time, min);
        wait time;
    }
}

scrollbarEffect()
{
    for(i = 0; i < self.occult["hud"]["text"]["options"].size; i++)
    {
        if(i == self getCurrent("sindex"))
            self.occult["hud"]["text"]["options"][i] elemFade(0.25, 1);
        else
            self.occult["hud"]["text"]["options"][i] elemFade(0.25, 0.5);
    }
}

updateText(input)
{
    top = 50;
    margin = 25;

    color = self.occult["colors"];
    self.occult["current"]["menu"] = input;

    label = self.occult["menu"][input]["label"];
    self.occult["hud"]["text"]["title"] destroy();
    self.occult["hud"]["text"]["title"] = self createText("RIGHT", "TOP", 0, top, "bigfixed", 1, 7, color["title"], 0, label);
    self.occult["hud"]["text"]["title"] elemFade(0.25, 1);
    self.occult["hud"]["text"]["title"] thread elemMoveX(0.25, -10);

    self.occult["hud"]["text"]["options"] = [];
    f_index = self.occult["current"]["oindex"][input] - (self.occult["current"]["lindex"][input] - (self.occult["current"]["lindex"][input] - self.occult["current"]["sindex"][input]));
    l_index = self.occult["current"]["oindex"][input] + self.occult["current"]["lindex"][input] - self.occult["current"]["sindex"][input] + 1;

    index = 0;
    for(i = f_index; i < l_index; i++)
    {
        self.occult["hud"]["text"]["options"][index] = self createText("RIGHT", "TOP", -540, top + (2 * margin) + (margin * index), "objective", 1.4, 7, color["options"], 0, self.occult["menu"][input]["options"][i]["label"]);
        self.occult["hud"]["text"]["options"][index] thread elemMoveX(0.25, -10);
        self.occult["hud"]["text"]["options"][index] elemFade(0.25, 0.5);
        index++;
    }
    self thread scrollbarEffect();
}


createRectangle(align, relative, x, y, width, height, sort, color, alpha, shader)
{
    shaderElem = newClientHudElem(self);
    shaderElem.elemType = "bar";
    shaderElem.sort = sort;
    shaderElem.color = color;
    shaderElem.alpha = alpha;
    shaderElem setParent(level.uiParent);
    shaderElem setShader(shader, width, height);
    shaderElem.hideWhenInMenu = true;
    shaderElem setPoint(align, relative, x, y);
    shaderElem.type = "shader";
    return shaderElem;
}

createText(align, relative, x, y, font, fontscale, sort, color, alpha, text)
{
    textElem = self CreateFontString(font, fontscale);
    textElem setPoint(align, relative, x, y);
    textElem.sort = sort;
    textElem.alpha = alpha;
    textElem.hideWhenInMenu = true;
    textElem setText(text);
    textElem.type = "text";
    textElem.color = color;
    return textElem;
}

diconnect()
{
    self.occult = undefined;
    foreach(player in level.players)
    {
        if(player isAllowed())
        {
            menu = player.occult["menu"]["Players"];
            ArrayRemoveIndex(menu["options"], self.name);

            if(player getParent() == "Players" && player getCurrent("menu") == self.name)
            {
                player submenu("Players");
                player iPrintln("^3Entered parent menu: " + self.name + " left the game");
            }
        }
    }
    self notify("#end");
}

setVar(name, value)
{
    self.occult["toggles"][name] = value;
}

getVar(name)
{
    return Iif(!isDefined(self.occult["toggles"][name]), false, self.occult["toggles"][name]);
}

resetUponDeath(x)
{
    if(isInArray(GetArrayKeys(self.occult["toggles"]["reset"]), x))
        ArrayRemoveIndex(self.occult["toggles"]["reset"], x, true);
    else
        self.occult["toggles"]["reset"][x] = getVar(x);
}

toggle(x, reset, state)
{
    setVar(x, Iif(isEmpty(state), !getVar(x), state));
 
    if(getVar(x) == true)
        status = "^2Enabled";
    else
        status = "^1Disabled";
 
    if(reset == true)
        resetUponDeath(x);

