Release Zombie ELEVATOR Release CODE

MTXRGU

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Hello guys,
IH-MTXRGU here. Today I want to release a very old function for the Tranzit Zombie Maps.
Its made by Cabcon, StonedYoda and me :smile:
Feel free to use it but please give credits to us :heart:



Code:
RoomDoublePoints()
{
        //inits
        self closeMenu();
        level.intention_Plattform["trigger_aufzug_bool"] = -300;
      
        self iprintln("Moveable Zombie Bunker ^2Spawned!");
        self iprintln("Created by ^2StonedYoda^7,^2MTXRGU^7 & ^2CabconMods");
        //
        level thread LowerMessage( "trigger_aufzug", "Press [{+melee}] to use the Elevator" );
      
        level.intention_Plattform["mauer1"] = spawn( "script_model", self.origin+(70, -31, -25));
        level.intention_Plattform["mauer1"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["mauer1"] rotateTo((90, 90, 0), .1);
        level.intention_Plattform["mauer2"] = spawn( "script_model", self.origin+(70, -101, -25));
        level.intention_Plattform["mauer2"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["mauer2"] rotateTo((90, 90, 0), .1);
        level.intention_Plattform["mauer3"] = spawn( "script_model", self.origin+(70, -161, -25));
        level.intention_Plattform["mauer3"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["mauer3"] rotateTo((90, 90, 0), .1);
        level.intention_Plattform["mauer4"] = spawn( "script_model", self.origin+(-138, -31, -25));
        level.intention_Plattform["mauer4"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["mauer4"] rotateTo((90, 90, 0), .1);
        level.intention_Plattform["mauer5"] = spawn( "script_model", self.origin+(-138, -101, -25));
        level.intention_Plattform["mauer5"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["mauer5"] rotateTo((90, 90, 0), .1);
        level.intention_Plattform["mauer6"] = spawn( "script_model", self.origin+(-138, -161, -25));
        level.intention_Plattform["mauer6"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["mauer6"] rotateTo((90, 90, 0), .1);
      
      
        level.intention_Plattform["mauer7"] = spawn( "script_model", self.origin+(-138, -161, -25));
        level.intention_Plattform["mauer7"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["mauer7"] rotateTo((90, 0, 0), .1);
      
        level.intention_Plattform["mauer8"] = spawn( "script_model", self.origin+(-35, -161, -25));
        level.intention_Plattform["mauer8"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["mauer8"] rotateTo((90, 0, 0), .1);
      
        level.intention_Plattform["mauer9"] = spawn( "script_model", self.origin+(-138, 70, -25));
        level.intention_Plattform["mauer9"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["mauer9"] rotateTo((90, 0, 0), .1);
      
        level.intention_Plattform["mauer10"] = spawn( "script_model", self.origin+(-35, 70, -25));
        level.intention_Plattform["mauer10"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["mauer10"] rotateTo((90, 0, 0), .1);
      
      
      
      
      
      
        level.intention_Plattform["model_aufzug"] =  spawn( "script_model", self.origin);
        level.intention_Plattform["model_aufzug2"] = spawn( "script_model", self.origin+(50,0,0));
        level.intention_Plattform["moidel_aufzug3"] = spawn( "script_model", self.origin+(-50,0,0));
        level.intention_Plattform["model_aufzug1337"] = spawn( "script_model", self.origin+(70, 0,0));
        level.intention_Plattform["model_aufzugTEST"] = spawn( "script_model", self.origin+(70,-60,0));
        level.intention_Plattform["model_aufzugTEST2"] = spawn( "script_model", self.origin+(-80,-60,0));
        level.intention_Plattform["model_aufzug13317"] = spawn( "script_model", self.origin+(-60,0,0));
        level.intention_Plattform["model_aufzug4"] = spawn( "script_model", self.origin+(0,-60,0));
        level.intention_Plattform["model_aufzug5"] = spawn( "script_model", self.origin+(50,-60,0));
        level.intention_Plattform["model_aufzug6"] = spawn( "script_model", self.origin+(-50,-60,0));
      
        level.intention_Plattform["model_aufzug7"] = spawn( "script_model", self.origin+(-35,70,0));
        level.intention_Plattform["model_aufzug8"] = spawn( "script_model", self.origin+(35,70,0));
        level.intention_Plattform["model_aufzug9"] = spawn( "script_model", self.origin+(0,70,0));
        level.intention_Plattform["model_aufzug10"] = spawn( "script_model", self.origin+(-80,10,0));
        level.intention_Plattform["model_aufzug11"] = spawn( "script_model", self.origin+(69,70,0));
        level.intention_Plattform["model_aufzug12"] = spawn( "script_model", self.origin+(-80,70,0));
      
        level.intention_Plattform["model_aufzug"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["model_aufzug"] rotateTo((0, 0, 90), .1);
      
        level.intention_Plattform["model_aufzug1337"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["model_aufzug1337"] rotateTo((0, 0, 90), .1);
      
