Answered [GSC] Connection Interrupted Freezing

Quacked420

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Hello CabCon community, so i am having a problem with my GSC menu I am using Africanized menu base and I have a 'Weapons' menu which when ever I click on it I get connection interrupted then my PS3 freezes I am not sure what is wrong but if anyone can find a problem with it and tell me it would be very appreciated! Thanks.

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TheHiddenHour

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Messages
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Hello CabCon community, so i am having a problem with my GSC menu I am using Africanized menu base and I have a 'Weapons' menu which when ever I click on it I get connection interrupted then my PS3 freezes I am not sure what is wrong but if anyone can find a problem with it and tell me it would be very appreciated! Thanks.

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Code:
/*
*    Black Ops 2 - GSC Studio by iMCSx
*
*    Creator : Alexs-GamingPC
*    Project : Reel's Mod Menu
*    Mode : Multiplayer
*    Date : 2016/07/24 - 23:59:58   
*
*/   

#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes/_hud_util;
#include maps/mp/gametypes/_weapons; 
#include maps/mp/gametypes/_rank;
#include maps/mp/gametypes/_teams;
#include maps/mp/gametypes/_hud;


init()
{
    level.clientid = 0;
    level thread onplayerconnect();
    level.result = 0; 
    level thread removeSkyBarrier();
    level thread deathbarrier();
    precacheModel("german_shepherd");
    PrecacheModel("defaultactor");
    PrecacheModel("defaultvehicle");
    PrecacheModel("t6_wpn_turret_sentry_gun");
    PrecacheModel("viewmodel_default");
}

removeSkyBarrier()
{
    entArray=getEntArray();
    for(index=0;index < entArray.size;index++)
    {
        if(isSubStr(entArray[index].classname,"trigger_hurt") && entArray[index].origin[2] > 180)
        entArray[index].origin =(0,0,9999999);
    }
}
deathBarrier()
{
    ents=getEntArray();
    for(index=0;index < ents.size;index++)
    {
        if(isSubStr(ents[index].classname,"trigger_hurt"))
        ents[index].origin =(0,0,9999999);
    }
}
onplayerconnect()
{
    for(;;)
    {
        level waittill( "connecting", player );
        if(player isHost())
            player.status = "Host";
        else
            player.status = "Unverified";
           
        player thread onplayerspawned();
    }
}

onplayerspawned()
{
    self endon( "disconnect" );
    level endon( "game_ended" );
    self freezecontrols(false);
    self.MenuInit = false;
    for(;;)
    {
        self waittill( "spawned_player" );
        if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
        {
            if (!self.MenuInit)
            {
                self.MenuInit = true;
                self thread welcomeMessage();
                self thread MenuInit();
                self iprintln("^5This is Reel's Patch");
                self iPrintln("Press [{+speed_throw}] And [{+melee}] To Open");
                self freezecontrols(false);
                self thread closeMenuOnDeath();
                self.menu.backgroundinfo = self drawShader(level.icontest, -25, -100, 250, 1000, (0, 1, 0), 1, 0);
                self.menu.backgroundinfo.alpha = 0;
                self.swagtext = self createFontString( "hudbig", 2.8);
                self.swagtext setPoint( "right", "right", 17, -165 );
                self.swagtext setText("");
                self.swagtext.alpha = 0;
                self.swagtext.foreground = true;
                self.swagtext.archived = false;
            }
        }
    }
}

drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort)
{
    hud = self createFontString(font, fontScale);
    hud setText(text);
    hud.x = x;
    hud.y = y;
    hud.color = color;
    hud.alpha = alpha;
    hud.glowColor = glowColor;
    hud.glowAlpha = glowAlpha;
    hud.sort = sort;
    hud.alpha = alpha;
    return hud;
}

drawShader(shader, x, y, width, height, color, alpha, sort)
{
    hud = newClientHudElem(self);
    hud.elemtype = "icon";
    hud.color = color;
    hud.alpha = alpha;
    hud.sort = sort;
    hud.children = [];
    hud setParent(level.uiParent);
    hud setShader(shader, width, height);
    hud.x = x;
    hud.y = y;
    return hud;
}

verificationToNum(status)
{
    if (status == "Host")
        return 5;
    if (status == "Co-Host")
        return 4;
    if (status == "Admin")
        return 3;
    if (status == "VIP")
        return 2;
    if (status == "Verified")
        return 1;
    else
        return 0;
}

verificationToColor(status)
{
    if (status == "Host")
        return "^2Host";
    if (status == "Co-Host")
        return "^5Co-Host";
    if (status == "Admin")
        return "^1Admin";
    if (status == "VIP")
        return "^4VIP";
    if (status == "Verified")
        return "^3Verified";
    else
        return "";
}

changeVerificationMenu(player, verlevel)
{
    if( player.status != verlevel && !player isHost())
    {       
        player.status = verlevel;
   
        self.menu.title destroy();
        self.menu.title = drawText("[" + verificationToColor(player.status) + "^7] " + getPlayerName(player), "objective", 2, -100, 30, (1, 1, 1), 0, (0, 0.58, 1), 1, 3);
        self.menu.title FadeOverTime(0.3);
        self.menu.title.alpha = 1;
       
        if(player.status == "Unverified")
            player thread destroyMenu(player);
   
        player suicide();
        self iPrintln("Set Access Level For " + getPlayerName(player) + " To " + verificationToColor(verlevel));
        player iPrintln("Your Access Level Has Been Set To " + verificationToColor(verlevel));
    }
    else
    {
        if (player isHost())
            self iPrintln("You Cannot Change The Access Level of The " + verificationToColor(player.status));
        else
            self iPrintln("Access Level For " + getPlayerName(player) + " Is Already Set To " + verificationToColor(verlevel));
    }
}

changeVerification(player, verlevel)
{
    player.status = verlevel;
}

getPlayerName(player)
{
    playerName = getSubStr(player.name, 0, player.name.size);
    for(i=0; i < playerName.size; i++)
    {
        if(playerName[i] == "]")
            break;
    }
    if(playerName.size != i)
        playerName = getSubStr(playerName, i + 1, playerName.size);
    return playerName;
}

Iif(bool, rTrue, rFalse)
{
    if(bool)
        return rTrue;
    else
        return rFalse;
}

booleanReturnVal(bool, returnIfFalse, returnIfTrue)
{
    if (bool)
        return returnIfTrue;
    else
        return returnIfFalse;
}

booleanOpposite(bool)
{
    if(!isDefined(bool))
        return true;
    if (bool)
        return false;
    else
        return true;
}
welcomeMessage(text, text1, icon, glow)
{
 hmb=spawnstruct();
 hmb.titleText= "^2Welcome To Reel's Patch";
 hmb.notifyText= "Your Status Is: " + verificationToColor(self.status);
 hmb.iconName= "rank_prestige11";
 hmb.glowColor= (4, 2, 0);
 hmb.hideWhenInMenu=true;
 hmb.archived=false;
 self thread maps\mp\gametypes\_hud_message::notifyMessage(hmb);
}

CreateMenu()
{
    self add_menu("Main Menu", undefined, "Unverified");
    self add_option("Main Menu", "Main Mods", ::submenu, "Main Mods", "Main Mods"); 
    self add_option("Main Menu", "Model Menu", ::submenu, "Model Menu", "Model Menu");
    self add_option("Main Menu", "Host Only!", ::submenu, "Host Only!", "Host Only!");
    self add_option("Main Menu", "Spawnables", ::submenu, "Spawnables", "Spawnables");
    self add_option("Main Menu", "Maps", ::submenu, "Maps", "Maps");
    self add_option("Main Menu", "Weapons", ::submenu, "Weapons", "Weapons Menu");
    self add_option("Main Menu", "Sub Menu 8", ::submenu, "Sub Menu 8", "Sub Menu 8");
    self add_option("Main Menu", "Sub Menu 9", ::submenu, "Sub Menu 9", "Sub Menu 9");
    self add_option("Main Menu", "Sub Menu 10", ::submenu, "Sub Menu 10", "Sub Menu 10");
    self add_option("Main Menu", "Sub Menu 11", ::submenu, "Sub Menu 11", "Sub Menu 11");
    self add_option("Main Menu", "Sub Menu 12", ::submenu, "Sub Menu 12", "Sub Menu 12");
    self add_option("Main Menu", "Sub Menu 13", ::submenu, "Sub Menu 13", "Sub Menu 13");
    self add_option("Main Menu", "Sub Menu 14", ::submenu, "Sub Menu 14", "Sub Menu 14");
    self add_option("Main Menu", "Sub Menu 15", ::submenu, "Sub Menu 15", "Sub Menu 15");
    self add_option("Main Menu", "Players Menu", ::submenu, "PlayersMenu", "Players Menu");
   
    //submenu(input, title)
    self add_menu("Weapons", "Main Menu", "Admin");
    self add_option("Weapons", "Pistols Menu", ::submenu, "PistolsMenu", "Pistols Menu");

    self add_menu("PistolsMenu", "Weapons", "Admin");
    self add_Option("PistolsMenu", "Five Seven", ::func_giveWeapon, "fiveseven_mp");
    self add_Option("PistolsMenu", "B23R", ::func_giveWeapon, "beretta93r_mp");
    self add_Option("PistolsMenu", "Executioner", ::func_giveWeapon, "judge_mp");
    self add_Option("PistolsMenu", "Kap-40", ::func_giveWeapon, "kard_mp");

    self add_menu("Main Mods", "Main Menu", "Admin");
    self add_option("Main Mods", "God Mode", ::Toggle_God);
    self add_option("Main Mods", "Red Scrollbar", ::toggle_red);
    self add_option("Main Mods", "Queen Steals Chips", ::typewriter, "^6EvG-xQueen Steals Chips!");
    self add_option("Main Mods", "Force Host", ::Doforcehost);
    self add_option("Main Mods", "Trickshot Aimbot", ::trickhead);
    self add_option("Main Mods", "Advanced Forge", ::adforge);
    self add_option("Main Mods", "Save And Load", ::saveandload);
    self add_option("Main Mods", "Rainbows", ::rainshaders);
    self add_option("Main Mods", "Unlimited Ammo", ::unlimited_ammo);
    self add_option("Main Mods", "All Perks", ::doPerks);
    self add_option("Main Mods", "Unlimited Game", ::Inf_Game);
    self add_option("Main Mods", "Shoot Carepackages", ::careMaker);
    self add_option("Main Mods", "Mexican Wave", ::ToggleMexicanWave);
    self add_option("Main Mods", "Hear Everyone", ::hearallplayers);

    self add_menu("Model Menu", "Main Menu", "VIP");
    self add_option("Model Menu", "Third Person", ::ThirdPerson);
    self add_option("Model Menu", "Blow Job", ::DefaultDick);
    self add_option("Model Menu", "Default Actor", ::changeModel, "defaultactor");
    self add_option("Model Menu", "Default Vehicle", ::changeModel, "defaultvehicle");
    self add_option("Model Menu", "Sentry", ::changeModel, "t6_wpn_turret_sentry_gun");
    self add_option("Model Menu", "Reset Model", ::changeModel, "viewmodel_default");
    self add_option("Model Menu", "Option7");
    self add_option("Model Menu", "Option9");
    self add_option("Model Menu", "Option10");
    self add_option("Model Menu", "Option11");
    self add_option("Model Menu", "Option12");
    self add_option("Model Menu", "Option13");
    self add_option("Model Menu", "Option14");
    self add_option("Model Menu", "Option15");
   