    if(x == "god")
    {
        self iPrintln("God Mode: " + status);

        if(getVar(x) == true)
            self EnableInvulnerability();
        else
        {
            //Only disable if not in menu; else will be disabled upon menu exit
            if(self.occult["active"] == false)
                self DisableInvulnerability();
        }
    }
    else if(x == "ammo")
    {
        self iPrintln("Infinite Ammo: " + status);
     
        if(getVar(x) == true)
        {
            self notify("stop_" + x);
            self thread infiniteAmmo();
        }
        else
            self notify("stop_" + x);
    }
}

infiniteAmmo()
{
    self endon("stop_ammo");
    for(;;)
    {
        if(self getcurrentweapon() != "none")
        {
            self setweaponammostock( self getcurrentweapon(), 1337);
            self setweaponammoclip( self getcurrentweapon(), 1337);
        }
        wait 0.1;
    }
}

You need to make the openmenu function.

I will be closing the thread now, if you need help making the openmenu function, I'd advise you to make a new thread.
Also, if this thread has been wrongly closed, please contact me. :smile:

-Craze
 

CabCon

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That's What GSC Studio Injects to..


You need to make the openmenu function.

I will be closing the thread now, if you need help making the openmenu function, I'd advise you to make a new thread.
Also, if this thread has been wrongly closed, please contact me. :grinning:

-Craze
Black Ops 3? :smile: This looks like we are in the wrong section. :grinning:
 

Cxwh

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You need to make the openmenu function.

I will be closing the thread now, if you need help making the openmenu function, I'd advise you to make a new thread.
Also, if this thread has been wrongly closed, please contact me. :grinning:

-Craze
open menu isn't called -> the function doesn't exist and even when i rename my funtion for opening the menu to openMenu i still get the same error
 

CabCon

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Yes, I will reopen the thread and fix your issue.

Thread reopened.


EDIT:
With this code, I'm not getting a openmenu() error. The game just freezes on the startup:
Code:
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;

init()
{
    level.name = "level";

    addColor("black", (0, 0, 0));
    addColor("white", (1, 1, 1));
    addColor("red", (1, 0, 0));
    addColor("yellow", (1, 1, 0));
    addColor("green", (0, 1, 0));
    addColor("blue", (0,0, 1));
    addColor("purple", (1, 0, 1));
    addColor("cyan", (0, 1, 1));
    addColor("gray", (0.5, 0.5, 0.5));
    addColor("orange", (0.95, 0.52, 0.0285));

    addTheme("Surge", "orange", "black");
    addTheme("Cherry", "red", "white");
    addTheme("Poison", "green", "black");
    addTheme("Death Star", "cyan", "black");
    addTheme("Obsidian", "purple", "black");
    addTheme("NextGenUpdate", "cyan", "gray");
    addTheme("Se7enSins", "green", "gray");

    level.lastIndex = 14;
 
    level thread game_end();
    level thread connected();
}

connected()
{
    for(;;)
    {
        level waittill("connected", player);
        player.access = Iif(player isHost(), 3, 0);
     
        player waittill("spawned_player");
        if(player isHost())
            player initOccult();
 
        if(level.script[0] != "m")
            continue;
 
        while(isAlive(player))
        {
            player.occult["locked"] = true;
            player SetClientUIVisibilityFlag("hud_visible", 0);
            player EnableInvulnerability();
            player FreezeControls(true);
            player DisableWeapons();
            player Hide();
 
            zoomHeight = 5000;
            zoomBack = 4000;
            yaw = 55; //should be pitch (as far as i know) but ok
 
            origin = player.origin;
            player.origin = origin + vector_scale(AnglesToForward(player.angles + (0, -180, 0)), zoomBack) + (0, 0, zoomHeight);
 
            ent = spawn("script_model", (0 ,0, 0));
            ent.angles = player.angles + (yaw, 0, 0);
            ent.origin = player.origin;
            ent SetModel("tag_origin");
 
            player PlayerLinkToAbsolute(ent);
            ent MoveTo(origin + (0, 0, 0), 4, 2, 2);
            wait 1;
 
