Answered Does this dvar exist? "r_waterSheetingFX_enable"

Harry

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Have you bothered looking at a DVAR Dump? Probably not?

0x3b398e6a - r_waterSheetingFX_enable

Edit -
Seeming your too incompetent to even google it, I'll help the next question:
On:
setDvar("r_waterSheetingFX_enable", "1");
Off:
setDvar("r_waterSheetingFX_enable", "0");
 

JayCoder

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Have you bothered looking at a DVAR Dump? Probably not?

0x3b398e6a - r_waterSheetingFX_enable

Edit -
Seeming your too incompetent to even google it, I'll help the next question:
On:
setDvar("r_waterSheetingFX_enable", "1");
Off:
setDvar("r_waterSheetingFX_enable", "0");
Lololololol xD
 

God

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to check if the dvar exists...

PC: open the exe in IDA and search for the dvar in the string window, if it's not there, then it's not in the game
PS3: open elf file
Xbox: idk what files y'all use
 

Harry

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to check if the dvar exists...

PC: open the exe in IDA and search for the dvar in the string window, if it's not there, then it's not in the game
PS3: open elf file
Xbox: idk what files y'all use
Lololololol xD
I posted it from a DVAR collection.
The dvar works just fine on BO3 :smile:
 

CabCon

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Just asking if someone know if this dvar exists in bo3
There is! I tested it and it works:
Code:
r_waterSheetingFX_enable 1 //ON
r_waterSheetingFX_enable 0 //OFF


Question answered.
 

Aspire

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Have you bothered looking at a DVAR Dump? Probably not?

0x3b398e6a - r_waterSheetingFX_enable

Edit -
Seeming your too incompetent to even google it, I'll help the next question:
On:
setDvar("r_waterSheetingFX_enable", "1");
Off:
setDvar("r_waterSheetingFX_enable", "0");
obv not lol still thanks
 

JayCoder

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obv not lol still thanks
here another way if u can't get the dvar to work theres a function for it they have made

Code:
void StartWaterSheetingFX(<localClientNum>,[duration],[magnitude])
[MANDATORY] <localClientNum> Local client on which to play the fx
[OPTIONAL] [duration] The number of seconds to play the fx before it stops automatically. Use 0 for infinite time. Defaults to 0.
[OPTIONAL] [magnitude] default is from a dvar (r_waterSheetingFX_magnitude)
CATEGORY: Gfx
CLIENT/SERVER: Client
SUMMARY: Play a fullscreen water effect.
EXAMPLE: StartWaterSheetingFX(localClientNum, 8)
 
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