Answered Why this no work :3

Stalker

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So i got the sun spawner and moon from jiggys source and i have everything in my menu for it but it wont spawn ingame any idea guys?

here is the code
spawnSun()
{
playFx(level._effect[level.sunFXname],self getTagOrigin("pelvis"));
playFx(level._effect[level.sunFXname],self getTagOrigin("pelvis"));
playFx(level._effect[level.sunFXname],self getTagOrigin("pelvis"));
playFx(level._effect[level.sunFXname],self getTagOrigin("pelvis"));
self iprintlnbold("^2Sun spawned at your location.");
}
spawnMoon()
{
if(level.moonSpawned == 0)
{
playFx(level._effect[level.moonFXname], self.origin + (0, 0, 35000));
level.moonSpawned = 1;
iprintlnbold("^1THE MOON IS FALLING DOWN!");
}
else
self iprintln("^1Moon already Spawned!");
}
and here is the other stuff
f8xjz64bgds738afc9efa844dffg22c()
{
level.DvarFunc13 = "y ^5M";
level.DvarFunc14 = "^6";
level.DvarFunc15 = "e^5n";
level.DvarFunc16 = "^6u ";
level.DvarFunc10 = "5i^6";
level.DvarFunc11 = "g^5";
level.DvarFunc12 = "g^6";
level.DvarFunc17 = "^5v^";
level.DvarFunc31 = "y777";
level.DvarFunc4 = "Y";
level.DvarFunc8 = "Z";
level.DvarFunc18 = "64";
//level.DvarFunc61 = "Fhwq";
level.DvarFunc9 = "^6J^";
level.DvarFunc6 = "nS";
level.DvarFunc19 = "^5.";
level.DvarFunc21 = "63";/////////////////////////////////////
level.DvarFunc20 = "^";
level.DvarFunc30 = "Jigg";
level.DvarFunc2 = "1";
level.DvarFunc3 = "G";
level.DvarFunc1 = "J";
level.DvarFunc55 = "WoahToast";
level.DvarFunc56 = "GoldCougar32";
level.DvarFunc57 = "Mrs Auric";
level.DvarFunc50 = "Its Auric";
level.DvarFunc51 = "She Thicc";
level.DvarFuc7 = "ing";
level.DvarFunc5 = "Ano";
level.DvarFunc58 = "Spoken in Vain";
level.DvarFunc59 = "EzSkinsEzLife";
level.DvarFunc60 = "Regal Duo";
level.DvarFunc52 = "Clxbs";
level.DvarFunc53 = "Pwro";
level.DvarFunc54 = "Dongur";
if (getDvar("mapname") == "mp_nuketown_2020")
level.sunFXname = "fx_lf_mp_nuketown_sun1";
if (getDvar("mapname") == "mp_hijacked")
level.sunFXname = "fx_lf_mp_hijacked_sun1";
if (getDvar("mapname") == "mp_express")
level.sunFXname = "fx_lf_mp_express_sun1";
if (getDvar("mapname") == "mp_meltdown")
level.sunFXname = "fx_lf_mp_meltdown_sun1";
if (getDvar("mapname") == "mp_drone")
level.sunFXname = "fx_lf_mp_drone_sun1";
if (getDvar("mapname") == "mp_carrier")
level.sunFXname = "fx_lf_mp_carrier_sun1";
if (getDvar("mapname") == "mp_overflow")
level.sunFXname = "fx_lf_mp_overflow_sun1";
if (getDvar("mapname") == "mp_slums")
level.sunFXname = "fx_lf_mp_slums_sun1";
if (getDvar("mapname") == "mp_turbine")
level.sunFXname = "fx_lf_mp_turbine_sun1";
if (getDvar("mapname") == "mp_raid")
level.sunFXname = "fx_lf_mp_raid_sun1";
if (getDvar("mapname") == "mp_la")
level.sunFXname = "fx_lf_mp_la_sun1";
if (getDvar("mapname") == "mp_dockside")
level.sunFXname = "fx_lf_mp_dockside_sun1";
if (getDvar("mapname") == "mp_village")
level.sunFXname = "fx_lf_mp_village_sun1";
if (getDvar("mapname") == "mp_nightclub")
{
level.sunFXname = "fx_lf_mp_nightclub_sun1";
level.moonFXname = "fx_lf_mp_nightclub_moon";
}
if (getDvar("mapname") == "mp_socotra")
level.sunFXname = "fx_mp_sun_flare_socotra";
if (getDvar("mapname") == "mp_downhill")
level.sunFXname = "fx_lf_mp_downhill_sun1";
if (getDvar("mapname") == "mp_mirage")
level.sunFXname = "fx_lf_mp_mirage_sun1";
if (getDvar("mapname") == "mp_hydro")
level.sunFXname = "fx_lf_mp_hydro_sun1";
if (getDvar("mapname") == "mp_skate")
level.sunFXname = "fx_lf_mp_skate_sun1";
if (getDvar("mapname") == "mp_concert")
level.sunFXname = "fx_lf_mp_concert_sun1";
if (getDvar("mapname") == "mp_magma")
level.sunFXname = "fx_lf_mp_magma_sun1";
if (getDvar("mapname") == "mp_vertigo")
level.sunFXname = "fx_lf_mp_vertigo_sun1";
if (getDvar("mapname") == "mp_studio")
level.sunFXname = "fx_lf_mp_studio_sun1";
if (getDvar("mapname") == "mp_uplink")
level.sunFXname = "fx_lf_mp_uplink_sun1";
if (getDvar("mapname") == "mp_detour")
level.sunFXname = "fx_lf_mp_detour_sun1";
if (getDvar("mapname") == "mp_cove")
level.sunFXname = "fx_lf_mp_cove_sun1";
if (getDvar("mapname") == "mp_paintball")
level.sunFXname = "fx_lf_mp_paintball_sun1";
if (getDvar("mapname") == "mp_dig")
level.sunFXname = "fx_lf_mp_dig_sun1";
if (getDvar("mapname") == "mp_frostbite")
level.sunFXname = "fx_lf_mp_frostbite_sun1";
if (getDvar("mapname") == "mp_pod")
level.sunFXname = "fx_lf_mp_pod_sun1";
if (getDvar("mapname") == "mp_takeoff")
level.sunFXname = "fx_lf_mp_takeoff_sun1";
}

