Question can somebody tell me whats wrong with this?

JayCoder

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PHP:
/*
Impossible With Out CabCon <3 Love Him Alway's Helping Me Alway's, Also His Raw He Is Giving Out Helps All The Way

   ___         _                                      _______                  ___              _          
 .'   \   ___  \ ___    ___    __.  , __             '   /      ___  ,    .  .'   \   __.    ___/   ___  .___
 |       /   ` |/   \ .'   ` .'   \ |'  `.               |     /   ` |    `  |      .'   \  /   | .'   ` /   \
 |      |    | |    ` |      |    | |    |               |    |    | |    |  |      |    | ,'   | |----' |   '
  `.__, `.__/| `___,'  `._.'  `._.' /    |            `--/    `.__/|  `---|.  `.__,  `._.' `___,' `.___, /
                                                                      \___/                     `          
                                                                   
 .___           .    .           _              .
 /   `    ___   |   _/_     ___  \ ___    __.  _/_
 |    | .'   `  |    |     /   ` |/   \ .'   \  |
 |    | |----'  |    |    |    | |    ` |    |  |
 /---/  `.___, /\__  \__/ `.__/| `___,'  `._.'  \__/                                                                  
Version: 1.0.0.0
File Size Currently: (491-600)
Find More Script's At CabconModding.Com
If Your Needing Help Contact Me On
CabCon: JayCoder
Skype: juggloswag
Youtube: JayCoder

Menu Will Be Here Soon :D

More Credits: Yep

Deltabot - Help fix alot of the code up
CabCon - Help Me By Giving a menu source
JayCoder - building menu and scripts
Jᴏᴋᴇʀ - Tones Of Testing
*/
#using scripts\codescripts\struct;
#using scripts\shared\callbacks_shared;
#using scripts\shared\system_shared;
#using scripts\mp\_load;
#using scripts\mp\_scoreevents;
#insert scripts\shared\shared.gsh;
#using scripts\mp\gametypes\_hud_message;
#using scripts\shared\hud_message_shared;
#using scripts\shared\rank_shared;
#using scripts\shared\system_shared;
#using scripts\mp\gametypes\_globallogic;
#using scripts\mp\gametypes\_spectating;

#precache( "fx", "_t6/bio/player/fx_footstep_dust" );
#precache( "fx", "_t6/bio/player/fx_footstep_sand" );
#precache( "fx", "_t6/bio/player/fx_footstep_mud" );
#precache( "fx", "_t6/bio/player/fx_footstep_water" );

#namespace clientids;
REGISTER_SYSTEM( "clientids", &MainInit, undefined )

function MainInit()
{
    callback::on_start_gametype( &initloader );
    callback::on_connect( &OPC );
    callback::on_spawned( &OPS );
}

