Answered Give player perks

ConsoleGods

Member
Messages
55
Reaction score
5
Points
8
Hello,

I've got this loading on my mod menu without it crashing... but when I click it to give someone a perk it does say "This player now has ** Perk"... but they don't?

Any reason why it says they have it when they don't?

Code:
m = "Player Options 1";
    options[m] = [];
   
    options[m][options[m].size] = AddOption(m, "^5\"+Give: " + verificationToTag(player.MenuAccess) + " ^5" + pName + "?\"", ::test);
    options[m][options[m].size] = AddOption(m, "Make Verified", ::SetVerification, "Verified", undefined, true);
    options[m][options[m].size] = AddOption(m, "Make VIP", ::SetVerification, "VIP", undefined, true);
    options[m][options[m].size] = AddOption(m, "Make Admin", ::SetVerification, "Admin", undefined, true);
    options[m][options[m].size] = AddOption(m, "Make CoHost", ::SetVerification, "CoHost", undefined, true);
    options[m][options[m].size] = AddOption(m, "Give/Take GodMode [" + getBooleanStatus(player.HasGodModeOn) + "]", ::doGodMode, player);
    options[m][options[m].size] = AddOption(m, "Give/Take Infinite Ammo [" + getBooleanStatus(player.HasInfiniteAmmo) + "]", ::doInfiniteAmmo, player);
    if(level.script == "zm_transit")
    {
        options[m][options[m].size] = AddOption(m, "^5\"+" + m + "\"", ::test);
        options[m][options[m].size] = AddOption(m, "Juggernog", ::givePlayerPerk, "specialty_armorvest");
        options[m][options[m].size] = AddOption(m, "Quick Reload", ::givePlayerPerk, "specialty_fastreload");
        options[m][options[m].size] = AddOption(m, "Double Tap", ::givePlayerPerk, "specialty_rof");
        options[m][options[m].size] = AddOption(m, "Quick Revive", ::givePlayerPerk, "specialty_quickrevive");
        options[m][options[m].size] = AddOption(m, "Marathon", ::givePlayerPerk, "specialty_longersprint");
    }
    else if(level.script == "zm_buried")
    {
        options[m][options[m].size] = AddOption(m, "^5\"+" + m + "\"", ::test);
        options[m][options[m].size] = AddOption(m, "Juggernog", ::givePlayerPerk, "specialty_armorvest");
        options[m][options[m].size] = AddOption(m, "Quick Reload", ::givePlayerPerk, "specialty_fastreload");
        options[m][options[m].size] = AddOption(m, "Double Tap", ::givePlayerPerk, "specialty_rof");
        options[m][options[m].size] = AddOption(m, "Quick Revive", ::givePlayerPerk, "specialty_quickrevive");
        options[m][options[m].size] = AddOption(m, "Marathon", ::givePlayerPerk, "specialty_longersprint");
        options[m][options[m].size] = AddOption(m, "Vulture Aid", ::givePlayerPerk, "specialty_nomotionsensor");
        options[m][options[m].size] = AddOption(m, "Mulekick", ::givePlayerPerk, "specialty_additionalprimaryweapon");
    }
    else if(level.script == "zm_tomb")
    {
        options[m][options[m].size] = AddOption(m, "^5\"+" + m + "\"", ::test);
        options[m][options[m].size] = AddOption(m, "Juggernog", ::givePlayerPerk, "specialty_armorvest");
        options[m][options[m].size] = AddOption(m, "Quick Reload", ::givePlayerPerk, "specialty_fastreload");
        options[m][options[m].size] = AddOption(m, "Double Tap", ::givePlayerPerk, "specialty_rof");
        options[m][options[m].size] = AddOption(m, "Quick Revive", ::givePlayerPerk, "specialty_quickrevive");
        options[m][options[m].size] = AddOption(m, "Marathon", ::givePlayerPerk, "specialty_longersprint");
        options[m][options[m].size] = AddOption(m, "Mulekick", ::givePlayerPerk, "specialty_additionalprimaryweapon");
        options[m][options[m].size] = AddOption(m, "Electric Cherry", ::givePlayerPerk, "specialty_grenadepulldeath");
        options[m][options[m].size] = AddOption(m, "PHD Flopper", ::givePlayerPerk, "specialty_flakjacket");
        options[m][options[m].size] = AddOption(m, "Deadshot", ::givePlayerPerk, "specialty_deadshot");
    }
    else if(level.script == "zm_prison")
    {
        options[m][options[m].size] = AddOption(m, "^5\"+" + m + "\"", ::test);
        options[m][options[m].size] = AddOption(m, "Juggernog", ::givePlayerPerk, "specialty_armorvest");
        options[m][options[m].size] = AddOption(m, "Quick Reload", ::givePlayerPerk, "specialty_fastreload");
        options[m][options[m].size] = AddOption(m, "Double Tap", ::givePlayerPerk, "specialty_rof");
        options[m][options[m].size] = AddOption(m, "Electric Cherry", ::givePlayerPerk, "specialty_grenadepulldeath");
        options[m][options[m].size] = AddOption(m, "Deadshot", ::givePlayerPerk, "specialty_deadshot");
    }
    else if(level.script == "zm_highrise")
    {
        options[m][options[m].size] = AddOption(m, "^5\"+" + m + "\"", ::test);
        options[m][options[m].size] = AddOption(m, "Juggernog", ::givePlayerPerk, "specialty_armorvest");
        options[m][options[m].size] = AddOption(m, "Quick Reload", ::givePlayerPerk, "specialty_fastreload");
        options[m][options[m].size] = AddOption(m, "Double Tap", ::givePlayerPerk, "specialty_rof");
        options[m][options[m].size] = AddOption(m, "Who's Who", ::givePlayerPerk, "specialty_finalstand");
        options[m][options[m].size] = AddOption(m, "Quick Revive", ::givePlayerPerk, "specialty_quickrevive");
        options[m][options[m].size] = AddOption(m, "Mulekick", ::givePlayerPerk, "specialty_additionalprimaryweapon");
    }
    else if(level.script == "zm_nuked")
    {
        options[m][options[m].size] = AddOption(m, "^5\"+" + m + "\"", ::test);
        options[m][options[m].size] = AddOption(m, "Juggernog", ::givePlayerPerk, "specialty_armorvest");
        options[m][options[m].size] = AddOption(m, "Quick Reload", ::givePlayerPerk, "specialty_fastreload");
        options[m][options[m].size] = AddOption(m, "Double Tap", ::givePlayerPerk, "specialty_rof");
        options[m][options[m].size] = AddOption(m, "Quick Revive", ::givePlayerPerk, "specialty_quickrevive");
    }
 