        level.intention_Plattform["model_aufzug13317"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["model_aufzug13317"] rotateTo((0, 0, 90), .1);
      
        level.intention_Plattform["model_aufzug2"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["model_aufzug2"] rotateTo((0, 0, 90), .1);
        level.intention_Plattform["model_aufzug3"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["model_aufzug3"] rotateTo((0, 0, 90), .1);
      
        level.intention_Plattform["model_aufzugTEST"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["model_aufzugTEST"] rotateTo((0, 0, 90), .1);
      
        level.intention_Plattform["model_aufzugTEST2"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["model_aufzugTEST2"] rotateTo((0, 0, 90), .1);
      
        level.intention_Plattform["model_aufzug4"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["model_aufzug4"] rotateTo((0, 0, 90), .1);
        level.intention_Plattform["model_aufzug5"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["model_aufzug5"] rotateTo((0, 0, 90), .1);
        level.intention_Plattform["model_aufzug6"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["model_aufzug6"] rotateTo((0, 0, 90), .1);
      
        level.intention_Plattform["model_aufzug7"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["model_aufzug7"] rotateTo((0, 0, 90), .1);
        level.intention_Plattform["model_aufzug8"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["model_aufzug8"] rotateTo((0, 0, 90), .1);
        level.intention_Plattform["model_aufzug9"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["model_aufzug9"] rotateTo((0, 0, 90), .1);
      
         level.intention_Plattform["model_aufzug10"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["model_aufzug10"] rotateTo((0, 0, 90), .1);
        level.intention_Plattform["model_aufzug11"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["model_aufzug11"] rotateTo((0, 0, 90), .1);
        level.intention_Plattform["model_aufzug12"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["model_aufzug12"] rotateTo((0, 0, 90), .1);
      
      
        level.intention_Plattform["trigger_aufzug"] = spawn( "trigger_radius", (self.origin), 1, 80, 80 );
        level.intention_Plattform["trigger_aufzug"] SetCursorHint( "HINT_NOICON" );
        level.intention_Plattform["trigger_aufzug"] UseTriggerRequireLookAt();
        level.intention_Plattform["trigger_aufzug"] setLowerMessage( level.intention_Plattform["trigger_aufzug"], "trigger_aufzug" );
        for(;:wink:
        {
                level.intention_Plattform["trigger_aufzug"] waittill( "trigger", i );
                if( i meleeButtonPressed())
                {
                        i iprintln("^2Elevator Called...");
                        if(level.intention_Plattform["trigger_aufzug_bool"]==140)
                            level.intention_Plattform["trigger_aufzug_bool"] = -140;
                        else
                            level.intention_Plattform["trigger_aufzug_bool"] = 140;
                          
                        mauer_org1 = level.intention_Plattform["mauer1"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["mauer1"] MoveTo( mauer_org1, 5, .05, .05 ); 
                      
                         mauer_org2 = level.intention_Plattform["mauer2"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["mauer2"] MoveTo( mauer_org2, 5, .05, .05 ); 
                      
                         mauer_org3 = level.intention_Plattform["mauer3"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["mauer3"] MoveTo( mauer_org3, 5, .05, .05 ); 
                          
                           mauer_org4 = level.intention_Plattform["mauer4"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["mauer4"] MoveTo( mauer_org4, 5, .05, .05 ); 
                      
                         mauer_org5 = level.intention_Plattform["mauer5"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["mauer5"] MoveTo( mauer_org5, 5, .05, .05 ); 
                      
                         mauer_org6 = level.intention_Plattform["mauer6"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["mauer6"] MoveTo( mauer_org6, 5, .05, .05 ); 
                      
                         mauer_org7 = level.intention_Plattform["mauer7"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["mauer7"] MoveTo( mauer_org7, 5, .05, .05 ); 
                        mauer_org8 = level.intention_Plattform["mauer8"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["mauer8"] MoveTo( mauer_org8, 5, .05, .05 ); 
                      
                           mauer_org9 = level.intention_Plattform["mauer9"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["mauer9"] MoveTo( mauer_org9, 5, .05, .05 ); 
                        mauer_org10 = level.intention_Plattform["mauer10"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["mauer10"] MoveTo( mauer_org10, 5, .05, .05 ); 
                          
                          
                          
                          
                        dest_org = level.intention_Plattform["model_aufzug"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["model_aufzug"] MoveTo( dest_org, 5, .05, .05 );
                      
                         dest_org2 = level.intention_Plattform["model_aufzug2"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["model_aufzug2"] MoveTo( dest_org2, 5, .05, .05 );
                      
                         dest_org3 = level.intention_Plattform["model_aufzug3"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["model_aufzug3"] MoveTo( dest_org3, 5, .05, .05 );
                      
                         dest_org2331 = level.intention_Plattform["model_aufzugTEST2"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["model_aufzugTEST2"] MoveTo( dest_org2331, 5, .05, .05 );
                      