    self add_menu("Host Only!", "Main Menu", "Host");
    self add_option("Host Only!", "Teleport to Crosshairs", ::teleToCrosshairs);
    self add_option("Host Only!", "doHeart", ::doHeart);
    self add_option("Host Only!", "Aimbot", ::aimBot);
    self add_option("Host Only!", "Teleport", ::doTeleport);
    self add_option("Host Only!", "Spwan a Bot", ::doBots);
    self add_option("Host Only!", "Option7");
    self add_option("Host Only!", "Option8");
    self add_option("Host Only!", "Option9");
    self add_option("Host Only!", "Option10");
    self add_option("Host Only!", "Option11");
    self add_option("Host Only!", "Option12");
    self add_option("Host Only!", "Option13");
    self add_option("Host Only!", "Option14");
    self add_option("Host Only!", "Option15");
   
    self add_menu("Spawnables", "Main Menu", "VIP");
    self add_option("Spawnables", "Spinning VTOL", ::VTOLspinModel);
    self add_option("Spawnables", "Sentry Wave", ::ToggleSentryWave);
    self add_option("Spawnables", "Option3");
    self add_option("Spawnables", "Option4");
    self add_option("Spawnables", "Option5");
    self add_option("Spawnables", "Option6");
    self add_option("Spawnables", "Option7");
    self add_option("Spawnables", "Option9");
    self add_option("Spawnables", "Option10");
    self add_option("Spawnables", "Option11");
    self add_option("Spawnables", "Option12");
    self add_option("Spawnables", "Option13");
    self add_option("Spawnables", "Option14");
    self add_option("Spawnables", "Option15");
   
    self add_menu("Maps", "Main Menu", "Admin");
    self add_option("Maps", "Nuketown", ::Nuketown);
    self add_option("Maps", "Hijacked", ::Hijacked);
    self add_option("Maps", "Express", ::Express);
    self add_option("Maps", "Meltdown", Meltdown);
    self add_option("Maps", "Drone", ::Drone);
    self add_option("Maps", "Carrier", ::Carrier);
    self add_option("Maps", "Overflow", ::Overflow);
    self add_option("Maps", "Slums", ::Slums);
    self add_option("Maps", "Turbine", ::Turbine);
    self add_option("Maps", "Raid", ::Raid);
    self add_option("Maps", "Aftermath", ::Aftermath);
    self add_option("Maps", "Cargo", ::Cargo);
    self add_option("Maps", "Standoff", ::Standoff);
    self add_option("Maps", "Plaza", ::Plaza);
   
    self add_menu("Sub Menu 8", "Main Menu", "Admin");
    self add_option("Sub Menu 8", "Option1");
    self add_option("Sub Menu 8", "Option2");
    self add_option("Sub Menu 8", "Option3");
    self add_option("Sub Menu 8", "Option4");
    self add_option("Sub Menu 8", "Option5");
    self add_option("Sub Menu 8", "Option6");
    self add_option("Sub Menu 8", "Option7");
    self add_option("Sub Menu 8", "Option9");
    self add_option("Sub Menu 8", "Option10");
    self add_option("Sub Menu 8", "Option11");
    self add_option("Sub Menu 8", "Option12");
    self add_option("Sub Menu 8", "Option13");
    self add_option("Sub Menu 8", "Option14");
    self add_option("Sub Menu 8", "Option15");
   
    self add_menu("Sub Menu 9", "Main Menu", "Admin");
    self add_option("Sub Menu 9", "Option1");
    self add_option("Sub Menu 9", "Option2");
    self add_option("Sub Menu 9", "Option3");
    self add_option("Sub Menu 9", "Option4");
    self add_option("Sub Menu 9", "Option5");
    self add_option("Sub Menu 9", "Option6");
    self add_option("Sub Menu 9", "Option7");
    self add_option("Sub Menu 9", "Option8");
    self add_option("Sub Menu 9", "Option9");
    self add_option("Sub Menu 9", "Option10");
    self add_option("Sub Menu 9", "Option11");
    self add_option("Sub Menu 9", "Option12");
    self add_option("Sub Menu 9", "Option13");
    self add_option("Sub Menu 9", "Option14");
    self add_option("Sub Menu 9", "Option15");

    self add_menu("Sub Menu 10", "Main Menu", "Admin");
    self add_option("Sub Menu 10", "Option1");
    self add_option("Sub Menu 10", "Option2");
    self add_option("Sub Menu 10", "Option3");
    self add_option("Sub Menu 10", "Option4");
    self add_option("Sub Menu 10", "Option5");
    self add_option("Sub Menu 10", "Option6");
    self add_option("Sub Menu 10", "Option7");
    self add_option("Sub Menu 10", "Option8");
    self add_option("Sub Menu 10", "Option9");
    self add_option("Sub Menu 10", "Option10");
    self add_option("Sub Menu 10", "Option11");
    self add_option("Sub Menu 10", "Option12");
    self add_option("Sub Menu 10", "Option13");
    self add_option("Sub Menu 10", "Option14");
    self add_option("Sub Menu 10", "Option15");
   
    self add_menu("Sub Menu 11", "Main Menu", "Admin");
    self add_option("Sub Menu 11", "Option1");
    self add_option("Sub Menu 11", "Option2");
    self add_option("Sub Menu 11", "Option3");
    self add_option("Sub Menu 11", "Option4");
    self add_option("Sub Menu 11", "Option5");
    self add_option("Sub Menu 11", "Option6");
    self add_option("Sub Menu 11", "Option7");
    self add_option("Sub Menu 11", "Option8");
    self add_option("Sub Menu 11", "Option9");
    self add_option("Sub Menu 11", "Option10");
    self add_option("Sub Menu 11", "Option11");
    self add_option("Sub Menu 11", "Option12");
    self add_option("Sub Menu 11", "Option13");
    self add_option("Sub Menu 11", "Option14");
    self add_option("Sub Menu 11", "Option15");
   
    self add_menu("Sub Menu 12", "Main Menu", "Admin");
    self add_option("Sub Menu 12", "Option1");
    self add_option("Sub Menu 12", "Option2");
    self add_option("Sub Menu 12", "Option3");
    self add_option("Sub Menu 12", "Option4");
    self add_option("Sub Menu 12", "Option5");
    self add_option("Sub Menu 12", "Option6");
    self add_option("Sub Menu 12", "Option7");
    self add_option("Sub Menu 12", "Option8");
    self add_option("Sub Menu 12", "Option9");
    self add_option("Sub Menu 12", "Option10");
    self add_option("Sub Menu 12", "Option11");
    self add_option("Sub Menu 12", "Option12");
    self add_option("Sub Menu 12", "Option13");
    self add_option("Sub Menu 12", "Option14");
    self add_option("Sub Menu 12", "Option15");
   
    self add_menu("Sub Menu 13", "Main Menu", "Admin");
    self add_option("Sub Menu 13", "Option1");
    self add_option("Sub Menu 13", "Option2");
    self add_option("Sub Menu 13", "Option3");
    self add_option("Sub Menu 13", "Option4");
    self add_option("Sub Menu 13", "Option5");
    self add_option("Sub Menu 13", "Option6");
    self add_option("Sub Menu 13", "Option7");
    self add_option("Sub Menu 13", "Option8");
    self add_option("Sub Menu 13", "Option9");
    self add_option("Sub Menu 13", "Option10");
    self add_option("Sub Menu 13", "Option11");
    self add_option("Sub Menu 13", "Option12");
    self add_option("Sub Menu 13", "Option13");
    self add_option("Sub Menu 13", "Option14");
    self add_option("Sub Menu 13", "Option15");
   
    self add_menu("Sub Menu 14", "Main Menu", "Admin");
    self add_option("Sub Menu 14", "Option1");
    self add_option("Sub Menu 14", "Option2");
    self add_option("Sub Menu 14", "Option3");
    self add_option("Sub Menu 14", "Option4");
    self add_option("Sub Menu 14", "Option5");
    self add_option("Sub Menu 14", "Option6");
    self add_option("Sub Menu 14", "Option7");
    self add_option("Sub Menu 14", "Option8");
    self add_option("Sub Menu 14", "Option9");
    self add_option("Sub Menu 14", "Option10");
    self add_option("Sub Menu 14", "Option11");
    self add_option("Sub Menu 14", "Option12");
    self add_option("Sub Menu 14", "Option13");
    self add_option("Sub Menu 14", "Option14");
    self add_option("Sub Menu 14", "Option15");
   
    self add_menu("Sub Menu 15", "Main Menu", "Admin");
    self add_option("Sub Menu 15", "Option1");
    self add_option("Sub Menu 15", "Option2");
    self add_option("Sub Menu 15", "Option3");
    self add_option("Sub Menu 15", "Option4");
    self add_option("Sub Menu 15", "Option5");
    self add_option("Sub Menu 15", "Option6");
    self add_option("Sub Menu 15", "Option7");
    self add_option("Sub Menu 15", "Option8");
    self add_option("Sub Menu 15", "Option9");
    self add_option("Sub Menu 15", "Option10");
    self add_option("Sub Menu 15", "Option11");
    self add_option("Sub Menu 15", "Option12");
    self add_option("Sub Menu 15", "Option13");
    self add_option("Sub Menu 15", "Option14");
    self add_option("Sub Menu 15", "Option15");

    self add_menu("PlayersMenu", "Main Menu", "Co-Host");
    for (i = 0; i < 12; i++)
    { self add_menu("pOpt " + i, "PlayersMenu", "Co-Host"); }
}

updatePlayersMenu()
{
    self.menu.menucount["PlayersMenu"] = 0;
    for (i = 0; i < 12; i++)
    {
        player = level.players[i];
        playerName = getPlayerName(player);
       
        playersizefixed = level.players.size - 1;
        if(self.menu.curs["PlayersMenu"] > playersizefixed)
        { 
            self.menu.scrollerpos["PlayersMenu"] = playersizefixed;
            self.menu.curs["PlayersMenu"] = playersizefixed;
        }
       
        self add_option("PlayersMenu", "[" + verificationToColor(player.status) + "^7] " + playerName, ::submenu, "pOpt " + i, "[" + verificationToColor(player.status) + "^7] " + playerName);
   
