I have seen a few Xbox one mod menus on the market for about 20-50$ that work, but I'm too young to afford one. I was hoping you could try to create a mod menu specially for the Xbox one users out there that will allow us to mess with friends in custom games. If it's not possible to make an Xbox...
Old video, all the functions/mods have since been added from the original patch
Steam : Steam Workshop :: Elasticity v1 Final Version
Mods folder: Download
AgreedBog381 - The creator of the menu.
Mikeeeyy - For having a lot of the original ideas within this menu.
in this tutorial I want to assist every old GSC coder from a older Call of Duty. I will show you here how to make a zombie mod which will call a function on any spawn of the player. You can continue with your code after that. :grinning: So let's get
Video version of this...
I mean what do I write in the script to create my own command that can run these commands that are not available in the console yet. Example of what the command could be: /setDvarTo <command> <value> I have seen some mods that have their own console commands to add bots...
UPDATED TUTORIAL: Tutorial - Black Ops 3 Zombie GSC Modding - How to start coding a mod? Startup Mod +Download | CabConModding
in this tutorial I want to assist every old GSC coder from a older Call of Duty. I will show you here how to make a mod which will call a function on any...
today I will release my first Black Ops 3 Mod Menu to the public! :grinning: It is the first playable alpha version of this menu, so there are several bugs which I will fix by time! :grinning: Be sure to report any big bugs or problems! Have fun!
Can somebody tell me if there's something wrong with this since I can't test it myself?
today I will share some 3 example Create-uiElements-Functions developed by me! Because at the start there are some changes on bo3 to call the normal ui functions.. :grinning: Feel free to use them in your project with credits! :grinning:
Source of this Test Project: [C#] Create...
You can create: 26 uiElements due GSC!
Feel free to test it by yourself:
self.testElemet = 0;
self thread system_core();
today I present you my old menu base! I ported it to Black Ops 3! It's very bad coded but anyways maybe it help some people! :grinning:
this is a small mod which removes the future movement in the multiplayer. Have fun with it! :grinning:
New Movement is disabled! You can still slide.
Play Call of Duty: Black Ops 3 like the old ones without the future movement!
in this tutorial I want to assist every old GSC coder from a older Call of Duty. I will show you here how to make a mod which will call a function on any spawn of the player. You can continue with your code after that. :grinning: So let's get started.
You want to create a zombie...
this is a collection thread where you can find all Black Ops 3 shader/material/images for GSC! :) We are working on this list!
Zombie images dump on The Giant! (Total assets: 25668)
today I will share you my first zombie try! :grinning: This menu simple have some basic options and a dead barrier remove! :grinning: I will release everything at the weekend! :grinning: Stay active :heart:!
I'm sorry, this menu is no longer...
today I will share this awesome mod for Call of Duty: Black Ops 3!
How to use it?
To play it in Multiplayer:
1. In the main menu click on [MODS] Select Staff of Fire
2. Click on Multiplayer and set up your custom game the way you want. (Gametypes supported: TDM...
today I'm very proud to present you my first hours of work with the new bo3 tools! :grinning: I will release the menu very soon and also a zombie version. :grinning: I hope you like this first preview! Also if you need any help with the installation or the startup in Black Ops 3...
Hi, First off, I'd like to say I didn't know which section to post this because it technically is a custom mod.
Anyway, GSC for BO3 is used slightly different than older Call of Duty's. For example instead of #include you use #using. Also Precaching is not done on init. you precache in the same...