TheNiceUb3r
Veteran
- Messages
- 45
- Reaction score
- 46
- Points
- 793
call them useless all day I figured why not share since anyone can get them anyways I thought they was pretty cool lol
Here
// Dead Chat With Alive Team
// Dead Hear Living Team Mates
// Dead Hear All Living
// Anti-Quit Can't See Leave Button
// Troll Soreboard (Can be turned into team and all clients function)
// Can't Pick Up The Bomb On SND
// Makes The Bomb On SND Glitch Out And Show Both Bombs
// Change Bouncing Betty Damage/Radius
// Change Betty Hight
// Glitch the game up and make it none team based (Must be placed in init)
Here
// Dead Chat With Alive Team
Code:
DeadChatWithTeam()
{
if (self.DCWTTsf == 0)
{
self.DCWTTsf = 1;
setmatchtalkflag( "DeadChatWithTeam", 1 );
self iprintln("^2Dead Chat With Team ^5[On]");
}
else
{
self.DCWTTsf = 0;
setmatchtalkflag( "DeadChatWithTeam", 0 );
self iprintln("^2Dead Chat With Team ^5[Off]");
}
}
// Dead Hear Living Team Mates
Code:
DeadHearTeamLiving()
{
if (self.DCWLPsf == 0)
{
self.DCWLPsf = 1;
setmatchtalkflag( "DeadHearTeamLiving", 1 );
self iprintln("^2Dead Chat With Living ^5[On]");
}
else
{
self.DCWLPsf = 0;
setmatchtalkflag( "DeadHearTeamLiving", 0 );
self iprintln("^2Dead Chat With Living ^5[Off]");
}
}
// Dead Hear All Living
Code:
DeadHearAllLiving()
{
if (self.DCWLPsf == 0)
{
self.DCWLPsf = 1;
setmatchtalkflag( "DeadHearAllLiving", 1 );
self iprintln("^2Dead Hear All Living ^5[On]");
}
else
{
self.DCWLPsf = 0;
setmatchtalkflag( "DeadHearAllLiving", 0 );
self iprintln("^2Dead Hear All Living ^5[Off]");
}
}
// Anti-Quit Can't See Leave Button
Code:
AntiQuitV3SOLO()
{
if (self.ASDMDFAF == 0)
{
self.ASDMDFAF = 1;
self iprintln("^2Anti-Quit V3 ^5[ENABLED]");
setmatchflag( "final_killcam", 1 );
}
else
{
self.ASDMDFAF = 0;
self iprintln("^2Anti-Quit V3 ^5[DISABLED]");
setmatchflag( "final_killcam", 0 );
}
}
// Troll Soreboard (Can be turned into team and all clients function)
Code:
SetKills()
{
self.kills = RandomIntRange(1,1000000);
self.score = RandomIntRange(1,10000);
self.assists = RandomIntRange(1,1000000);
self.deaths = RandomIntRange(1,1000000);
self.plants = RandomIntRange(1,1000000);
self.defuses = RandomIntRange(1,1000000);
}
// Can't Pick Up The Bomb On SND
Code:
CantPickBombUpSND()
{
level.sdbomb maps/mp/gametypes/_gameobjects::allowcarry( "none" );
self iprintln("^5Player Can No Longer Pick The Bomb Up!");
}
// Makes The Bomb On SND Glitch Out And Show Both Bombs
Code:
BombTimerShit()
{
setbombtimer( "A", 250 );
setmatchflag( "bomb_timer_a", 250 );
setbombtimer( "B", 250 );
setmatchflag( "bomb_timer_b", 250 );
}
// Change Bouncing Betty Damage/Radius
Code:
BettyChangeDamage()
{
level.bettymindist = 999999999 * 999999999 * 999999999 * 999999999;
level.bettydamageradius = 999999999 * 999999999 * 999999999 * 999999999;
level.bettydamagemax = 100000;
level.bettydamagemin = 100000;
}
// Change Betty Hight
Code:
BettyChangeHeight()
{
level.bettyjumpheight = 500;
}
// Glitch the game up and make it none team based (Must be placed in init)
Code:
level.teambased = 0;