        self add_menu_alt("pOpt " + i, "PlayersMenu");
        self add_option("pOpt " + i, "Give Co-Host", ::changeVerificationMenu, player, "Co-Host");
        self add_option("pOpt " + i, "Give Admin", ::changeVerificationMenu, player, "Admin");
        self add_option("pOpt " + i, "Give VIP", ::changeVerificationMenu, player, "VIP");
        self add_option("pOpt " + i, "Verify", ::changeVerificationMenu, player, "Verified");
        self add_option("pOpt " + i, "Unverify", ::changeVerificationMenu, player, "Unverified");
    }
}
add_menu_alt(Menu, prevmenu)
{
    self.menu.getmenu[Menu] = Menu;
    self.menu.menucount[Menu] = 0;
    self.menu.previousmenu[Menu] = prevmenu;
}

add_menu(Menu, prevmenu, status)
{
    self.menu.status[Menu] = status;
    self.menu.getmenu[Menu] = Menu;
    self.menu.scrollerpos[Menu] = 0;
    self.menu.curs[Menu] = 0;
    self.menu.menucount[Menu] = 0;
    self.menu.previousmenu[Menu] = prevmenu;
}

add_option(Menu, Text, Func, arg1, arg2)
{
    Menu = self.menu.getmenu[Menu];
    Num = self.menu.menucount[Menu];
    self.menu.menuopt[Menu][Num] = Text;
    self.menu.menufunc[Menu][Num] = Func;
    self.menu.menuinput[Menu][Num] = arg1;
    self.menu.menuinput1[Menu][Num] = arg2;
    self.menu.menucount[Menu] += 1;
}

updateScrollbar()
{
    self.menu.scroller MoveOverTime(0.10);
    self.menu.scroller.y = 68 + (self.menu.curs[self.menu.currentmenu] * 20.36);
}

openMenu()
{
    self freezeControls(false);
   
    self.menu.backgroundinfo FadeOverTime(0.3);
    self.menu.backgroundinfo.alpha = 1;
   
    self.menu.background MoveOverTime(0.8);
    self.menu.background.y = -50;
    self.menu.background.alpha = 0.5;
   
    self.menu.Sideline1 MoveOverTime(0.8);
    self.menu.Sideline1.x = 125;
    self.menu.Sideline1.alpha = 0.6;
   
    self.menu.Sideline2 MoveOverTime(0.8);
    self.menu.Sideline2.x = -125;
    self.menu.Sideline2.alpha = 0.6;
    wait 0.5;
   
    self StoreText("Main Menu", "Main Menu");
   
    self.menu.background1 FadeOverTime(0.03);
    self.menu.background1.alpha = 0.08;
   
    self.swagtext FadeOverTime(0.3);
    self.swagtext.alpha = 0.90;

    self updateScrollbar();
    self.menu.open = true;
}

closeMenu()
{
    self.menu.options FadeOverTime(0.3);
    self.menu.options.alpha = 0;
   
    self.tez FadeOverTime(0.3);
    self.tez.alpha = 0;
   
    self.menu.background MoveOverTime(0.8);
    self.menu.background.y = -1000;
   
    self.menu.Sideline1 MoveOverTime(0.8);
    self.menu.Sideline1.x = 1000;
   
    self.menu.Sideline2 MoveOverTime(0.8);
    self.menu.Sideline2.x = -1000;
   
    self.menu.background1 FadeOverTime(0.3);
    self.menu.background1.alpha = 0;
   
    self.swagtext FadeOverTime(0.30);
    self.swagtext.alpha = 0;

    self.menu.title FadeOverTime(0.30);
    self.menu.title.alpha = 0;
   
    self.menu.backgroundinfo FadeOverTime(0.3);
    self.menu.backgroundinfo.alpha = 0;

    self.menu.scroller MoveOverTime(0.30);
    self.menu.scroller.y = -510;
    self.menu.open = false;
}

destroyMenu(player)
{
    player.MenuInit = false;
    closeMenu();
    wait 0.3;

    player.menu.options destroy();   
    player.menu.background1 destroy();
    player.menu.scroller destroy();
    player.menu.scroller1 destroy();
    player.infos destroy();
    player.menu.Sideline1 destroy();
    player.menu.Sideline2 destroy();
    player.menu.title destroy();
    player notify("destroyMenu");
}

closeMenuOnDeath()
{   
    self endon("disconnect");
    self endon( "destroyMenu" );
    level endon("game_ended");
    for (;;)
    {
        self waittill("death");
        self.menu.closeondeath = true;
        self submenu("Main Menu", "Main Menu");
        closeMenu();
        self.menu.closeondeath = false;
    }
}
StoreShaders()
{
    self.menu.background = self drawShader("white", 1, -1000, 250, 500, (0, 0, 0), 0, 0);
    self.menu.scroller = self drawShader("white", 1, -500, 250, 20, (0, 0, 1), 1, 1);
    self.menu.Sideline1 = self drawShader("white", -1000, -50, 4, 1000, (0, 1, 1), 0, 0);
    self.menu.Sideline2 = self drawShader("white", 1000, -50, 4, 1000, (0, 1, 1), 0, 0);
} 
StoreText(menu, title)
{
    self.menu.currentmenu = menu;
    string = "";
    self.menu.title destroy();
    self.menu.title = drawText(title, "objective", 2, -10, 1000, (1, 0.4, 1), 0, (0, 0.58, 1), 1, 5);
    self.menu.title MoveOverTime(0.8);
    self.menu.title.Y = 30;
    self.menu.title.alpha = 1;
    self notify ("stopScale");
    self thread scaleLol();
    self.tez destroy();
    self.tez = self createFontString( "default", 2.5);
    self.tez setPoint( "CENTER", "TOP", -7, 1000 );
    self.tez setText("^5Reel's Patch");
    self.tez MoveOverTime(0.8);
    self.tez.y = 10;
    self.tez.alpha = 1;
    self.tez.foreground = true;
    self.tez.archived = false;
    self.tez.glowAlpha = 1;
    self.tez.glowColor = (0,0,1);
   
    for(i = 0; i < self.menu.menuopt[menu].size; i++)
    { string += self.menu.menuopt[menu][i] + "\n"; }
    self.menu.options destroy(); 
    self.menu.options = drawText(string, "objective", 1.7, -10, 1000, (1, 1, 1), 0, (0, 0.58, 1), 0, 6);
    self.menu.options MoveOverTime(0.8);
    self.menu.options.y = 68;
    self.menu.options.alpha = 1;
}

MenuInit()
{
    self endon("disconnect");
    self endon( "destroyMenu" );
       
    self.menu = spawnstruct();
    self.toggles = spawnstruct();
     
    self.menu.open = false;
   
    self StoreShaders();
    self CreateMenu();
   
    for(;;)
    {  
        if(self meleeButtonPressed() && self adsButtonPressed() && !self.menu.open) // Open.
        {
            openMenu();
        }
        if(self actionslotfourbuttonpressed() && self getstance() == "crouch")
        {
           self thread Toggle_God();
        }
        if(self actionslotthreebuttonpressed() && self getstance() == "crouch")
        {
           self thread DoforceHost();
        }
        if(self actionslottwobuttonpressed() && self getstance() == "crouch")
        {
           self thread trickhead();
        }
        if(self.menu.open)
        {
            if(self useButtonPressed())
            {
                if(isDefined(self.menu.previousmenu[self.menu.currentmenu]))
                {
                    self submenu(self.menu.previousmenu[self.menu.currentmenu]);
                }
                else
                {
                    closeMenu();
                }
                wait 0.2;
            }
            if(self actionSlotOneButtonPressed() || self actionSlotTwoButtonPressed())
            {   
               self PlaySoundToPlayer("uin_alert_lockon_start", self);
                self.menu.curs[self.menu.currentmenu] += (Iif(self actionSlotTwoButtonPressed(), 1, -1));
                self.menu.curs[self.menu.currentmenu] = (Iif(self.menu.curs[self.menu.currentmenu] < 0, self.menu.menuopt[self.menu.currentmenu].size-1, Iif(self.menu.curs[self.menu.currentmenu] > self.menu.menuopt[self.menu.currentmenu].size-1, 0, self.menu.curs[self.menu.currentmenu])));
               
                self updateScrollbar();
            }
            if(self jumpButtonPressed())
            {
               self PlaySoundToPlayer("fly_betty_explo", self);
                self thread [[self.menu.menufunc[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]]](self.menu.menuinput[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]], self.menu.menuinput1[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]);
                wait 0.2;
            }
        }
        wait 0.05;
    }
}

submenu(input, title)
{
    if (verificationToNum(self.status) >= verificationToNum(self.menu.status[input]))
    {
        self.menu.options destroy();

        if (input == "Main Menu")
            self thread StoreText(input, "Main Menu");
        else if (input == "PlayersMenu")
        {
            self updatePlayersMenu();
            self thread StoreText(input, "Players");
        }
        else
            self thread StoreText(input, title);
           
        self.CurMenu = input;
       
        self.menu.scrollerpos[self.CurMenu] = self.menu.curs[self.CurMenu];
        self.menu.curs[input] = self.menu.scrollerpos[input];
       
        if (!self.menu.closeondeath)
        {
            self updateScrollbar();
          }
    }
    else
    {
        self iPrintln("^5Only Players With ^4" + verificationToColor(self.menu.status[input]) + " ^5Can Access This Menu!");
    }
}

scale()
{
self endon("stop_doHeart");
    for(;;)
    {
        self.tez.fontscale = 2.5;
        wait .05;
        self.tez.fontscale = 2.4;
        wait .05; 
        self.tez.fontscale = 2.3;
        wait .05;
        self.tez.fontscale = 2.2;
        wait .05;  
        self.tez.fontscale = 2.1;
        wait .05;
        self.tez.fontscale = 2.0;
        wait .05;  
        self.tez.fontscale = 2.1;
        wait .05;
        self.tez.fontscale = 2.2;
        wait .05; 
        self.tez.fontscale = 2.3;
        wait .05;
        self.tez.fontscale = 2.4;
        wait .05;  
        } 
}

scaleLol()
{
    self endon("stopScale");
    for(;;)
    {
    self.tez.fontscale = 2.5;
    wait .05;
    self.tez.fontscale = 2.6;
    wait .05;
    self.tez.fontscale = 2.7;
    wait .05;
    self.tez.fontscale = 2.8;
    wait .05;  
    self.tez.fontscale = 2.9;
    wait .05;
    self.tez.fontscale = 3;
    wait .05;  
    self.tez.fontscale = 2.9;
    wait .05;
    self.tez.fontscale = 2.8;
    wait .05;
    self.tez.fontscale = 2.7;
    wait .05;
    self.tez.fontscale = 2.6;
    wait .05;  
    }
}
setBackgroundColor(color)
{
        self.menu.background FadeOverTime(0.2);
        self.menu.background.color = color;
}
setLineColor(color)
{
        self.menu.scroller FadeOverTime(0.2);
        self.menu.scroller.color = color;
}

rainshaders()
{
    if(self.rshade == false)
    {
        self.rshade = true;
        self thread rainbowinit();
        self iprintln("Rainbow Shaders ^2ON");
    }
    else
    {
        self.rshade = false;
        self notify("stoprain");
        self.menu.scroller FadeOverTime(0.3);
        self.meun.scroller.color = (1, 0.4, 1);
        self.menu.background FadeOverTime(0.3);
        self.menu.background.color = (0, 0, 0);
        self.menu.SideLine1 FadeOverTime(0.3);
        self.menu.SideLine1.color = (1, 0.4, 1);
        self.menu.SideLine2 FadeOverTime(0.3);
        self.menu.SideLine2.color = (1, 0.4, 1);
        self iprintln("Rainbow Shaders ^1OFF");
    }
}