CabCon

Head Administrator
Staff member
Head Staff Team
Messages
5,000
Reaction score
2,920
Points
1,103
Hello,

I've got this loading on my mod menu without it crashing... but when I click it to give someone a perk it does say "This player now has ** Perk"... but they don't?

Any reason why it says they have it when they don't?

Code:
m = "Player Options 1";
    options[m] = [];
  
    options[m][options[m].size] = AddOption(m, "^5\"+Give: " + verificationToTag(player.MenuAccess) + " ^5" + pName + "?\"", ::test);
    options[m][options[m].size] = AddOption(m, "Make Verified", ::SetVerification, "Verified", undefined, true);
    options[m][options[m].size] = AddOption(m, "Make VIP", ::SetVerification, "VIP", undefined, true);
    options[m][options[m].size] = AddOption(m, "Make Admin", ::SetVerification, "Admin", undefined, true);
    options[m][options[m].size] = AddOption(m, "Make CoHost", ::SetVerification, "CoHost", undefined, true);
    options[m][options[m].size] = AddOption(m, "Give/Take GodMode [" + getBooleanStatus(player.HasGodModeOn) + "]", ::doGodMode, player);
    options[m][options[m].size] = AddOption(m, "Give/Take Infinite Ammo [" + getBooleanStatus(player.HasInfiniteAmmo) + "]", ::doInfiniteAmmo, player);
    if(level.script == "zm_transit")
    {
        options[m][options[m].size] = AddOption(m, "^5\"+" + m + "\"", ::test);
        options[m][options[m].size] = AddOption(m, "Juggernog", ::givePlayerPerk, "specialty_armorvest");
        options[m][options[m].size] = AddOption(m, "Quick Reload", ::givePlayerPerk, "specialty_fastreload");
        options[m][options[m].size] = AddOption(m, "Double Tap", ::givePlayerPerk, "specialty_rof");
        options[m][options[m].size] = AddOption(m, "Quick Revive", ::givePlayerPerk, "specialty_quickrevive");
        options[m][options[m].size] = AddOption(m, "Marathon", ::givePlayerPerk, "specialty_longersprint");
    }
    else if(level.script == "zm_buried")
    {
        options[m][options[m].size] = AddOption(m, "^5\"+" + m + "\"", ::test);
        options[m][options[m].size] = AddOption(m, "Juggernog", ::givePlayerPerk, "specialty_armorvest");
        options[m][options[m].size] = AddOption(m, "Quick Reload", ::givePlayerPerk, "specialty_fastreload");
        options[m][options[m].size] = AddOption(m, "Double Tap", ::givePlayerPerk, "specialty_rof");
        options[m][options[m].size] = AddOption(m, "Quick Revive", ::givePlayerPerk, "specialty_quickrevive");
        options[m][options[m].size] = AddOption(m, "Marathon", ::givePlayerPerk, "specialty_longersprint");
        options[m][options[m].size] = AddOption(m, "Vulture Aid", ::givePlayerPerk, "specialty_nomotionsensor");
        options[m][options[m].size] = AddOption(m, "Mulekick", ::givePlayerPerk, "specialty_additionalprimaryweapon");
    }
    else if(level.script == "zm_tomb")
    {
        options[m][options[m].size] = AddOption(m, "^5\"+" + m + "\"", ::test);
        options[m][options[m].size] = AddOption(m, "Juggernog", ::givePlayerPerk, "specialty_armorvest");
