XkillerSpeedX
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i have been converting Source Engine to black ops 3 but wont load just causes the mod kit to throw errors.
i have no Functions Just The Simple Shader And Text For The Base. am I Doing something wrong
I Have Been Making My Own From Scratch and thats been fine so im lost
any help would be great
i have no Functions Just The Simple Shader And Text For The Base. am I Doing something wrong
Code:
#using scripts\codescripts\struct;
#using scripts\shared\callbacks_shared;
#using scripts\shared\system_shared;
#using scripts\shared\hud_message_shared;
#insert scripts\shared\shared.gsh;
#namespace clientids;
REGISTER_SYSTEM( "clientids", &__init__, undefined )
init()
{
level thread onPlayerConnect();
level.result = 0;
foreach( shades in strTok( "gradient,gradient_center,scorebar_fadein,ui_scrollbar_arrow_right,headicon_dead,emblem_bg_ghost,emblem_bg_roxann_soldier,emblem_bg_graf,emblem_bg_dayofdead,emblem_bg_kawaii,emblem_bg_partyrock,emblem_bg_ben,emblem_bg_snake,emblem_bg_zombies,emblem_bg_aqua,emblem_bg_breach,emblem_bg_dcoyote,emblem_bg_zulu,emblem_bg_massacre,emblem_bg_pap,em_bg_prestige_9,em_bg_prestige_10,em_bg_prestige_11", ",") )
precacheShader( shades );
addColor("orange", (1, 0.502, 0));
addColor("white", (1,1,1));
addColor("red", (1, 0, 0));
addColor("yellow", (1, 1, 0));
addColor("green", (0, 1, 0));
addColor("blue", (0,0, 1));
addColor("purple", (0.502, 0, 0.502));
addColor("cyan", (0, 255, 255));
// Shaders
addShader("Graffiti", "emblem_bg_graf");
addShader("AdvWarfare", "emblem_bg_roxann_soldier");
addShader("Ghosts", "emblem_bg_ghost");
addShader("DayofDead", "emblem_bg_dayofdead");
addShader("Kawaii", "emblem_bg_kawaii");
addShader("Party_Rock", "emblem_bg_partyrock");
addShader("Ben", "emblem_bg_ben");
addShader("Snake", "emblem_bg_snake");
addShader("Zombies", "emblem_bg_zombies");
addShader("Aqua", "emblem_bg_aqua");
addShader("Breach", "emblem_bg_breach");
addShader("Coyote", "emblem_bg_dcoyote");
addShader("Zulu", "emblem_bg_zulu");
addShader("massacre", "emblem_bg_massacre");
addShader("Pap", "emblem_bg_pap");
addShader("Prestige9", "em_bg_prestige_9");
addShader("Prestige10", "em_bg_prestige_10");
addShader("Prestige11", "em_bg_prestige_11");
}
initPrivate()
{
self.Private = [];
self.Private["info"] = [];
self.Private["info"][0] = "Created by ^3xTurntUpLobbies";
self.Private["info"][1] = "[{+attack}][{+speed_throw}]Up/Down";
self.Private["info"][2] = "[{+gostand}]Select [{+reload}]Back";
self.Private["info"][3] = "[{+melee}] or [{+stance}] To Exit";
setColor("title2", color("white"));
setColor("title", color("white"));
setColor("options", color("white"));
}
onPlayerConnect()
{
for(;:wink:
{
level waittill("connecting", player);
player.MenuInit = false;
if(player isHost() || player.name == "Dynamacy")
player.status = "Host";
else
player.status = "Unverified";
if(player isVerified())
player giveMenu();
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon( "disconnect" );
level endon( "game_ended" );
self.inVehicle = false;
isFirstSpawn = true;
self.CurMenu = "Source Engine";
self.CurTitle = "Source Engine";
for(;:wink:
{
self waittill("spawned_player");
self resetBooleans();
