Answered How i can add this Hitmarkers can anyone help me ???

zOlymP

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I want to add 5 Hitmarkers like this can anyone help me to add this ? :smile:
20160514_214442.jpg
 

candy

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its in Loz Azza, so just copy it...
 

TheHiddenHour

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I want to add 5 Hitmarkers like this can anyone help me to add this ? :grinning:View attachment 199
Looked at Loz's script and gave it a go :mask:

Code:
drawShader(shader, width, height, x, y, xa, ya, color, alpha, sort, client, team)
{
    if(!client || !isDefined(client))
        hud = createIcon(shader, width, height);
    else
        hud = createServerIcon(shader, width, height, team);
    hud.width = width;
    hud.height = height;
    hud.sort = sort;
    hud setPoint(xa, ya, x, y);
    hud.color = color;
    hud.alpha = alpha;
    hud.isTextElem = false;
    return hud;
}

hitmarkersEffect()
{
    coords = [];
  
    coords[0]["x"] = 0;
    coords[0]["y"] = 0;
        coords[1]["x"] = 0;
        coords[1]["y"] = -50;
    coords[2]["x"] = 0;
    coords[2]["y"] = 50;
        coords[3]["x"] = 50;
        coords[3]["y"] = 0;
    coords[4]["x"] = -50;
    coords[4]["y"] = 0;
  
    self.hitmarkersEffect = [];
    for(i=0;i<5;i++)
    {
        hitmarker = self.hitmarkersEffect[i];
        hitmarker = self drawShader("damage_feedback", 24, 48, coords[i]["x"], coords[i]["y"], "", "", (1,1,1), 1, 0);
        hitmarker fadeOverTime(.8);
        hitmarker.alpha = 0;
    }
    wait .8;
    foreach(hitmarker in self.hitmarkersEffect)
        hitmarker destroy();
}
 
Last edited:

CabCon

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Looked at Loz's script and gave it a go :mask:

Code:
drawShader(shader, width, height, x, y, xa, ya, color, alpha, sort, client, team)
{
    if(!client || !isDefined(client))
        hud = createIcon(shader, width, height);
    else
        hud = createServerIcon(shader, width, height, team);
    hud.width = width;
    hud.height = height;
    hud.sort = sort;
    hud setPoint(xa, ya, x, y);
    hud.color = color;
    hud.alpha = alpha;
    hud.isTextElem = false;
    return hud;
}

hitmarkersEffect()
{
    coords = [];
 
    coords[0]["x"] = 0;
    coords[0]["y"] = 0;
        coords[1]["x"] = 0;
        coords[1]["y"] = -50;
    coords[2]["x"] = 0;
    coords[2]["y"] = 50;
        coords[3]["x"] = 50;
        coords[3]["y"] = 0;
    coords[4]["x"] = -50;
    coords[4]["y"] = 0;
 
    self.hitmarkersEffect = [];
    for(i=0;i<5;i++)
    {
        hitmarker = self.hitmarkersEffect[i];
        hitmarker = self drawShader("damage_feedback", 24, 48, coords[i]["x"], coords[i]["y"], "", "", (1,1,1), 1, 0);
        hitmarker fadeOverTime(.8);
        hitmarker.alpha = 0;
    }
    wait .8;
    foreach(hitmarker in self.hitmarkersEffect)
        hitmarker destroy();
}
Thank you! :y:
 

candy

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Problem with that is the source code isn't released yet so if u decompile it ur gonna run into some errors
I think that function is 100% working tho.. not sure.
 
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