Release Call of Duty: Black Ops 3 All Weapons List GSC names

CabCon

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Hello guys,
quite interesting that we have the bow from zombie in multiplayer :wink:
2663


Enjoy :wink:

C++:
"killstreak_qrdrone",
"launcher_standard",
"knife_ballistic",
"ai_tank_drone_gun",
"launcher_standard_df",
"knife_loadout",
"killstreak_ai_tank_drop",
"lmg_light_robot",
"dualoptic_lmg_heavy",
"smg_versatile_hero",
"smg_standard",
"dualoptic_smg_capacity",
"ar_accurate",
"dualoptic_smg_versatile",
"smg_ak74u",
"shotgun_pump_taser",
"dualoptic_smg_standard",
"sniper_fastsemi",
"launcher_lockon",
"shotgun_semiauto",
"hunter_rocket_turret",
"lmg_infinite",
"dualoptic_sniper_fastbolt",
"inventory_dart",
"dualoptic_lmg_light",
"autoturret",
"melee_improvise",
"pistol_standard",
"knife",
"dualoptic_sniper_mosin",
"hatchet",
"pistol_m1911",
"spike_charge_siegebot",
"hero_chemicalgelgun",
"ar_longburst",
"special_discgun",
"inventory_combat_robot_marker",
"inventory_drone_strike",
"smg_ppsh",
"gadget_roulette",
"killstreak_combat_robot",
"dualoptic_ar_longburst",
"incendiary_grenade",
"hero_minigun",
"killstreak_remote_turret",
"inventory_satellite",
"inventory_microwave_turret_deploy",
"smg_fastfire",
"dualoptic_sniper_xpr50",
"lmg_cqb",
"incendiary_fire",
"pistol_burst_zipline",
"hero_bowlauncher4",
"trophy_system",
"smg_sten",
"melee_fireaxe",
"hero_annihilator",
"proximity_grenade",
"ar_fastburst",
"sniper_fastsemi_hero",
"hero_armblade",
"killstreak_airstrike",
"pistol_burst_dw",
"smg_sten2",
"pistol_fullauto",
"combat_robot_marker",
"bouncingbetty",
"ar_marksman",
"gadget_flashback",
"killstreak_satellite",
"inventory_minigun_drop",
"dualoptic_ar_peacekeeper",
"defaultweapon",
"ar_an94",
"dualoptic_ar_damage",
"ar_standard",
"dualoptic_sniper_fastsemi",
"launcher_lockon",
"ar_m16",
"melee_bowie",
"dualoptic_lmg_cqb",
"ball_world_pass",
"inventory_uav",
"sniper_chargeshot",
"minigun_drop",
"lmg_slowfire",
"killstreak_raps",
"killstreak_counteruav",
"ar_cqb",
"sniper_fastbolt_hero",
"gadget_heat_wave",
"pistol_revolver38",
"melee_knuckles",
"killstreak_helicopter_player_firstperson",
"dualoptic_lmg_slowfire",
"sniper_fastbolt",
"microwave_turret_deploy",
"inventory_ai_tank_marker",
"lmg_light",
"special_crossbow",
"dualoptic_ar_cqb",
"pistol_burst",
"killstreak_planemortar",
"inventory_helicopter_gunner_assistant",
"melee_mace",
"smg_burst",
"killstreak_sentinel",
"killstreak_remote_missile",
"dualoptic_sniper_double",
"dualoptic_ar_galil",
"dualoptic_ar_an94",
"dualoptic_smg_capacity",
"killstreak_microwave_turret",
"rcbomb_turret",
"sticky_grenade",
"null_offhand_primary",
"melee_crowbar",
"turret_drop",
"gadget_combat_efficiency",
"concussion_grenade",
"gadget_armor",
"raps",
"sniper_fastsemi",
"pda_hack",
"dualoptic_lmg_light",
"pistol_standard",
"dualoptic_sniper_chargeshot",
"knife",
"melee_nunchuks",
"helicopter_player_firstperson",
"killstreak_ai_tank",
"launcher_multi",
"hero_chemicalgelgun",
"null_offhand_secondary",
"bare_hands",
"ar_standard_hero",
"sniper_powerbolt",
"ball_world",
"incendiary_grenade",
"briefcase_bomb_defuse",
"melee_chainsaw",
"hero_minigun",
"auto_gun_turret",
"defaultweapon",
"melee_prosthetic",
"ar_damage",
"smg_fastfire",
"dualoptic_ar_marksman",
"killstreak_remote",
"sentinel_turret",
"ar_garand",
"hero_bowlauncher4",
"trophy_system",
"dualoptic_ar_standard",
"inventory_helicopter_comlink",
"ar_fastburst",
"dualoptic_lmg_rpk",
"gadget_thief",
"smg_longrange",
"pistol_fullauto",
"flash_grenade",