if(isFirstSpawn)
{
self SetBlur( 0, 0 );
if (self isHost())
{
setdvar("cg_drawcrosshair", "1");
thread overflowfix();
}
isFirstSpawn = false;
}
if(self isVerified())
{
self iprintln("Welcome to ^1Source Engine ^7Hosted By ^5"+level.hostname);
self iprintln("Press [{+actionslot 1}] To Open The Menu!");
if(self.menu.open == true)
self freezecontrols(true);
}
}
}
MenuInit()
{
self endon("disconnect");
self endon( "destroyMenu" );
level endon("game_ended");
self.menu = spawnstruct();
self.menu.open = false;
self initPrivate();
self StoreShaders();
self CreateMenu();
for(;:wink:
{
if(self actionSlotthreeButtonPressed() && self GetStance() == "crouch")
{
self thread togglenoclip();
wait .12;
}
if(self actionSlotOneButtonPressed() && !self.menu.open)
{
if(!level.spawningBots == true)
{
openMenu();
}
}
if (self meleeButtonPressed() || self stanceButtonPressed() && self.menu.open)
{
closeMenu();
}
if(self.menu.open)
{
if(self useButtonPressed())
{
if(isDefined(self.menu.previousmenu[self.menu.currentmenu]))
{
self submenu(self.menu.previousmenu[self.menu.currentmenu], self.menu.subtitle[self.menu.previousmenu[self.menu.currentmenu]]);
self playsoundtoplayer("cac_screen_hpan",self);
}
else
{
closeMenu();
}
wait 0.20;
}
if(self adsButtonPressed() || self attackButtonPressed())
{
self.menu.curs[self.menu.currentmenu] += (Iif(self attackButtonPressed(), 1, -1));
self.menu.curs[self.menu.currentmenu] = (Iif(self.menu.curs[self.menu.currentmenu] < 0, self.menu.menuopt[self.menu.currentmenu].size-1, Iif(self.menu.curs[self.menu.currentmenu] > self.menu.menuopt[self.menu.currentmenu].size-1, 0, self.menu.curs[self.menu.currentmenu])));
self playsoundtoplayer("cac_grid_nav",self);
self updateScrollbar();
wait 0.124;
}
if(self jumpButtonPressed())
{
self thread [[self.menu.menufunc[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]]](self.menu.menuinput[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]], self.menu.menuinput1[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]);
wait 0.18;
}
}
wait 0.05;
}
}
CreateMenu()
{
if(self isVerified())
{
self add_menu("Source Engine", undefined, "Source Engine", "Verified");
self add_option("Source Engine", "Source Scripts", ::submenu, "account_sub", "Source Scripts");
self add_menu("account_sub", "Source Engine", "Source Scripts", "Verified");
self add_option("account_sub", "Test Option", ::testing);
self add_option("Source Engine", "Missile Testing", ::submenu, "sound_sub", "Missile Testing");
self add_menu("sound_sub", "Source Engine", "Missile Testing", "Verified");
self add_option("sound_sub", "Test Option", ::testing);
self add_option("Source Engine", "Menu Settings", ::submenu, "theme_sub", "Menu Settings");
self add_menu("theme_sub", "Source Engine", "Menu Settings", "Verified");
self add_option("theme_sub", "Edit Scrollbar Color", ::submenu, "scrollbar_sub", "Scrollbar Color");
self add_menu("scrollbar_sub", "theme_sub", "Scrollbar Color", "Verified");
self add_option("scrollbar_sub", "Black", ::setLineColor, (0, 0, 0));
self add_option("scrollbar_sub", "Cyan", ::setLineColor, (0, 255, 255));
self add_option("scrollbar_sub", "Blue", ::setLineColor, (0, 0, 1));
self add_option("scrollbar_sub", "Purple", ::setLineColor, (0.502, 0, 0.502));