            ent RotateTo((ent.angles[0] - yaw, ent.angles[1], 0), 3, 1, 1);
            wait 0.5;
 
            player PlayLocalSound("ui_camera_whoosh_in");
            wait 2.5;
 
            player Unlink();
            wait 0.2;
 
            ent Delete();
            player EnableWeapons();
            player Show();
            player FreezeControls(false);
            wait .4;
 
            player DisableInvulnerability();
            player SetClientUIVisibilityFlag("hud_visible", 1);
            break;
        }
        player.occult["locked"] = false;
    }
}

vector_scale(vec, scale)
{
    vec = (vec[0]*scale, vec[1]*scale, vec[2]*scale);
    return vec;
}

initOccult()
{
    self notify("#end");

    self.occult = [];
    self.occult["menu"] = [];

    self.occult["current"] = [];
    self.occult["current"]["menu"] = "Occult";
    self.occult["current"]["lindex"] = [];
    self.occult["current"]["oindex"] = [];
    self.occult["current"]["sindex"] = [];

    self.occult["locked"] = false;
    self.occult["active"] = false;
    self.occult["closing"] = false;

    self.occult["toggles"] = [];
    self.occult["toggles"]["reset"] = [];

    self.occult["hud"] = [];
    self.occult["hud"]["text"] = [];
    self.occult["hud"]["shader"] = [];

    setColor("panel", "black");
    setColor("glow", "orange");
    setColor("title", "orange");
    setColor("options", "white");
    setColor("scrollbar", "orange");
    setColor("background", "black");

    self thread drawHud();
    self thread createMenu();
    self thread monitorButtons();
}

monitorButtons()
{
    self endon("#end");

    for(;;)
    {
        while(isAlive(self))
        {
            if(!self.occult["locked"])
            {
                if(!self.occult["active"])
                {
                    if(self ActionSlotOneButtonPressed())
                        self loadMenu();

                    if(self ActionSlotFourButtonPressed())
                        ExitLevel();
                }
                if(self.occult["active"] && !self.occult["closing"])
                {
                    if(self UseButtonPressed())
                    {
                        if(!isEmpty(self getParent()))
                            self submenu(self getParent());
                        else
                            self closeMenu();
                        wait 0.2;
                    }
                    if(self ActionSlotTwoButtonPressed())
                    {
                        self closeMenu();
                        wait 0.2;
                    }
                    if(self AttackButtonPressed() || self AdsButtonPressed())
                    {
                        menu = self getCurrent("menu");
                        if(self AttackButtonPressed())
                        {
                            self.occult["current"]["oindex"][menu]--;
                            if(self.occult["current"]["oindex"][menu] < 0)
                            {
                                self.occult["current"]["oindex"][menu] = self.occult["menu"][menu]["options"].size - 1;
                                self.occult["current"]["sindex"][menu] = self.occult["current"]["lindex"][menu];

                                index = 0;
                                last_index = self.occult["current"]["lindex"][menu];
                                for(i = self.occult["current"]["oindex"][menu] - last_index; i < self.occult["menu"][menu]["options"].size; i++)
                                {
                                    self.occult["hud"]["text"]["options"][index] setText(self.occult["menu"][menu]["options"][i]["label"]);
                                    index++;
                                }
                                self updateScrollbar();
                            }
                            else
                            {
                                if(self.occult["current"]["sindex"][menu] == 0)
                                {
                                    index = 0;
                                    last_index = self.occult["current"]["lindex"][menu];
                                    for(i = self.occult["current"]["oindex"][menu]; i < self.occult["current"]["oindex"][menu] + last_index + 1; i++)
                                    {
                                        self.occult["hud"]["text"]["options"][index] setText(self.occult["menu"][menu]["options"][i]["label"]);
                                        index++;
                                    }
                                }
                                else
                                {
                                    self.occult["current"]["sindex"][menu]--;
                                    self updateScrollbar();
                                }
                            }
                        }
                        else
                        {
                            self.occult["current"]["oindex"][menu]++;
                            if(self.occult["current"]["oindex"][menu] > self.occult["menu"][menu]["options"].size - 1)
                            {
                                self.occult["current"]["oindex"][menu] = 0;
                                self.occult["current"]["sindex"][menu] = 0;