                         dest_org4 = level.intention_Plattform["model_aufzug4"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["model_aufzug4"] MoveTo( dest_org4, 5, .05, .05 );
                      
                         dest_org5 = level.intention_Plattform["model_aufzug5"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["model_aufzug5"] MoveTo( dest_org5, 5, .05, .05 );
                      
                         dest_org6 = level.intention_Plattform["model_aufzug6"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["model_aufzug6"] MoveTo( dest_org6, 5, .05, .05 );
                      
                         dest_org7 = level.intention_Plattform["model_aufzug7"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["model_aufzug7"] MoveTo( dest_org7, 5, .05, .05 );
                      
                         dest_org8 = level.intention_Plattform["model_aufzug8"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["model_aufzug8"] MoveTo( dest_org8, 5, .05, .05 );
                      
                         dest_org9 = level.intention_Plattform["model_aufzug9"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["model_aufzug9"] MoveTo( dest_org9, 5, .05, .05 );
                      
                         dest_org10 = level.intention_Plattform["model_aufzug10"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["model_aufzug10"] MoveTo( dest_org10, 5, .05, .05 );
                      
                         dest_org11 = level.intention_Plattform["model_aufzug11"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["model_aufzug11"] MoveTo( dest_org11, 5, .05, .05 );
                      
                         dest_org12 = level.intention_Plattform["model_aufzug12"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["model_aufzug12"] MoveTo( dest_org12, 5, .05, .05 );
                      
                         dest_orgtest = level.intention_Plattform["model_aufzugTEST"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["model_aufzugTEST"] MoveTo( dest_orgtest, 5, .05, .05 );
                      
                           dest_org1337 = level.intention_Plattform["model_aufzug1337"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["model_aufzug1337"] MoveTo( dest_org1337, 5, .05, .05 );
                      
                           dest_org13317 = level.intention_Plattform["model_aufzug13317"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["model_aufzug13317"] MoveTo( dest_org13317, 5, .05, .05 );
                        //i LinkTo( level.intention_Plattform["model_aufzug"] ); TODO können wir machen wie wir wollen :smile:
                       // level.intention_Plattform["trigger_aufzug"] MoveTo( dest_org, 5, .05, .05 ); TODO der tür folgen oder nicht
                        wait 5.5;
                }
        }
}

//ORIGIN : (x,y,höhe)
//angle : (..,..,drehen)
 
Last edited by a moderator:
S

SeriousHD-

Guest
Hello guys,
IH-MTXRGU here. Today I want to release a very old function for the Tranzit Zombie Maps.
Its made by Cabcon, StonedYoda and me :smile:
Feel free to use it but please give credits to us :heart:



Code:
RoomDoublePoints()
{
        //inits
        self closeMenu();
        level.intention_Plattform["trigger_aufzug_bool"] = -300;
     
        self iprintln("Moveable Zombie Bunker ^2Spawned!");
        self iprintln("Created by ^2StonedYoda^7,^2MTXRGU^7 & ^2CabconMods");
        //
        level thread LowerMessage( "trigger_aufzug", "Press [{+melee}] to use the Elevator" );
     
        level.intention_Plattform["mauer1"] = spawn( "script_model", self.origin+(70, -31, -25));
        level.intention_Plattform["mauer1"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["mauer1"] rotateTo((90, 90, 0), .1);
        level.intention_Plattform["mauer2"] = spawn( "script_model", self.origin+(70, -101, -25));
        level.intention_Plattform["mauer2"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["mauer2"] rotateTo((90, 90, 0), .1);
        level.intention_Plattform["mauer3"] = spawn( "script_model", self.origin+(70, -161, -25));
        level.intention_Plattform["mauer3"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["mauer3"] rotateTo((90, 90, 0), .1);
        level.intention_Plattform["mauer4"] = spawn( "script_model", self.origin+(-138, -31, -25));
        level.intention_Plattform["mauer4"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["mauer4"] rotateTo((90, 90, 0), .1);
        level.intention_Plattform["mauer5"] = spawn( "script_model", self.origin+(-138, -101, -25));
        level.intention_Plattform["mauer5"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["mauer5"] rotateTo((90, 90, 0), .1);
        level.intention_Plattform["mauer6"] = spawn( "script_model", self.origin+(-138, -161, -25));
        level.intention_Plattform["mauer6"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["mauer6"] rotateTo((90, 90, 0), .1);
     
     
        level.intention_Plattform["mauer7"] = spawn( "script_model", self.origin+(-138, -161, -25));
        level.intention_Plattform["mauer7"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["mauer7"] rotateTo((90, 0, 0), .1);
     
        level.intention_Plattform["mauer8"] = spawn( "script_model", self.origin+(-35, -161, -25));
        level.intention_Plattform["mauer8"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["mauer8"] rotateTo((90, 0, 0), .1);
     
        level.intention_Plattform["mauer9"] = spawn( "script_model", self.origin+(-138, 70, -25));
        level.intention_Plattform["mauer9"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["mauer9"] rotateTo((90, 0, 0), .1);
     
        level.intention_Plattform["mauer10"] = spawn( "script_model", self.origin+(-35, 70, -25));
        level.intention_Plattform["mauer10"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["mauer10"] rotateTo((90, 0, 0), .1);
     