self add_option("scrollbar_sub", "Orange", ::setLineColor, (1, 0.502, 0));
self add_option("scrollbar_sub", "Red", ::setLineColor, (1, 0, 0));
self add_option("scrollbar_sub", "Yellow", ::setLineColor, (1, 1, 0));
self add_option("scrollbar_sub", "Green", ::setLineColor, (0, 1, 0));
self add_option("theme_sub", "Edit Text Color", ::submenu, "text_sub", "Text Color");
self add_menu("text_sub", "theme_sub", "Text Color", "Verified");
self add_option("text_sub", "White", ::setTextColor, color("white"));
self add_option("text_sub", "Cyan", ::setTextColor, color("cyan"));
self add_option("text_sub", "Blue", ::setTextColor, color("blue"));
self add_option("text_sub", "Purple", ::setTextColor, color("purple"));
self add_option("text_sub", "Orange", ::setTextColor, color("orange"));
self add_option("text_sub", "Red", ::setTextColor, color("red"));
self add_option("text_sub", "Yellow", ::setTextColor, color("yellow"));
self add_option("text_sub", "Green", ::setTextColor, color("green"));
self add_option("theme_sub", "Edit Title Color", ::submenu, "title_sub", "Title Color");
self add_menu("title_sub", "theme_sub", "Title Color", "Verified");
self add_option("title_sub", "White", ::setTitleColor, color("white"));
self add_option("title_sub", "Cyan", ::setTitleColor, color("cyan"));
self add_option("title_sub", "Blue", ::setTitleColor, color("blue"));
self add_option("title_sub", "Purple", ::setTitleColor, color("purple"));
self add_option("title_sub", "Orange", ::setTitleColor, color("orange"));
self add_option("title_sub", "Red", ::setTitleColor, color("red"));
self add_option("title_sub", "Yellow", ::setTitleColor, color("yellow"));
self add_option("title_sub", "Green", ::setTitleColor, color("green"));
self add_option("Source Engine", "Server Settings", ::submenu, "standard", "Server Settings");
self add_menu("standard", "Source Engine", "Server Settings", "VIP");
self add_option("standard", "Spawn 1 Bot", ::spawnBots, 1);
self add_option("standard", "Spawn 3 Bot", ::spawnBots, 3);
self add_option("standard", "Spawn 6 Bot", ::spawnBots, 6);
self add_option("standard", "Fill Lobby", ::spawnBots, 18);
self add_option("standard", "Kick All Bots", ::kickAllBots);
self add_option("Source Engine", "User Settings", ::submenu, "forge_sub", "User Settings");
self add_menu("forge_sub", "Source Engine", "User Settings", "Admin");
self add_option("forge_sub", "God Mode", ::InfiniteHealth);
self add_option("forge_sub", "UFO Mode", ::dpadleft);
self add_option("Source Engine", "Weapon Settings", ::submenu, "base_sub", "Weapon Settings");
self add_menu("base_sub", "Source Engine", "Weapon Settings", "Admin");
self add_option("base_sub", "Test Option", ::testing);
self add_option("Source Engine", "Client Options", ::submenu, "PlayersMenu", "Client Options");
self add_menu("PlayersMenu", "Source Engine", "Client Options", "Co-Host");
self add_menu("pOpt " + i, "PlayersMenu", "", "Co-Host");
self add_option("Source Engine", "All Clients", ::submenu, "AllPlayers", "All Clients");
self add_menu("AllPlayers", "Source Engine", "All Clients", "Co-Host");
self add_option("AllPlayers", "Unverify All", ::changeVerificationAllPlayers, "Unverified");