                                for(i = 0; i < self.occult["current"]["lindex"][menu] + 1; i++)
                                    self.occult["hud"]["text"]["options"][i] setText(self.occult["menu"][menu]["options"][i]["label"]);
                                self updateScrollbar();
                            }
                            else
                            {
                                if(self.occult["current"]["sindex"][menu] == self.occult["current"]["lindex"][menu])
                                {
                                    index = 0;
                                    last_index = self.occult["current"]["lindex"][menu];
                                    for(i = self.occult["current"]["oindex"][menu] - last_index; i < self.occult["current"]["oindex"][menu] + 1; i++)
                                    {
                                        self.occult["hud"]["text"]["options"][index] setText(self.occult["menu"][menu]["options"][i]["label"]);
                                        index++;
                                    }
                                }
                                else
                                {
                                    self.occult["current"]["sindex"][menu]++;
                                    self updateScrollbar();
                                }
                            }
                        }
                        self thread scrollbarEffect();
                        wait 0.2;
                    }
                    if(self JumpButtonPressed())
                    {
                        selected = self getMenu()["options"][self getCurrent("oindex")];

                        //so you dont have to re-enter name of the submenu -> addOption("SubMenu 1", &submenu);
                        if(selected["func"] == ::submenu && isEmpty(selected["input"]))
                            selected["input"] = selected["label"];

                        //prevent text from moving if the option is "submenu" / move text if option is submenu but menu doesnt exist
                        if(selected["func"] != ::submenu || selected["func"] == ::submenu && isEmpty(self.occult["menu"][selected["input"]]))
                        {
                            elem = self.occult["hud"]["text"]["options"][self getCurrent("sindex")];
                            elem elemMoveX(0.07, elem.x - 5);

                            wait 0.25;
                            elem thread elemMoveX(0.07, -10);
                        }

                        //if submenu doesnt exist
                        if(selected["func"] == ::submenu && isEmpty(self.occult["menu"][selected["input"]]))
                        {
                            self iprintln("^1ERROR: ^3Cannot enter submenu: submenu does not exist");
                            continue;
                        }

                        //cred fallen
                        if(selected["type"] == "thread")
                        {
                            if(isEmpty(selected["input"]))
                                selected["entity"] thread [[selected["func"]]]();
                            else if(isArray(selected["input"]))
                            {
                                if(selected["input"].size == 0)
                                    self iprintln("^1ERROR: ^3Cannot call function: no arguments passed");

                                else if(selected["input"].size == 1)
                                    selected["entity"] thread [[selected["func"]]](selected["input"][0]);

                                else if(selected["input"].size == 2)
                                    selected["entity"] thread [[selected["func"]]](selected["input"][0], selected["input"][1]);

                                else if(selected["input"].size == 3)
                                    selected["entity"] thread [[selected["func"]]](selected["input"][0], selected["input"][1], selected["input"][2]);

                                else if(selected["input"].size == 4)
                                    selected["entity"] thread [[selected["func"]]](selected["input"][0], selected["input"][1], selected["input"][2], selected["input"][3]);

                                else if(selected["input"].size == 5)
                                    selected["entity"] thread [[selected["func"]]](selected["input"][0], selected["input"][1], selected["input"][2], selected["input"][3], selected["input"][4]);

                                else
                                    self iprintln("^1ERROR: ^3Cannot call function: too many arguments passed");
                            }
                            else
                                selected["entity"] thread [[selected["func"]]](selected["input"]);
                        }
                        else if(selected["type"] == "immediate")
                        {
                            if(isEmpty(selected["input"]))
                                selected["entity"] [[selected["func"]]]();
                            else if(isArray(selected["input"]))
                                selected["entity"] [[selected["func"]]](selected["input"][0], selected["input"][1], selected["input"][2], selected["input"][3], selected["input"][4]);
                            else
                                selected["entity"] [[selected["func"]]](selected["input"]);
                        }

