GSC Zombies Teleport Origins

BullyWiiPlaza

Modder
Messages
214
Points
593
I saved the coordinates of many TranZit locations so that they can be used for teleporting at any time in the mod menu.

Here are the functions:
Code:
teleportToBus()
{
    self setOrigin(level.the_bus localToWorldCoords((0, 0, 25)));
}

teleportPlayerBusStop()
{
    teleportPlayer(self, (-6359.23, 5606.84, -43.793), (0, -140.625, 0));
}

teleportPlayerDiner()
{
    teleportPlayer(self, (-4630.61, -7472.26, -61.7568), (0, -156.648, 0));
}

teleportToDinerRoof()
{
    teleportPlayer(self, (-6377.36, -8004.36, 148.125), (0, 29.8943, 0));
}

teleportPlayerFarm()
{
    teleportPlayer(self, (8497.75, -5459.58, 47.8724), (0, -157.187, 0));
}

teleportPlayerCornField()
{
    teleportPlayer(self, (10165.7, -1739.5, -219.201), (0, 102.272, 0));
}

teleportToSecretRoom()
{
    teleportPlayer(self, (13964.9, -980.641, -177.317), (0, -115.245, 0));
}

teleportPlayerBabbleTower()
{
    teleportPlayer(self, (7563.79, -460.41, -200.988), (0, 172.49, 0));
}

teleportPlayerPowerStation()
{
    teleportPlayer(self, (11361.3, 7925.06, -537.939), (0, -147.047, 0));
}

teleportPlayerTown()
{
    teleportPlayer(self, (1167.49, -851.359, -55.875), (0, 75.487, 0));
}

teleportToPackAPunchRoom()
{
    teleportPlayer(self, (1126.64, 1148.86, -303.875), (0, -87.1555, 0));
}

teleportToHuntersCabin()
{
    teleportPlayer(self, (5385.36, 7064.36, -26.117), (0, -147.8, 0));
}

teleportPlayer(player, origin, angles)
{
    player setOrigin(origin);
    player setPlayerAngles(angles);
}
You can see some of these in action in the following video of mine:

Enjoy :smile:
 
Last edited:

CabCon

Head Administrator
Staff member
Head Staff Team
Messages
4,616
Points
828
Nice post, I will post my origins below here too tommorrow :smile:
 

BaDSooD

Old CCM Member
Premium Member
Messages
594
Points
688
Thank's for releasing this,
I add this to my menu(and add your name on it)
:smile:
 

CabCon

Head Administrator
Staff member
Head Staff Team
Messages
4,616
Points
828
Maybe your rename this thread to genrell Zombie Origins, here are mine:


Credits
CabCon
ThePSDJanitor
edub22​

Transit - zm_transit
Code:
        Bus Depot - (-7108,4680,-65)
        Bus Depot Prison - (-6165,3893,119)
        Tunnel - (-11475,-2321,200)
        Dinner - (-5010,-7189,-57)
        Farm - (6987,-5692,-50)
        Nach der Toten - (13781,-1013,-185)
        Pylon - (7480,-474,-190)
        Engine - (11129,7896,-570)
        Forest House - (5138,6892,-23)
        Town - (1241,-120,-50)
        Town Ninepins - (2237,-1404, -49)
        Town Apartment - (2329, 238, 88.125)
        Packer Punch - (1946,-183,-303)
Mob of the dead - zm_prison
Code:
        Start Room - (1226, 10597, 1336)
        Start Room Prison - (1711,10323,1336)
        Prison Roof - (952, 9414, 1704)
        Prison Spiral Staircase - (-21, 7879, -127)
        Spiral Staircase Center - (414,8436,832)
        Harbor - (-425, 5418, -71)
        Harbor Tower - (-39, 5572, 593)
        Bars on the Harbor - (-678,6983,240)
        Dog Point 1 - (826.87, 9672.88, 1443.13)
        Dog Point 2 - (3731.16, 9705.97, 1532.84)
        Dog Point 3 - (49.1354, 6093.95, 19.5609)
Nuketown Zombies - zm_nuked
Code:
        Bus - (-125, 350, -49)
        Green House - (-623, 417, -56)
        Green House Office - (-623, 417, 80)
        Green House Prison - (-800,850,73)
        Green House Garden - (-1557,387, -64)
        Green House Garage - (-910,178,-56)
        Yellow House - (729,208,-56)
        Yellow House Office - (729,208,80)
        Yellow House Garage - (783,615,-56.8)
        Yellow House Garage Roof - (926,638, 110)
        Yellow House Garden - (1585,389,-63)
        Yellow House Perk - (1203, 1051, -80)
        Nuketown Prison - (375,-359,-60)
        Nuketown Out of Map - (52,-866,-57)
        Black Hole Out of Map - (2143, 2326,-887)
Die Rise - zm_highrise
Code:
        Spawn Area - (1464.25, 1377.69, 3397.46)
        Slide - (2084.26, 2573.54, 3050.59)
        Broken Elevator - (3700.51, 2173.41, 2575.47)
        Red Room - (3176.08, 1426.12, 1298.53)
        Bank/Power - (2614.06, 30.8681, 1296.13)
        Roof - (1965.23, 151.344, 2880.13)
        Mainroom - (2067.99, 1385.92, 3040.13)
Buried - zm_buried
Code:
        Spawn Area - (-2689.08, -761.858, 1360.13)
        Underspawn Area - (-957.409, -351.905, 288.125)
        Bank House - (2614.06, 30.8681, 1296.13)
        Leroy Cell - (-1081.72, 830.04, 8.125)
        Bar Saloon - (790.854, -1433.25, 56.125)
        Middle Maze - (4920.74, 454.216, 4.125)
        Power - (710.08, -591.387, 143.443)
Origins - zm_tomb
Code:
        Pack a punch - (-199.079, -11.0947, 320.125)
        Room with Staffs - (6.8478, -13.7044, -751.875)
        Tank - (160.635, -2755.65, 43.5474)
        Tank Second spot - (-86.3847, 4654.54, -288.052)
        No Mans land - (-760.179, 1121.94, 119.175)
        Inside Church - (459.258, -2644.85, 365.342)
        Generator 1 - (2170.5, 4660.37, -299.875)
        Generator 2 - (-356.707, 3579.11, -291.875)
        Generator 3 - (518.721, 2500.87, -121.875)
        Generator 4 - (2372.42, 101.088, 120.125)
        Generator 5 - (-2493.36, 178.245, 236.625)
        Generator 6 - (952.098, -3554.39, 306.125)
        Crazy place lightning - (9621.84, -6989.4, -345.875)
        Crazy place ice - (11242.1, -7033.06, -345.875)
        Crazy place air - (11285.9, -8679.08, -407.875)
        Crazy place fire - (9429.59, -8560.03, -397.875)
        Mule kick - (-3.33877, -405.654, -493.875)
        Juggernog - (2329.01, -176.799, 139.125)
        Quick revive - (2359.2, 5039.69, -303.875)
        Speed cola - (890.851, 3223.45, -171.024)
        Stamin-up - (-2399.83, 3.22381, 233.342)
 

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