     
     
     
     
     
        level.intention_Plattform["model_aufzug"] =  spawn( "script_model", self.origin);
        level.intention_Plattform["model_aufzug2"] = spawn( "script_model", self.origin+(50,0,0));
        level.intention_Plattform["moidel_aufzug3"] = spawn( "script_model", self.origin+(-50,0,0));
        level.intention_Plattform["model_aufzug1337"] = spawn( "script_model", self.origin+(70, 0,0));
        level.intention_Plattform["model_aufzugTEST"] = spawn( "script_model", self.origin+(70,-60,0));
        level.intention_Plattform["model_aufzugTEST2"] = spawn( "script_model", self.origin+(-80,-60,0));
        level.intention_Plattform["model_aufzug13317"] = spawn( "script_model", self.origin+(-60,0,0));
        level.intention_Plattform["model_aufzug4"] = spawn( "script_model", self.origin+(0,-60,0));
        level.intention_Plattform["model_aufzug5"] = spawn( "script_model", self.origin+(50,-60,0));
        level.intention_Plattform["model_aufzug6"] = spawn( "script_model", self.origin+(-50,-60,0));
     
        level.intention_Plattform["model_aufzug7"] = spawn( "script_model", self.origin+(-35,70,0));
        level.intention_Plattform["model_aufzug8"] = spawn( "script_model", self.origin+(35,70,0));
        level.intention_Plattform["model_aufzug9"] = spawn( "script_model", self.origin+(0,70,0));
        level.intention_Plattform["model_aufzug10"] = spawn( "script_model", self.origin+(-80,10,0));
        level.intention_Plattform["model_aufzug11"] = spawn( "script_model", self.origin+(69,70,0));
        level.intention_Plattform["model_aufzug12"] = spawn( "script_model", self.origin+(-80,70,0));
     
        level.intention_Plattform["model_aufzug"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["model_aufzug"] rotateTo((0, 0, 90), .1);
     
        level.intention_Plattform["model_aufzug1337"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["model_aufzug1337"] rotateTo((0, 0, 90), .1);
     
        level.intention_Plattform["model_aufzug13317"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["model_aufzug13317"] rotateTo((0, 0, 90), .1);
     
        level.intention_Plattform["model_aufzug2"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["model_aufzug2"] rotateTo((0, 0, 90), .1);
        level.intention_Plattform["model_aufzug3"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["model_aufzug3"] rotateTo((0, 0, 90), .1);
     
        level.intention_Plattform["model_aufzugTEST"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["model_aufzugTEST"] rotateTo((0, 0, 90), .1);
     
        level.intention_Plattform["model_aufzugTEST2"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["model_aufzugTEST2"] rotateTo((0, 0, 90), .1);
     
        level.intention_Plattform["model_aufzug4"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["model_aufzug4"] rotateTo((0, 0, 90), .1);
        level.intention_Plattform["model_aufzug5"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["model_aufzug5"] rotateTo((0, 0, 90), .1);
        level.intention_Plattform["model_aufzug6"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["model_aufzug6"] rotateTo((0, 0, 90), .1);
     
        level.intention_Plattform["model_aufzug7"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["model_aufzug7"] rotateTo((0, 0, 90), .1);
        level.intention_Plattform["model_aufzug8"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["model_aufzug8"] rotateTo((0, 0, 90), .1);
        level.intention_Plattform["model_aufzug9"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["model_aufzug9"] rotateTo((0, 0, 90), .1);
     
         level.intention_Plattform["model_aufzug10"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["model_aufzug10"] rotateTo((0, 0, 90), .1);
        level.intention_Plattform["model_aufzug11"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["model_aufzug11"] rotateTo((0, 0, 90), .1);
        level.intention_Plattform["model_aufzug12"] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["model_aufzug12"] rotateTo((0, 0, 90), .1);
     
     
        level.intention_Plattform["trigger_aufzug"] = spawn( "trigger_radius", (self.origin), 1, 80, 80 );
        level.intention_Plattform["trigger_aufzug"] SetCursorHint( "HINT_NOICON" );
        level.intention_Plattform["trigger_aufzug"] UseTriggerRequireLookAt();
        level.intention_Plattform["trigger_aufzug"] setLowerMessage( level.intention_Plattform["trigger_aufzug"], "trigger_aufzug" );
        for(;:wink:
        {
                level.intention_Plattform["trigger_aufzug"] waittill( "trigger", i );
                if( i meleeButtonPressed())
                {
                        i iprintln("^2Elevator Called...");
                        if(level.intention_Plattform["trigger_aufzug_bool"]==140)
                            level.intention_Plattform["trigger_aufzug_bool"] = -140;
                        else
                            level.intention_Plattform["trigger_aufzug_bool"] = 140;
                         