        options[m][options[m].size] = AddOption(m, "Quick Reload", ::givePlayerPerk, "specialty_fastreload");
        options[m][options[m].size] = AddOption(m, "Double Tap", ::givePlayerPerk, "specialty_rof");
        options[m][options[m].size] = AddOption(m, "Quick Revive", ::givePlayerPerk, "specialty_quickrevive");
        options[m][options[m].size] = AddOption(m, "Marathon", ::givePlayerPerk, "specialty_longersprint");
        options[m][options[m].size] = AddOption(m, "Mulekick", ::givePlayerPerk, "specialty_additionalprimaryweapon");
        options[m][options[m].size] = AddOption(m, "Electric Cherry", ::givePlayerPerk, "specialty_grenadepulldeath");
        options[m][options[m].size] = AddOption(m, "PHD Flopper", ::givePlayerPerk, "specialty_flakjacket");
        options[m][options[m].size] = AddOption(m, "Deadshot", ::givePlayerPerk, "specialty_deadshot");
    }
    else if(level.script == "zm_prison")
    {
        options[m][options[m].size] = AddOption(m, "^5\"+" + m + "\"", ::test);
        options[m][options[m].size] = AddOption(m, "Juggernog", ::givePlayerPerk, "specialty_armorvest");
        options[m][options[m].size] = AddOption(m, "Quick Reload", ::givePlayerPerk, "specialty_fastreload");
        options[m][options[m].size] = AddOption(m, "Double Tap", ::givePlayerPerk, "specialty_rof");
        options[m][options[m].size] = AddOption(m, "Electric Cherry", ::givePlayerPerk, "specialty_grenadepulldeath");
        options[m][options[m].size] = AddOption(m, "Deadshot", ::givePlayerPerk, "specialty_deadshot");
    }
    else if(level.script == "zm_highrise")
    {
        options[m][options[m].size] = AddOption(m, "^5\"+" + m + "\"", ::test);
        options[m][options[m].size] = AddOption(m, "Juggernog", ::givePlayerPerk, "specialty_armorvest");
        options[m][options[m].size] = AddOption(m, "Quick Reload", ::givePlayerPerk, "specialty_fastreload");
        options[m][options[m].size] = AddOption(m, "Double Tap", ::givePlayerPerk, "specialty_rof");
        options[m][options[m].size] = AddOption(m, "Who's Who", ::givePlayerPerk, "specialty_finalstand");
        options[m][options[m].size] = AddOption(m, "Quick Revive", ::givePlayerPerk, "specialty_quickrevive");
        options[m][options[m].size] = AddOption(m, "Mulekick", ::givePlayerPerk, "specialty_additionalprimaryweapon");
    }
    else if(level.script == "zm_nuked")
    {
        options[m][options[m].size] = AddOption(m, "^5\"+" + m + "\"", ::test);
        options[m][options[m].size] = AddOption(m, "Juggernog", ::givePlayerPerk, "specialty_armorvest");
        options[m][options[m].size] = AddOption(m, "Quick Reload", ::givePlayerPerk, "specialty_fastreload");
        options[m][options[m].size] = AddOption(m, "Double Tap", ::givePlayerPerk, "specialty_rof");
        options[m][options[m].size] = AddOption(m, "Quick Revive", ::givePlayerPerk, "specialty_quickrevive");
    }
Hello sir,
this code do not show us the problem. To help you I would need your verify system and the givePlayerPerk() Function.

Cheers!
 
Top