Question Yep, I give up. What am I missing?

SilentR98

Insane-Known Member
Messages
4
Reaction score
1
Points
353
Hi all, this is my first post here, although I've been a member for years.

Usually I try to figure stuff out and learn, and this has worked out for me in the long run. However, here is my question.

On PS3 Zombies is it possible to load multiple gsc's without the game crashing at the loading screen? I'm using gsc studio.
I have a custom survival map that is complied with no source. (_clientids.gsc)
I want to add some other features, and
dvars. So I'm trying to load another gsc. But always crash at loading screen. I have basic(+) gsc knowledge and know my code is right. Even a simple iprintln under a init() crashes.
I have tried overwriting many files like maps/mp/gametypes_zm/_scoreboard.gsc
maps/mp/zombies/_zm_bot.gsc
And some more. Always crashes anybody have a potential solution? Thanks!
 

CabCon

Head Administrator
Staff member
Head Staff Team
Messages
4,903
Reaction score
2,887
Points
1,053
Hi all, this is my first post here, although I've been a member for years.

Usually I try to figure stuff out and learn, and this has worked out for me in the long run. However, here is my question.

On PS3 Zombies is it possible to load multiple gsc's without the game crashing at the loading screen? I'm using gsc studio.
I have a custom survival map that is complied with no source. (_clientids.gsc)
I want to add some other features, and
dvars. So I'm trying to load another gsc. But always crash at loading screen. I have basic(+) gsc knowledge and know my code is right. Even a simple iprintln under a init() crashes.
I have tried overwriting many files like maps/mp/gametypes_zm/_scoreboard.gsc
maps/mp/zombies/_zm_bot.gsc
And some more. Always crashes anybody have a potential solution? Thanks!
Are other menus working for you? :wink:
 

SilentR98

Insane-Known Member
Messages
4
Reaction score
1
Points
353
Are other menus working for you? :wink:
Any _clientids gamescript works fine yes, but I can't load two gsc's at one time for some reason. I've tried replacing other gsc's In the structure with no luck. Even if I dump the original gsc (_zm_bot.gsc) from memory and try to inject the exact same one that I just dumped from the game, it will still crash if any _clientids.gsc is injected already. Very weird
 

SilentR98

Insane-Known Member
Messages
4
Reaction score
1
Points
353
For example, if I load the custom map (maps/mp/gametypes_zm/_clientids.gsc) and then try to inject (maps/mp/zombies/_zm_bot.gsc)
With ONLY

init()
{
Iprintln ("test");
}

It will crash when I start the game on the loading screen :disappointed:
 

CabCon

Head Administrator
Staff member
Head Staff Team
Messages
4,903
Reaction score
2,887
Points
1,053
Any _clientids gamescript works fine yes, but I can't load two gsc's at one time for some reason. I've tried replacing other gsc's In the structure with no luck. Even if I dump the original gsc (_zm_bot.gsc) from memory and try to inject the exact same one that I just dumped from the game, it will still crash if any _clientids.gsc is injected already. Very weird
Okay... that's strange.. could be an issue of the injector as well...

Are you requiring the two files to have more memory to use? When one file works: Just use one file? :wink:
 

SilentR98

Insane-Known Member
Messages
4
Reaction score
1
Points
353
Okay... that's strange.. could be an issue of the injector as well...

Are you requiring the two files to have more memory to use? When one file works: Just use one file? :wink:
I can't use one file, I do not have source for the mod, and I want to load another gsc because I need to add a few dvar changes and some gsc changes like removing the round end on game start if there is more than 4 players on survival. Wanting to play 8 player survival, on the custom map. :disappointed:
 
Top