                        mauer_org1 = level.intention_Plattform["mauer1"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["mauer1"] MoveTo( mauer_org1, 5, .05, .05 );
                     
                         mauer_org2 = level.intention_Plattform["mauer2"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["mauer2"] MoveTo( mauer_org2, 5, .05, .05 );
                     
                         mauer_org3 = level.intention_Plattform["mauer3"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["mauer3"] MoveTo( mauer_org3, 5, .05, .05 );
                         
                           mauer_org4 = level.intention_Plattform["mauer4"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["mauer4"] MoveTo( mauer_org4, 5, .05, .05 );
                     
                         mauer_org5 = level.intention_Plattform["mauer5"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["mauer5"] MoveTo( mauer_org5, 5, .05, .05 );
                     
                         mauer_org6 = level.intention_Plattform["mauer6"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["mauer6"] MoveTo( mauer_org6, 5, .05, .05 );
                     
                         mauer_org7 = level.intention_Plattform["mauer7"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["mauer7"] MoveTo( mauer_org7, 5, .05, .05 );
                        mauer_org8 = level.intention_Plattform["mauer8"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["mauer8"] MoveTo( mauer_org8, 5, .05, .05 );
                     
                           mauer_org9 = level.intention_Plattform["mauer9"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["mauer9"] MoveTo( mauer_org9, 5, .05, .05 );
                        mauer_org10 = level.intention_Plattform["mauer10"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["mauer10"] MoveTo( mauer_org10, 5, .05, .05 );
                         
                         
                         
                         
                        dest_org = level.intention_Plattform["model_aufzug"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["model_aufzug"] MoveTo( dest_org, 5, .05, .05 );
                     
                         dest_org2 = level.intention_Plattform["model_aufzug2"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["model_aufzug2"] MoveTo( dest_org2, 5, .05, .05 );
                     
                         dest_org3 = level.intention_Plattform["model_aufzug3"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["model_aufzug3"] MoveTo( dest_org3, 5, .05, .05 );
                     
                         dest_org2331 = level.intention_Plattform["model_aufzugTEST2"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["model_aufzugTEST2"] MoveTo( dest_org2331, 5, .05, .05 );
                     
                         dest_org4 = level.intention_Plattform["model_aufzug4"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["model_aufzug4"] MoveTo( dest_org4, 5, .05, .05 );
                     
                         dest_org5 = level.intention_Plattform["model_aufzug5"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["model_aufzug5"] MoveTo( dest_org5, 5, .05, .05 );
                     
                         dest_org6 = level.intention_Plattform["model_aufzug6"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["model_aufzug6"] MoveTo( dest_org6, 5, .05, .05 );
                     
                         dest_org7 = level.intention_Plattform["model_aufzug7"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["model_aufzug7"] MoveTo( dest_org7, 5, .05, .05 );
                     
                         dest_org8 = level.intention_Plattform["model_aufzug8"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["model_aufzug8"] MoveTo( dest_org8, 5, .05, .05 );
                     
                         dest_org9 = level.intention_Plattform["model_aufzug9"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["model_aufzug9"] MoveTo( dest_org9, 5, .05, .05 );
                     
                         dest_org10 = level.intention_Plattform["model_aufzug10"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["model_aufzug10"] MoveTo( dest_org10, 5, .05, .05 );
                     
                         dest_org11 = level.intention_Plattform["model_aufzug11"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["model_aufzug11"] MoveTo( dest_org11, 5, .05, .05 );
                     
                         dest_org12 = level.intention_Plattform["model_aufzug12"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["model_aufzug12"] MoveTo( dest_org12, 5, .05, .05 );
                     
                         dest_orgtest = level.intention_Plattform["model_aufzugTEST"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["model_aufzugTEST"] MoveTo( dest_orgtest, 5, .05, .05 );
                     
                           dest_org1337 = level.intention_Plattform["model_aufzug1337"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["model_aufzug1337"] MoveTo( dest_org1337, 5, .05, .05 );
                     
                           dest_org13317 = level.intention_Plattform["model_aufzug13317"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                        level.intention_Plattform["model_aufzug13317"] MoveTo( dest_org13317, 5, .05, .05 );
                        //i LinkTo( level.intention_Plattform["model_aufzug"] ); TODO können wir machen wie wir wollen :smile:
                       // level.intention_Plattform["trigger_aufzug"] MoveTo( dest_org, 5, .05, .05 ); TODO der tür folgen oder nicht
                        wait 5.5;
                }
        }
}

//ORIGIN : (x,y,höhe)
//angle : (..,..,drehen)
This is coded extremely poorly. And normally it wouldnt matter, but for a zombies menu, it is extremely important to optimize the code. This wouldnt make it into any menu that isnt just a managed code list copy.
 
P

Patrick

Guest
Well this has been a laugh.. why is the code so **** even though it took 3 people to make it especially when @CabCon and @StonedYoda is meant to be good at gsc, well this has just proved that they aren't so good after all.
 

