Hi all, this is my first post here, although I've been a member for years.
Usually I try to figure stuff out and learn, and this has worked out for me in the long run. However, here is my question.
On PS3 Zombies is it possible to load multiple gsc's without the game crashing at the loading screen? I'm using gsc studio.
I have a custom survival map that is complied with no source. (_clientids.gsc)
I want to add some other features, and
dvars. So I'm trying to load another gsc. But always crash at loading screen. I have basic(+) gsc knowledge and know my code is right. Even a simple iprintln under a init() crashes.
I have tried overwriting many files like maps/mp/gametypes_zm/_scoreboard.gsc
maps/mp/zombies/_zm_bot.gsc
And some more. Always crashes anybody have a potential solution? Thanks!
Usually I try to figure stuff out and learn, and this has worked out for me in the long run. However, here is my question.
On PS3 Zombies is it possible to load multiple gsc's without the game crashing at the loading screen? I'm using gsc studio.
I have a custom survival map that is complied with no source. (_clientids.gsc)
I want to add some other features, and
dvars. So I'm trying to load another gsc. But always crash at loading screen. I have basic(+) gsc knowledge and know my code is right. Even a simple iprintln under a init() crashes.
I have tried overwriting many files like maps/mp/gametypes_zm/_scoreboard.gsc
maps/mp/zombies/_zm_bot.gsc
And some more. Always crashes anybody have a potential solution? Thanks!