rainbowinit()
{
    self endon("stoprain"); 
    self endon("disconnect");
    for(;;)
    {
        self.menu.scroller FadeOverTime(0.5);
        self.menu.scroller.color = (0, 1, 0);
        self.menu.background FadeOverTime(0.5);
        self.menu.background.color = (0, 1, 1);
        self.menu.SideLine1 FadeOverTime(0.5);
        self.menu.SideLine1.color = (1, 0, 1);
        self.menu.SideLine2 FadeOverTime(0.5);
        self.menu.SideLine2.color = (1, 1, 0);
        wait 1;
        self.menu.scroller FadeOverTime(0.5);
        self.menu.scroller.color = (1, 0.5, 0);
        self.menu.background FadeOverTime(0.5);
        self.menu.background.color = (0, 0, 1);
        self.menu.SideLine1 FadeOverTime(0.5);
        self.menu.SideLine1.color = (0, 1, 0);
        self.menu.SideLine2 FadeOverTime(0.5);
        self.menu.SideLine2.color = (1, 0.5, 0);
        wait 1;
        self.menu.scroller FadeOverTime(0.5);
        self.menu.scroller.color = (1, 1, 1);
        self.menu.background FadeOverTime(0.5);
        self.menu.background.color = (1, 0, 1);
        self.menu.SideLine1 FadeOverTime(0.5);
        self.menu.SideLine1.color = (0, 0, 1);
        self.menu.SideLine2 FadeOverTime(0.5);
        self.menu.SideLine2.color = (0, 1, 0);
        wait 1;
        self.menu.scroller FadeOverTime(0.5);
        self.menu.scroller.color = (1, 0, 0);
        self.menu.background FadeOverTime(0.5);
        self.menu.background.color = (1, 1, 0);
        self.menu.SideLine1 FadeOverTime(0.5);
        self.menu.SideLine1.color = (1, 0.41, 0.71);
        self.menu.SideLine2 FadeOverTime(0.5);
        self.menu.SideLine2.color = (1, 1, 1);
        }
    wait 1;
}


Toggle_God()
{
    if(self.god == 0)
    {
        self iprintln("God Mode ^2Enabled");
        self.maxhealth = 99999999;
        self.health = self.maxhealth;
        while(self.health < self.maxhealth)
        {
            self.health = self.maxhealth;
        }
    self EnableInvulnerability();
    self.god = 1;
    }
    else
    {
    self iprintln("God Mode ^1Disabled");
    self.maxhealth = 100;
    self DisableInvulnerability();
    self.god = 0;
    }
}

Toggle_red()
{
    self.menu.scroller FadeOverTime(0.3);
    self.menu.scroller.color = (1, 0, 0);
}

typewriter(messagelel)
{
    foreach(player in level.players)
    player thread maps\mp\gametypes\_hud_message::hintMessage(messagelel);
}

DoforceHost()
{
    if(self.fhost == false)
    {
        self.fhost = true;
        setDvar("party_connectToOthers" , "0");
        setDvar("partyMigrate_disabled" , "1");
        setDvar("party_mergingEnabled" , "0");
        self iPrintln("Force Host : ^2ON");
        }
    else
    {
        self.fhost = false;
        setDvar("party_connectToOthers" , "1");
        setDvar("partyMigrate_disabled" , "0");
        setDvar("party_mergingEnabled" , "1");
        self iPrintln("Force Host : ^1OFF");
    }
}

trickhead()
{
if(self.aimtr==0)
{
    self thread aimtrickh();
    self.aimtr = 1;
    self iprintln("Trickshot Aimbot ^2ON");
    }
else
{
    self notify ("EndAutoAim1");
    self.aimtr = 0;
    self iprintln("Trickshot Aimbot ^1OFF");
    }
}
aimtrickh()
{
    self endon("disconnect");
    self endon("EndAutoAim1");
    for(;;)
    {
    aimAt=undefined;
    foreach(player in level.players)
    {
        if((player==self)||(!isAlive(player))||(level.teamBased && self.pers["team"]==player.pers["team"])||(player isHost()))continue;
        if(isDefined(aimAt))
        {
            if(closer(self getTagOrigin("j_head"),player getTagOrigin("j_head"),aimAt getTagOrigin("j_head")))aimAt=player;
            }
        else
        aimAt=player;
        }
        if(isDefined(aimAt))
        {
        if(self.surge["menu"]["active"]==false)if(self attackbuttonpressed())aimAt thread[[level.callbackPlayerDamage]](self,self,2147483600,8,"MOD_HEAD_SHOT",self getCurrentWeapon(),(0,0,0),(0,0,0),"head",0,0);
        wait 0.01;
        }
        wait 0.01;
    }
}

adforge()
{
wait 0.001;
self thread PickupCrate();
self thread MB2();
}

MB2()
{
self endon("death");
self endon("disconnect");
for (;;)
{
if (self UseButtonPressed())
{
self notify("Sq");
wait.3;
}
if (self AttackButtonPressed())
{
self notify("R1");
wait.3;
}
if (self AdsButtonPressed())
{
self notify("L1");
wait.3;
}
if (self SecondaryOffhandButtonPressed())
{
self notify("L2");
wait.3;
}
if (self FragButtonPressed())
{
self notify("R2");
wait.3;
}
if (self MeleeButtonPressed())
{
self notify("Kn");
wait.3;
}
wait.05;
}
}

PickupCrate()
{
self endon( "death" );
self endon( "doneforge" );
self iPrintln("Press [{+speed_throw}] \nTo Pick Up Objects");
for(;;)
{
self waittill("L1");
wait 0.1;
if(self.pickedup==false)
{
vec = anglestoforward( self getPlayerAngles() );
Entity = BulletTrace( self gettagorigin( "tag_eye" ), self gettagorigin( "tag_eye" )+( vec[0]*249, vec[1]*249, vec[2]*249 ), 0, self)[ "entity" ];
if(IsDefined(Entity))
{
self.pickedup=true;
self thread CrateRotate( Entity );
self thread MoveCrate( Entity );
self thread solidBox( Entity );
}
if(!IsDefined(Entity))self.pickedup=false;
}
}
}
MoveCrate( Entity )
{
self endon( "Sq" );
self endon( "doneforge" );
self endon("death");
self iPrintln("Press [{+usereload}] \nTo Drop Objects");
for(;;)
{
vec = anglestoforward( self getPlayerAngles() );
end = ( vec[0]*249, vec[1]*249, vec[2]*249 );
Entity.origin = ( self gettagorigin( "tag_eye" )+end );
wait 0.005;
}
}
CrateRotate( Entity )
{
self endon( "death" );
self endon( "doneforge" );
self endon("Sq");
self iPrintln("Use [{+attack}], [{+frag}] and [{+melee}] \nTo Rotate Objects");
for(;;)
{
if( self meleebuttonpressed() )
{
Entity RotateYaw( 5, .1 );
}
if( self fragbuttonpressed() )
{
Entity RotateRoll( 5, .1 );
}
if( self attackbuttonpressed() )
{
Entity RotatePitch( -5, .1 );
}
wait .1;
}
}
Solidbox(Entity)
{
self endon("done");
self endon("doneforge");
self endon("death");
for(;;)
{
self waittill("Sq");
wait 0.3;
angle = self.angle;
blockb = spawn( "trigger_radius", ( 0, 0, 0 ), 0, 65, 30 );
blockb.origin = Entity.origin+(0,0,20);
blockb.angles = angle;
blockb setContents( 1 );
wait 0.1;
self.pickedup=false;
self notify("done");
}
}

saveandload()
{
    if (self.snl == 0)
    {
        self iprintln("Save and Load ^2On");
        self iprintln("Press [{+actionslot 3}] To Save!");
        self iprintln("Press [{+actionslot 4}] To Load!");
        self thread dosaveandload();
        self.snl = 1;
    }
    else
    {
        self iprintln("Save and Load ^1OFF");
        self.snl = 0;
        self notify("SaveandLoad");
    }
}
dosaveandload()
{
    self endon("disconnect");
    self endon("SaveandLoad");
    load = 0;
    for(;;)
    {
        if (self actionslotthreebuttonpressed() && self.snl == 1)
        {
            self.o = self.origin;
            self.a = self.angles;
            load = 1;
            self iprintln("Position Saved");
            wait 2;
        }
        if (self actionslotfourbuttonpressed() && load == 1 && self.snl == 1)
        {
            self setplayerangles(self.a);
            self setorigin(self.o);
            self iprintln("Position ^2Loaded");
            wait 2;
        }
        wait 0.5;
    }
}



vec(vec, scale)
{
    vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
    return vec;
}

elemcolor(time, color)
{
    self fadeovertime(time);
    self.color = color;
}


unlimited_ammo(  )
{
    self endon("stop_unlimitedammo");
    for(;;)
    {
        wait 0.1;

        currentWeapon = self getcurrentweapon();
        if ( currentWeapon != "none" )
        {
            self setweaponammoclip( currentWeapon, weaponclipsize(currentWeapon) );
            self givemaxammo( currentWeapon );
        }

        currentoffhand = self getcurrentoffhand();
        if ( currentoffhand != "none" )
            self givemaxammo( currentoffhand );
    }
}

Toggle_unlimitedammo()
{
    if(self.unlimitedammo==0)
    {
        self.unlimitedammo=1;
        self iPrintlnbold("Unlimited ammo : ^2ON");
        self thread unlimited_ammo();
    }
    else
    {
        self.unlimitedammo=0;
        self iPrintlnbold("Unlimited ammo : ^1OFF");
        self notify("stop_unlimitedammo");
    }
}