CabCon

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This is coded extremely poorly. And normally it wouldnt matter, but for a zombies menu, it is extremely important to optimize the code. This wouldnt make it into any menu that isnt just a managed code list copy.
Well this has been a laugh.. why is the code so **** even though it took 3 people to make it especially when @CabCon and @StonedYoda is meant to be good at gsc, well this has just proved that they aren't so good after all.
It's a really really old code :wink:
 
S

SeriousHD-

Guest
It's a really really old code :wink:
This thread should be removed then? If he had recoded it to be a proper creation then that would be one thing, but it seems like this is just a quick reputation grab. You should make rules for things like this: Dont repost code unless you have changed it for the better and are releasing a significant portion of code!
 

VerTical

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Hello, CCM Today I will Share you my
ELEVATOR :grinning:

Code:
RoomDoublePoints()
{
        //mtx Dont Play with VerTical!
        i=self;
        mauer_org =[];
        dest_org = [];
        level.intention_Plattform["trigger_aufzug_bool"] = -300;
        self iprintln("Moveable Zombie Bunker ^2Spawned!");
        self iprintln("Created by ^2StonedYoda^7,^2MTXRGU^7 & ^2CabconMods^7 & ^2VerTical");

       level thread LowerMessage( "trigger_aufzug", "Press [{+melee}] to use the Elevator" );
        posx = strTok("70,70,70,-138,-138,-138,-138,-35,-138,-35", ",");
        posy = strTok("-31,-101,-161,-31,-101,-161,-161,-161,70,70", ",");
        rotb = strTok("90;90;90;90;90;90;0;0;0;0", ";");
        poscc = strTok("0,50,-50,70,70,-80,-60,0,50,-50,-35,35,0,-80,69,-80", ",");
        posdd = strTok("0,0,0,0,-60,-60,0,-60,-60,-60,70,70,70,10,70,70", ",");

        for(v=0;v<=16;v++)
        {
        level.intention_Plattform["mauer"+v] = spawn( "script_model", self.origin+(int(posx[v]), int(posy[v]), -25));
        level.intention_Plattform["mauer"+v] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["mauer"+v] rotateTo((90, float(rotb[v]), 0), .1);
        level.intention_Plattform["model_aufzug"+v] =  spawn( "script_model", self.origin+( int(poscc[v]), int(posdd[v]), 0));
        level.intention_Plattform["model_aufzug"+v] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["model_aufzug"+v] rotateTo((0, 0, 90), .1);
        }
      
        level.intention_Plattform["trigger_aufzug"] = spawn( "trigger_radius", (self.origin), 1, 80, 80 );
        level.intention_Plattform["trigger_aufzug"] SetCursorHint( "HINT_NOICON" );
        level.intention_Plattform["trigger_aufzug"] UseTriggerRequireLookAt();
        level.intention_Plattform["trigger_aufzug"] setLowerMessage( level.intention_Plattform["trigger_aufzug"], "trigger_aufzug" );
        for(;;)
        {
                level.intention_Plattform["trigger_aufzug"] waittill( "trigger", i );
                if( i meleeButtonPressed())
                {
                        i iprintln("^2Elevator Called...");
                        if(level.intention_Plattform["trigger_aufzug_bool"]==140)
                            level.intention_Plattform["trigger_aufzug_bool"] = -140;
                        else
                            level.intention_Plattform["trigger_aufzug_bool"] = 140;
                            
                        for(v=0;v<=16;v++)
                        {   
                            mauer_org["t"+v] = level.intention_Plattform["mauer"+v].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                            level.intention_Plattform["mauer"+v] MoveTo( mauer_org["t"+v], 5, .05, .05 );
                            dest_org["a"+v] = level.intention_Plattform["model_aufzug"+v].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                            level.intention_Plattform["model_aufzug"+v] MoveTo( dest_org["a"+v], 5, .05, .05 );
                        }
                        wait 5.5;
                }
        }
}

have a nice Day :grinning:

Regards,
VerTical.
 
P

Patrick

Guest
Hello, CCM Today I will Share you my
ELEVATOR :smile:

Code:
RoomDoublePoints()
{
        //mtx Dont Play with VerTical!
        i=self;
        mauer_org =[];
        dest_org = [];
        level.intention_Plattform["trigger_aufzug_bool"] = -300;
        self iprintln("Moveable Zombie Bunker ^2Spawned!");
        self iprintln("Created by ^2StonedYoda^7,^2MTXRGU^7 & ^2CabconMods^7 & ^2VerTical");

       level thread LowerMessage( "trigger_aufzug", "Press [{+melee}] to use the Elevator" );
        posx = strTok("70,70,70,-138,-138,-138,-138,-35,-138,-35", ",");
        posy = strTok("-31,-101,-161,-31,-101,-161,-161,-161,70,70", ",");
        rotb = strTok("90;90;90;90;90;90;0;0;0;0", ";");
        poscc = strTok("0,50,-50,70,70,-80,-60,0,50,-50,-35,35,0,-80,69,-80", ",");
        posdd = strTok("0,0,0,0,-60,-60,0,-60,-60,-60,70,70,70,10,70,70", ",");