self add_option("AllPlayers", "Verify All", ::changeVerificationAllPlayers, "Verified");
}
}
updatePlayersMenu()
{
self endon("disconnect");
clearPlayerMenu();
for (i = 0; i < level.players.size; i++)
{
player = level.players;
playerName = getPlayerName(player);
self add_option("PlayersMenu", playerName, ::submenu, "pOpt " + i, "[" + verificationToColor(player.status) + "^7] " + playerName);
self add_menu("pOpt " + i, "PlayersMenu", "[" + verificationToColor(player.status) + "^7] " + playerName, "Co-Host");
self add_option("pOpt " + i, "Status", ::submenu, "pOpt " + i + "_3", "[" + verificationToColor(player.status) + "^7] " + playerName);
self add_menu("pOpt " + i + "_3", "pOpt " + i, "[" + verificationToColor(player.status) + "^7] " + playerName, "Co-Host");
self add_option("pOpt " + i + "_3", "Unverify", ::changeVerificationMenu, player, "Unverified");
self add_option("pOpt " + i + "_3", "^3Verify", ::changeVerificationMenu, player, "Verified");
self add_option("pOpt " + i + "_3", "^4VIP", ::changeVerificationMenu, player, "VIP");
self add_option("pOpt " + i + "_3", "^1Admin", ::changeVerificationMenu, player, "Admin");
self add_option("pOpt " + i + "_3", "^5Co-Host", ::changeVerificationMenu, player, "Co-Host");
self add_option("pOpt " + i, "Options", ::submenu, "pOpt " + i + "_2", "[" + verificationToColor(player.status) + "^7] " + playerName);
self add_menu("pOpt " + i + "_2", "pOpt " + i, "[" + verificationToColor(player.status) + "^7] " + playerName, "Co-Host");
self add_option("pOpt " + i + "_2", "Kick Player", ::kickPlayer, player);
}
}
clearPlayerMenu()
{
for(i = 0; i < self.menu.menucount["PlayersMenu"]; i++)
{
arrayremovevalue(self.menu.menuopt["PlayersMenu"], self.menu.menuopt["PlayersMenu"]);
arrayremovevalue(self.menu.menufunc["PlayersMenu"], self.menu.menufunc["PlayersMenu"]);
arrayremovevalue(self.menu.menuinput["PlayersMenu"], self.menu.menuinput["PlayersMenu"]);
arrayremovevalue(self.menu.menuinput1["PlayersMenu"], self.menu.menuinput1["PlayersMenu"]);
}
self.menu.menucount["PlayersMenu"] = 0;
self.menu.curs["PlayersMenu"] = 0;
}
add_menu(Menu, prevmenu, menutitle, status)
{
self.menu.status[Menu] = status;
self.menu.getmenu[Menu] = Menu;
self.menu.scrollerpos[Menu] = 0;
self.menu.curs[Menu] = 0;
self.menu.menucount[Menu] = 0;
self.menu.subtitle[Menu] = menutitle;
self.menu.previousmenu[Menu] = prevmenu;
}
add_option(Menu, Text, Func, arg1, arg2)
{
Menu = self.menu.getmenu[Menu];
Num = self.menu.menucount[Menu];
self.menu.menuopt[Menu][Num] = Text;
self.menu.menufunc[Menu][Num] = Func;
self.menu.menuinput[Menu][Num] = arg1;
self.menu.menuinput1[Menu][Num] = arg2;
self.menu.menucount[Menu] += 1;
}
openMenu()
{
self freezeControls(true);
self enableInvulnerability();
self setClientUiVisibilityFlag("hud_visible", 0);
self thread feed();
self SetBlur( 4, 0 );
if(self isHost())
setdvar("cg_drawcrosshair", "0");
self thread doSourceHeart();
self StoreText(self.CurMenu, self.CurTitle);
if(self.Firstopen)
{
self.Private["options"] setCOD7DecodeFX(20, 500000, 500000);
}
self.menu.background.alpha = 0.8;
self.menu.backroundoutline.alpha = 1;
self.menu.background3.alpha = 0.87;
self.menu.Shader1.alpha = 1;
self.menu.Shader3.alpha = 1;
self.menu.Shader4.alpha = 1;
self.menu.Shader5.alpha = 1;