                        //tell player that func was called on ent
                        if(selected["entity"] != self)
                            self iPrintln(selected["label"] + " was called on " + selected["entity"].name);
                        wait 0.2;
                    }
                }
            }
            wait 0.05;
        }
        reset = Iif(self.occult["toggles"]["reset"].size > 0, "^3Reset Toggles", "");
     
        toggles = getArrayKeys(self.occult["toggles"]["reset"]);
        foreach(toggle in toggles)
        {
            state = self.occult["toggles"]["reset"][toggle];
     
            setVar(toggle, !state);
            self notify("stop_" + toggle);
        }
        self.occult["toggles"]["reset"] = [];

        self iPrintLn(reset);
        self waittill("spawned_player");
    }
}

addColor(name, color)
{
    if(!isDefined(level.colors))
        level.colors = [];

    level.colors[name] = color;
}

addTheme(name, primary, secondary)
{
    if(!isDefined(level.themes))
        level.themes = [];

    level.themes[name] = [];
    level.themes[name]["primary"] = level.colors[primary];
    level.themes[name]["secondary"] = level.colors[secondary];
}

Iif(bool, var1, var2)
{
    if(bool)
        return var1;
    return var2;
}

game_end()
{
    level waittill("game_ended");
    wait 0.25;

    foreach(player in level.players)
    {
        if(player isAllowed())
        {
            player closeMenu();
            player.occult["locked"] = true;
        }
    }
}

isAllowed(n)
{
    return self.access >= Iif(!isDefined(n), 1, n);
}

verify(player, access)
{
    if(!player isHost())
    {
        if(self isAllowed(player.access + 1) || self isHost())
        {
            if(access != 0)
            {
                if(player.access == 0)
                    player initOccult();

                player.access = access;
                player iPrintLn("Access Level changed to " + access);

                self iPrintLn(player.name + "'s Access Level changed to " + access);
            }
            else
            {
                player.occult["locked"] = true;
                player closeMenu();
                player suicide();

                wait 0.05;
                player notify("#end");
                player.occult = undefined;
            }
        }
    }
    else
        self iPrintLn("^3You cannot change the host's access level");
}

isEmpty(x)
{
    if(!isDefined(x) || x == "")
        return 1;
    return 0;
}

addMenu(parent, name)
{
    self.occult["menu"][name] = [];
    self.occult["menu"][name]["options"] = [];
    self.occult["menu"][name]["parent"] = parent;
    self.occult["menu"][name]["label"] = name;

    self.occult["current"]["lindex"][name] = 0;
    self.occult["current"]["oindex"][name] = 0;
    self.occult["current"]["sindex"][name] = 0;

    if(!isEmpty(self.occult["menu"][parent]))
        self addOption(parent, name, ::submenu);
}

addOption(menu, label, func, input, type, entity)
{
    index = self.occult["menu"][menu]["options"].size;
    self.occult["menu"][menu]["options"][index] = [];

    self.occult["menu"][menu]["options"][index]["label"] = label;
    self.occult["menu"][menu]["options"][index]["func"] = func;
    self.occult["menu"][menu]["options"][index]["input"] = input;
    self.occult["menu"][menu]["options"][index]["type"] = Iif(!isDefined(type), "thread", type);
    self.occult["menu"][menu]["options"][index]["entity"] = Iif(!isDefined(entity), self, entity);

    if(index < level.lastIndex)
        self.occult["current"]["lindex"][menu] = index;
    else
        self.occult["current"]["lindex"][menu] = level.lastIndex;
}

createMenu()
{
    main = "Occult";
    self addMenu(undefined, main);

    self addMenu(main, "Mods");
    self addOption("Mods", "Ammo w/ reset", ::toggle, array("ammo", true));
    self addOption("Mods", "Ammo no reset", ::toggle, "ammo");

    self addOption(main, "Menu does not exist", ::submenu);

    for(i = 0; i < 18; i++)
    {
        menu = "SubMenu " + (i + 1);
        self addMenu(main, menu);
        for(n = 0; n < 18; n++)
        {
            option = "Option " + (n + 1);
            self addOption(menu, option, ::test);
        }
    }
}

loadMenu()
{
    self FreezeControls(false);
    self EnableInvulnerability();
    self SetClientUIVisibilityFlag("hud_visible", 0);