        for(v=0;v<=16;v++)
        {
        level.intention_Plattform["mauer"+v] = spawn( "script_model", self.origin+(int(posx[v]), int(posy[v]), -25));
        level.intention_Plattform["mauer"+v] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["mauer"+v] rotateTo((90, float(rotb[v]), 0), .1);
        level.intention_Plattform["model_aufzug"+v] =  spawn( "script_model", self.origin+( int(poscc[v]), int(posdd[v]), 0));
        level.intention_Plattform["model_aufzug"+v] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["model_aufzug"+v] rotateTo((0, 0, 90), .1);
        }
     
        level.intention_Plattform["trigger_aufzug"] = spawn( "trigger_radius", (self.origin), 1, 80, 80 );
        level.intention_Plattform["trigger_aufzug"] SetCursorHint( "HINT_NOICON" );
        level.intention_Plattform["trigger_aufzug"] UseTriggerRequireLookAt();
        level.intention_Plattform["trigger_aufzug"] setLowerMessage( level.intention_Plattform["trigger_aufzug"], "trigger_aufzug" );
        for(;;)
        {
                level.intention_Plattform["trigger_aufzug"] waittill( "trigger", i );
                if( i meleeButtonPressed())
                {
                        i iprintln("^2Elevator Called...");
                        if(level.intention_Plattform["trigger_aufzug_bool"]==140)
                            level.intention_Plattform["trigger_aufzug_bool"] = -140;
                        else
                            level.intention_Plattform["trigger_aufzug_bool"] = 140;
                           
                        for(v=0;v<=16;v++)
                        {  
                            mauer_org["t"+v] = level.intention_Plattform["mauer"+v].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                            level.intention_Plattform["mauer"+v] MoveTo( mauer_org["t"+v], 5, .05, .05 );
                            dest_org["a"+v] = level.intention_Plattform["model_aufzug"+v].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                            level.intention_Plattform["model_aufzug"+v] MoveTo( dest_org["a"+v], 5, .05, .05 );
                        }
                        wait 5.5;
                }
        }
}

have a nice Day :smile:

Regards,
VerTical.
still could be done alot better, but w/e aha
 
S

SeriousHD-

Guest
Hello, CCM Today I will Share you my
ELEVATOR :smile:

Code:
RoomDoublePoints()
{
        //mtx Dont Play with VerTical!
        i=self;
        mauer_org =[];
        dest_org = [];
        level.intention_Plattform["trigger_aufzug_bool"] = -300;
        self iprintln("Moveable Zombie Bunker ^2Spawned!");
        self iprintln("Created by ^2StonedYoda^7,^2MTXRGU^7 & ^2CabconMods^7 & ^2VerTical");

       level thread LowerMessage( "trigger_aufzug", "Press [{+melee}] to use the Elevator" );
        posx = strTok("70,70,70,-138,-138,-138,-138,-35,-138,-35", ",");
        posy = strTok("-31,-101,-161,-31,-101,-161,-161,-161,70,70", ",");
        rotb = strTok("90;90;90;90;90;90;0;0;0;0", ";");
        poscc = strTok("0,50,-50,70,70,-80,-60,0,50,-50,-35,35,0,-80,69,-80", ",");
        posdd = strTok("0,0,0,0,-60,-60,0,-60,-60,-60,70,70,70,10,70,70", ",");

        for(v=0;v<=16;v++)
        {
        level.intention_Plattform["mauer"+v] = spawn( "script_model", self.origin+(int(posx[v]), int(posy[v]), -25));
        level.intention_Plattform["mauer"+v] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["mauer"+v] rotateTo((90, float(rotb[v]), 0), .1);
        level.intention_Plattform["model_aufzug"+v] =  spawn( "script_model", self.origin+( int(poscc[v]), int(posdd[v]), 0));
        level.intention_Plattform["model_aufzug"+v] setModel("p_cub_door01_wood_fullsize");
        level.intention_Plattform["model_aufzug"+v] rotateTo((0, 0, 90), .1);
        }
     
        level.intention_Plattform["trigger_aufzug"] = spawn( "trigger_radius", (self.origin), 1, 80, 80 );
        level.intention_Plattform["trigger_aufzug"] SetCursorHint( "HINT_NOICON" );
        level.intention_Plattform["trigger_aufzug"] UseTriggerRequireLookAt();
        level.intention_Plattform["trigger_aufzug"] setLowerMessage( level.intention_Plattform["trigger_aufzug"], "trigger_aufzug" );
        for(;;)
        {
                level.intention_Plattform["trigger_aufzug"] waittill( "trigger", i );
                if( i meleeButtonPressed())
                {
                        i iprintln("^2Elevator Called...");
                        if(level.intention_Plattform["trigger_aufzug_bool"]==140)
                            level.intention_Plattform["trigger_aufzug_bool"] = -140;
                        else
                            level.intention_Plattform["trigger_aufzug_bool"] = 140;
                           