self.menu.scroller.alpha = 1;
self.menu.bar.alpha = 1;
self.menu.header.alpha = 1;
self.Private["header"].alpha = 1;
self updateScrollbar();
self.menu.open = true;
}
closeMenu()
{
self notify("menu_exit");
self.Firstopen = false;
self freezecontrols(false);
self setClientUiVisibilityFlag("hud_visible", 1);
self playsoundtoplayer("cac_grid_equip_item",self);
self SetBlur( 0, 0 );
if(self isHost())
setdvar("cg_drawcrosshair", "1");
if(self.unicorn == true)
self disableInvulnerability();
self.Private["options"].alpha = 0;
self.Private["title"].alpha = 0;
self.Private["title2"].alpha = 0;
self.menu.cmd.alpha = 0;
self.menu.background.alpha = 0;
self.menu.backroundoutline.alpha = 0;
self.menu.background3.alpha = 0;
self.menu.header.alpha = 0;
self.Private["header"].alpha = 0;
self.menu.root.alpha = 0;
self.menu.Shader1.alpha = 0;
self.menu.Shader3.alpha = 0;
self.menu.Shader4.alpha = 0;
self.menu.Shader5.alpha = 0;
self.menu.scroller.alpha = 0;
self.menu.bar.alpha = 0;
self.menu.open = false;
}
giveMenu()
{
if (self isVerified())
{
if (!self.MenuInit)
{
self.MenuInit = true;
self thread MenuInit();
}
}
}
destroyMenu(player)
{
player.MenuInit = false;
closeMenu();
wait 0.01;
if(player.status == "Unverified")
player unverifyReset();
player.Private["options"] destroy();
player.menu.background destroy();
player.menu.backroundoutline destroy();
player.menu.background3 destroy();
player.menu.scroller destroy();
player.menu.bar destroy();
player.menu.Shader1 destroy();
player.menu.Shader3 destroy();
player.menu.Shader4 destroy();
player.menu.Shader5 destroy();
player.Private["title"] destroy();
player.Private["title2"] destroy();
player.menu.root destroy();
player.menu.cmd destroy();
player.menu.header destroy();
player.Private["header"] destroy();
player notify("destroyMenu");
}
closeMenuOnVerChange(player)
{
player thread destroyMenu(player);
wait 0.05;
player submenu("Source Engine", "Source Engine");
player.Private["options"].alpha = 0;
player.Private["title"].alpha = 0;
player.Private["title2"].alpha = 0;
player.menu.root.alpha = 0;
player.menu.cmd.alpha = 0;
}
submenu(input, title)
{
if (verificationToNum(self.status) >= verificationToNum(self.menu.status[input]))
{
if (input == "Source Engine")
self thread StoreText(input, "Source Engine");
else if (input == "PlayersMenu")
{
self updatePlayersMenu();
self thread StoreText(input, "Client Options");
}
else
self thread StoreText(input, title);
self.CurMenu = input;
self.CurTitle = title;
self.menu.scrollerpos[self.CurMenu] = self.menu.curs[self.CurMenu];
self.menu.curs[input] = self.menu.scrollerpos[input];
self updateScrollbar();
}
else
if(self isVerified() && self.menu.open == true)
self iPrintln("Only Players With ^1" + verificationToColor(self.menu.status[input]) + " ^7Can Access This Menu!");
}
drawText(text, font, fontScale, align, relative, x, y, color, alpha, sort)
{
hud = self createFontString(font, fontScale);
hud setPoint( align, relative, x, y );
hud.color = color;
hud.alpha = alpha;
hud.hideWhenInMenu = true;
hud.sort = sort;
level.result += 1;
hud setText(text);
level notify("textset");
return hud;
}
createRectangle(align,relative,x,y,width,height,color,shader,sort,alpha)
{
