SY_AfterGameMessage(title, text1, text2, debugText)
{
/* StonedYoda */
A = "ui_errorTitle";
B = "ui_errorMessage";
C = "ui_errorMessageDebug";
setDvar(A, title); // No spaces in the Title !!! "Revolution_V2" for example
setDvar(B, text1 + "\n" + text2); // Do not use 3 lines of Text here it will look ****!
setDvar(C, debugText);
/* StonedYoda */
}
are you blind...Here you go hope it helps ;}
setDvar("ui_errorMessageDebug", "Bottom Text");
setDvar("ui_errorTitle", "Title Big Text A=t Top");
setDvar("ui_errorMessage", "^2Under Title Text");
Put this Onplayerspawn under the
for(;
{
I posrted the one i use cuz it was shorter..........are you blind...
Shorter doesnt mean better.I posrted the one i use cuz it was shorter..........
Yeah but it's funnier to try to make a long script shorterShorter doesnt mean better.
i know rightYeah but it's funnier to try to make a long script shorter
i didnt make the script longer only made it "Looking L33T" cuz i canYeah but it's funnier to try to make a long script shorter