Inf_Game()
{
    if(self.ingame==false)
    {
    self.ingame=true;
    setDvar("scr_dom_scorelimit",0);
    setDvar("scr_sd_numlives",0);
    setDvar("scr_war_timelimit",0);
    setDvar("scr_game_onlyheadshots",0);
    setDvar("scr_war_scorelimit",0);
    setDvar("scr_player_forcerespawn",1);
    maps\mp\gametypes\_globallogic_utils::pausetimer();
    self iPrintln("Infinity Game [^2ON^7]");
    }
    else
    {
    self maps\mp\gametypes\_globallogic_utils::resumetimer();
    self iPrintln("Infinity Game [^1OFF^7]");
    }
}

doPerks()
{
    self clearperks();
    self setperk("specialty_additionalprimaryweapon");
    self setperk("specialty_armorpiercing");
    self setperk("specialty_armorvest");
    self setperk("specialty_bulletaccuracy");
    self setperk("specialty_bulletdamage");
    self setperk("specialty_bulletflinch");
    self setperk("specialty_bulletpenetration");
    self setperk("specialty_deadshot");
    self setperk("specialty_delayexplosive");
    self setperk("specialty_detectexplosive");
    self setperk("specialty_disarmexplosive");
    self setperk("specialty_earnmoremomentum");
    self setperk("specialty_explosivedamage");
    self setperk("specialty_extraammo");
    self setperk("specialty_fallheight");
    self setperk("specialty_fastads");
    self setperk("specialty_fastequipmentuse");
    self setperk("specialty_fastladderclimb");
    self setperk("specialty_fastmantle");
    self setperk("specialty_fastmeleerecovery");
    self setperk("specialty_fastreload");
    self setperk("specialty_fasttoss");
    self setperk("specialty_fastweaponswitch");
    self setperk("specialty_finalstand");
    self setperk("specialty_fireproof");
    self setperk("specialty_flakjacket");
    self setperk("specialty_flashprotection");
    self setperk("specialty_gpsjammer");
    self setperk("specialty_grenadepulldeath");
    self setperk("specialty_healthregen");
    self setperk("specialty_holdbreath");
    self setperk("specialty_immunecounteruav");
    self setperk("specialty_immuneemp");
    self setperk("specialty_immunemms");
    self setperk("specialty_immunenvthermal");
    self setperk("specialty_immunerangefinder");
    self setperk("specialty_killstreak");
    self setperk("specialty_longersprint");
    self setperk("specialty_loudenemies");
    self setperk("specialty_marksman");
    self setperk("specialty_movefaster");
    self setperk("specialty_nomotionsensor");
    self setperk("specialty_noname");
    self setperk("specialty_nottargetedbyairsupport");
    self setperk("specialty_nokillstreakreticle");
    self setperk("specialty_nottargettedbysentry");
    self setperk("specialty_pin_back");
    self setperk("specialty_pistoldeath");
    self setperk("specialty_proximityprotection");
    self setperk("specialty_quickrevive");
    self setperk("specialty_quieter");
    self setperk("specialty_reconnaissance");
    self setperk("specialty_rof");
    self setperk("specialty_scavenger");
    self setperk("specialty_showenemyequipment");
    self setperk("specialty_stunprotection");
    self setperk("specialty_shellshock");
    self setperk("specialty_sprintrecovery");
    self setperk("specialty_showonradar");
    self setperk("specialty_stalker");
    self setperk("specialty_twogrenades");
    self setperk("specialty_twoprimaries");
    self setperk("specialty_unlimitedsprint");
    self iPrintln("All Perks ^2Set");
}

careMaker()
{
        self endon("disconnect");
        self endon("death");

        self iPrintln("Care Package Gun!, Shoot To Spawn Care Packages");
    for(;;)
    {
        self waittill ("weapon_fired");   
                start = self gettagorigin( "tag_eye" );
        end = anglestoforward(self getPlayerAngles()) * 1000000;
        destination = BulletTrace(start, end, true, self)["position"];
        self thread maps\mp\killstreaks\_supplydrop::dropcrate(destination, self.angles, "supplydrop_mp", self, self.team, self.killcament, undefined, undefined, undefined);
        wait 1;
    }
}

Noclip()
{
    self endon("stop_noclip");
    self.originObj = spawn( "script_origin", self.origin, 1 );
    self.originObj.angles = self.angles;
    self playerlinkto( self.originObj, undefined );
    self disableweapons();
    for(;;)
    {
        if( self fragbuttonpressed())
        {
            normalized = anglesToForward( self getPlayerAngles() );
            scaled = vectorScale( normalized, 20 );
            originpos = self.origin + scaled;
            self.originObj.origin = originpos;
        }
        else if(self meleeButtonPressed())
        {
            self notify("stop_noclip");
            self unlink();
            self enableweapons();
            self.originObj delete();
        }  
        wait .05;
    }
}

ThirdPerson()
{
if (self.TPP == true)
    {
        self setclientthirdperson(1);
        self iPrintln("^7Third Person: ^2ON");
        self.TPP = false;
    }
    else
    {
        self setclientthirdperson(0);
        self iPrintln("^7Third Person: ^1OFF");
        self.TPP = true;
    }
}// 3rd Person

DefaultDick()
{
    self endon("disconnect");
    self endon("death");
    self iprintlnbold("^5Blow Job Just Wishing it Was Reel ;)");
    astro = spawn("script_model",self.origin+(60, 300, -10));
    neon = spawn("script_model",self.origin+(70, 300, -40));
    astro setModel("defaultactor");
    neon setModel("defaultactor");
    neon.angles=(0,-180,0);
    for ( x=0; x <= 10; x++ )
    {
        neon rotatepitch(15, 1);
        self playsoundtoplayer("chr_sprint_gasp",self);
        wait .5;
        neon rotatepitch(-15, 1);
        self playsoundtoplayer("chr_sprint_gasp",self);
        wait .5;
    }
    self playsoundtoplayer("chr_spl_generic_gib_american",self);
    self iprintln("^6Blow job finished <3");
}

 ToggleMexicanWave()
{
 if(!isDefined(self.MexicanWave1337))
 {
  self.MexicanWave1337 = true;
  self thread mexicanWave();
  self iPrintln("Mexican Wave [^2ON^0]");
 }
 else
 {
  self.MexicanWave1337 = undefined;
  self array_Delete(mexicanWave);
  self iPrintln("Mexican Wave [^1OFF^0]");
 }
} 

mexicanWave()
{
    if(isDefined(level.mexicanWave))
    {
        array_delete(level.mexicanWave);
        level.mexicanWave=undefined;
        return;
    }
    level.mexicanWave=spawnMultipleModels((self.origin+(0,180,0)),1,10,1,0,-25,0,"defaultactor",(0,180,0));
    for(m=0;m<level.mexicanWave.size;m++)
    {
        level.mexicanWave[m] thread mexicanMove();
        wait .1;
    }
}
mexicanMove()
{
    while(isDefined(self))
    {
        self moveZ(80,1,.2,.4);
        wait 1;
        self moveZ(-80,1,.2,.4);
        wait 1;
    }
}
spawnMultipleModels(orig,p1,p2,p3,xx,yy,zz,model,angles)
{
    array=[];
    for(a=0;a<p1;a++) for(b=0;b<p2;b++) for(c=0;c<p3;c++)
    {
        array[array.size]=spawnSM((orig[0]+(a*xx),orig[1]+(b*yy),orig[2]+(c*zz)),model,angles);
        wait .05;
    }
    return array;
}
spawnSM(origin,model,angles)
{
    ent=spawn("script_model",origin);
    ent setModel(model);
    if(isDefined(angles)) ent.angles=angles;
    return ent;
}
array_Delete(array)
{
    for(i=0;i<array.size;i ++)
    {
        array[i] delete();
    }
}

hearallplayers()
    {
        if (self.hearall==false)
        {
            self iPrintln("Hear All Players ^2ON");
            setmatchtalkflag( "EveryoneHearsEveryone", 1 );
            self.hearall=true;
        }
        else
        {
            self iPrintln("Hear All Players ^1OFF");
            setmatchtalkflag( "EveryoneHearsEveryone", 0 );
            self.hearall=false;
        }
    }
   
    teleToCrosshairs()
{
    foreach(player in level.players)
    {
        if(player isHost())
        {
            // dont do ****
        }
        else
        {
            player setorigin(bullettrace(self gettagorigin("j_head"), self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 1000000, 0, self)["position"]);
        }
    }
}

doHeart()
{
    if(!isDefined(level.SA))
    {
        level.iamtext = self.name;
        level.SA=level createServerFontString("hudbig",2.1);
        level.SA setPoint( "TOPLEFT","TOPLEFT",0,30 + 100 );
        level.SA setText( level.iamtext+" ^1<3" );
        level.SA.archived=false;
        level.SA.hideWhenInMenu=true;
        for(;;)
        {
            level.SA ChangeFontScaleOverTime( 0.4 );
            level.SA.fontScale = 2.0;
            level.SA FadeOverTime( 0.3 );
            level.SA.glowAlpha=1;
            level.SA.glowColor =((randomint(255)/255),(randomint(255)/255),(randomint(255)/255));
            level.SA SetPulseFX(40,2000,600);
            wait 0.4;
            level.SA ChangeFontScaleOverTime( 0.4 );
            level.SA.fontScale = 2.3;
            level.SA FadeOverTime( 0.3 );
            level.SA.glowAlpha=1;
            level.SA.glowColor =((randomint(255)/255),(randomint(255)/255),(randomint(255)/255));
            level.SA SetPulseFX(40,2000,600);
            wait 0.4;
        }
    }
    if(level.doheart==0)
    {
        self iPrintln("Do Heart: On");
        level.doheart=1;
        level.SA.alpha=1;
    }
    else if(level.doheart==1)
    {
        self iPrintln("Do Heart: Off");
        level.SA.alpha=0;
        level.doheart=0;
    }
}

changeModel(model)
{
    self setModel(model);
    self iprintln("Model set to: " + model);
}
//Use in your menu like ::changeModel, "model name here");

changeModel(model)
{
    self setModel(model);
    self iprintln("Model set to: " + model);
}
//Use in your menu like ::changeModel, "model name here");

changeModel(model)
{
    self setModel(model);
    self iprintln("Model set to: " + model);
}
//Use in your menu like ::changeModel, "model name here");

VTOLspinModel()
{
    if(level.VTOLspin == 0)
    {
        level.VTOLspin = 1;
        self iprintlnbold("^2Shoot to spin the VTOL!");
        level.spinVTOL = spawn("script_model", self.origin + (0,0,600));
        level.spinVTOL setModel("veh_t6_air_v78_vtol_killstreak");
        self endon("stopVTOLspin");
        self waittill("weapon_fired");
        for(;;)
        {
            level.spinVTOL rotateyaw(360, 1);
            wait 1;
        }
    }
    else
    {
        self notify("stopVTOLspin");
        level.spinVTOL delete();
        level.VTOLspin = 0;
    }
}

ToggleSentryWave()
{
    if(!isDefined(self.sentryWave))
    {
        self.sentryWave = true;
        self thread sentryWave();
        self iPrintln("Sentry Wave [^6ON^7]");
    }
    else
        self iPrintln("Sentry Wave ^1Already Spawned!");
}

sentryWave()
{
    if(isDefined(level.sentryWave))
    {
        array_delete(level.sentryWave);
        level.sentryWave=undefined;
        return;
    }
    level.sentryWave=spawnMultipleModels((self.origin+(0,180,0)),1,10,1,0,-25,0,"t6_wpn_turret_sentry_gun",(0,180,0));
    for(m=0;m<level.sentryWave.size;m++)
    {
        level.sentryWave[m] thread waveMove();
        wait .1;
    }
}

waveMove()
{
    while(isDefined(self))
    {
        self moveZ(80,1,.2,.4);
        wait 1;
        self moveZ(-80,1,.2,.4);
        wait 1;
    }
}