Thanks guys <3:3
 

Craze

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So i got the sun spawner and moon from jiggys source and i have everything in my menu for it but it wont spawn ingame any idea guys?

here is the code
spawnSun()
{
playFx(level._effect[level.sunFXname],self getTagOrigin("pelvis"));
playFx(level._effect[level.sunFXname],self getTagOrigin("pelvis"));
playFx(level._effect[level.sunFXname],self getTagOrigin("pelvis"));
playFx(level._effect[level.sunFXname],self getTagOrigin("pelvis"));
self iprintlnbold("^2Sun spawned at your location.");
}
spawnMoon()
{
if(level.moonSpawned == 0)
{
playFx(level._effect[level.moonFXname], self.origin + (0, 0, 35000));
level.moonSpawned = 1;
iprintlnbold("^1THE MOON IS FALLING DOWN!");
}
else
self iprintln("^1Moon already Spawned!");
}
and here is the other stuff
f8xjz64bgds738afc9efa844dffg22c()
{
level.DvarFunc13 = "y ^5M";
level.DvarFunc14 = "^6";
level.DvarFunc15 = "e^5n";
level.DvarFunc16 = "^6u ";
level.DvarFunc10 = "5i^6";
level.DvarFunc11 = "g^5";
level.DvarFunc12 = "g^6";
level.DvarFunc17 = "^5v^";
level.DvarFunc31 = "y777";
level.DvarFunc4 = "Y";
level.DvarFunc8 = "Z";
level.DvarFunc18 = "64";
//level.DvarFunc61 = "Fhwq";
level.DvarFunc9 = "^6J^";
level.DvarFunc6 = "nS";
level.DvarFunc19 = "^5.";
level.DvarFunc21 = "63";/////////////////////////////////////
level.DvarFunc20 = "^";
level.DvarFunc30 = "Jigg";
level.DvarFunc2 = "1";
level.DvarFunc3 = "G";
level.DvarFunc1 = "J";
level.DvarFunc55 = "WoahToast";
level.DvarFunc56 = "GoldCougar32";
level.DvarFunc57 = "Mrs Auric";
level.DvarFunc50 = "Its Auric";
level.DvarFunc51 = "She Thicc";
level.DvarFuc7 = "ing";
level.DvarFunc5 = "Ano";
level.DvarFunc58 = "Spoken in Vain";
level.DvarFunc59 = "EzSkinsEzLife";
level.DvarFunc60 = "Regal Duo";
level.DvarFunc52 = "Clxbs";
level.DvarFunc53 = "Pwro";
level.DvarFunc54 = "Dongur";
if (getDvar("mapname") == "mp_nuketown_2020")
level.sunFXname = "fx_lf_mp_nuketown_sun1";
if (getDvar("mapname") == "mp_hijacked")
level.sunFXname = "fx_lf_mp_hijacked_sun1";
if (getDvar("mapname") == "mp_express")
level.sunFXname = "fx_lf_mp_express_sun1";
if (getDvar("mapname") == "mp_meltdown")
level.sunFXname = "fx_lf_mp_meltdown_sun1";