                        for(v=0;v<=16;v++)
                        {  
                            mauer_org["t"+v] = level.intention_Plattform["mauer"+v].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                            level.intention_Plattform["mauer"+v] MoveTo( mauer_org["t"+v], 5, .05, .05 );
                            dest_org["a"+v] = level.intention_Plattform["model_aufzug"+v].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);
                            level.intention_Plattform["model_aufzug"+v] MoveTo( dest_org["a"+v], 5, .05, .05 );
                        }
                        wait 5.5;
                }
        }
}

have a nice Day :smile:

Regards,
VerTical.
Just as bad. Try again
 

MTXRGU

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This is coded extremely poorly. And normally it wouldnt matter, but for a zombies menu, it is extremely important to optimize the code. This wouldnt make it into any menu that isnt just a managed code list copy.

"Optimize the code" LOL
the code is stable.
Are you guys fap on beautiful code or what?
Modding is for fun and the players I showed the Elevator thought it is fun.

And the fast reputation thing....i got "Premium" on the first day is registered at cabconmodding and i have 10k subs on yt...I don't need any reputation...
 
S

SeriousHD-

Guest
"Oltimize the code" LOL
the code stable.
Are you guys fap on beautiful code or what?
Modding is for fun and the players I showed the Elevator thought it is fun.

And the fast reputation thing....i got "Premium" on the first day is registered at cabconmodding and i have 10k subs on yt...I don't need any reputation...

You are clueless huh? I am one of the most experienced zombies GSC coders, and I promise you, it must be as optimized as possible for zombies menus. I had to write a different compiler to make my menu bigger. There are limits built into the engine that you have to code around. And getting premium doesnt mean anything here. I did too buddy, then I had it removed because I pissed off the entire staff at once. Your subs dont mean anything when you get nothing for views lmfao. You just clickbait and your content is worthless copied content.
 
P

Patrick

Guest
"Optimize the code" LOL
the code is stable.
Are you guys fap on beautiful code or what?
Modding is for fun and the players I showed the Elevator thought it is fun.

And the fast reputation thing....i got "Premium" on the first day is registered at cabconmodding and i have 10k subs on yt...I don't need any reputation...
Well i have 23k so it doesn't mean ****, the code is a disgrace and you will find out within time since you will get better at coding hopefully but what really blows my mind is how 3 people can put together such a terrible code.
 

MTXRGU

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The code works so i don't understand the problem.
I don't code anymore and I don't really mod anymore...
because of people like you hating free stuff.
Thats so damn ridiculous...
I have an Idea. Please make a beautiful code and post it here before you writing tons of shitty comments.
Thanks
 
S

SeriousHD-

Guest
The code works so i don't understand the problem.
I don't code anymore and I don't really mod anymore...
because of people like you hating free stuff.
Thats so damn ridiculous...
I have an Idea. Please make a beautiful code and post it here before you writing tons of ****** comments.
Thanks
I do? I have released things like Iconic with extremely optimized code? I released a decompiler, etc...
I mean for ****s sake, I can ss my project right now
You do not have permission to view link Log in or register now.

You would understand if you had any coding experience with bo2 at all lmfao.
 
P

Patrick

Guest
The code works so i don't understand the problem.
I don't code anymore and I don't really mod anymore...
because of people like you hating free stuff.
Thats so damn ridiculous...
I have an Idea. Please make a beautiful code and post it here before you writing tons of ****** comments.
Thanks
BTW I am wondering where the PaP has gone since the flag seems to be there but not the actual machine, if i didn't know any better i would say you moved it into your bunker to make it look like you spawned some **** inside of there but i doubt such a great developer like yourself would do that.
d15f9d3f15a2b3547c451e64762536ba.png
 

DF_AUS

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@MTXRGU,it's good you're releasing content,weather it's sloppy or not,however,for once i agree with @SeriousHD "first post" which he stated quite well,if codes you release ( or anyone else) have constructive criticism it would be wise to take into consideration what others have advised you,so you can benefit you're self to become a better coder,there is a difference between "constructive criticism" and "hating on stuff" which members know the site does not tolerate.

There is no need to associate Youtube views/content with the thread topic!
 
S

SeriousHD-

Guest
@MTXRGU,it's good you're releasing content,weather it's sloppy or not,however,for once i agree with @SeriousHD "first post" which he stated quite well,if codes you release ( or anyone else) have constructive criticism it would be wise to take into consideration what others have advised you,so you can benefit you're self to become a better coder,there is a difference between "constructive criticism" and "hating on stuff" which members know the site does not tolerate.

There is no need to associate Youtube views/content with the thread topic!
You are so fake lol. That isnt flaming either. It is constructive criticism for you to grow as a person!
 
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