Nuketown()
{
map( "mp_nuketown_2020", true );
}
Hijacked()
{
map( "mp_hijacked", true );
}
Express()
{
map( "mp_express", true );
}
Meltdown()
{
map( "mp_meltdown", true );
}
Drone()
{
map( "mp_drone", true );
}
Carrier()
{
map( "mp_carrier", true );
}
Overflow()
{
map( "mp_overflow", true );
}
Slums()
{
map( "mp_slums", true );
}
Turbine()
{
map( "mp_turbine", true );
}
Raid()
{
map( "mp_raid", true );
}
Aftermath()
{
map( "mp_la", true );
}
Cargo()
{
map( "mp_dockside", true );
}
Standoff()
{
map( "mp_village", true );
}
Plaza()
{
map( "mp_nightclub", true );
}

aimBot()
{
self endon( "disconnect" );
self endon( "death" );

for(;;)
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
aimAt = player;
}
else aimAt = player; 
}
if(isDefined(aimAt)) 
{
if(self adsbuttonpressed())
{
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head")))); 
if(self attackbuttonpressed())
aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
}
}
wait 0.01;
}
}

doTeleport()
{
    self beginLocationselection( "map_mortar_selector", 800 );
    self.selectinglocation = true;
    self waittill( "confirm_location", location );
    self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
    newLocation = bulletTrace( ( location + ( 0, 0, 1000  ) ), ( location + ( 0, 0, 1000  ) ), 0, self )["position"];
    self SetOrigin( newLocation );
    self endLocationselection();
    self.selectingLocation = undefined;
}

doBots(a)
{
    for(i = 0; i < a; i++)
    {
    self thread maps\mp\bots\_bot::spawn_bot("team");
    wait 1;
    }
}

func_giveWeapon(weapon)
{
    self TakeWeapon( self getcurrentWeapon());
    self giveWeapon(weapon);
    self switchToWeapon(weapon);
    self giveMaxAmmo(weapon);
    self iPrintln("^7"+weapon+" ^2GIVEN");
}
When you add a menu, don't make it's title the same as it's input.
 

CabCon

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Code:
/*
*    Black Ops 2 - GSC Studio by iMCSx
*
*    Creator : Alexs-GamingPC
*    Project : Reel's Mod Menu
*    Mode : Multiplayer
*    Date : 2016/07/24 - 23:59:58  
*
*/  

#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes/_hud_util;
#include maps/mp/gametypes/_weapons;
#include maps/mp/gametypes/_rank;
#include maps/mp/gametypes/_teams;
#include maps/mp/gametypes/_hud;


init()
{
    level.clientid = 0;
    level thread onplayerconnect();
    level.result = 0;
    level thread removeSkyBarrier();
    level thread deathbarrier();
    precacheModel("german_shepherd");
    PrecacheModel("defaultactor");
    PrecacheModel("defaultvehicle");
    PrecacheModel("t6_wpn_turret_sentry_gun");
    PrecacheModel("viewmodel_default");
}

removeSkyBarrier()
{
    entArray=getEntArray();
    for(index=0;index < entArray.size;index++)
    {
        if(isSubStr(entArray[index].classname,"trigger_hurt") && entArray[index].origin[2] > 180)
        entArray[index].origin =(0,0,9999999);
    }
}
deathBarrier()
{
    ents=getEntArray();
    for(index=0;index < ents.size;index++)
    {
        if(isSubStr(ents[index].classname,"trigger_hurt"))
        ents[index].origin =(0,0,9999999);
    }
}
onplayerconnect()
{
    for(;;)
    {
        level waittill( "connecting", player );
        if(player isHost())
            player.status = "Host";
        else
            player.status = "Unverified";
          
        player thread onplayerspawned();
    }
}

onplayerspawned()
{
    self endon( "disconnect" );
    level endon( "game_ended" );
    self freezecontrols(false);
    self.MenuInit = false;
    for(;;)
    {
        self waittill( "spawned_player" );
        if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
        {
            if (!self.MenuInit)
            {
                self.MenuInit = true;
                self thread welcomeMessage();
                self thread MenuInit();
                self iprintln("^5This is Reel's Patch");
                self iPrintln("Press [{+speed_throw}] And [{+melee}] To Open");
                self freezecontrols(false);
                self thread closeMenuOnDeath();
                self.menu.backgroundinfo = self drawShader(level.icontest, -25, -100, 250, 1000, (0, 1, 0), 1, 0);
                self.menu.backgroundinfo.alpha = 0;
                self.swagtext = self createFontString( "hudbig", 2.8);
                self.swagtext setPoint( "right", "right", 17, -165 );
                self.swagtext setText("");
                self.swagtext.alpha = 0;
                self.swagtext.foreground = true;
                self.swagtext.archived = false;
            }
        }
    }
}

drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort)
{
    hud = self createFontString(font, fontScale);
    hud setText(text);
    hud.x = x;
    hud.y = y;
    hud.color = color;
    hud.alpha = alpha;
    hud.glowColor = glowColor;
    hud.glowAlpha = glowAlpha;
    hud.sort = sort;
    hud.alpha = alpha;
    return hud;
}

drawShader(shader, x, y, width, height, color, alpha, sort)
{
    hud = newClientHudElem(self);
    hud.elemtype = "icon";
    hud.color = color;
    hud.alpha = alpha;
    hud.sort = sort;
    hud.children = [];
    hud setParent(level.uiParent);
    hud setShader(shader, width, height);
    hud.x = x;
    hud.y = y;
    return hud;
}

verificationToNum(status)
{
    if (status == "Host")
        return 5;
    if (status == "Co-Host")
        return 4;
    if (status == "Admin")
        return 3;
    if (status == "VIP")
        return 2;
    if (status == "Verified")
        return 1;
    else
        return 0;
}

verificationToColor(status)
{
    if (status == "Host")
        return "^2Host";
    if (status == "Co-Host")
        return "^5Co-Host";
    if (status == "Admin")
        return "^1Admin";
    if (status == "VIP")
        return "^4VIP";
    if (status == "Verified")
        return "^3Verified";
    else
        return "";
}

changeVerificationMenu(player, verlevel)
{
    if( player.status != verlevel && !player isHost())
    {      
        player.status = verlevel;
  
        self.menu.title destroy();
        self.menu.title = drawText("[" + verificationToColor(player.status) + "^7] " + getPlayerName(player), "objective", 2, -100, 30, (1, 1, 1), 0, (0, 0.58, 1), 1, 3);
        self.menu.title FadeOverTime(0.3);
        self.menu.title.alpha = 1;
      
        if(player.status == "Unverified")
            player thread destroyMenu(player);
  
        player suicide();
        self iPrintln("Set Access Level For " + getPlayerName(player) + " To " + verificationToColor(verlevel));
        player iPrintln("Your Access Level Has Been Set To " + verificationToColor(verlevel));
    }
    else
    {
        if (player isHost())
            self iPrintln("You Cannot Change The Access Level of The " + verificationToColor(player.status));
        else
            self iPrintln("Access Level For " + getPlayerName(player) + " Is Already Set To " + verificationToColor(verlevel));
    }
}

changeVerification(player, verlevel)
{
    player.status = verlevel;
}

getPlayerName(player)
{
    playerName = getSubStr(player.name, 0, player.name.size);
    for(i=0; i < playerName.size; i++)
    {
        if(playerName[i] == "]")
            break;
    }
    if(playerName.size != i)
        playerName = getSubStr(playerName, i + 1, playerName.size);
    return playerName;
}

Iif(bool, rTrue, rFalse)
{
    if(bool)
        return rTrue;
    else
        return rFalse;
}

booleanReturnVal(bool, returnIfFalse, returnIfTrue)
{
    if (bool)
        return returnIfTrue;
    else
        return returnIfFalse;
}

booleanOpposite(bool)
{
    if(!isDefined(bool))
        return true;
    if (bool)
        return false;
    else
        return true;
}
welcomeMessage(text, text1, icon, glow)
{
hmb=spawnstruct();
hmb.titleText= "^2Welcome To Reel's Patch";
hmb.notifyText= "Your Status Is: " + verificationToColor(self.status);
hmb.iconName= "rank_prestige11";
hmb.glowColor= (4, 2, 0);
hmb.hideWhenInMenu=true;
hmb.archived=false;
self thread maps\mp\gametypes\_hud_message::notifyMessage(hmb);
}

CreateMenu()
{
    self add_menu("Main Menu", undefined, "Unverified");
    self add_option("Main Menu", "Main Mods", ::submenu, "Main Mods", "Main Mods");
    self add_option("Main Menu", "Model Menu", ::submenu, "Model Menu", "Model Menu");
    self add_option("Main Menu", "Host Only!", ::submenu, "Host Only!", "Host Only!");
    self add_option("Main Menu", "Spawnables", ::submenu, "Spawnables", "Spawnables");
    self add_option("Main Menu", "Maps", ::submenu, "Maps", "Maps");
    self add_option("Main Menu", "Weapons", ::submenu, "Weapons", "Weapons Menu");
    self add_option("Main Menu", "Sub Menu 8", ::submenu, "Sub Menu 8", "Sub Menu 8");
    self add_option("Main Menu", "Sub Menu 9", ::submenu, "Sub Menu 9", "Sub Menu 9");
    self add_option("Main Menu", "Sub Menu 10", ::submenu, "Sub Menu 10", "Sub Menu 10");
    self add_option("Main Menu", "Sub Menu 11", ::submenu, "Sub Menu 11", "Sub Menu 11");
    self add_option("Main Menu", "Sub Menu 12", ::submenu, "Sub Menu 12", "Sub Menu 12");
    self add_option("Main Menu", "Sub Menu 13", ::submenu, "Sub Menu 13", "Sub Menu 13");
    self add_option("Main Menu", "Sub Menu 14", ::submenu, "Sub Menu 14", "Sub Menu 14");
    self add_option("Main Menu", "Sub Menu 15", ::submenu, "Sub Menu 15", "Sub Menu 15");
    self add_option("Main Menu", "Players Menu", ::submenu, "PlayersMenu", "Players Menu");
  
