Release Black Ops 3 - Offsets and Addresses [1.07/Updating]

Venox

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reason - everyone search good addresses / i also used your addresses for my bo3 Non Host menu good work
 

Sir-Shrooms-

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Black Ops 3 Offsets And Adresses Collection

Hi,

I Made This To Keep Everything Updated On Black Ops 3, Also If Your Not In Credits And You Think You Should Be Just Post Below, I Hope For This To Be The BO3 Thread For Offsets/Addresses!



Current Version: 1.07


Mutliplayer
TOC Address - 0xE11ED8

G_Client Structure:
Main Addresses:
Code:
gclient - 0x18C6220
gclient size - 0x6200

Client Name:
Code:
Offset - gclient + 0x5DB0

GodMode:
Code:
Offset - gclient + 0x23
On - 0x05
Off - 0x04

Weapons/Granades Ammo:
Code:
Primary Ammo - gclient + 0x586
Primary Ammo Clip - gclient + 0x54A
Secondary Ammo - gclient + 0x58A
Secondary Ammo Clip - gclient + 0x54E
Lethal Ammo - gclient + 0x58E
Tactical Ammo - gclient + 0x592
On - 0xFF
Off - 0x00

G_Entity Structure:
Main Addresses:
Code:
gentity - 0x17FF620
gentity size - 0x350

Non-Host Offsets:
UAV:
Code:
Offset - 0xC8998
On - 0x60, 0x00, 0x00, 0x00
Off - 0x41, 0x82, 0x00, 0xAC

No-Recoil:
Code:
Offset - 0x1907F0
On - 0x60 , 0x00 , 0x00 , 0x00
Off - 0x48 , 0x5F , 0x6B , 0x79

Red Boxes:
Code:
Activate Offset - 0x58DF48
On - 0x60, 0x00, 0x00, 0x00
Off - 0x41 , 0x82 , 0x01 , 0xD4

Enable Offset - 0x58DF10
On - 0x60, 0x00, 0x00, 0x00
Off - 0x41, 0x82, 0x02, 0x0C

Wallhack:
Code:
Offset - 0x1908E8
On - 0x38 , 0xC0 , 0xFF , 0xFF
Off - 0x63, 0xE6, 0x00, 0x00

FPS:
Code:
Offset - 0xCC5A8
On - 0x2c, 0x14, 0x00, 0x01
Off - 0x2c, 0x14, 0x00, 0x00

Steady Aim:
Code:
Offset - 0x76A174
On - 0x2C , 0x04 , 0x00 , 0x00
Off - 0x2C , 0x04 , 0x00 , 0x02

Address Functions:
Code:
_________________A Functions______________________
AimTarget_GetTagPos - 0x36458
AimTarget_IsTargetVisible - 0x36700
AddBaseDrawTextCmd - 0x411BC8
AngleNormalize360 - 0x621E18
AnglesToAxis - 0x624A20

_________________B Functions______________________
BG_AnimScriptEvent - 0x7154B0
BG_GetPlayerWeaponModel - 0x62B6C
_________________C Functions______________________
CachedTag_GetCachedTagPos - 0x10AEEC
CachedTag_GetTagPos - 0x10AFEC
CachedTag_NoCache_GetTagPos - 0x10AC7C
CachedTag_UpdateTagInternal - 0x10AD88

Cbuf_AddText - 0x5B1A7C

CEntity - 0xF57BFC

cgArray - 0xF57BF4

CG_DObjGetWorldTagPos - 0x8C608
CG_EntityInfrared - 0x8A6888
CG_GetPredictedPlayerState - 0x109050
CG_IsEntityFriendlyNotEnemy - 0x8A5D8
CG_IsInfrared - 0x16FFD0
CG_SetWeaponHeatConstants - 0x179B08

CL_DrawStretchPicPhysicalInternal - 0x1CF658
CL_DrawText - 0x1DE2A0
CL_DrawTextPhysical - 0x1DE1A0
CL_DrawTextPhysicalWithEffects - 0x1DE1F0
CL_WritePacket - 0x1D5BBC

ClientActive - 0xE24C10

CM_UnlinkEntity - 0x5AF820

CMD_VEH_UseVehicle - 0x3A3A28
CMD_VEH_SetNearGoalNotifyDist - 0x3A3B40
CMD_VEH_SetVehGoalPos - 0x3A3C20

Com_sprintf - 0x63A264
Com_HashKey - 0x6269D0
Com_SessionMode_IsOnlineGame - 0x5B90BC
Com_GetClientDObj - 0x5C4748
Com_Error - 0x5BB5E0

