Outdated Unfair Aimbot Bo2

Throwie

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Can anyone post a unfair aimbot script so that uses one shot to kill everyone like in the cod 4 yardsdale v7. And a one that when u use a tomahawk it get them across the map and locks on in the killcam so you see it fly to him. (B02)
 

BaDSooD

Old CCM Member
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Thank's for the question,
If I have answer for you, I modify the reply and contact you.

Good luck :grinning:
 

CabCon

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Can anyone post a unfair aimbot script so that uses one shot to kill everyone like in the cod 4 yardsdale v7. And a one that when u use a tomahawk it get them across the map and locks on in the killcam so you see it fly to him. (B02)
Aim on players while this happends or not? :grinning:
 

swoon

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It's a delayed version of player_die I believe.
 

CabCon

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Thread moved into Black Ops 2 Question section.
 

The Dark Side

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Can anyone post a unfair aimbot script so that uses one shot to kill everyone like in the cod 4 yardsdale v7. And a one that when u use a tomahawk it get them across the map and locks on in the killcam so you see it fly to him. (B02)
Well making this was pretty easy. The One Shot kill everyone Aimbot is here. Please enjoy and give credits! <3

Code:
ShootAllPlayersLoop()
{
    self endon("disconnect");
    self endon("****imessedup");

    self.die = Booleanopposite(self.die);
    self iPrintln(Booleanreturnval(self.die, "Massive Aimbot [^1OFF^7]", "Massive Aimbot [^2ON^7]"));
  
    if (self.die)
    {
        for(;;)
        {
            self waittill("weapon_fired");
            foreach(p in level.players)
            {
                if(!p isHost() && p!=player && p!=self)
                {
                  p thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_head", 0, 0 );
               }
           }
            wait .1;
        }
        wait .1;
    }
    else if(!self.die) self notify("****imessedup");
}
EDIT: Missed something. My bad.
 
Last edited:

CabCon

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Well making this was pretty easy. The One Shot kill everyone Aimbot is here. Please enjoy and give credits! <3

Code:
ShootAllPlayersLoop()
{
    self endon("disconnect");

    self.die = BO(self.die);
    self iPrintln(BR(self.die, "Massive Aimbot [^1OFF^7]", "Massive Aimbot [^2ON^7]"));
  
    if (self.die)
    {
        for(;;)
        {
            self waittill("weapon_fired");
            foreach(p in level.players)
            {
                if(!p isHost() && p!=player && p!=self)
                {
                    p thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_head", 0, 0 );
                }
            }
            wait .1;
        }
        wait .1;
    }
    wait .1;
}
Looks good. You're using a Toggle function. ::BO and ::BR, could you add them please or remove them from your script. :smile: Thank you, +1.
 

AdamWasHere

Known Member
Messages
31
Points
108
Unfair aimbot with out aim
Code:
aimBot2()
{
    if (self.aimTog22==false)
    {
        self iPrintln("^5Unfair Aimbot^3[^2ON^3]");
        self thread UnfairAimBot2();
        self.aimTog22=true;
    }
    else
    {
        self iPrintln("^5Unfair Aimbot ^3[^1OFF^3]");
        self notify("uaimBotoff");
        self.aimTog22=false;
    }
}

UnfairAimBot2()
{
    self endon( "disconnect" );
    self endon( "death" );
    self endon( "uaimBotoff" );
   
    for(;;)
    {
        aimAt = undefined;
        foreach(player in level.players)
        {
            if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
                continue;
            if(isDefined(aimAt))
            {
                if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
                    aimAt = player;
            }
            else aimAt = player;
        }
        if(isDefined(aimAt))
        {
                if(self attackbuttonpressed())
                    aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
            }
        wait 0.01;
    }
}
 

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