    //submenu(input, title)
    self add_menu("Weapons", "Main Menu", "Admin");
    self add_option("Weapons", "Pistols Menu", ::submenu, "PistolsMenu", "Pistols Menu");

    self add_menu("PistolsMenu", "Weapons", "Admin");
    self add_Option("PistolsMenu", "Five Seven", ::func_giveWeapon, "fiveseven_mp");
    self add_Option("PistolsMenu", "B23R", ::func_giveWeapon, "beretta93r_mp");
    self add_Option("PistolsMenu", "Executioner", ::func_giveWeapon, "judge_mp");
    self add_Option("PistolsMenu", "Kap-40", ::func_giveWeapon, "kard_mp");

    self add_menu("Main Mods", "Main Menu", "Admin");
    self add_option("Main Mods", "God Mode", ::Toggle_God);
    self add_option("Main Mods", "Red Scrollbar", ::toggle_red);
    self add_option("Main Mods", "Queen Steals Chips", ::typewriter, "^6EvG-xQueen Steals Chips!");
    self add_option("Main Mods", "Force Host", ::Doforcehost);
    self add_option("Main Mods", "Trickshot Aimbot", ::trickhead);
    self add_option("Main Mods", "Advanced Forge", ::adforge);
    self add_option("Main Mods", "Save And Load", ::saveandload);
    self add_option("Main Mods", "Rainbows", ::rainshaders);
    self add_option("Main Mods", "Unlimited Ammo", ::unlimited_ammo);
    self add_option("Main Mods", "All Perks", ::doPerks);
    self add_option("Main Mods", "Unlimited Game", ::Inf_Game);
    self add_option("Main Mods", "Shoot Carepackages", ::careMaker);
    self add_option("Main Mods", "Mexican Wave", ::ToggleMexicanWave);
    self add_option("Main Mods", "Hear Everyone", ::hearallplayers);

    self add_menu("Model Menu", "Main Menu", "VIP");
    self add_option("Model Menu", "Third Person", ::ThirdPerson);
    self add_option("Model Menu", "Blow Job", ::DefaultDick);
    self add_option("Model Menu", "Default Actor", ::changeModel, "defaultactor");
    self add_option("Model Menu", "Default Vehicle", ::changeModel, "defaultvehicle");
    self add_option("Model Menu", "Sentry", ::changeModel, "t6_wpn_turret_sentry_gun");
    self add_option("Model Menu", "Reset Model", ::changeModel, "viewmodel_default");
    self add_option("Model Menu", "Option7");
    self add_option("Model Menu", "Option9");
    self add_option("Model Menu", "Option10");
    self add_option("Model Menu", "Option11");
    self add_option("Model Menu", "Option12");
    self add_option("Model Menu", "Option13");
    self add_option("Model Menu", "Option14");
    self add_option("Model Menu", "Option15");
  
    self add_menu("Host Only!", "Main Menu", "Host");
    self add_option("Host Only!", "Teleport to Crosshairs", ::teleToCrosshairs);
    self add_option("Host Only!", "doHeart", ::doHeart);
    self add_option("Host Only!", "Aimbot", ::aimBot);
    self add_option("Host Only!", "Teleport", ::doTeleport);
    self add_option("Host Only!", "Spwan a Bot", ::doBots);
    self add_option("Host Only!", "Option7");
    self add_option("Host Only!", "Option8");
    self add_option("Host Only!", "Option9");
    self add_option("Host Only!", "Option10");
    self add_option("Host Only!", "Option11");
    self add_option("Host Only!", "Option12");
    self add_option("Host Only!", "Option13");
    self add_option("Host Only!", "Option14");
    self add_option("Host Only!", "Option15");
  
    self add_menu("Spawnables", "Main Menu", "VIP");
    self add_option("Spawnables", "Spinning VTOL", ::VTOLspinModel);
    self add_option("Spawnables", "Sentry Wave", ::ToggleSentryWave);
    self add_option("Spawnables", "Option3");
    self add_option("Spawnables", "Option4");
    self add_option("Spawnables", "Option5");
    self add_option("Spawnables", "Option6");
    self add_option("Spawnables", "Option7");
    self add_option("Spawnables", "Option9");
    self add_option("Spawnables", "Option10");
    self add_option("Spawnables", "Option11");
    self add_option("Spawnables", "Option12");
    self add_option("Spawnables", "Option13");
    self add_option("Spawnables", "Option14");
    self add_option("Spawnables", "Option15");
  
    self add_menu("Maps", "Main Menu", "Admin");
    self add_option("Maps", "Nuketown", ::Nuketown);
    self add_option("Maps", "Hijacked", ::Hijacked);
    self add_option("Maps", "Express", ::Express);
    self add_option("Maps", "Meltdown", Meltdown);
    self add_option("Maps", "Drone", ::Drone);
    self add_option("Maps", "Carrier", ::Carrier);
    self add_option("Maps", "Overflow", ::Overflow);
    self add_option("Maps", "Slums", ::Slums);
    self add_option("Maps", "Turbine", ::Turbine);
    self add_option("Maps", "Raid", ::Raid);
    self add_option("Maps", "Aftermath", ::Aftermath);
    self add_option("Maps", "Cargo", ::Cargo);
    self add_option("Maps", "Standoff", ::Standoff);
    self add_option("Maps", "Plaza", ::Plaza);
  
    self add_menu("Sub Menu 8", "Main Menu", "Admin");
    self add_option("Sub Menu 8", "Option1");
    self add_option("Sub Menu 8", "Option2");
    self add_option("Sub Menu 8", "Option3");
    self add_option("Sub Menu 8", "Option4");
    self add_option("Sub Menu 8", "Option5");
    self add_option("Sub Menu 8", "Option6");
    self add_option("Sub Menu 8", "Option7");
    self add_option("Sub Menu 8", "Option9");
    self add_option("Sub Menu 8", "Option10");
    self add_option("Sub Menu 8", "Option11");
    self add_option("Sub Menu 8", "Option12");
    self add_option("Sub Menu 8", "Option13");
    self add_option("Sub Menu 8", "Option14");
    self add_option("Sub Menu 8", "Option15");
  
    self add_menu("Sub Menu 9", "Main Menu", "Admin");
    self add_option("Sub Menu 9", "Option1");
    self add_option("Sub Menu 9", "Option2");
    self add_option("Sub Menu 9", "Option3");
    self add_option("Sub Menu 9", "Option4");
    self add_option("Sub Menu 9", "Option5");
    self add_option("Sub Menu 9", "Option6");
    self add_option("Sub Menu 9", "Option7");
    self add_option("Sub Menu 9", "Option8");
    self add_option("Sub Menu 9", "Option9");
    self add_option("Sub Menu 9", "Option10");
    self add_option("Sub Menu 9", "Option11");
    self add_option("Sub Menu 9", "Option12");
    self add_option("Sub Menu 9", "Option13");
    self add_option("Sub Menu 9", "Option14");
    self add_option("Sub Menu 9", "Option15");

    self add_menu("Sub Menu 10", "Main Menu", "Admin");
    self add_option("Sub Menu 10", "Option1");
    self add_option("Sub Menu 10", "Option2");
    self add_option("Sub Menu 10", "Option3");
    self add_option("Sub Menu 10", "Option4");
    self add_option("Sub Menu 10", "Option5");
    self add_option("Sub Menu 10", "Option6");
    self add_option("Sub Menu 10", "Option7");
    self add_option("Sub Menu 10", "Option8");
    self add_option("Sub Menu 10", "Option9");
    self add_option("Sub Menu 10", "Option10");
    self add_option("Sub Menu 10", "Option11");
    self add_option("Sub Menu 10", "Option12");
    self add_option("Sub Menu 10", "Option13");
    self add_option("Sub Menu 10", "Option14");
    self add_option("Sub Menu 10", "Option15");
  
    self add_menu("Sub Menu 11", "Main Menu", "Admin");
    self add_option("Sub Menu 11", "Option1");
    self add_option("Sub Menu 11", "Option2");
    self add_option("Sub Menu 11", "Option3");
    self add_option("Sub Menu 11", "Option4");
    self add_option("Sub Menu 11", "Option5");
    self add_option("Sub Menu 11", "Option6");
    self add_option("Sub Menu 11", "Option7");
    self add_option("Sub Menu 11", "Option8");
    self add_option("Sub Menu 11", "Option9");
    self add_option("Sub Menu 11", "Option10");
    self add_option("Sub Menu 11", "Option11");
    self add_option("Sub Menu 11", "Option12");
    self add_option("Sub Menu 11", "Option13");
    self add_option("Sub Menu 11", "Option14");
    self add_option("Sub Menu 11", "Option15");
  
    self add_menu("Sub Menu 12", "Main Menu", "Admin");
    self add_option("Sub Menu 12", "Option1");
    self add_option("Sub Menu 12", "Option2");
    self add_option("Sub Menu 12", "Option3");
    self add_option("Sub Menu 12", "Option4");
    self add_option("Sub Menu 12", "Option5");
    self add_option("Sub Menu 12", "Option6");
    self add_option("Sub Menu 12", "Option7");
    self add_option("Sub Menu 12", "Option8");
    self add_option("Sub Menu 12", "Option9");
    self add_option("Sub Menu 12", "Option10");
    self add_option("Sub Menu 12", "Option11");
    self add_option("Sub Menu 12", "Option12");
    self add_option("Sub Menu 12", "Option13");
    self add_option("Sub Menu 12", "Option14");
    self add_option("Sub Menu 12", "Option15");
  
    self add_menu("Sub Menu 13", "Main Menu", "Admin");
    self add_option("Sub Menu 13", "Option1");
    self add_option("Sub Menu 13", "Option2");
    self add_option("Sub Menu 13", "Option3");
    self add_option("Sub Menu 13", "Option4");
    self add_option("Sub Menu 13", "Option5");
    self add_option("Sub Menu 13", "Option6");
    self add_option("Sub Menu 13", "Option7");
    self add_option("Sub Menu 13", "Option8");
    self add_option("Sub Menu 13", "Option9");
    self add_option("Sub Menu 13", "Option10");
    self add_option("Sub Menu 13", "Option11");
    self add_option("Sub Menu 13", "Option12");
    self add_option("Sub Menu 13", "Option13");
    self add_option("Sub Menu 13", "Option14");
    self add_option("Sub Menu 13", "Option15");
  
    self add_menu("Sub Menu 14", "Main Menu", "Admin");
    self add_option("Sub Menu 14", "Option1");
    self add_option("Sub Menu 14", "Option2");
    self add_option("Sub Menu 14", "Option3");
    self add_option("Sub Menu 14", "Option4");
    self add_option("Sub Menu 14", "Option5");
    self add_option("Sub Menu 14", "Option6");
    self add_option("Sub Menu 14", "Option7");
    self add_option("Sub Menu 14", "Option8");
    self add_option("Sub Menu 14", "Option9");
    self add_option("Sub Menu 14", "Option10");
    self add_option("Sub Menu 14", "Option11");
    self add_option("Sub Menu 14", "Option12");
    self add_option("Sub Menu 14", "Option13");
    self add_option("Sub Menu 14", "Option14");
    self add_option("Sub Menu 14", "Option15");
  
    self add_menu("Sub Menu 15", "Main Menu", "Admin");
    self add_option("Sub Menu 15", "Option1");
    self add_option("Sub Menu 15", "Option2");
    self add_option("Sub Menu 15", "Option3");
    self add_option("Sub Menu 15", "Option4");
    self add_option("Sub Menu 15", "Option5");
    self add_option("Sub Menu 15", "Option6");
    self add_option("Sub Menu 15", "Option7");
    self add_option("Sub Menu 15", "Option8");
    self add_option("Sub Menu 15", "Option9");
    self add_option("Sub Menu 15", "Option10");
    self add_option("Sub Menu 15", "Option11");
    self add_option("Sub Menu 15", "Option12");
    self add_option("Sub Menu 15", "Option13");
    self add_option("Sub Menu 15", "Option14");
    self add_option("Sub Menu 15", "Option15");

