ZEUS Mod CORE Version ZPS3v01 Preview - A Free Cross-Compatible Call of Duty Black Ops Mod

imkira3

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I should note ZEUS Mod CORE is now released so this thread is now outdated, please see the official release post for more details:
Code:
cabconmodding.com/threads/zombies-external-universal-settings-mod-centre-for-operations-and-resource-execution-version-zps3v01-zeus-mod-core-version-zps3v01.8975/

Hello, and welcome to the preview for ZEUS Mod CORE! Consisting of over 45,000 cfg files, ZEUS Mod CORE is built in a cross-compatible format, and should run on anything that can play Black Ops. The first release is geared towards the PS3 on OFW, HFW > HEN, CFW > CEX and CFW > DEX. I didn't bother showing off the weapon menus on every map, but know it supports every gun on every map, assuming a gun exists on that map. If it doesn't, you won't see it in the menu. Certain special weapons are available strictly offline. Release coming soon, so stay tuned!

 
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imkira3

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so what is this supposed to be exactly
ZEUS Mod CORE is a Zombies External Universal Settings Mod Centre for Operations and Resource Execution. The goal of this project is to create a cross-compatible mod menu that is entirely made of CFG files. I want to experiment with other types of mods as well because you can't do everything with a simple CFG mod, but I can still manipulate external mods with the CFG menu through manipulation of custom variables. So if CFG has limits then why bother building a CFG mod CORE you might ask? Well CFG files are very much cross-compatible, you just change the file paths a bit, find somewhere to stick an exec command and make sure you can access your CFG files, usually through a USB port. They are also very easy to edit, just basic text files. That's where the plugins menus come in handy. There are two folders, ZEUS and CORE. The CORE folder is meant to by edited by me, while the ZEUS folder contains files the user can edit to tweak certain options in the mod, grant perks via usernames, etc., and room for up to 7 installable plugins menus. Anybody can use the templates I made to easily craft their own menu, and then upload them for other people to install in their own ZEUS folder if they wish. The first objective of this project was to create a menu that can summon any weapon on any map, I did that years ago but I have improved the menu a lot since then. That old beta didn't even have an on-screen menu. The second objective was to create an on-screen menu with text. Now I'm messing around more with commands and player controls, aimbots and shootbots, kickback, converting pretty much all the guns to full-auto, etc. I just added a few new things since my video, and I'll be doing a bit of cleanup and then copyrighting my work. It's gonna cost a bit of money, which is the only reason this isn't released yet. If your curious about bugs/crashes I have been working on that for years. I use if statements to load menus in a way that will render options unavailable on modes where they shouldn't be used, and I included a help menu that explains how your options work. It's all in the video. I have created a few things that are gonna be very bad when they get leaked into the multiplayer section however, like shootbots that shoot single-shot weapons stupidly fast. Sorry about that lol
 

WiCkEd-_-SnAkEz_

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Hello, and welcome to the preview for ZEUS Mod CORE! Consisting of over 45,000 cfg files, ZEUS Mod CORE is built in a cross-compatible format, and should run on anything that can play Black Ops. The first release is geared towards the PS3 on OFW, HFW > HEN, CFW > CEX and CFW > DEX. I didn't bother showing off the weapon menus on every map, but know it supports every gun on every map, assuming a gun exists on that map. If it doesn't, you won't see it in the menu. Certain special weapons are available strictly offline. Release coming soon, so stay tuned!

Oh Geez This Is GGGRRREEEEAAAATTTT
 

imkira3

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Oh Geez This Is GGGRRREEEEAAAATTTT
Lol thanks dude. The files are live now if you wanna see:
Code:
https://cabconmodding.com/threads/zombies-external-universal-settings-mod-centre-for-operations-and-resource-execution-version-zps3v01-zeus-mod-core-version-zps3v01.8975/
Currently I have an installation method only for the PS3 but if I can get a little help from owners of other consoles (XBOX 360, PC, MAC OSX etc.) I could easily port it.
 

