Loz Spawn Slide Script

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juukh

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Hi , Does Anyone have the Slide Script from Loz's Azza Menu v2 ?

If so Can you PM me it , thanks
 

vampytwist

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Hi , Does Anyone have the Slide Script from Loz's Azza Menu v2 ?

If so Can you PM me it , thanks

Give this a try.

Code:
slidesnormal()
{
   slide = spawn( "script_model", self.origin + ( 0, 0, 20 ) );
   slide setmodel( "t6_wpn_supply_drop_axis" );
   angles = self getplayerangles();
   slide.angles = ( 0, angles[ 1] - 90, 60 );
   iprintln( "Host Spawned A ^2Normal Slide" );
   foreach( player in level.players )
   {
       player thread monitorslides( slide );
   }

}

monitorslides( model )
{
   self endon( "disconnect" );
   level endon( "game_ended" );
   forward = anglestoforward( self getplayerangles() );
   if( self ismeleeing() && self getcurrentweapon() == "riotshield_mp" && !(IsDefined( self.allowedtoslide ))IsDefined( self.allowedtoslide ) )
   {
       i = 0;
       while( i < 15 )
       {
           self.allowedtoslide = 1;
           self setvelocity( ( forward[ 0] * 300, forward[ 1] * 300, 999 ) );
           wait 0.05;
           i++;
       }
       self.allowedtoslide = undefined;
   }
   wait 0.01;
}

High Slide?
Code:
slideshigh()
{
   slidehigh = spawn( "script_model", self.origin + ( 0, 0, 20 ) );
   slidehigh setmodel( "t6_wpn_supply_drop_axis" );
   angles = self getplayerangles();
   slidehigh.angles = ( 0, angles[ 1] - 90, 60 );
   iprintln( "Host Spawned A ^2High Slide" );
   foreach( player in level.players )
   {
       player thread monitorslideshigh( slidehigh );
   }

}

monitorslideshigh( model )
{
   self endon( "disconnect" );
   level endon( "game_ended" );
   forward = anglestoforward( self getplayerangles() );
   if( self ismeleeing() && self getcurrentweapon() == "riotshield_mp" && !(IsDefined( self.allowedtoslide ))IsDefined( self.allowedtoslide ) )
   {
       i = 0;
       while( i < 30 )
       {
           self.allowedtoslide = 1;
           self setvelocity( ( forward[ 0] * 200, forward[ 1] * 200, 999 ) );
           wait 0.05;
           i++;
       }
       self.allowedtoslide = undefined;
   }
   wait 0.01;
}
 
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