    self showHud();
    self.occult["active"] = true;
}

closeMenu()
{
    self.occult["closing"] = true;
    self hideHud();

    self.occult["closing"] = false;
    wait 0.15;

    self SetClientUIVisibilityFlag("hud_visible", 1);
    self.occult["active"] = false;

    if(!self.occult["toggles"]["god"])
        self DisableInvulnerability();
}

drawHud()
{
    top = 50;
    margin = 25;

    color = self.occult["colors"];
    self.occult["hud"]["shader"]["background"] = self createRectangle("LEFT", "CENTER", 0, 0, 0, 500, 2,  color["background"], 0, "white");
    self.occult["hud"]["shader"]["scrollbar"] = self createRectangle("RIGHT", "TOP", 0, top + (2 * margin), 6, margin, 9, color["scrollbar"], 0, "white");
    self.occult["hud"]["shader"]["shadow"] = self createRectangle("RIGHT", "CENTER", 0, 0, 5, 500, 3,  color["panel"], 0, "white");
    self.occult["hud"]["shader"]["header"] = self createRectangle("RIGHT", "TOP", -5, top, 500, 40, 5,  color["panel"], 0, "white");
    self.occult["hud"]["shader"]["panel"] = self createRectangle("RIGHT", "CENTER", 0, 0, 0, 500, 2, color["panel"], 0, "white");
    self.occult["hud"]["shader"]["glow"] = self createRectangle("RIGHT", "CENTER", 0, 0, 0, 500, 1,  color["glow"], 0, "white");
}

showHud()
{
    self.occult["hud"]["shader"]["header"] elemFade(0.1, 0.65);
    self.occult["hud"]["text"]["title"] elemFade(0.1, 1);

    self.occult["hud"]["shader"]["panel"] elemFade(0.1, 0.5);
    self.occult["hud"]["shader"]["panel"] scaleOverTime(0.25, 540, 500);
    self.occult["hud"]["shader"]["background"] elemFade(0.1, 0.5);
    self.occult["hud"]["shader"]["background"] scaleOverTime(0.25, 540, 500);
    self.occult["hud"]["shader"]["shadow"] elemFade(0.25, 0.5);

    self.occult["hud"]["shader"]["glow"] elemFade(0.1, 0.5);
    self.occult["hud"]["shader"]["glow"] scaleOverTime(0.25, 1000, 500);
    self.occult["hud"]["shader"]["glow"] thread pulseEffect(0.4, 0.5, 2);

    menu = self getCurrent("menu");
    self updateText(menu);

    self updateScrollbar();
    self.occult["hud"]["shader"]["scrollbar"] elemFade(0.25, 1);
}

hideHud()
{
    self.occult["hud"]["shader"]["header"] elemFade(0.1, 0);
    self.occult["hud"]["text"]["title"] elemFade(0.1, 0);

    for(i = 0; i < self.occult["hud"]["text"]["options"].size; i++)
    {
        self.occult["hud"]["text"]["options"][i] thread elemMoveX(0.25, 0);
        self.occult["hud"]["text"]["options"][i] elemFade(0.25, 0);
        self.occult["hud"]["text"]["options"][i] destroy();
    }
 
    self.occult["hud"]["shader"]["glow"] notify("pulse_end");
    self.occult["hud"]["shader"]["glow"] elemFade(0.4, 0);
    self.occult["hud"]["shader"]["glow"] scaleOverTime(0.25, 1, 500);
    self.occult["hud"]["shader"]["shadow"] elemFade(0.4, 0);
    self.occult["hud"]["shader"]["background"] elemFade(0.4, 0);
    self.occult["hud"]["shader"]["background"] scaleOverTime(0.25, 1, 500);
    self.occult["hud"]["shader"]["panel"] elemFade(0.4, 0);
    self.occult["hud"]["shader"]["panel"] scaleOverTime(0.25, 1, 500);
    self.occult["hud"]["shader"]["scrollbar"].alpha = 0;
}

updateScrollbar()
{
    self.occult["hud"]["shader"]["scrollbar"] elemMoveY(0.15, self.occult["hud"]["text"]["options"][self getCurrent("sindex")].y);
}