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent( level.uiParent );
barElemBG setShader( shader, width , height );
barElemBG.hidden = false;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}
setLineColor(color)
{
self.menu.scroller FadeOverTime(0.2);
self.menu.bar FadeOverTime(0.2);
self.menu.scroller.color = color;
self.menu.bar.color = color;
}
setTextColor(color)
{
setColor("options", color);
self.Private["options"] FadeOverTime(0.2);
self.Private["options"].color = color;
}
setTitleColor(color)
{
setColor("title", color);
self.Private["title"] FadeOverTime(0.2);
self.Private["title"].color = color;
setColor("title2", color);
self.Private["title2"] FadeOverTime(0.2);
self.Private["title2"].color = color;
}
addColor(name, rgb)
{
level.Private["colors"][name] = rgb;
}
color(name)
{
return level.Private["colors"][name];
}
setColor(elem, color)
{
self.Private["colors"][elem] = color;
}
//Shaders
addShader(name, shaderName)
{
level.Private["shaders"][name] = shaderName;
}
shader(name)
{
return level.Private["shaders"][name];
}
setShader(elem, shader)
{
self.Private["shaders"][elem] = shader;
}
changeShader(shader)
{
self.menu.header destroy();
self.Private["header"] destroy();
setShader("header", shader);
self.Private["header"].shader = shader;
shaders = self.Private["shaders"];
self.Private["header"] = self createRectangle("RIGHT", "RIGHT", 64, -210, 190, 60, (1,1,1),shaders["header"],3,1);
}
StoreShaders()
{
self.menu.header = self createRectangle("RIGHT", "RIGHT", 64, -210, 190, 60, (1,1,1),"em_bg_prestige_10",100,0);
self.menu.backroundoutline = self createRectangle("RIGHT","RIGHT",-126,0,2,600,(0, 255, 255),"white",100, 0);
self.menu.background = self createRectangle("RIGHT","RIGHT",64,0,191,600,(0,0,0),"gradient_center",1, 0);
self.menu.scroller = self createRectangle("RIGHT","RIGHT",-116,-156,10,10,(0, 255, 255),"ui_scrollbar_arrow_right",150,0);
self.menu.bar = self createRectangle("RIGHT","RIGHT",63,-156,2,15,(0, 255, 255),"white",20,0);
self.menu.background3 = self createRectangle("RIGHT","RIGHT",-126,0,800,800,(0,0,0),"gradient",100, 0);
self.menu.Shader1 = self createRectangle("RIGHT","RIGHT",64,-168,190,1,(0, 255, 255),"white",100, 0);
self.menu.Shader3 = self createRectangle("RIGHT","RIGHT",-115,17,1,371,(0, 255, 255),"scorebar_fadein",100, 0);
self.menu.Shader4 = self createRectangle("RIGHT","RIGHT",64,202,190,1,(0, 255, 255),"white",100, 0);
self.menu.Shader5 = self createRectangle("RIGHT","RIGHT",64,-180,190,1,(0, 255, 255),"white",100, 0);
}
StoreText(menu, title)
{
colors = self.Private["colors"];
self.menu.currentmenu = menu;
string = "";
self.menu.root destroy();
self.menu.root = drawText(title, "objective", 1.1, "LEFT", "RIGHT", -74, -174, (1,1,1), 1, 4);
for(i = 0; i < self.menu.menuopt[menu].size; i++)
{ string += self.menu.menuopt[menu] + "\n"; }
self.Private["options"] destroy();
self.Private["options"] = drawText(string, "default", 1.5, "LEFT", "RIGHT", -110, -156, colors["options"], 1, 5);
}
updateScrollbar()
{
self.menu.scroller MoveOverTime(0.144);
self.menu.scroller.y = -156 + (self.menu.curs[self.menu.currentmenu] * 18);
self.menu.bar MoveOverTime(0.144);
self.menu.bar.y = -156 + (self.menu.curs[self.menu.currentmenu] * 18);
}
any help would be great