NordCFW

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Nice release but I can say that is a long video :rofl: Good job guy :smile:
 

imkira3

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Nice release but I can say that is a long video :rofl: Good job guy :smile:
Thanks dude, and lolz yeah why do you think I made a shorter preview? I didn't even show the map-specific menus and still the menu was too massive to preview in short fashion, only way I could do it was show you the menus for exactly 4 seconds each, and then to show the weaponpad and weaponwheel menu options for a fraction of a second each. Then I divided each map-specific menu into 4 panels and showed 4 videos at once for the second half, and even that took over 7 minutes. I swear I made it as short as possible, and I cut out load times and extra fluff from the installation video too, but it's just too huge a mod to see everything in short order. The longer video is mostly for people who want a more indepth explanation, the shorter preview is for people who just want to skim. And I should note I completely avoided showing mode-specific menus, as your menu will display different things depending on your mode as indicated by the colour code system:

White: Works on all modes
Green: Offline only
Pink: Host only
Blue: Host/offline

EDIT: Were gonna be doing livestreams too btw, if you want to see the mod in action firsthand then give me a sub. I might do a few practice videos first that aren't necessarily live, but it's in the works.
 
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NordCFW

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Thanks dude, and lolz yeah why do you think I made a shorter preview? I didn't even show the map-specific menus and still the menu was too massive to preview in short fashion, only way I could do it was show you the menus for exactly 4 seconds each, and then to show the weaponpad and weaponwheel menu options for a fraction of a second each. Then I divided each map-specific menu into 4 panels and showed 4 videos at once for the second half, and even that took over 7 minutes. I swear I made it as short as possible, and I cut out load times and extra fluff from the installation video too, but it's just too huge a mod to see everything in short order. The longer video is mostly for people who want a more indepth explanation, the shorter preview is for people who just want to skim. And I should note I completely avoided showing mode-specific menus, as your menu will display different things depending on your mode as indicated by the colour code system:

White: Works on all modes
Green: Offline only
Pink: Host only
Blue: Host/offline

EDIT: Were gonna be doing livestreams too btw, if you want to see the mod in action firsthand then give me a sub. I might do a few practice videos first that aren't necessarily live, but it's in the works.
I do like the concept of the menu though, I do have a question unrelated to you menu is converting from rebug to evilnat 4.88 worth it?? As do you still have the sprx function as I would on dex? Sure know let me know a release date I would love to mess around with your menu :smile:
 

imkira3

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I do like the concept of the menu though, I do have a question unrelated to you menu is converting from rebug to evilnat 4.88 worth it?? As do you still have the sprx function as I would on dex? Sure know let me know a release date I would love to mess around with your menu :smile:
Ah I wouldn't know dude, I'm a R3BUG user. The rebug.me website is down however, I wouldn't switch without a backup or the R3BUG installer. And of you will lose TMAPI, so I guess it's up to you but I love being on DEX so I can mess around in the debugger
 

imkira3

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I do like the concept of the menu though, I do have a question unrelated to you menu is converting from rebug to evilnat 4.88 worth it?? As do you still have the sprx function as I would on dex? Sure know let me know a release date I would love to mess around with your menu :smile:
Oh and as for the release date, it is released. Check my youtube channel: imkira3
Or the release posted in this same subforum. There are no SPRX files in my mod.
I'll edit a link to the new post into the main post here.
 
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minxyboi1

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I should note ZEUS Mod CORE is now released so this thread is now outdated, please see the official release post for more details:
Code:
cabconmodding.com/threads/zombies-external-universal-settings-mod-centre-for-operations-and-resource-execution-version-zps3v01-zeus-mod-core-version-zps3v01.8975/

Hello, and welcome to the preview for ZEUS Mod CORE! Consisting of over 45,000 cfg files, ZEUS Mod CORE is built in a cross-compatible format, and should run on anything that can play Black Ops. The first release is geared towards the PS3 on OFW, HFW > HEN, CFW > CEX and CFW > DEX. I didn't bother showing off the weapon menus on every map, but know it supports every gun on every map, assuming a gun exists on that map. If it doesn't, you won't see it in the menu. Certain special weapons are available strictly offline. Release coming soon, so stay tuned!

bro could you please send me the raw weapon files for black ops 1 multiplayers gun
 
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