_________________D Functions______________________
DeathGrenadeDrop - 0x2BDBB0
DrawOffscreenViewableWaypoint - 0xF8E98

Dvar_FindMalleableVar - 0x62F7BC
Dvar_GetBool - 0x62FBD4
Dvar_GetFloat - 0x62FE58
Dvar_GetInt - 0x62FC50
Dvar_RegisterNew - 0x631D40

_________________F Functions______________________
FX_ClientVisibilityTest - 0x28EB40

_________________G Functions______________________
G_CallSpawnEntity - 0x3803D0
G_Spawn - 0x39272C
G_Client - 0x18C6220
G_Client_Size - 0x6200
G_Entity - 0x17FF620
G_Entity_Size - 0x350
G_SpawnItem - 0x3244B0
G_SetModel - 0x38FBE4
G_ModelIndex - 0x48990
G_InitGentity - 0x3915A0
G_GetWeaponHitLocationMultiplier - 0x3173FC
G_GetWeaponForName - 0x3B12FC
G_GetWeaponForEntity - 0x3174E0
G_GetRandomSeed - 0x393A88
G_FindConfigStringIndex - 0x38E338
G_HudElems - 0x1770708
G_HudElems_Size - 0x88
G_LocalizedStringIndex - 0x38E4EC
G_MaterialIndex - 0x38E5D0
G_Crandom - 0x606DC

GetHudElemInfo - 0xF8568
GetScaleForDistance 0xF79F8

GSCr_SpawnCollision - 0x3573BC
GSCr_SpawnVehicle - 0x35757C
GSCr_SpawnTimedFX - 0x357938
GSCr_SpawnTurret - 0x357B84
GSCr_SpawnHelicopter - 0x357BB8

___________________H Functions_____________________
HudElemColorToVec4 - 0xF7608

HECmd_SetText - 0x31F140
HECmd_SetShader - 0x31F208
HECmd_SetWarGameData - 0x31F39C
HECmd_SetTargetEnt - 0x31F3A0
HECmd_ClearTargetEnt - 0x31F440
HECmd_SetTimer - 0x31F894
HECmd_SetTimerUp - 0x31F8DC
HECmd_SetTenthsTimer - 0x31F924
HECmd_SetTenthsTimerUp - 0x31F96C
HECmd_SetClock - 0x31F9B4
HECmd_SetClockUp - 0x31F9FC
HECmd_SetValue - 0x31FA44
HECmd_SetWayPoint - 0x31FAEC
HECmd_SetPerk - 0x31FC34
HECmd_FadeOverTime - 0x31FCD8
HECmd_ChangeFontScaleOverTime - 0x31FE60
HECmd_ScaleOverTime - 0x31FFE8
HECmd_MoveOverTime - 0x320198
HECmd_Reset - 0x320308
HECmd_Destroy - 0x320370
HECmd_SetPlayerNameString - 0x3203F0
HECmd_SetGameTypeString - 0x3204B8
HECmd_SetMapNameString - 0x320584
HECmd_SetPulseFX - 0x320648
HECmd_SetCod7DeCodeFX - 0x32082C
HECmd_SetRedactFX - 0x3209A8
HECmd_SetTypewriterFX - 0x320B68
HECmd_GetTextWidth - 0x320CE8

_________________K Functions______________________
Key_IsDown - 0x1D6654

_________________L Functions______________________
level_locals_t - 0x1781E80

_________________M Functions______________________
Material_RegisterHandle - 0x40A27C
Material_LoadPerMap - 0x40A2E0
Material_Register_FastFile - 0x24C350

_________________R Functions______________________
R_SetFrameFog - 0x3D0B28
R_RegisterFont - 0x4012B4
R_GetCommandBuffer - 0x411560
R_AddCmdDrawStretchPicInternal - 0x4119C8
R_AddCmdDrawStretchRotateXYInternal - 0x411A20
R_AddCmdDrawTextInternal - 0x411E18
R_AddCmdDrawTextWInternal - 0x411E78
R_AddCmdDrawTextWithEffectsInternal - 0x411F90
R_AllocShaderConstantSet - 0x42239C
R_ConvertColorToBytes - 0x43E368

