The Dark Side
Former Staff Member
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I've seen this before. I made my own little gsc menu that has anti-non host end game. Which is a big start. Its been a long released code. But how about a stable anti-cheat gsc? Some way to kick cheaters out of the game. Does anyone have any codes to help or any ideas? Me and @Candy have found a way to give warnings to players that kill.
I realize that without setclientdvars it wont be as easy as it would be in say... Call of Duty 4. But there has to be a way.
(Of course its used by the menu, but ignore that. Its called Demonstration!)
The warnings for Abuse and Cheating are set up as well. We just need a way to detect people who hack. Mostly non-host menu users. Any body have any ideas?
I realize that without setclientdvars it wont be as easy as it would be in say... Call of Duty 4. But there has to be a way.
(Of course its used by the menu, but ignore that. Its called Demonstration!)
The warnings for Abuse and Cheating are set up as well. We just need a way to detect people who hack. Mostly non-host menu users. Any body have any ideas?