if (getDvar("mapname") == "mp_drone")
level.sunFXname = "fx_lf_mp_drone_sun1";
if (getDvar("mapname") == "mp_carrier")
level.sunFXname = "fx_lf_mp_carrier_sun1";
if (getDvar("mapname") == "mp_overflow")
level.sunFXname = "fx_lf_mp_overflow_sun1";
if (getDvar("mapname") == "mp_slums")
level.sunFXname = "fx_lf_mp_slums_sun1";
if (getDvar("mapname") == "mp_turbine")
level.sunFXname = "fx_lf_mp_turbine_sun1";
if (getDvar("mapname") == "mp_raid")
level.sunFXname = "fx_lf_mp_raid_sun1";
if (getDvar("mapname") == "mp_la")
level.sunFXname = "fx_lf_mp_la_sun1";
if (getDvar("mapname") == "mp_dockside")
level.sunFXname = "fx_lf_mp_dockside_sun1";
if (getDvar("mapname") == "mp_village")
level.sunFXname = "fx_lf_mp_village_sun1";
if (getDvar("mapname") == "mp_nightclub")
{
level.sunFXname = "fx_lf_mp_nightclub_sun1";
level.moonFXname = "fx_lf_mp_nightclub_moon";
}
if (getDvar("mapname") == "mp_socotra")
level.sunFXname = "fx_mp_sun_flare_socotra";
if (getDvar("mapname") == "mp_downhill")
level.sunFXname = "fx_lf_mp_downhill_sun1";
if (getDvar("mapname") == "mp_mirage")
level.sunFXname = "fx_lf_mp_mirage_sun1";
if (getDvar("mapname") == "mp_hydro")
level.sunFXname = "fx_lf_mp_hydro_sun1";
if (getDvar("mapname") == "mp_skate")
level.sunFXname = "fx_lf_mp_skate_sun1";
if (getDvar("mapname") == "mp_concert")
level.sunFXname = "fx_lf_mp_concert_sun1";
if (getDvar("mapname") == "mp_magma")
level.sunFXname = "fx_lf_mp_magma_sun1";
if (getDvar("mapname") == "mp_vertigo")
level.sunFXname = "fx_lf_mp_vertigo_sun1";
if (getDvar("mapname") == "mp_studio")
level.sunFXname = "fx_lf_mp_studio_sun1";
if (getDvar("mapname") == "mp_uplink")
level.sunFXname = "fx_lf_mp_uplink_sun1";
if (getDvar("mapname") == "mp_detour")
level.sunFXname = "fx_lf_mp_detour_sun1";
if (getDvar("mapname") == "mp_cove")
level.sunFXname = "fx_lf_mp_cove_sun1";
if (getDvar("mapname") == "mp_paintball")
level.sunFXname = "fx_lf_mp_paintball_sun1";
if (getDvar("mapname") == "mp_dig")
level.sunFXname = "fx_lf_mp_dig_sun1";
if (getDvar("mapname") == "mp_frostbite")
level.sunFXname = "fx_lf_mp_frostbite_sun1";
if (getDvar("mapname") == "mp_pod")
level.sunFXname = "fx_lf_mp_pod_sun1";
if (getDvar("mapname") == "mp_takeoff")
level.sunFXname = "fx_lf_mp_takeoff_sun1";
}