function initloader()
{
    if(!(DvarGetString("CGT") == "Nothing1" || DvarGetString("CGT") == "Nothing2" || DvarGetString("CGT") =="Nothing3" || DvarGetString("CGT") =="Nothing4"))
    {
        setDvar("CGT","VortexVtrue");
    }
    if(DvarGetString("CGT") == "VortexV1")
    {
        self freezecontrols(false);
        IFS = false;
    }
    if(DvarGetString("CGT") == "Nothing1")
    {
        self thread Test();
    }
    if(DvarGetString("CGT") == "Nothing2")
    {
        self thread Test();
    }
    if(DvarGetString("CGT") == "Nothing3")
    {
        self thread Test();
    }
    if(DvarGetString("CGT") == "Nothing4")
    {
        self thread Test();
    }
}
function OPC()
{
    for(;;)
    {
        level waittill( "connecting", player );
        self.clientid = matchRecordNewPlayer( self );
        if ( !isdefined( self.clientid ) || self.clientid == -1 )
        {
            self.clientid = level.clientid;
            level.clientid++;      
        }
        level.clientid = 0;
        player.L1 = false;
        player.L2 = false;
        player.L3 = false;
        player.L4 = false;
        player.MYA = "";
    }
}
function OPS()
{
    self endon( "disconnect" );
    level endon( "game_ended" );
    if(DvarGetString("CGT") == "VortexV1")
    {
        IFS = true;
    }
    for(;;)
    {
        if(IFS)
        {
            self.InfoboxText = hud::createFontString( "objective", 1.1);
            self.InfoboxText hud::setPoint("LEFT", "TOP", -190, 60);
            self.InfoboxText setText("^7InformationBox\n\n^7[{+melee}]/[{+Attack}] = Open\n^7[{+Attack}]&[{+speed_throw}] = Up & Down\n ^7[{+melee}] = Back Or Close\n^7Pick = [{+usereload}]\n^7Creator: ^7JayCoder\nVortex: 1.0.0.0\nJoin: SMT\nYT: JayCoder");
            self.InfoboxText.alpha = 0;
            self.InfoboxText.foreground = true;
            self.InfoboxText.archived = false;
            if(self isHost())
            {
                if(!isDefined(self.Vortex["active"]))
                {
                    self freezecontrols(false);
                    self.L1 = true;
                    self.L2 = true;
                    self.L3 = true;
                    self.L4 = true;
                    self.MYA = "^1Host";
                    self thread IMSBB();
                    self thread IMSBtrue();
                    self.Vortex["active"] = true;
                    self iprintln("^1O^7pen ^1M^7enu [{+melee}] ^1& ^7[{+Attack}] ^1V^7ortex ^1M^7enu ^1B^7ase");
                    self iprintln("^F^1C^7reated ^1B^7y: ^1J^7ay^1C^7oder");
                }
            }
            else if ( IS_TRUE(self.L1 ) )
            {
                if(!isDefined(self.Vortex["active"]))
                {
                    self freezecontrols(false);
                    self.L1 = true;
                    self.L2 = true;
                    self.L3 = true;
                    self.L4 = true;
                    self.MYA = "Co-Host";
                    self thread IMSBB();
                    self thread IMSBtrue();
                    self.Vortex["active"] = true;
                    self iprintln("^1O^7pen ^1M^7enu [{+melee}] ^1& ^7[{+Attack}] ^1V^7ortex ^1M^7enu ^1B^7ase");
                    self iprintln("^F^1C^7reated ^1B^7y: ^1J^7ay^1C^7oder");
                }
            }
            else if ( IS_TRUE(self.L2 ) )
            {
                if(!isDefined(self.Vortex["active"]))
                {
                    self freezecontrols(false);
                    self.L1 = true;
                    self.L2 = true;
                    self.L3 = true;
                    self.L4 = false;
                    self.MYA = "Admin";
                    self thread IMSBB();
                    self thread IMSBtrue();
                    self.Vortex["active"] = true;
                    self iprintln("^1O^7pen ^1M^7enu [{+melee}] ^1& ^7[{+Attack}] ^1V^7ortex ^1M^7enu ^1B^7ase");
                    self iprintln("^F^1C^7reated ^1B^7y: ^1J^7ay^1C^7oder");
                }
            }
            else if ( IS_TRUE(self.L3 ) )
            {
                if(!isDefined(self.Vortex["active"]))
                {
                    self freezecontrols(false);
                    self.L1 = true;
                    self.L2 = true;
                    self.L3 = false;
                    self.L4 = false;
                    self.MYA = "VIP";
                    self thread IMSBB();
                    self thread IMSBtrue();
                    self.Vortex["active"] = true;
                    self iprintln("^1O^7pen ^1M^7enu [{+melee}] ^1& ^7[{+Attack}] ^1V^7ortex ^1M^7enu ^1B^7ase");
                    self iprintln("^F^1C^7reated ^1B^7y: ^1J^7ay^1C^7oder");
                }
            }
            else if ( IS_TRUE( self.L4 ) )
            {
                if(!isDefined(self.Vortex["active"]))
                {
                    self freezecontrols(false);
                    self.L1 = true;
                    self.L2 = false;
                    self.L3 = false;
                    self.L4 = false;
                    self.MYA = "Verified";
                    self thread IMSBB();
                    self thread IMSBtrue();
                    self.Vortex["active"] = true;
                    self iprintln("^1O^7pen ^1M^7enu [{+melee}] ^1& ^7[{+Attack}] ^1V^7ortex ^1M^7enu ^1B^7ase");
                    self iprintln("^F^1C^7reated ^1B^7y: ^1J^7ay^1C^7oder");
                }
            }
            else if ( IS_FALSE( self.L1 ) )
            {
                self.MYA = "";
            }
        }
    }
}
function IMSBB()
{
    self.GameMods = [];
    self.HudMods = [];
    self.HudText = [];
    self.MovingArray = [];
    self.JayCoder = [];
    self.Menu.Vortex = [];
}
function IMSBtrue()
{
    self endon("disconnect");
    self endon("death");
    self.MIO = false;
    self.Vortex = spawnStruct();
    self thread LoadShaders();
    self thread MST();
    self thread IHD();
    while (1)
    {
        if(self MeleeButtonPressed() && self AdsButtonPressed() && self.MIO == false)
        {
            self MenuIsOpening();
            self ML("Vortex Base");
            wait .5;
        }
        else if(self MeleeButtonPressed() && self.MIO == true)
        {
            if(isDefined(self.Vortex.ScriptMenu["MenuPrevious"][self.Vortex.ScriptMenu["MRV"]]))
            {
                self.Vortex.ScriptMenu["MenuPosition"] = 0;
                self SML(self.Vortex.ScriptMenu["MenuPrevious"][self.Vortex.ScriptMenu["MRV"]]);
            }
            else
            {
                  self MenuIsClosing();
            }
            wait 0.2;
        }
        else if (self AdsButtonPressed() && self.MIO == true)
        {
            self.Vortex.ScriptMenu["MenuPosition"] -= 1;
            if (self.Vortex.ScriptMenu["MenuPosition"] < 0)
            {
                self.Vortex.ScriptMenu["MenuPosition"] = self.Vortex.ScriptMenu["MenuText"][self.Vortex.ScriptMenu["MRV"]].size - 1;
            }
            elemMoveY(self.Vortex.ShaderElement["Scrollbar"], .2, 60 + (self.Vortex.ScriptMenu["MenuPosition"] * 15.6));
            wait.2;
        }
        else if (self AttackButtonpressed() && self.MIO == true)
        {
            self.Vortex.ScriptMenu["MenuPosition"] += 1;
            if (self.Vortex.ScriptMenu["MenuPosition"] >= self.Vortex.ScriptMenu["MenuText"][self.Vortex.ScriptMenu["MRV"]].size)
            {
                self.Vortex.ScriptMenu["MenuPosition"] = 0;
            }
            elemMoveY(self.Vortex.ShaderElement["Scrollbar"], .2, 60 + (self.Vortex.ScriptMenu["MenuPosition"] * 15.6));
            wait.2;
        }
        else if(self UseButtonPressed() && self.MIO == true)
        {
                wait 0.2;
                if(self.Vortex.ScriptMenu["MRV"]=="Players Menu") self.Vortex.ScriptMenu["ClientIndex"]=self.Vortex.ScriptMenu["MenuPosition"];
                self thread [[self.Vortex.ScriptMenu["MenuFunction"][self.Vortex.ScriptMenu["MRV"]][self.Vortex.ScriptMenu["MenuPosition"]]]](self.Vortex.ScriptMenu["MenuInput"][self.Vortex.ScriptMenu["MRV"]][self.Vortex.ScriptMenu["MenuPosition"]]);
                wait 0.5;
        }
        wait 0.05;
    }
}
function MST()
{
    if (self.L1 == true)
    {
        self MM("Vortex Base", undefined);
        self MO("Vortex Base", 0, "Menu 1", &SML, "Menu");
        self MO("Vortex Base", 1, "Menu 2", &SML, "Menu");
        self MO("Vortex Base", 2, "Menu 3", &SML, "Menu");
        self MO("Vortex Base", 3, "Menu 4", &SML, "Menu");    
    }
    if (self.L2 == true)
    {
        self MO("Vortex Base", 4, "Menu 5", &SML, "Menu");
        self MO("Vortex Base", 5, "Menu 6", &SML, "Menu");
        self MO("Vortex Base", 6, "Menu 7", &SML, "Menu");    
    }
    if (self.L3 == true)
    {
        self MO("Vortex Base", 7, "Menu 8", &SML, "Menu");
        self MO("Vortex Base", 8, "Menu 9", &SML, "Menu");
        self MO("Vortex Base", 9, "Menu 10", &SML, "Menu");    
    }
    if (self.L4 == true)
    {
        self MO("Vortex Base", 10, "Menu 11", &SML, "Menu");
        self MO("Vortex Base", 11, "Menu 12", &SML, "Menu");
        self MO("Vortex Base", 12, "Menu 13", &SML, "Menu");
        self MO("Vortex Base", 13, "Menu 14", &SML, "Menu");    
    }
    //SubMenus
    self MM("Menu", "Vortex Base");
    self MO("Menu", 0, "Menu Option", &Test);
    self MO("Menu", 1, "Menu Option", &Test);
    self MO("Menu", 2, "Menu Option", &Test);
    self MO("Menu", 3, "Menu Option", &Test);
    self MO("Menu", 4, "Menu Option", &Test);
    self MO("Menu", 5, "Menu Option", &Test);
    self MO("Menu", 6, "Menu Option", &Test);
    self MO("Menu", 7, "Menu Option", &Test);
    self MO("Menu", 8, "Menu Option", &Test);
    self MO("Menu", 9, "Menu Option", &Test);
    self MO("Menu", 10, "Menu Option", &Test);

    self MM("Players Menu", "Vortex Base");
    for (p = 0; p < level.players.size; p++) {
        player = level.players[p];
        self MO("Players Menu", p, "^7" + player.name + "", &SML, "Client Function");
    }
    self thread MonitorPlayers();