"shotgun_precision",
"inventory_autoturret",
"inventory_raps",
"dualoptic_smg_burst",
"inventory_remote_missile",
"dualoptic_ar_m14",
"launcher_lockonly",
"lmg_heavy",
"defaultweapon",
"dualoptic_ar_damage",
"smg_versatile",
"dualoptic_sniper_fastsemi",
"gadget_camo",
"smg_nailgun",
"shotgun_fullauto",
"ar_cqb",
"baseweapon",
"remote_missile_missile",
"dualoptic_smg_fastfire",
"dualoptic_ar_accurate",
"dualoptic_smg_longrange",
"hero_lightninggun_arc",
"special_crossbowlh",
"dualoptic_ar_cqb",
"pistol_burst",
"ar_galil",
"noweapon_zipline",
"shotgun_pump",
"scavenger_item_robot",
"hero_pineapplegun",
"dualoptic_ar_fastburst",
"smg_burst",
"smg_capacity",
"smg_standard",
"counteruav",
"gadget_vision_pulse",
"sniper_double",
"ar_accurate",
"dualoptic_smg_versatile",
"mil_boat_projectile",
"sticky_grenade",
"cobra_20mm",
"dualoptic_smg_standard",
"bowie_knife",
"supplydrop_marker",
"melee_butterfly",
"concussion_grenade",
"inventory_counteruav",
"pda_hack",
"pistol_m1911_lh",
"killstreak_auto_turret",
"killstreak_helicopter_comlink",
"helicopter_guard",
"dualoptic_sniper_chargeshot",
"dualoptic_sniper_powerbolt",
"pistol_standard_lh",
"pistol_fullauto_zipline",
"ar_longburst",
"helicopter_gunner_turret_rockets",
"launcher_ex41",
"launcher_standard",
"sniper_powerbolt",
"airstrike",
"dualoptic_lmg_heavy",
"dualoptic_ar_longburst",
"remote_missile",
"inventory_minigun",
"satellite",
"inventory_emp",
"helicopter_player_gunner",
"amws_launcher_turret_player",
"hunter_rocket_turret_player",
"dualoptic_ar_marksman",
"willy_pete",
"pistol_standard_zipline",
"shotgun_semiauto",
"dualoptic_sniper_fastbolt",
"killstreak_straferun",
"smoke_center",
"pistol_shotgun_lh",
"dualoptic_ar_standard",
"lmg_rpk",
"smg_longrange",
"amws_gun_turret",
"flash_grenade",
"hero_bowlauncher2",
"spike_charge",
"rcbomb",
"launcher_lockonly",
"lmg_heavy",
"dualoptic_smg_ak74u",
"smg_versatile",
"hero_minigun_body3",
"shotgun_fullauto",
"ingame_arm_menu",
"lmg_slowfire",
"minigun_wager",
"pistol_shotgun",
"hero_firefly_swarm",
"lmg_cqb",
"dualoptic_lmg_slowfire",
"dualoptic_smg_fastfire",
"clean_drop",
"ar_m14",
"melee_boxing",
"ar_damage_hero",
"lmg_light",
"uav",
"dualoptic_smg_longrange",
"hero_lightninggun_arc",
"satchel_charge",
"sniper_quickscope",
"ai_tank_marker",
"hero_pineapplegun",
"dualoptic_ar_fastburst",
"smg_standard",
"ar_marksman",
"dualoptic_sniper_quickscope",
"smg40",
"ar_accurate",
"dualoptic_smg_versatile",
"dualoptic_smg_standard",
"ar_standard",
"chemicalgel_secondary_explosion",
"dualoptic_lmg_cqb",
"ball",
"planemortar",
"melee_sword",
"scavenger_item_hack",
"syrette",
"amws_launcher_turret",
"scavenger_item",
"pistol_standard_lh",
"dualoptic_smg_sten2",
"sniper_fastbolt",
"scavenger_item_warlord",
"ar_longburst",
"killstreak_helicopter_player_gunner_assistant",
"ar_famas",
"ar_peacekeeper",
"flak_drone_rocket",
"dualoptic_ar_longburst",
"melee_shovel",
"inventory_planemortar",
"siegebot_javelin_turret",
"inventory_minigun",
"dualoptic_smg_capacity",
"smg_standard_hero",
"blackjack_cards",
"ar_damage",
"dualoptic_smg40",
"killstreak_uav",
"melee_boneglass",
"pistol_m1911_dw",
"microwave_turret",
"willy_pete",
"kard",
"sniper_fastsemi",
"remote_mortar",
"pistol_standard_dw",
"smoke_center",
"emp",
"dualoptic_lmg_light",
"hero_bowlauncher",
"robot_gun",
"pistol_standard",
"weapon_null",
"dualoptic_smg_nailgun",
"shotgun_precision",
"dualoptic_smg_burst",
"amws_gun_turret_player",
"hero_bowlauncher2",
"noweapon",
"pistol_burst_lh",
"cobra_20mm_comlink",
