SlothWiiPlaza
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I found these a year ago, there's unused ones like "Gas, Incoming!" which are included in the list at the bottom.
How to call:
And here's a list of them:
If you use it give credit (even though C+Pers won't)
PHP:
#include maps/mp/gametypes/_battlechatter_mp;
SoldierQuote(type, id)
{
soundalias = level.teamprefix[ self.team ] + self.bcvoicenumber + "_" + level.bcsounds[type] + "_" + id;
self thread dosound(soundalias);
}
How to call:
Code:
add_option(YourSubmenu, "Gas", ::SoldierQuote, "inform_attack", "gas");
And here's a list of them:
PHP:
add_option(Equip, "Grenade", ::SoldierQuote, "inform_attack", "grenade");
add_option(Equip, "Sticky", ::SoldierQuote, "inform_attack", "sticky");
add_option(Equip, "Hatchet", ::SoldierQuote, "inform_attack", "hatchet");
add_option(Equip, "C4", ::SoldierQuote, "inform_attack", "c4");
add_option(Equip, "Claymore and Betty", ::SoldierQuote, "inform_attack", "claymore");
add_option(Equip, "Stun", ::SoldierQuote, "inform_attack", "concussion");
add_option(Equip, "Smoke", ::SoldierQuote, "inform_attack", "smoke");
add_option(Equip, "EMP", ::SoldierQuote, "inform_attack", "emp");
add_option(Equip, "Flash", ::SoldierQuote, "inform_attack", "flash");
add_option(Equip, "Gas", ::SoldierQuote, "inform_attack", "gas");
add_option(Equip, "Scrambler", ::SoldierQuote, "inform_attack", "scrambler");
add_option(Equip, "Tactical Insertion", ::SoldierQuote, "inform_attack", "tactical");
add_option(Equip, "Grenade Incoming", ::SoldierQuote, "grenade_incoming", "grenade");
add_option(Equip, "Gas Incoming", ::SoldierQuote, "grenade_incoming", "gas");
add_option(Equip, "RPG Incoming", ::SoldierQuote, "grenade_incoming", "rpg");
add_option(Equip, "Sticky Stuck", ::SoldierQuote, "grenade_incoming", "sticky");
add_option(Regul, "Reloading", ::SoldierQuote, "reload", "gen" );
add_option(Regul, "Death", ::SoldierQuote, "pain", "death");
add_option(Regul, "Revive", ::SoldierQuote, "inform_attack", "revive");
add_option(Regul, "Hurt", ::SoldierQuote, "pain", "small");
add_option(Regul, "Breathing", ::SoldierQuote, "breathing", "better");
add_option(Regul, "Breathing Hurt", ::SoldierQuote, "breathing", "hurt");
add_option(Death, "Sniper", ::SoldierQuote, "enemy", "sniper");
add_option(Death, "Killed Sniper", ::SoldierQuote, "kill", "sniper");
add_option(Death, "Enemy Infantry", ::SoldierQuote, "enemy", "infantry");
add_option(Death, "Enemy Killed", ::SoldierQuote, "kill", "infantry");
If you use it give credit (even though C+Pers won't)