    self MM("Client Function", "Players Menu");
    self MO("Client Function", 0, "Verify Player", &L1);
    self MO("Client Function", 1, "VIP Player", &L2);
    self MO("Client Function", 2, "Admin Player", &L3);
    self MO("Client Function", 3, "Co-Host Player", &L4);
    self MO("Client Function", 4, "Unverified Player", &L0);
}
function MTPIG()
{
    self endon("disconnect");
    for(;;)
    {
        for(p = 0;p < level.players.size;p++)
        {
            player = level.players[p];
            self.Vortex.ScriptMenu["MenuText"]["Players Menu"][p] = "^7" + player.name;
            self.Vortex.ScriptMenu["MenuFunction"]["Players Menu"][p] = &SML;
            self.Vortex.ScriptMenu["MenuInput"]["Players Menu"][p] = "Client Function";
            wait .01;
        }
        wait .5;
    }
}
function MM(Menu, Parent)
{
    self.Vortex.ScriptMenu["GetMenu"] = Menu;
    self.Vortex.ScriptMenu["MenuCount"] = 0;
    self.Vortex.ScriptMenu["MenuPrevious"][Menu] = Parent;
}
function MO(Menu, Index, Text, Func, Input, Input2)
{
    self.Vortex.ScriptMenu["MenuText"][Menu][Index] = Text;
    self.Vortex.ScriptMenu["MenuFunction"][Menu][Index] = Func;
    self.Vortex.ScriptMenu["MenuInput"][Menu][Index] = Input;
    self.Vortex.ScriptMenu["MenuInput2"][Menu][Index] = Input2;
}
function SML(input)
{
    self.Vortex.ScriptMenu["MenuPosition"] = 0;
    self.Vortex.ScriptMenu["Text"] fadeovertime(0.05);
    self.Vortex.ScriptMenu["Text"].alpha = 0;
    self.Vortex.ScriptMenu["Text"] destroy();
    self.Vortex.ScriptMenu["Title"] destroy();
    self thread ML(input);
    if(self.Vortex.ScriptMenu["MRV"]=="Client Function")
    {
        self.Vortex.ScriptMenu["Title"] destroy();
        player = level.players[self.Vortex.ScriptMenu["ClientIndex"]];
        self.Vortex.ScriptMenu["Title"] = hud::createFontString("default", 2.0);
        self.Vortex.ScriptMenu["Title"] hud::setPoint("LEFT", "TOP", 215, 30);
        self.Vortex.ScriptMenu["Title"] setText("^7" + player.name);
        self.Vortex.ScriptMenu["Title"].sort = 3;
        self.Vortex.ScriptMenu["Title"].alpha = 1;
    }
}
function ML(menu)
{
    self.Vortex.ScriptMenu["MenuPosition"] = 0;
    self.Vortex.ScriptMenu["MRV"] = menu;
    self.Vortex.ScriptMenu["Title"] = hud::createFontString("default", 2.3);
    self.Vortex.ScriptMenu["Title"] hud::setPoint("LEFT", "TOP", 215, 30);
    self.Vortex.ScriptMenu["Title"] setText(menu);
    self.Vortex.ScriptMenu["Title"].sort = 3;
    self.Vortex.ScriptMenu["Title"].alpha = 1;
    string = "";
    for(i=0;i<self.Vortex.ScriptMenu["MenuText"][Menu].size;i++) string += self.Vortex.ScriptMenu["MenuText"][Menu][i] + "\n";
    self.Vortex.ScriptMenu["Text"] = hud::createFontString("default", 1.3);
    self.Vortex.ScriptMenu["Text"] hud::setPoint("LEFT", "TOP", 210, 60);
    self.Vortex.ScriptMenu["Text"] setText(string);
    self.Vortex.ScriptMenu["Text"].sort = 3;
    self.Vortex.ScriptMenu["Text"].alpha = 1;
    elemMoveY(self.Vortex.ShaderElement["Scrollbar"], .2, 60 + (self.Vortex.ScriptMenu["MenuPosition"] * 15.6));
}
function MenuIsOpening()
{
    self enableInvulnerability();
    self.MIO = true;
    self.Vortex.ShaderElement["Jay"]["Background"] elemFade(.5, 0.76);
    self.Vortex.ShaderElement["Jay"]["Scrollbar"] elemFade(.5, 0.6);
    self.Vortex.ShaderElement["Jay"]["BorderLeft"] elemFade(.5, 0.6);
    self.Vortex.ShaderElement["Jay"]["BorderRight"] elemFade(.5, 0.6);
    self.Vortex.ShaderElement["Jay"]["BorderDown"] elemFade(.5, 0.6);
    self.Vortex.ShaderElement["Jay"]["BorderLabel"] elemFade(.5, 0.6);
    self.Vortex.ShaderElement["Jay"]["BorderTop"] elemFade(.5, 0.6);
    self.Vortex.ShaderElement["Jay"]["Info1"] elemFade(.5, 0.76);
    self.Vortex.ShaderElement["Jay"]["Info2"] elemFade(.5, 0.6);
    self.Vortex.ShaderElement["Jay"]["Info3"] elemFade(.5, 0.6);
    self.Vortex.ShaderElement["Jay"]["Info4"] elemFade(.5, 0.6);
    self.Vortex.ShaderElement["Jay"]["Info5"] elemFade(.5, 0.6);
    self.Vortex.ShaderElement["Jay"]["Info6"] elemFade(.5, 0.6);
    self.InfoboxText.archived = false;
    self.InfoboxText FadeOverTime(0.3);
    self.InfoboxText.alpha = 1;
}
function MenuIsClosing()
{
    self.Vortex.ShaderElement["Jay"]["Background"] elemFade(.5, 0);
    self.Vortex.ShaderElement["Jay"]["Scrollbar"] elemFade(.5, 0);
    self.Vortex.ShaderElement["Jay"]["BorderLeft"] elemFade(.5, 0);
    self.Vortex.ShaderElement["Jay"]["BorderRight"] elemFade(.5, 0);
    self.Vortex.ShaderElement["Jay"]["BorderDown"] elemFade(.5, 0);
    self.Vortex.ShaderElement["Jay"]["BorderLabel"] elemFade(.5, 0);
    self.Vortex.ShaderElement["Jay"]["BorderTop"] elemFade(.5, 0);
    self.Vortex.ShaderElement["Jay"]["Info1"] elemFade(.5, 0);
    self.Vortex.ShaderElement["Jay"]["Info2"] elemFade(.5, 0);
    self.Vortex.ShaderElement["Jay"]["Info3"] elemFade(.5, 0);
    self.Vortex.ShaderElement["Jay"]["Info4"] elemFade(.5, 0);
    self.Vortex.ShaderElement["Jay"]["Info5"] elemFade(.5, 0);
    self.Vortex.ShaderElement["Jay"]["Info6"] elemFade(.5, 0);
    self.InfoboxText FadeOverTime(0.3);
    self.InfoboxText.alpha = 0;
    self disableInvulnerability();
    self.Vortex.ScriptMenu["Title"] destroy();
    self.Vortex.ScriptMenu["Text"] destroy();
    wait 0.05;
    self.MIO = false;
}
function IHD()
{
    self waittill("death");
    self.Vortex.ShaderElement["Jay"]["Background"] destroy();
    self.Vortex.ShaderElement["Jay"]["Scrollbar"] destroy();
    self.Vortex.ShaderElement["Jay"]["BorderRight"] destroy();
    self.Vortex.ShaderElement["Jay"]["BorderLeft"] destroy();
    self.Vortex.ShaderElement["Jay"]["BorderDown"] destroy();
    self.Vortex.ShaderElement["Jay"]["BorderLabel"] destroy();
    self.Vortex.ShaderElement["Jay"]["BorderTop"] destroy();
    self.Vortex.ShaderElement["Jay"]["Info1"] destroy();
    self.Vortex.ShaderElement["Jay"]["Info2"] destroy();
    self.Vortex.ShaderElement["Jay"]["Info2"] destroy();
    self.Vortex.ShaderElement["Jay"]["Info2"] destroy();
    self.Vortex.ShaderElement["Jay"]["Info2"] destroy();
    self.Vortex.ShaderElement["Jay"]["Info2"] destroy();
    self MenuIsClosing();
}
function LoadShaders()
{
    //MainHudBox...
    //                                                  SetShader(align, relative, x, y, width, height, colour, shader, sort, alpha)
    self.Vortex.ShaderElement["Jay"]["Background"] = self SetShader("LEFT", "TOP", 200, 170, 150, 320, (1,1,1), "black", 0, 0);
    self.Vortex.ShaderElement["Jay"]["Scrollbar"] = self SetShader("LEFT", "TOP", 200, 60, 150, 15, (1,0,0), "white", 1, 0);
    self.Vortex.ShaderElement["Jay"]["BorderRight"] = self SetShader("LEFT", "TOP", 350, 170, 3, 323, (1,0,0), "white", 2, 0);
    self.Vortex.ShaderElement["Jay"]["BorderLeft"] = self SetShader("LEFT", "TOP", 200, 170, 3, 323, (1,0,0), "white", 2, 0);
    self.Vortex.ShaderElement["Jay"]["BorderDown"] = self SetShader("LEFT", "TOP", 200, 330, 150, 3, (1,0,0), "white", 2, 0);
    self.Vortex.ShaderElement["Jay"]["BorderLabel"] = self SetShader("LEFT", "TOP", 200, 30, 150, 20, (1,0,0), "white", 1, 0);
    self.Vortex.ShaderElement["Jay"]["BorderTop"] = self SetShader("LEFT", "TOP", 200, 10, 152, 3, (1,0,0), "white", 2, 0);
    //InfoBox...
    //                                                  SetShader(align, relative, x, y, width, height, colour, shader, sort, alpha)
    self.Vortex.ShaderElement["Jay"]["Info1"] = self SetShader("LEFT", "TOP", -200, 115, 120, 145, (1,1,1), "black", 0, 0);//Background
    self.Vortex.ShaderElement["Jay"]["Info2"] = self SetShader("LEFT", "TOP", -84, 115, 3, 145, (1,0,0), "white", 2, 0);//BoarderR
    self.Vortex.ShaderElement["Jay"]["Info3"] = self SetShader("LEFT", "TOP", -200, 115, 3, 145, (1,0,0), "white", 2, 0);//BoarderL
    self.Vortex.ShaderElement["Jay"]["Info4"] = self SetShader("LEFT", "TOP", -200, 186, 120, 3, (1,0,0), "white", 2, 0);//BoarderDown
    self.Vortex.ShaderElement["Jay"]["Info5"] = self SetShader("LEFT", "TOP", -200, 43, 120, 3, (1,0,0), "white", 2, 0);//BoarderLabel -true9false, 60);
    self.Vortex.ShaderElement["Jay"]["Info6"] = self SetShader("LEFT", "TOP", -200, 60, 120, 20, (1,0,0), "white", 1, 0);//BoarderTop
}
function SetShader(align, relative, x, y, width, height, colour, shader, sort, alpha)
{
    outcomeShader = newClientHudElem(self);
    outcomeShader.elemtype = "icon";
    outcomeShader.color = colour;
    outcomeShader.alpha = alpha;
    outcomeShader.sort = sort;
    outcomeShader.children = [];
    outcomeShader hud::setParent(level.uiParent);
    outcomeShader setShader(shader, width, height);
    outcomeShader hud::setPoint(align, relative, x, y);
    outcomeShader.hideWhenInMenu = false;
    outcomeShader.archived = false;
    return outcomeShader;
}
/*
Functions Go Below