_________________S Functions______________________
ScriptEnt_MoveTo - 0x37D9F0
ScriptEnt_MoveGravity - 0x37DB08
ScriptEnt_MoveSlide - 0x37DC98
ScriptEnt_StopMoveSlide - 0x37DE54
ScriptEnt_MoveX - 0x37DF38
ScriptEnt_MoveY - 0x37DF78
ScriptEnt_MoveZ - 0x37DFB8
ScriptEnt_RotateTo - 0x37E008
ScriptEnt_RotatePitch - 0x37E1CA
ScriptEnt_RotateYaw - 0x37E204
ScriptEnt_RotateRoll - 0x37E244
ScriptEnt_Vibrate - 0x37E298
ScriptEnt_Bobbing - 0x37E578
ScriptEnt_Rotate - 0x37E840
ScriptEnt_RotateVelocity - 0x37E9A4
ScriptEnt_SetCanDamage - 0x37EADC
ScriptEnt_PhysicsLaunch - 0x37EB54
ScriptEnt_GetEnt - 0x381AB0
ScriptEnt_GetEntArray - 0x382280
ScriptEnt_GetEntArrayFromArray - 0x3825E4
ScriptEnt_GetDamageableEntArray - 0x382818

Scr_Notify - 0x3818A0
Scr_NotifyNum - 0x1C2160
Scr_GetEntity - 0x3815B8

SL_ConvertToString - 0x1B2838
SL_FindString - 0x1B2C9C
SL_GetStringOfSize - 0x1B2DD8
SL_GetString - 0x1B332C


SV_GameSendServerCommand - 0x5EC544
SV_AddServerCommand - 0x5F16DC
SV_GetConfigStringConst - 0x5EEEC4
SV_LinkEntity - 0x5FCCD0
SV_UnlinkEntity - 0x5FCB44
SV_LocateGameData - 0x5ED5A8
SV_SendServerCommand - 0x5F1A84
SV_SetConfigString - 0x5EE9F8
SV_AddTestClient - 0x5EBEB0

_________________P Functions______________________
Player_Die - 0x316E48

PlayerCmd_ResetAnimations - 0x2F64B4
PlayerCmd_Revive - 0x2F65DC
PlayerCmd_GetTargetScreenAngles - 0x2F6B48
PlayerCmd_GiveNextBaseWeapon - 0x2F7980
PlayerCmd_GetNormalizedMovement - 0x2F7988
PlayerCmd_GetNormalizedCameraMovement - 0x2F7A90
PlayerCmd_GiveWeaponNextAttachment - 0x2F7A94
PlayerCmd_GetWeaponAcvi - 0x2F7A98
PlayerCmd_CalcWeaponOptions - 0x2F7BCC

________________W Functions________________________
WaypointTargetFade - 0xF7748

Special Addresses:
Code:
VM_Notify - 0x1ACE7C
VM_Resume - 0x1C74BC
VM_Execute - 0x1C2BBC
VM_Execute_0 - 0x1C2EC2
SL_GetCanonicalString - 0x1A5E94
SV_GetConfigString - 0x5EEDE8

Scr_ClearOutParams - 0x1B46E8
Scr_AddInt - 0x1C638C
Scr_AddFloat - 0x1C6444
Scr_AddString - 0x1C6700
Scr_AddVector - 0x1C67F4
Scr_GetSelf - 0x1B7050
Scr_AddUndefined - 0x1C11B8
Scr_AddEntityNum - 0x1C6564
Scr_GetEntityId - 0x1BA680
Scr_GetEntityIdRef - 0x1B9314
Scr_GetEntityRef - 0x1C583C
Scr_GetObject - 0x1C5A84
GetVariable - 0x1B7410
GetVariableValueAddress - 0x1B6C18
GetObjectType - 0x1B6CBC

Zombies:
TOC - 0xDF1E60

G_Client Structure:
Main Addresses:
Code:
gclient - 0x18C42E8
gclient size - 0x61E0

G_Entity Structure:
Main Addresses:
Code:
gentity - 0x17BB2E8
gentity size - 0x350

Address Functions:
Code:
_________________A Functions______________________
AimTarget_GetPos - 0x36440
AimTarget_isTargetVisible - 0x366E8

_________________C Functions______________________
cgArray - 0xF373F4
Centity - 0xF37400
Cbuf_AddText - 0x5A657C

_________________G Functions______________________
G_Spawn - 0x38D6EC
G_Client - 0x18C42E8
G_Client_Size - 0x61E0
G_Entity - 0x17BB2E8
G_Entity_Size - 0x350
G_InitGentity - 0x38C560
G_SetModel - 0x38ABA4
G_ModelIndex - 0x48980
[/QUOTE]
Do you have the SV_GameSendServerCommand codes?
 
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