"helicopter_gunner_turret_primary",
"dualoptic_ar_famas",
"melee_katana",
"melee_wrench",
"gadget_resurrect",
"hero_flamethrower",
"ingame_arm_menu",
"lmg_slowfire",
"smg_fastfire",
"pistol_shotgun_dw",
"hero_lightninggun",
"ar_pulse",
"minigun",
"inventory_rcbomb",
"shotgun_energy",
"dualoptic_lmg_slowfire",
"dualoptic_ar_accurate",
"gadget_resurrect_smoke_grenade",
"lmg_light",
"emp_grenade",
"melee_bat",
"smg_sten",
"blackjack_coin",
"inventory_supplydrop_marker",
"satchel_charge",
"shotgun_pump",
"smg_capacity",
"killstreak_rcbomb",
"hero_gravityspikes",
"pistol_fullauto",
"gadget_clone",
"frag_grenade",
"dualoptic_ar_damage",
"gadget_speed_burst",
"pistol_fullauto_dw",
"dualoptic_sniper_fastsemi",
"dualoptic_ar_garand",
"sniper_mosin",
"pistol_fullauto_lh",
"riotshield",
"dogs",
"ar_cqb",
"dualoptic_sniper_powerbolt",
"hero_pineapple_grenade",
"briefcase_bomb",
"smg_msmc",
"pistol_revolver38",
"scavenger_item",
"hero_bowlauncher3",
"killstreak_helicopter_player_gunner",
"micromissile_launcher",
"supplydrop",
"dualoptic_ar_cqb",
"pistol_burst",
"launcher_standard",
"knife_ballistic",
"knife_loadout",
"dualoptic_lmg_heavy",
"smg_burst",
"smg_rechamber",
"inventory_sentinel",
"sniper_xpr50",
"melee_shockbaton",
"ar_damage",
"killstreak_supply_drop",
"bowie_knife",
"drone_strike",
"shotgun_semiauto",
"dualoptic_sniper_fastbolt",
"pistol_standard_dw",
"rogue_robot_melee",
"emp",
"hero_bowlauncher",
"hatchet",
"lmg_light_hero",
"lmg_cqb_hero",
"special_crossbow_dw",
"shotgun_precision",
"knife_held",
"dualoptic_smg_burst",
"pistol_energy",
"dualoptic_smg_msmc",
"spike_launcher",
"straferun_gun",
"killstreak_minigun",
"helicopter_gunner_turret_secondary",
"remote_missile_bomblet",
"pistol_burst_lh",
"helicopter_gunner_assistant",
"dualoptic_smg_rechamber",
"killstreak_dart",
"sniper_powerbolt",
"hero_flamethrower",
"destructible_car",
"emp_turret",
"dualoptic_smg_ppsh",
"melee_dagger",
"lmg_cqb",
"hero_lightninggun",
"dualoptic_ar_marksman",
"minigun",
"shotgun_dni",
"none",
"inventory_helicopter_guard",
"dualoptic_ar_accurate",
"helicopter_comlink",
"lefthand_shield",
"dualoptic_ar_m16",
"emp_grenade",
"hero_annihilator",
"proximity_grenade",
"ingame_arm_menu_alt",
"hero_armblade",
"dualoptic_ar_standard",
"killstreak_drone_strike",
"shotgun_pump",
"inventory_remote_mortar",
"pistol_burst_dw",
"smg_capacity",
"bouncingbetty",
"ar_marksman",
"hero_gravityspikes",
"inventory_helicopter_player_gunner",
"explodable_barrel",
"dart",
"turret_bo3_mil_vtol_nrc_gunner1",
"melee_crescent",
"frag_grenade",
"proximity_grenade_aoe",
"ar_standard",
"lmg_heavy",
"killstreak_emp",
"shotgun_olympia",
"helicopter_gunner_turret_tertiary",
"smg_versatile",
"pistol_fullauto_dw",
"killstreak_helicopter_guard",
"dog_bite",
"dualoptic_lmg_cqb",
"killstreak_remote_mortar",
"sniper_chargeshot",
"shotgun_fullauto",
"pistol_fullauto_lh",
"dart_turret",
"dualoptic_sniper_powerbolt",
"hero_pineapple_grenade",
"sentinel",
"sniper_fastbolt",
"dualoptic_smg_fastfire",
"hero_bowlauncher3",
 

MrFawkes1337

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Just an update to what Cabcon posted, if you are modding Zombies, and just want to load all of the Weapons in game into an Array to choose weapon, you can call normalWeaps = level.zombie_weapons; and UpgradedWeaps = level.zombie_weapons_upgraded; to autofill your weapons options, and it works. I used it in the Physical Weapon Spawner for Synergy v2.

EDIT: isnt this just the bow for the Specialist?
 
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