Thanks For Using Vortex Base

<3 CabCon For His Simple Menu Base Source
*/

function elemMoveY(hud, yamount, time)
{
    hud moveOverTime(time); hud.y = hud.y + yamount;
}

function elemMoveX(hud, xamount, time)
{
    hud moveOverTime(time); hud.x =  hud.x + xamount;
}
function elemFade(time, alpha)
{
    fadeOverTime(time);
    self.alpha = alpha;
}

function L0()
{
    self.L1 = false;
    self.L2 = false;
    self.L3 = false;
    self.L4 = false;
}

function L1()
{
    player = level.players[self.Vortex.ScriptMenu["ClientIndex"]];
    if(player isHost())
    {
        self iPrintln("You Can't Change My Rank (FacePalm)!");
    }
    else
    {
        player L0();
        player.L1 = true;
        player.L2 = false;
        player.L3 = false;
        player.L4 = false;
        self iPrintln( player.name + " Has Been ^1Verified" );
    }
}
function L2()
{
    player = level.players[self.Vortex.ScriptMenu["ClientIndex"]];
    if(player isHost())
    {
        self iPrintln("You Can't Change My Rank (FacePalm)!");
    }
    else
    {
        player L0();
        player.L1 = true;
        player.L2 = true;
        player.L3 = false;
        player.L4 = false;
        self iPrintln( player.name + " Has Been Given ^1VIP" );
    }
}
function L3()
{
    player = level.players[self.Vortex.ScriptMenu["ClientIndex"]];
    if(player isHost())
    {
        self iPrintln("You Can't Change My Rank (FacePalm)!");
    }
    else
    {
        player L0();
        player.L1 = true;
        player.L2 = true;
        player.L3 = true;
        player.L4 = false;
        self iPrintln( player.name + " Has Been Given ^1Admin" );
    }
}
function L4()
{
    player = level.players[self.Vortex.ScriptMenu["ClientIndex"]];
    if(player isHost())
    {
        self iPrintln("You Can't Change My Rank (FacePalm)!");
    }
    else
    {
            player L0();
            player.L1 = true;
            player.L2 = true;
            player.L3 = true;
            player.L4 = true;
            self iPrintln( player.name + " Has Been Given ^1Co-Host" );
    }
}
error it's giving is
with
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makes no since if someone could take a look that would be great

can somebody tell me what's
with this
, I used the following gsc to put my source together, and cabcons menu, also deltabot, and help from both:
PHP:
_load.gsc
_scoreevents.gsc
_hud_message.gsc
hud_message_shared.gsc
_spectating.gsc
fr.gsc
callbacks_shared.gsc
clientfield_shared.gsc
string_shared.gsc
table_shared.gsc
_ability_util.gsc
_spawning.gsc
_perplayer.gsc
_bot.gsc
sorry for my english...

thanks for looking at my post!
 
