im not very good at doing these this and im not good with code honestly and i have never tried it for black ops 2. i use tcmv11 alot. its a pretty neat menu, it would be amazing to have in sprx.
Would any one be able to make that modmenu into sprx format with the eboot?
you would seriously...
hi im making a menu for bo2 for ps3 ,
and i would like to put a message menu in it but i dont know witch code i need for that plzz
help me and srry for the bad english
Hello CCM,
25% Menu Completed i Want a few ideas on how i can make the looks of the menu better any ideas?
Also im looking for a GSC code so i can fly into the map before actually starting heres an example youtube video Enslaved Mod Menu any ideas of coding it please!
Thanks Reqo Mods The best...
Or get a weapon camo? What i mean is, i have this function.
It simply copies and drops the weapon you're holding.
copyDropWeapons()
{
weap = self getCurrentWeapon();
self dropItem(weap);
self giveWeapon(weap);
}
Which is fine and all. But when you do this it drops the weapon with...
Hello CCM,
Im making a gsc mod menu black ops II
and when i open and close my menu a few times the words in news bar lags a lot and bumps into the other words any ideas to solve this id much appreciate it thanks!
hi everyone im coming to a problem where my zombies menu freezes when i try to use this code any help will be appreciate this is the code that works fine.
self add_menu("Weapons", "Main Menu", "CoHost");
this is what i want to add but freezes menu any help will be appreciate
self...
I am in the middle of creating tool bo2 zombies and I need you to have some coding C # I need :
-> All encodings c # Non-Host zombie
-> Coding c # Ip grabber
-> Coding C # Grades pumps, bones, skulls, hatchets and also the stats
-> Coding # Of the anti-ban
-> Coding c # of all...
Does anyone know a function where I can spawn grenades in seperate slots? I have a code where I can spawn grenades and such
givegrenades(weapon)
{
currentweapon = self GetCurrentOffhand();
self TakeWeapon(currentweapon);
self giveweapon(weapon);
self iPrintln("^7"+weapon+"...
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