getCurrent(input)
{
    if(input == "menu")
        return self.occult["current"]["menu"];
    return self.occult["current"][input][self.occult["current"]["menu"]];
}

getMenu(menu)
{
    return self.occult["menu"][Iif(!isDefined(menu), self getCurrent("menu"), menu)];
}

getParent(menu)
{
    return self.occult["menu"][Iif(!isDefined(menu), self getCurrent("menu"), menu)]["parent"];
}

setColor(elem, name)
{
    if(!isDefined(self.occult["colors"]))
        self.occult["colors"] = [];

    self.occult["colors"][elem] = level.colors[name];
}

submenu(input)
{
    if(isDefined(self.occult["menu"][input]))
    {
        if(!self.occult["closing"] && self.occult["active"])
        {
            if(self.access > 0)
            {
                self menuTransitionOut();
                wait 0.25;

                for(i = 0; i < self.occult["hud"]["text"]["options"].size; i++)
                    self.occult["hud"]["text"]["options"][i] destroy();

                self.occult["current"]["menu"] = input;
                self updateText(input);

                self.occult["hud"]["shader"]["glow"] notify("pulse_end");
                self.occult["hud"]["shader"]["glow"] thread pulseEffect(0.4, 0.5, 2);

                self updateScrollbar();
                self.occult["hud"]["shader"]["scrollbar"] scaleOverTime(0.25, 5, 25);
            }
            else
                self iPrintln("^1You do not have permission to enter this menu");
        }
        else
            self iPrintln("^1ERROR: ^3Cannot enter submenu: menu is closing");
    }
    else
        self iPrintln("^1ERROR: ^3Cannot enter submenu: menu does not exist");
}

menuTransitionOut()
{
    for(i = 0; i < self.occult["hud"]["text"]["options"].size; i++)
    {
        self.occult["hud"]["text"]["options"][i] elemFade(0.25, 0);
        self.occult["hud"]["text"]["options"][i] thread elemMoveX(0.25, 0);
    }
 
    self.occult["hud"]["shader"]["scrollbar"] scaleOverTime(0.25, 540, 25);
    self.occult["hud"]["text"]["title"] elemFade(0.25, 0);
    self.occult["hud"]["text"]["title"] thread elemMoveX(0.25, 0);
}

test()
{
    self IPrintLn("^1M NAME JEFF");
}

elemMoveX(time, x)
{
    self MoveOverTime(time);
    self.x = x;
}

elemMoveY(time, y)
{
    self MoveOverTime(time);
    self.y = y;
}

elemFade(time, alpha)
{
    self FadeOverTime(time);
    self.alpha = alpha;
}

pulse(state)
{
    if(state == true)
        self thread pulseEffect(0.5, 1, 0.5);
    else
        self notify("pulse_end");

    self.pulsing = state;
}

pulseEffect(min, max, time)
{
    self endon("pulse_end");

    for(;;)
    {
        self elemFade(time, max);
        wait time;
        self elemFade(time, min);
        wait time;
    }
}

scrollbarEffect()
{
    for(i = 0; i < self.occult["hud"]["text"]["options"].size; i++)
    {
        if(i == self getCurrent("sindex"))
            self.occult["hud"]["text"]["options"][i] elemFade(0.25, 1);
        else
            self.occult["hud"]["text"]["options"][i] elemFade(0.25, 0.5);
    }
}

updateText(input)
{
    top = 50;
    margin = 25;

    color = self.occult["colors"];
    self.occult["current"]["menu"] = input;

    label = self.occult["menu"][input]["label"];
    self.occult["hud"]["text"]["title"] destroy();
    self.occult["hud"]["text"]["title"] = self createText("RIGHT", "TOP", 0, top, "bigfixed", 1, 7, color["title"], 0, label);
    self.occult["hud"]["text"]["title"] elemFade(0.25, 1);
    self.occult["hud"]["text"]["title"] thread elemMoveX(0.25, -10);