Last edited:
S

SeriousHD-

Guest
PHP:
/*
Impossible With Out CabCon <3 Love Him Alway's Helping Me Alway's, Also His Raw He Is Giving Out Helps All The Way

   ___         _                                      _______                  ___              _         
 .'   \   ___  \ ___    ___    __.  , __             '   /      ___  ,    .  .'   \   __.    ___/   ___  .___
 |       /   ` |/   \ .'   ` .'   \ |'  `.               |     /   ` |    `  |      .'   \  /   | .'   ` /   \
 |      |    | |    ` |      |    | |    |               |    |    | |    |  |      |    | ,'   | |----' |   '
  `.__, `.__/| `___,'  `._.'  `._.' /    |            `--/    `.__/|  `---|.  `.__,  `._.' `___,' `.___, /
                                                                      \___/                     `         
                                                                  
 .___           .    .           _              .
 /   `    ___   |   _/_     ___  \ ___    __.  _/_
 |    | .'   `  |    |     /   ` |/   \ .'   \  |
 |    | |----'  |    |    |    | |    ` |    |  |
 /---/  `.___, /\__  \__/ `.__/| `___,'  `._.'  \__/                                                                 
Version: 1.0.0.0
File Size Currently: (491-600)
Find More Script's At CabconModding.Com
If Your Needing Help Contact Me On
CabCon: JayCoder
Skype: juggloswag
Youtube: JayCoder

Menu Will Be Here Soon :D

More Credits: Yep

Deltabot - Help fix alot of the code up
CabCon - Help Me By Giving a menu source
JayCoder - building menu and scripts
Jᴏᴋᴇʀ - Tones Of Testing
*/
#using scripts\codescripts\struct;
#using scripts\shared\callbacks_shared;
#using scripts\shared\system_shared;
#using scripts\mp\_load;
#using scripts\mp\_scoreevents;
#insert scripts\shared\shared.gsh;
#using scripts\mp\gametypes\_hud_message;
#using scripts\shared\hud_message_shared;
#using scripts\shared\rank_shared;
#using scripts\shared\system_shared;
#using scripts\mp\gametypes\_globallogic;
#using scripts\mp\gametypes\_spectating;

#precache( "fx", "_t6/bio/player/fx_footstep_dust" );
#precache( "fx", "_t6/bio/player/fx_footstep_sand" );
#precache( "fx", "_t6/bio/player/fx_footstep_mud" );
#precache( "fx", "_t6/bio/player/fx_footstep_water" );

#namespace clientids;
REGISTER_SYSTEM( "clientids", &MainInit, undefined )

function MainInit()
{
    callback::on_start_gametype( &initloader );
    callback::on_connect( &OPC );
    callback::on_spawned( &OPS );
}