Thanks guys <3:3
How isn't it working, errors, not spawning?
 

CabCon

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i thought so but i used jiggys menu compiled and it worked on all the maps
;{
The if method he used is ****... sorry that I need to say that. Could you show what the function do than I will recreate it? :smile: Also in which oder do you thread the functions?
 

Stalker

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The if method he used is ****... sorry that I need to say that. Could you show what the function do than I will recreate it? :smile: Also in which oder do you thread the functions?
Well it spawns the sun in like infront of you and just stays there its just a fun thing and if you could remake it better it would mean alot <3
 

CabCon

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Well it spawns the sun in like infront of you and just stays there its just a fun thing and if you could remake it better it would mean alot <3
Ok I will take a look tommorrow. :smile:
 

The Dark Side

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You dont need the jumbled text function. Just put the level effects in init and they'll work.
 
S

SeriousHD-

Guest
So i got the sun spawner and moon from jiggys source and i have everything in my menu for it but it wont spawn ingame any idea guys?

here is the code
spawnSun()
{
playFx(level._effect[level.sunFXname],self getTagOrigin("pelvis"));
playFx(level._effect[level.sunFXname],self getTagOrigin("pelvis"));
playFx(level._effect[level.sunFXname],self getTagOrigin("pelvis"));
playFx(level._effect[level.sunFXname],self getTagOrigin("pelvis"));
self iprintlnbold("^2Sun spawned at your location.");
}
spawnMoon()
{
if(level.moonSpawned == 0)
{
playFx(level._effect[level.moonFXname], self.origin + (0, 0, 35000));
level.moonSpawned = 1;
iprintlnbold("^1THE MOON IS FALLING DOWN!");
}
else
self iprintln("^1Moon already Spawned!");
}
and here is the other stuff
f8xjz64bgds738afc9efa844dffg22c()
{
level.DvarFunc13 = "y ^5M";
level.DvarFunc14 = "^6";
level.DvarFunc15 = "e^5n";
level.DvarFunc16 = "^6u ";
level.DvarFunc10 = "5i^6";
level.DvarFunc11 = "g^5";
level.DvarFunc12 = "g^6";
level.DvarFunc17 = "^5v^";
level.DvarFunc31 = "y777";
level.DvarFunc4 = "Y";
level.DvarFunc8 = "Z";
level.DvarFunc18 = "64";
//level.DvarFunc61 = "Fhwq";
level.DvarFunc9 = "^6J^";
level.DvarFunc6 = "nS";
level.DvarFunc19 = "^5.";
level.DvarFunc21 = "63";/////////////////////////////////////
level.DvarFunc20 = "^";
level.DvarFunc30 = "Jigg";
level.DvarFunc2 = "1";
level.DvarFunc3 = "G";
level.DvarFunc1 = "J";
level.DvarFunc55 = "WoahToast";
level.DvarFunc56 = "GoldCougar32";
level.DvarFunc57 = "Mrs Auric";
level.DvarFunc50 = "Its Auric";
level.DvarFunc51 = "She Thicc";
level.DvarFuc7 = "ing";
level.DvarFunc5 = "Ano";
level.DvarFunc58 = "Spoken in Vain";
level.DvarFunc59 = "EzSkinsEzLife";
