Release Respawning Dead Players

CF4_99

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Hello everyone, today I am releasing something I have been trying to get working for a while now, and finally got it. It can respawn dead players. this has been tested many times, and can be used as an All Player function or just for one person.

Make sure to use this #include:
#include maps\mp\gametypes_zm\_zm_gametype;​
Respawn Individual Player:
Code:
respawnThePlayer(player)
{
    if(player.sessionstate == "spectator")
    {
        if(isDefined(player.spectate_hud))
            player.spectate_hud destroy();
        player [[ level.spawnplayer ]]();
    }
}



Respawn All Players:

Code:
RespawnAllPlayers()
{
    for(i=0;i<level.players.size;i++)
    {
        if(level.players[i].sessionstate == "spectator")
        {
            if(isDefined(level.players[i].spectate_hud))
                level.players[i].spectate_hud destroy();
            level.players[i] [[ level.spawnplayer ]]();
        }
    }
}

Credits:
Frinz(Didn't Know It Was Already Released)


 
Last edited:

CabCon

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Hello everyone, today I am releasing something I have been trying to get working for a while now, and finally got it, it can respawn dead players, this has been tested many times, and can be used as an All Player function or just for one person.

Make sure to use this #include:
#include maps/mp/gametypes_zm/_zm_gametype;​
Respawn Individual Player:
Code:
respawnThePlayer(player)
{
    if(player isHost())
        self iPrintln("^1ERROR^7: You Can't Modify The Host");
    else
    {
        if ( player.sessionstate == "spectator" )
        {
            if ( isDefined( player.spectate_hud ) )
            {
                player.spectate_hud destroy();
            }
            player [[ level.spawnplayer ]]();
        }
    }
}

Respawn All Players:
Code:
RespawnAllPlayers()
{
    for (i = 0; i < 18; i++)
    {
        player = level.players[i];
        if ( player.sessionstate == "spectator" )
        {
            if ( isDefined( player.spectate_hud ) )
            {
                player.spectate_hud destroy();
            }
            player [[ level.spawnplayer ]]();
        }
    }
    self iPrintln("All Players ^2Respawned");
}

Credits:
CF4_99
No One Else To Credit!


Quite cool! You could respawn your deas team mates in S&D :smile:
 

Lucifer

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Hello everyone, today I am releasing something I have been trying to get working for a while now, and finally got it, it can respawn dead players, this has been tested many times, and can be used as an All Player function or just for one person.

Make sure to use this #include:
#include maps/mp/gametypes_zm/_zm_gametype;​
Respawn Individual Player:
Code:
respawnThePlayer(player)
{
    if(player isHost())
        self iPrintln("^1ERROR^7: You Can't Modify The Host");
    else
    {
        if ( player.sessionstate == "spectator" )
        {
            if ( isDefined( player.spectate_hud ) )
            {
                player.spectate_hud destroy();
            }
            player [[ level.spawnplayer ]]();
        }
    }
}

Respawn All Players:
Code:
RespawnAllPlayers()
{
    for (i = 0; i < 18; i++)
    {
        player = level.players[i];
        if ( player.sessionstate == "spectator" )
        {
            if ( isDefined( player.spectate_hud ) )
            {
                player.spectate_hud destroy();
            }
            player [[ level.spawnplayer ]]();
        }
    }
    self iPrintln("All Players ^2Respawned");
}

Credits:
CF4_99
No One Else To Credit!


You can also make it a bind with it like @dorathekiller97 made in his anarchy menu :smile:
 

Harry

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This has been out for ages?
Also, you can bind it to anything but ACTIONSLOT and ADS + ATTACK and SPRINT + KNIFE
 

DF_AUS

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Quite cool! You could respawn your deas team mates in S&D :grinning:
The "Respawn dead Player" code was released at least 18 months ago by Frinz :smile:

Good job CF4_99 for releasing these codes for Zombies :smile:
 

CF4_99

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The "Respawn dead Player" code was released at least 18 months ago by Frinz :grinning:

Good job CF4_99 for releasing these codes for Zombies :grinning:

I didn't know it had already been released or I wouldn't have re-released it :disappointed:
 
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