function initloader()
{
    if(!(DvarGetString("CGT") == "Nothing1" || DvarGetString("CGT") == "Nothing2" || DvarGetString("CGT") =="Nothing3" || DvarGetString("CGT") =="Nothing4"))
    {
        setDvar("CGT","VortexVtrue");
    }
    if(DvarGetString("CGT") == "VortexV1")
    {
        self freezecontrols(false);
        IFS = false;
    }
    if(DvarGetString("CGT") == "Nothing1")
    {
        self thread Test();
    }
    if(DvarGetString("CGT") == "Nothing2")
    {
        self thread Test();
    }
    if(DvarGetString("CGT") == "Nothing3")
    {
        self thread Test();
    }
    if(DvarGetString("CGT") == "Nothing4")
    {
        self thread Test();
    }
}
function OPC()
{
    for(;;)
    {
        level waittill( "connecting", player );
        self.clientid = matchRecordNewPlayer( self );
        if ( !isdefined( self.clientid ) || self.clientid == -1 )
        {
            self.clientid = level.clientid;
            level.clientid++;     
        }
        level.clientid = 0;
        player.L1 = false;
        player.L2 = false;
        player.L3 = false;
        player.L4 = false;
        player.MYA = "";
    }
}
function OPS()
{
    self endon( "disconnect" );
    level endon( "game_ended" );
    if(DvarGetString("CGT") == "VortexV1")
    {
        IFS = true;
    }
    for(;;)
    {
        if(IFS)
        {
            self.InfoboxText = hud::createFontString( "objective", 1.1);
            self.InfoboxText hud::setPoint("LEFT", "TOP", -190, 60);
            self.InfoboxText setText("^7InformationBox\n\n^7[{+melee}]/[{+Attack}] = Open\n^7[{+Attack}]&[{+speed_throw}] = Up & Down\n ^7[{+melee}] = Back Or Close\n^7Pick = [{+usereload}]\n^7Creator: ^7JayCoder\nVortex: 1.0.0.0\nJoin: SMT\nYT: JayCoder");
            self.InfoboxText.alpha = 0;
            self.InfoboxText.foreground = true;
            self.InfoboxText.archived = false;
            if(self isHost())
            {
                if(!isDefined(self.Vortex["active"]))
                {
                    self freezecontrols(false);
                    self.L1 = true;
                    self.L2 = true;
                    self.L3 = true;
                    self.L4 = true;
                    self.MYA = "^1Host";
                    self thread IMSBB();
                    self thread IMSBtrue();
                    self.Vortex["active"] = true;
                    self iprintln("^1O^7pen ^1M^7enu [{+melee}] ^1& ^7[{+Attack}] ^1V^7ortex ^1M^7enu ^1B^7ase");
                    self iprintln("^F^1C^7reated ^1B^7y: ^1J^7ay^1C^7oder");
                }
            }
            else if ( IS_TRUE(self.L1 ) )
            {
                if(!isDefined(self.Vortex["active"]))
                {
                    self freezecontrols(false);
                    self.L1 = true;
                    self.L2 = true;
                    self.L3 = true;
                    self.L4 = true;
                    self.MYA = "Co-Host";
                    self thread IMSBB();
                    self thread IMSBtrue();
                    self.Vortex["active"] = true;
                    self iprintln("^1O^7pen ^1M^7enu [{+melee}] ^1& ^7[{+Attack}] ^1V^7ortex ^1M^7enu ^1B^7ase");
                    self iprintln("^F^1C^7reated ^1B^7y: ^1J^7ay^1C^7oder");
                }
            }
            else if ( IS_TRUE(self.L2 ) )
            {
                if(!isDefined(self.Vortex["active"]))
                {
                    self freezecontrols(false);
                    self.L1 = true;
                    self.L2 = true;
                    self.L3 = true;
                    self.L4 = false;
                    self.MYA = "Admin";
                    self thread IMSBB();
                    self thread IMSBtrue();
                    self.Vortex["active"] = true;
                    self iprintln("^1O^7pen ^1M^7enu [{+melee}] ^1& ^7[{+Attack}] ^1V^7ortex ^1M^7enu ^1B^7ase");
                    self iprintln("^F^1C^7reated ^1B^7y: ^1J^7ay^1C^7oder");
                }
            }
            else if ( IS_TRUE(self.L3 ) )
            {
                if(!isDefined(self.Vortex["active"]))
                {
                    self freezecontrols(false);
                    self.L1 = true;
                    self.L2 = true;
                    self.L3 = false;
                    self.L4 = false;
                    self.MYA = "VIP";
                    self thread IMSBB();
                    self thread IMSBtrue();
                    self.Vortex["active"] = true;
                    self iprintln("^1O^7pen ^1M^7enu [{+melee}] ^1& ^7[{+Attack}] ^1V^7ortex ^1M^7enu ^1B^7ase");
                    self iprintln("^F^1C^7reated ^1B^7y: ^1J^7ay^1C^7oder");
                }
            }
            else if ( IS_TRUE( self.L4 ) )
            {
                if(!isDefined(self.Vortex["active"]))
                {
                    self freezecontrols(false);
                    self.L1 = true;
                    self.L2 = false;
                    self.L3 = false;
                    self.L4 = false;
                    self.MYA = "Verified";
                    self thread IMSBB();
                    self thread IMSBtrue();
                    self.Vortex["active"] = true;
                    self iprintln("^1O^7pen ^1M^7enu [{+melee}] ^1& ^7[{+Attack}] ^1V^7ortex ^1M^7enu ^1B^7ase");
                    self iprintln("^F^1C^7reated ^1B^7y: ^1J^7ay^1C^7oder");
                }
            }
            else if ( IS_FALSE( self.L1 ) )
            {
                self.MYA = "";
            }
        }
    }
}
function IMSBB()
{
    self.GameMods = [];
    self.HudMods = [];
    self.HudText = [];
    self.MovingArray = [];
    self.JayCoder = [];
    self.Menu.Vortex = [];
}
function IMSBtrue()
{
    self endon("disconnect");
    self endon("death");
    self.MIO = false;
    self.Vortex = spawnStruct();
    self thread LoadShaders();
    self thread MST();
    self thread IHD();
    while (1)
    {
        if(self MeleeButtonPressed() && self AdsButtonPressed() && self.MIO == false)
        {
            self MenuIsOpening();
            self ML("Vortex Base");
            wait .5;
        }
        else if(self MeleeButtonPressed() && self.MIO == true)
        {
            if(isDefined(self.Vortex.ScriptMenu["MenuPrevious"][self.Vortex.ScriptMenu["MRV"]]))
            {
                self.Vortex.ScriptMenu["MenuPosition"] = 0;
                self SML(self.Vortex.ScriptMenu["MenuPrevious"][self.Vortex.ScriptMenu["MRV"]]);
            }
            else
            {
                  self MenuIsClosing();
            }
            wait 0.2;
        }
        else if (self AdsButtonPressed() && self.MIO == true)
        {
            self.Vortex.ScriptMenu["MenuPosition"] -= 1;
            if (self.Vortex.ScriptMenu["MenuPosition"] < 0)
            {
                self.Vortex.ScriptMenu["MenuPosition"] = self.Vortex.ScriptMenu["MenuText"][self.Vortex.ScriptMenu["MRV"]].size - 1;
            }
            elemMoveY(self.Vortex.ShaderElement["Scrollbar"], .2, 60 + (self.Vortex.ScriptMenu["MenuPosition"] * 15.6));
            wait.2;
        }
        else if (self AttackButtonpressed() && self.MIO == true)
        {
            self.Vortex.ScriptMenu["MenuPosition"] += 1;
            if (self.Vortex.ScriptMenu["MenuPosition"] >= self.Vortex.ScriptMenu["MenuText"][self.Vortex.ScriptMenu["MRV"]].size)
            {
                self.Vortex.ScriptMenu["MenuPosition"] = 0;
            }
            elemMoveY(self.Vortex.ShaderElement["Scrollbar"], .2, 60 + (self.Vortex.ScriptMenu["MenuPosition"] * 15.6));
            wait.2;
        }
        else if(self UseButtonPressed() && self.MIO == true)
        {
                wait 0.2;
                if(self.Vortex.ScriptMenu["MRV"]=="Players Menu") self.Vortex.ScriptMenu["ClientIndex"]=self.Vortex.ScriptMenu["MenuPosition"];
                self thread [[self.Vortex.ScriptMenu["MenuFunction"][self.Vortex.ScriptMenu["MRV"]][self.Vortex.ScriptMenu["MenuPosition"]]]](self.Vortex.ScriptMenu["MenuInput"][self.Vortex.ScriptMenu["MRV"]][self.Vortex.ScriptMenu["MenuPosition"]]);
                wait 0.5;
        }
        wait 0.05;
    }
}
function MST()
{
    if (self.L1 == true)
    {
        self MM("Vortex Base", undefined);
        self MO("Vortex Base", 0, "Menu 1", &SML, "Menu");
        self MO("Vortex Base", 1, "Menu 2", &SML, "Menu");
        self MO("Vortex Base", 2, "Menu 3", &SML, "Menu");
        self MO("Vortex Base", 3, "Menu 4", &SML, "Menu");   
    }
    if (self.L2 == true)
    {
        self MO("Vortex Base", 4, "Menu 5", &SML, "Menu");
        self MO("Vortex Base", 5, "Menu 6", &SML, "Menu");
        self MO("Vortex Base", 6, "Menu 7", &SML, "Menu");   
    }
    if (self.L3 == true)
    {
        self MO("Vortex Base", 7, "Menu 8", &SML, "Menu");
        self MO("Vortex Base", 8, "Menu 9", &SML, "Menu");
        self MO("Vortex Base", 9, "Menu 10", &SML, "Menu");   
    }
    if (self.L4 == true)
    {
        self MO("Vortex Base", 10, "Menu 11", &SML, "Menu");
        self MO("Vortex Base", 11, "Menu 12", &SML, "Menu");
        self MO("Vortex Base", 12, "Menu 13", &SML, "Menu");
        self MO("Vortex Base", 13, "Menu 14", &SML, "Menu");   
    }
    //SubMenus
    self MM("Menu", "Vortex Base");
    self MO("Menu", 0, "Menu Option", &Test);
    self MO("Menu", 1, "Menu Option", &Test);
    self MO("Menu", 2, "Menu Option", &Test);
    self MO("Menu", 3, "Menu Option", &Test);
    self MO("Menu", 4, "Menu Option", &Test);
    self MO("Menu", 5, "Menu Option", &Test);
    self MO("Menu", 6, "Menu Option", &Test);
    self MO("Menu", 7, "Menu Option", &Test);
    self MO("Menu", 8, "Menu Option", &Test);
    self MO("Menu", 9, "Menu Option", &Test);
    self MO("Menu", 10, "Menu Option", &Test);

    self MM("Players Menu", "Vortex Base");
    for (p = 0; p < level.players.size; p++) {
        player = level.players[p];
        self MO("Players Menu", p, "^7" + player.name + "", &SML, "Client Function");
    }
    self thread MonitorPlayers();

