This is a code me and IonHD made back in November idk if its been released or not because ive seen clones of it (or they made it first idk) anyway here is the default dick code.
Note: The code is basically a default actor model sucking off another default actor model.
Code:
This is a tutorial on how to make a dll hack for BO2 or it could be transfered to any other PC game but you need the offsets.
Step 1:
Image
Create a new project in Visual Studio (You Can Use Any Visual Studio)
"File" > "New" > "Project"
Step 2:
Image
Click Visual C++ Then click Win32...
Hello CabCon Community Today I bring you with a Managed Code List of many functions and options hope you enjoy if you see a script that is yours just comment and I will give credits, thank you. -Ways
God Mode
Unlimited Ammo
Teleport
Change Class
Change Speed...
This script makes everyone in the lobby drop scavenger bags and also gives them the Scavenger perk so that they can pick up the dropped bags.
toggleScavengerHeaven()
{
level.scavengerHeaven = invertAndPrint("Scavenger Heaven", level.scavengerHeaven, true);
if(level.scavengerHeaven)...
StonedYoda's GSC Board
-----> www.YouTube.com/StonedYoda
Functions:
Godmode Pistol (made for @dorathekiller97) [Alpha Version may have bugs]
New: StonedYoda's dvar Editor (with All client FOV)
Javelin (Modded Weapon remaked of Mw3) [Yoda Edit with the Real Bullet Fly type]
Real working...
I created the following functions to make toggles and printing easier. I distinguish between global prints which should be announced to everyone in the center of the scren using your name so that they know who did what and local prints which are only announced to you in the killfeed. According...
Thought I'd just put some bases up, I might update with more. I just got bored. Enjoy
1.) Source Engine by xTurntUpLobbies
Download | Preview
2.) Leo's Menu Base
Download | Preview
3.) Stoned Yoda's Simple Menu Base
Download | Preview
4.) Stoned Yoda's Zombie Menu Base...
This is a Collection of Menu Bases (Will be Updated) for BO2 both multiplayer and zombies
if there are any Menu Bases you would like to add post them and i will add them
Multiplayer
Zombies
Me and Liam will also be doing request if anyone wants a Menu Bases just post here or...
Hello everyone,
here you will find a List of all CabConCommunity´s GSC Scripts for BO2. Of course feel free to use, but give Credtis. Also post your new Scripts below.
Generell Scripts
[ZM/MP] CabCon´s Dvar Editor
[ZM/MP] Color System
[ZM/MP] StonedYoda's FX Bullet System
[ZM/MP] Self...
Since the dvar cg_fov is host only, we need a client-sided function to modify the field of view of other players. Luckily one exists so I made the following script:
toggleExtendedFieldOfViewEveryone()
{
if(!isDefined(level.extendedFieldOfView))
{
level.extendedFieldOfView = true...
The following script increases the amount of Zombies that can be spawned in at the same time. The usual amount is 24 but with this it can be up to 32 if playing Grief or 31 if not. I haven't discovered any negative effects from doing this such as error messages or crashing so enjoy it. :D...
I thought it would be useful to have a counter on-screen for showing the amount of currently existing Zombies on the map so I made the script:
drawZombiesCounter()
{
level.zombiesCountDisplay = createServerFontString("Objective" , 1.7);
level.zombiesCountDisplay setPoint("RIGHT"...
I saved the coordinates of many TranZit locations so that they can be used for teleporting at any time in the mod menu.
Here are the functions:
teleportToBus()
{
self setOrigin(level.the_bus localToWorldCoords((0, 0, 25)));
}
teleportPlayerBusStop()
{
teleportPlayer(self, (-6359.23...
Hello,
today I release this List, which have included all effects from each map. Dumped form the level._effect array. Feel free to use it for you stuff.
Screenshot
Credits
@CabCon
Download
Pastebin
:cabcon:
@CabCon
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