    self.occult["hud"]["text"]["options"] = [];
    f_index = self.occult["current"]["oindex"][input] - (self.occult["current"]["lindex"][input] - (self.occult["current"]["lindex"][input] - self.occult["current"]["sindex"][input]));
    l_index = self.occult["current"]["oindex"][input] + self.occult["current"]["lindex"][input] - self.occult["current"]["sindex"][input] + 1;

    index = 0;
    for(i = f_index; i < l_index; i++)
    {
        self.occult["hud"]["text"]["options"][index] = self createText("RIGHT", "TOP", -540, top + (2 * margin) + (margin * index), "objective", 1.4, 7, color["options"], 0, self.occult["menu"][input]["options"][i]["label"]);
        self.occult["hud"]["text"]["options"][index] thread elemMoveX(0.25, -10);
        self.occult["hud"]["text"]["options"][index] elemFade(0.25, 0.5);
        index++;
    }
    self thread scrollbarEffect();
}


createRectangle(align, relative, x, y, width, height, sort, color, alpha, shader)
{
    shaderElem = newClientHudElem(self);
    shaderElem.elemType = "bar";
    shaderElem.sort = sort;
    shaderElem.color = color;
    shaderElem.alpha = alpha;
    shaderElem setParent(level.uiParent);
    shaderElem setShader(shader, width, height);
    shaderElem.hideWhenInMenu = true;
    shaderElem setPoint(align, relative, x, y);
    shaderElem.type = "shader";
    return shaderElem;
}

createText(align, relative, x, y, font, fontscale, sort, color, alpha, text)
{
    textElem = self CreateFontString(font, fontscale);
    textElem setPoint(align, relative, x, y);
    textElem.sort = sort;
    textElem.alpha = alpha;
    textElem.hideWhenInMenu = true;
    textElem setText(text);
    textElem.type = "text";
    textElem.color = color;
    return textElem;
}

diconnect()
{
    self.occult = undefined;
    foreach(player in level.players)
    {
        if(player isAllowed())
        {
            menu = player.occult["menu"]["Players"];
            ArrayRemoveIndex(menu["options"], self.name);

            if(player getParent() == "Players" && player getCurrent("menu") == self.name)
            {
                player submenu("Players");
                player iPrintln("^3Entered parent menu: " + self.name + " left the game");
            }
        }
    }
    self notify("#end");
}

setVar(name, value)
{
    self.occult["toggles"][name] = value;
}

getVar(name)
{
    return Iif(!isDefined(self.occult["toggles"][name]), false, self.occult["toggles"][name]);
}

resetUponDeath(x)
{
    if(isInArray(GetArrayKeys(self.occult["toggles"]["reset"]), x))
        ArrayRemoveIndex(self.occult["toggles"]["reset"], x, true);
    else
        self.occult["toggles"]["reset"][x] = getVar(x);
}

toggle(x, reset, state)
{
    setVar(x, Iif(isEmpty(state), !getVar(x), state));
 
    if(getVar(x) == true)
        status = "^2Enabled";
    else
        status = "^1Disabled";
 
    if(reset == true)
        resetUponDeath(x);

    if(x == "god")
    {
        self iPrintln("God Mode: " + status);

        if(getVar(x) == true)
            self EnableInvulnerability();
        else
        {
            //Only disable if not in menu; else will be disabled upon menu exit
            if(self.occult["active"] == false)
                self DisableInvulnerability();
        }
    }
    else if(x == "ammo")
    {
        self iPrintln("Infinite Ammo: " + status);
     
        if(getVar(x) == true)
        {
            self notify("stop_" + x);
            self thread infiniteAmmo();
        }
        else
            self notify("stop_" + x);
    }
}

infiniteAmmo()
{
    self endon("stop_ammo");
    for(;;)
    {
        if(self getcurrentweapon() != "none")
        {
            self setweaponammostock( self getcurrentweapon(), 1337);
            self setweaponammoclip( self getcurrentweapon(), 1337);
        }
        wait 0.1;
    }
}
790dbb3a716f4f83b18ae97436edc649.jpeg


So the code is fully working from the syntax part! Please check your source for loops and stuff which is 'wrong' coded and try it again. (I used redacted to test the source)
 
Last edited:
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