Hello @jcal147,I need the script for max ammo(mine doesn't notify all players to max ammo like it should), nuke(four nukes happen), carpenter(just don't have), firesale(just don't have), and zombie blood(just don't have). The rest work fine. Please.
GivePowerUp(powerup_name)
{
if (!isDefined(level.zombie_include_powerups) || (!(level.zombie_include_powerups.size > 0)))
self iprintln("Power Ups ^1Not Supported ^7On This Map");
else
{
level.powerup_drop_count = 0;
powerup = level maps/mp/zombies/_zm_powerups::specific_powerup_drop(powerup_name, self.origin);
if (powerup_name == "teller_withdrawl")
powerup.value = 1000;
powerup thread maps/mp/zombies/_zm_powerups::powerup_timeout();
self iprintln("PowerUps (" + powerup_name + ") ^2Gived^7");
}
}
self GivePowerUp("nuke");