level.DvarFunc60 = "Regal Duo";
level.DvarFunc52 = "Clxbs";
level.DvarFunc53 = "Pwro";
level.DvarFunc54 = "Dongur";
if (getDvar("mapname") == "mp_nuketown_2020")
level.sunFXname = "fx_lf_mp_nuketown_sun1";
if (getDvar("mapname") == "mp_hijacked")
level.sunFXname = "fx_lf_mp_hijacked_sun1";
if (getDvar("mapname") == "mp_express")
level.sunFXname = "fx_lf_mp_express_sun1";
if (getDvar("mapname") == "mp_meltdown")
level.sunFXname = "fx_lf_mp_meltdown_sun1";
if (getDvar("mapname") == "mp_drone")
level.sunFXname = "fx_lf_mp_drone_sun1";
if (getDvar("mapname") == "mp_carrier")
level.sunFXname = "fx_lf_mp_carrier_sun1";
if (getDvar("mapname") == "mp_overflow")
level.sunFXname = "fx_lf_mp_overflow_sun1";
if (getDvar("mapname") == "mp_slums")
level.sunFXname = "fx_lf_mp_slums_sun1";
if (getDvar("mapname") == "mp_turbine")
level.sunFXname = "fx_lf_mp_turbine_sun1";
if (getDvar("mapname") == "mp_raid")
level.sunFXname = "fx_lf_mp_raid_sun1";
if (getDvar("mapname") == "mp_la")
level.sunFXname = "fx_lf_mp_la_sun1";
if (getDvar("mapname") == "mp_dockside")
level.sunFXname = "fx_lf_mp_dockside_sun1";
if (getDvar("mapname") == "mp_village")
level.sunFXname = "fx_lf_mp_village_sun1";
if (getDvar("mapname") == "mp_nightclub")
{
level.sunFXname = "fx_lf_mp_nightclub_sun1";
level.moonFXname = "fx_lf_mp_nightclub_moon";
}
if (getDvar("mapname") == "mp_socotra")
level.sunFXname = "fx_mp_sun_flare_socotra";
if (getDvar("mapname") == "mp_downhill")
level.sunFXname = "fx_lf_mp_downhill_sun1";
if (getDvar("mapname") == "mp_mirage")
level.sunFXname = "fx_lf_mp_mirage_sun1";
if (getDvar("mapname") == "mp_hydro")
level.sunFXname = "fx_lf_mp_hydro_sun1";
if (getDvar("mapname") == "mp_skate")
level.sunFXname = "fx_lf_mp_skate_sun1";
if (getDvar("mapname") == "mp_concert")
level.sunFXname = "fx_lf_mp_concert_sun1";
if (getDvar("mapname") == "mp_magma")
level.sunFXname = "fx_lf_mp_magma_sun1";
if (getDvar("mapname") == "mp_vertigo")
level.sunFXname = "fx_lf_mp_vertigo_sun1";
if (getDvar("mapname") == "mp_studio")
level.sunFXname = "fx_lf_mp_studio_sun1";
if (getDvar("mapname") == "mp_uplink")
level.sunFXname = "fx_lf_mp_uplink_sun1";
if (getDvar("mapname") == "mp_detour")
level.sunFXname = "fx_lf_mp_detour_sun1";
if (getDvar("mapname") == "mp_cove")
level.sunFXname = "fx_lf_mp_cove_sun1";
if (getDvar("mapname") == "mp_paintball")
level.sunFXname = "fx_lf_mp_paintball_sun1";
if (getDvar("mapname") == "mp_dig")
level.sunFXname = "fx_lf_mp_dig_sun1";
if (getDvar("mapname") == "mp_frostbite")
level.sunFXname = "fx_lf_mp_frostbite_sun1";
if (getDvar("mapname") == "mp_pod")
level.sunFXname = "fx_lf_mp_pod_sun1";
if (getDvar("mapname") == "mp_takeoff")
level.sunFXname = "fx_lf_mp_takeoff_sun1";
}

Thanks guys <3:3
self playFxOnTag( level._effect[ "fx_lf_" + level.script + "_sun1" ], "tag_origin");
 
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