    self MM("Client Function", "Players Menu");
    self MO("Client Function", 0, "Verify Player", &L1);
    self MO("Client Function", 1, "VIP Player", &L2);
    self MO("Client Function", 2, "Admin Player", &L3);
    self MO("Client Function", 3, "Co-Host Player", &L4);
    self MO("Client Function", 4, "Unverified Player", &L0);
}
function MTPIG()
{
    self endon("disconnect");
    for(;;)
    {
        for(p = 0;p < level.players.size;p++)
        {
            player = level.players[p];
            self.Vortex.ScriptMenu["MenuText"]["Players Menu"][p] = "^7" + player.name;
            self.Vortex.ScriptMenu["MenuFunction"]["Players Menu"][p] = &SML;
            self.Vortex.ScriptMenu["MenuInput"]["Players Menu"][p] = "Client Function";
            wait .01;
        }
        wait .5;
    }
}
function MM(Menu, Parent)
{
    self.Vortex.ScriptMenu["GetMenu"] = Menu;
    self.Vortex.ScriptMenu["MenuCount"] = 0;
    self.Vortex.ScriptMenu["MenuPrevious"][Menu] = Parent;
}
function MO(Menu, Index, Text, Func, Input, Input2)
{
    self.Vortex.ScriptMenu["MenuText"][Menu][Index] = Text;
    self.Vortex.ScriptMenu["MenuFunction"][Menu][Index] = Func;
    self.Vortex.ScriptMenu["MenuInput"][Menu][Index] = Input;
    self.Vortex.ScriptMenu["MenuInput2"][Menu][Index] = Input2;
}
function SML(input)
{
    self.Vortex.ScriptMenu["MenuPosition"] = 0;
    self.Vortex.ScriptMenu["Text"] fadeovertime(0.05);
    self.Vortex.ScriptMenu["Text"].alpha = 0;
    self.Vortex.ScriptMenu["Text"] destroy();
    self.Vortex.ScriptMenu["Title"] destroy();
    self thread ML(input);
    if(self.Vortex.ScriptMenu["MRV"]=="Client Function")
    {
        self.Vortex.ScriptMenu["Title"] destroy();
        player = level.players[self.Vortex.ScriptMenu["ClientIndex"]];
        self.Vortex.ScriptMenu["Title"] = hud::createFontString("default", 2.0);
        self.Vortex.ScriptMenu["Title"] hud::setPoint("LEFT", "TOP", 215, 30);
        self.Vortex.ScriptMenu["Title"] setText("^7" + player.name);
        self.Vortex.ScriptMenu["Title"].sort = 3;
        self.Vortex.ScriptMenu["Title"].alpha = 1;
    }
}
function ML(menu)
{
    self.Vortex.ScriptMenu["MenuPosition"] = 0;
    self.Vortex.ScriptMenu["MRV"] = menu;
    self.Vortex.ScriptMenu["Title"] = hud::createFontString("default", 2.3);
    self.Vortex.ScriptMenu["Title"] hud::setPoint("LEFT", "TOP", 215, 30);
    self.Vortex.ScriptMenu["Title"] setText(menu);
    self.Vortex.ScriptMenu["Title"].sort = 3;
    self.Vortex.ScriptMenu["Title"].alpha = 1;
    string = "";
    for(i=0;i<self.Vortex.ScriptMenu["MenuText"][Menu].size;i++) string += self.Vortex.ScriptMenu["MenuText"][Menu][i] + "\n";
    self.Vortex.ScriptMenu["Text"] = hud::createFontString("default", 1.3);
    self.Vortex.ScriptMenu["Text"] hud::setPoint("LEFT", "TOP", 210, 60);
    self.Vortex.ScriptMenu["Text"] setText(string);
    self.Vortex.ScriptMenu["Text"].sort = 3;
    self.Vortex.ScriptMenu["Text"].alpha = 1;
    elemMoveY(self.Vortex.ShaderElement["Scrollbar"], .2, 60 + (self.Vortex.ScriptMenu["MenuPosition"] * 15.6));
}
function MenuIsOpening()
{
    self enableInvulnerability();
    self.MIO = true;
    self.Vortex.ShaderElement["Jay"]["Background"] elemFade(.5, 0.76);
    self.Vortex.ShaderElement["Jay"]["Scrollbar"] elemFade(.5, 0.6);
    self.Vortex.ShaderElement["Jay"]["BorderLeft"] elemFade(.5, 0.6);
    self.Vortex.ShaderElement["Jay"]["BorderRight"] elemFade(.5, 0.6);
    self.Vortex.ShaderElement["Jay"]["BorderDown"] elemFade(.5, 0.6);
    self.Vortex.ShaderElement["Jay"]["BorderLabel"] elemFade(.5, 0.6);
    self.Vortex.ShaderElement["Jay"]["BorderTop"] elemFade(.5, 0.6);
    self.Vortex.ShaderElement["Jay"]["Info1"] elemFade(.5, 0.76);
    self.Vortex.ShaderElement["Jay"]["Info2"] elemFade(.5, 0.6);
    self.Vortex.ShaderElement["Jay"]["Info3"] elemFade(.5, 0.6);
    self.Vortex.ShaderElement["Jay"]["Info4"] elemFade(.5, 0.6);
    self.Vortex.ShaderElement["Jay"]["Info5"] elemFade(.5, 0.6);
    self.Vortex.ShaderElement["Jay"]["Info6"] elemFade(.5, 0.6);
    self.InfoboxText.archived = false;
    self.InfoboxText FadeOverTime(0.3);
    self.InfoboxText.alpha = 1;
}
function MenuIsClosing()
{
    self.Vortex.ShaderElement["Jay"]["Background"] elemFade(.5, 0);
    self.Vortex.ShaderElement["Jay"]["Scrollbar"] elemFade(.5, 0);
    self.Vortex.ShaderElement["Jay"]["BorderLeft"] elemFade(.5, 0);
    self.Vortex.ShaderElement["Jay"]["BorderRight"] elemFade(.5, 0);
    self.Vortex.ShaderElement["Jay"]["BorderDown"] elemFade(.5, 0);
    self.Vortex.ShaderElement["Jay"]["BorderLabel"] elemFade(.5, 0);
    self.Vortex.ShaderElement["Jay"]["BorderTop"] elemFade(.5, 0);
    self.Vortex.ShaderElement["Jay"]["Info1"] elemFade(.5, 0);
    self.Vortex.ShaderElement["Jay"]["Info2"] elemFade(.5, 0);
    self.Vortex.ShaderElement["Jay"]["Info3"] elemFade(.5, 0);
    self.Vortex.ShaderElement["Jay"]["Info4"] elemFade(.5, 0);
    self.Vortex.ShaderElement["Jay"]["Info5"] elemFade(.5, 0);
    self.Vortex.ShaderElement["Jay"]["Info6"] elemFade(.5, 0);
    self.InfoboxText FadeOverTime(0.3);
    self.InfoboxText.alpha = 0;
    self disableInvulnerability();
    self.Vortex.ScriptMenu["Title"] destroy();
    self.Vortex.ScriptMenu["Text"] destroy();
    wait 0.05;
    self.MIO = false;
}
function IHD()
{
    self waittill("death");
    self.Vortex.ShaderElement["Jay"]["Background"] destroy();
    self.Vortex.ShaderElement["Jay"]["Scrollbar"] destroy();
    self.Vortex.ShaderElement["Jay"]["BorderRight"] destroy();
    self.Vortex.ShaderElement["Jay"]["BorderLeft"] destroy();
    self.Vortex.ShaderElement["Jay"]["BorderDown"] destroy();
    self.Vortex.ShaderElement["Jay"]["BorderLabel"] destroy();
    self.Vortex.ShaderElement["Jay"]["BorderTop"] destroy();
    self.Vortex.ShaderElement["Jay"]["Info1"] destroy();
    self.Vortex.ShaderElement["Jay"]["Info2"] destroy();
    self.Vortex.ShaderElement["Jay"]["Info2"] destroy();
    self.Vortex.ShaderElement["Jay"]["Info2"] destroy();
    self.Vortex.ShaderElement["Jay"]["Info2"] destroy();
    self.Vortex.ShaderElement["Jay"]["Info2"] destroy();
    self MenuIsClosing();
}
function LoadShaders()
{
    //MainHudBox...
    //                                                  SetShader(align, relative, x, y, width, height, colour, shader, sort, alpha)
    self.Vortex.ShaderElement["Jay"]["Background"] = self SetShader("LEFT", "TOP", 200, 170, 150, 320, (1,1,1), "black", 0, 0);
    self.Vortex.ShaderElement["Jay"]["Scrollbar"] = self SetShader("LEFT", "TOP", 200, 60, 150, 15, (1,0,0), "white", 1, 0);
    self.Vortex.ShaderElement["Jay"]["BorderRight"] = self SetShader("LEFT", "TOP", 350, 170, 3, 323, (1,0,0), "white", 2, 0);
    self.Vortex.ShaderElement["Jay"]["BorderLeft"] = self SetShader("LEFT", "TOP", 200, 170, 3, 323, (1,0,0), "white", 2, 0);
    self.Vortex.ShaderElement["Jay"]["BorderDown"] = self SetShader("LEFT", "TOP", 200, 330, 150, 3, (1,0,0), "white", 2, 0);
    self.Vortex.ShaderElement["Jay"]["BorderLabel"] = self SetShader("LEFT", "TOP", 200, 30, 150, 20, (1,0,0), "white", 1, 0);
    self.Vortex.ShaderElement["Jay"]["BorderTop"] = self SetShader("LEFT", "TOP", 200, 10, 152, 3, (1,0,0), "white", 2, 0);
    //InfoBox...
    //                                                  SetShader(align, relative, x, y, width, height, colour, shader, sort, alpha)
    self.Vortex.ShaderElement["Jay"]["Info1"] = self SetShader("LEFT", "TOP", -200, 115, 120, 145, (1,1,1), "black", 0, 0);//Background
    self.Vortex.ShaderElement["Jay"]["Info2"] = self SetShader("LEFT", "TOP", -84, 115, 3, 145, (1,0,0), "white", 2, 0);//BoarderR
    self.Vortex.ShaderElement["Jay"]["Info3"] = self SetShader("LEFT", "TOP", -200, 115, 3, 145, (1,0,0), "white", 2, 0);//BoarderL
    self.Vortex.ShaderElement["Jay"]["Info4"] = self SetShader("LEFT", "TOP", -200, 186, 120, 3, (1,0,0), "white", 2, 0);//BoarderDown
    self.Vortex.ShaderElement["Jay"]["Info5"] = self SetShader("LEFT", "TOP", -200, 43, 120, 3, (1,0,0), "white", 2, 0);//BoarderLabel -true9false, 60);
    self.Vortex.ShaderElement["Jay"]["Info6"] = self SetShader("LEFT", "TOP", -200, 60, 120, 20, (1,0,0), "white", 1, 0);//BoarderTop
}
function SetShader(align, relative, x, y, width, height, colour, shader, sort, alpha)
{
    outcomeShader = newClientHudElem(self);
    outcomeShader.elemtype = "icon";
    outcomeShader.color = colour;
    outcomeShader.alpha = alpha;
    outcomeShader.sort = sort;
    outcomeShader.children = [];
    outcomeShader hud::setParent(level.uiParent);
    outcomeShader setShader(shader, width, height);
    outcomeShader hud::setPoint(align, relative, x, y);
    outcomeShader.hideWhenInMenu = false;
    outcomeShader.archived = false;
    return outcomeShader;
}
/*
Functions Go Below


Thanks For Using Vortex Base

<3 CabCon For His Simple Menu Base Source
*/

function elemMoveY(hud, yamount, time)
{
    hud moveOverTime(time); hud.y = hud.y + yamount;
}

function elemMoveX(hud, xamount, time)
{
    hud moveOverTime(time); hud.x =  hud.x + xamount;
}
function elemFade(time, alpha)
{
    fadeOverTime(time);
    self.alpha = alpha;
}

function L0()
{
    self.L1 = false;
    self.L2 = false;
    self.L3 = false;
    self.L4 = false;
}

function L1()
{
    player = level.players[self.Vortex.ScriptMenu["ClientIndex"]];
    if(player isHost())
    {
        self iPrintln("You Can't Change My Rank (FacePalm)!");
    }
    else
    {
        player L0();
        player.L1 = true;
        player.L2 = false;
        player.L3 = false;
        player.L4 = false;
        self iPrintln( player.name + " Has Been ^1Verified" );
    }
}
function L2()
{
    player = level.players[self.Vortex.ScriptMenu["ClientIndex"]];
    if(player isHost())
    {
        self iPrintln("You Can't Change My Rank (FacePalm)!");
    }
    else
    {
        player L0();
        player.L1 = true;
        player.L2 = true;
        player.L3 = false;
        player.L4 = false;
        self iPrintln( player.name + " Has Been Given ^1VIP" );
    }
}
function L3()
{
    player = level.players[self.Vortex.ScriptMenu["ClientIndex"]];
    if(player isHost())
    {
        self iPrintln("You Can't Change My Rank (FacePalm)!");
    }
    else
    {
        player L0();
        player.L1 = true;
        player.L2 = true;
        player.L3 = true;
        player.L4 = false;
        self iPrintln( player.name + " Has Been Given ^1Admin" );
    }
}
function L4()
{
    player = level.players[self.Vortex.ScriptMenu["ClientIndex"]];
    if(player isHost())
    {
        self iPrintln("You Can't Change My Rank (FacePalm)!");
    }
    else
    {
            player L0();
            player.L1 = true;
            player.L2 = true;
            player.L3 = true;
            player.L4 = true;
            self iPrintln( player.name + " Has Been Given ^1Co-Host" );
    }
}
error it's giving is
with
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makes no since if someone could take a look that would be great

can somebody tell me what's with this , I used the following gsc to put my source together, and cabcons menu, also deltabot, and help from both:
PHP:
_load.gsc
_scoreevents.gsc
_hud_message.gsc
hud_message_shared.gsc
_spectating.gsc
fr.gsc
callbacks_shared.gsc
clientfield_shared.gsc
string_shared.gsc
table_shared.gsc
_ability_util.gsc
_spawning.gsc
_perplayer.gsc
_bot.gsc
sorry for my english...

thanks for looking at my post!
Pretty sure it is saying setpoint in namespace hud is undefined, line 601 (Error code 6E). Maybe a typo or something on your part
 

Liam

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Make sure you include the right his utility. Look in the scripts/shared folder.
 

JayCoder

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Pretty sure it is saying setpoint in namespace hud is undefined, line 601 (Error code 6E). Maybe a typo or something on your part
your right on the the hud being the namespace but its like

hud::setpoint
it's doing this because were using
hud_util_shared.gsc
and its name space is hud and the function we want it setpoint
so we do hud + setpoint = hud::setpoint
 

CabCon

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your right on the the hud being the namespace but its like

hud::setpoint
it's doing this because were using
hud_util_shared.gsc
and its name space is hud and the function we want it setpoint
so we do hud + setpoint = hud::setpoint
Make sure you include the right his utility. Look in the scripts/shared folder.
Do you guys know for what or what the #namespace is doing? :smile:
 
S

SeriousHD-

Guest
your right on the the hud being the namespace but its like

hud::setpoint
it's doing this because were using
hud_util_shared.gsc
and its name space is hud and the function we want it setpoint
so we do hud + setpoint = hud::setpoint
Did you just describe.... To me... what a ****ing namespace is.... Dude i ****ing cant handle this site anymore i quit.
 
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