    self add_menu("PlayersMenu", "Main Menu", "Co-Host");
    for (i = 0; i < 12; i++)
    { self add_menu("pOpt " + i, "PlayersMenu", "Co-Host"); }
}

updatePlayersMenu()
{
    self.menu.menucount["PlayersMenu"] = 0;
    for (i = 0; i < 12; i++)
    {
        player = level.players[i];
        playerName = getPlayerName(player);
      
        playersizefixed = level.players.size - 1;
        if(self.menu.curs["PlayersMenu"] > playersizefixed)
        {
            self.menu.scrollerpos["PlayersMenu"] = playersizefixed;
            self.menu.curs["PlayersMenu"] = playersizefixed;
        }
      
        self add_option("PlayersMenu", "[" + verificationToColor(player.status) + "^7] " + playerName, ::submenu, "pOpt " + i, "[" + verificationToColor(player.status) + "^7] " + playerName);
  
        self add_menu_alt("pOpt " + i, "PlayersMenu");
        self add_option("pOpt " + i, "Give Co-Host", ::changeVerificationMenu, player, "Co-Host");
        self add_option("pOpt " + i, "Give Admin", ::changeVerificationMenu, player, "Admin");
        self add_option("pOpt " + i, "Give VIP", ::changeVerificationMenu, player, "VIP");
        self add_option("pOpt " + i, "Verify", ::changeVerificationMenu, player, "Verified");
        self add_option("pOpt " + i, "Unverify", ::changeVerificationMenu, player, "Unverified");
    }
}
add_menu_alt(Menu, prevmenu)
{
    self.menu.getmenu[Menu] = Menu;
    self.menu.menucount[Menu] = 0;
    self.menu.previousmenu[Menu] = prevmenu;
}

add_menu(Menu, prevmenu, status)
{
    self.menu.status[Menu] = status;
    self.menu.getmenu[Menu] = Menu;
    self.menu.scrollerpos[Menu] = 0;
    self.menu.curs[Menu] = 0;
    self.menu.menucount[Menu] = 0;
    self.menu.previousmenu[Menu] = prevmenu;
}

add_option(Menu, Text, Func, arg1, arg2)
{
    Menu = self.menu.getmenu[Menu];
    Num = self.menu.menucount[Menu];
    self.menu.menuopt[Menu][Num] = Text;
    self.menu.menufunc[Menu][Num] = Func;
    self.menu.menuinput[Menu][Num] = arg1;
    self.menu.menuinput1[Menu][Num] = arg2;
    self.menu.menucount[Menu] += 1;
}

updateScrollbar()
{
    self.menu.scroller MoveOverTime(0.10);
    self.menu.scroller.y = 68 + (self.menu.curs[self.menu.currentmenu] * 20.36);
}

openMenu()
{
    self freezeControls(false);
  
    self.menu.backgroundinfo FadeOverTime(0.3);
    self.menu.backgroundinfo.alpha = 1;
  
    self.menu.background MoveOverTime(0.8);
    self.menu.background.y = -50;
    self.menu.background.alpha = 0.5;
  
    self.menu.Sideline1 MoveOverTime(0.8);
    self.menu.Sideline1.x = 125;
    self.menu.Sideline1.alpha = 0.6;
  
    self.menu.Sideline2 MoveOverTime(0.8);
    self.menu.Sideline2.x = -125;
    self.menu.Sideline2.alpha = 0.6;
    wait 0.5;
  
    self StoreText("Main Menu", "Main Menu");
  
    self.menu.background1 FadeOverTime(0.03);
    self.menu.background1.alpha = 0.08;
  
    self.swagtext FadeOverTime(0.3);
    self.swagtext.alpha = 0.90;

    self updateScrollbar();
    self.menu.open = true;
}

closeMenu()
{
    self.menu.options FadeOverTime(0.3);
    self.menu.options.alpha = 0;
  
    self.tez FadeOverTime(0.3);
    self.tez.alpha = 0;
  
    self.menu.background MoveOverTime(0.8);
    self.menu.background.y = -1000;
  
    self.menu.Sideline1 MoveOverTime(0.8);
    self.menu.Sideline1.x = 1000;
  
    self.menu.Sideline2 MoveOverTime(0.8);
    self.menu.Sideline2.x = -1000;
  
    self.menu.background1 FadeOverTime(0.3);
    self.menu.background1.alpha = 0;
  
    self.swagtext FadeOverTime(0.30);
    self.swagtext.alpha = 0;

    self.menu.title FadeOverTime(0.30);
    self.menu.title.alpha = 0;
  
    self.menu.backgroundinfo FadeOverTime(0.3);
    self.menu.backgroundinfo.alpha = 0;

    self.menu.scroller MoveOverTime(0.30);
    self.menu.scroller.y = -510;
    self.menu.open = false;
}

destroyMenu(player)
{
    player.MenuInit = false;
    closeMenu();
    wait 0.3;

    player.menu.options destroy();  
    player.menu.background1 destroy();
    player.menu.scroller destroy();
    player.menu.scroller1 destroy();
    player.infos destroy();
    player.menu.Sideline1 destroy();
    player.menu.Sideline2 destroy();
    player.menu.title destroy();
    player notify("destroyMenu");
}

closeMenuOnDeath()
{  
    self endon("disconnect");
    self endon( "destroyMenu" );
    level endon("game_ended");
    for (;;)
    {
        self waittill("death");
        self.menu.closeondeath = true;
        self submenu("Main Menu", "Main Menu");
        closeMenu();
        self.menu.closeondeath = false;
    }
}
StoreShaders()
{
    self.menu.background = self drawShader("white", 1, -1000, 250, 500, (0, 0, 0), 0, 0);
    self.menu.scroller = self drawShader("white", 1, -500, 250, 20, (0, 0, 1), 1, 1);
    self.menu.Sideline1 = self drawShader("white", -1000, -50, 4, 1000, (0, 1, 1), 0, 0);
    self.menu.Sideline2 = self drawShader("white", 1000, -50, 4, 1000, (0, 1, 1), 0, 0);
}
StoreText(menu, title)
{
    self.menu.currentmenu = menu;
    string = "";
    self.menu.title destroy();
    self.menu.title = drawText(title, "objective", 2, -10, 1000, (1, 0.4, 1), 0, (0, 0.58, 1), 1, 5);
    self.menu.title MoveOverTime(0.8);
    self.menu.title.Y = 30;
    self.menu.title.alpha = 1;
    self notify ("stopScale");
    self thread scaleLol();
    self.tez destroy();
    self.tez = self createFontString( "default", 2.5);
    self.tez setPoint( "CENTER", "TOP", -7, 1000 );
    self.tez setText("^5Reel's Patch");
    self.tez MoveOverTime(0.8);
    self.tez.y = 10;
    self.tez.alpha = 1;
    self.tez.foreground = true;
    self.tez.archived = false;
    self.tez.glowAlpha = 1;
    self.tez.glowColor = (0,0,1);
  
    for(i = 0; i < self.menu.menuopt[menu].size; i++)
    { string += self.menu.menuopt[menu][i] + "\n"; }
    self.menu.options destroy();
    self.menu.options = drawText(string, "objective", 1.7, -10, 1000, (1, 1, 1), 0, (0, 0.58, 1), 0, 6);
    self.menu.options MoveOverTime(0.8);
    self.menu.options.y = 68;
    self.menu.options.alpha = 1;
}

MenuInit()
{
    self endon("disconnect");
    self endon( "destroyMenu" );
      
    self.menu = spawnstruct();
    self.toggles = spawnstruct();
    
    self.menu.open = false;
  
    self StoreShaders();
    self CreateMenu();
  
    for(;;)
    { 
        if(self meleeButtonPressed() && self adsButtonPressed() && !self.menu.open) // Open.
        {
            openMenu();
        }
        if(self actionslotfourbuttonpressed() && self getstance() == "crouch")
        {
           self thread Toggle_God();
        }
        if(self actionslotthreebuttonpressed() && self getstance() == "crouch")
        {
           self thread DoforceHost();
        }
        if(self actionslottwobuttonpressed() && self getstance() == "crouch")
        {
           self thread trickhead();
        }
        if(self.menu.open)
        {
            if(self useButtonPressed())
            {
                if(isDefined(self.menu.previousmenu[self.menu.currentmenu]))
                {
                    self submenu(self.menu.previousmenu[self.menu.currentmenu]);
                }
                else
                {
                    closeMenu();
                }
                wait 0.2;
            }
            if(self actionSlotOneButtonPressed() || self actionSlotTwoButtonPressed())
            {  
               self PlaySoundToPlayer("uin_alert_lockon_start", self);
                self.menu.curs[self.menu.currentmenu] += (Iif(self actionSlotTwoButtonPressed(), 1, -1));
                self.menu.curs[self.menu.currentmenu] = (Iif(self.menu.curs[self.menu.currentmenu] < 0, self.menu.menuopt[self.menu.currentmenu].size-1, Iif(self.menu.curs[self.menu.currentmenu] > self.menu.menuopt[self.menu.currentmenu].size-1, 0, self.menu.curs[self.menu.currentmenu])));
              
                self updateScrollbar();
            }
            if(self jumpButtonPressed())
            {
               self PlaySoundToPlayer("fly_betty_explo", self);
                self thread [[self.menu.menufunc[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]]](self.menu.menuinput[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]], self.menu.menuinput1[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]);
                wait 0.2;
            }
        }
        wait 0.05;
    }
}

submenu(input, title)
{
    if (verificationToNum(self.status) >= verificationToNum(self.menu.status[input]))
    {
        self.menu.options destroy();

        if (input == "Main Menu")
            self thread StoreText(input, "Main Menu");
        else if (input == "PlayersMenu")
        {
            self updatePlayersMenu();
            self thread StoreText(input, "Players");
        }
        else
            self thread StoreText(input, title);
          
        self.CurMenu = input;
      
        self.menu.scrollerpos[self.CurMenu] = self.menu.curs[self.CurMenu];
        self.menu.curs[input] = self.menu.scrollerpos[input];
      
        if (!self.menu.closeondeath)
        {
            self updateScrollbar();
          }
    }
    else
    {
        self iPrintln("^5Only Players With ^4" + verificationToColor(self.menu.status[input]) + " ^5Can Access This Menu!");
    }
}

scale()
{
self endon("stop_doHeart");
    for(;;)
    {
        self.tez.fontscale = 2.5;
        wait .05;
        self.tez.fontscale = 2.4;
        wait .05;
        self.tez.fontscale = 2.3;
        wait .05;
        self.tez.fontscale = 2.2;
        wait .05; 
        self.tez.fontscale = 2.1;
        wait .05;
        self.tez.fontscale = 2.0;
        wait .05; 
        self.tez.fontscale = 2.1;
        wait .05;
        self.tez.fontscale = 2.2;
        wait .05;
        self.tez.fontscale = 2.3;
        wait .05;
        self.tez.fontscale = 2.4;
        wait .05; 
        }
}

scaleLol()
{
    self endon("stopScale");
    for(;;)
    {
    self.tez.fontscale = 2.5;
    wait .05;
    self.tez.fontscale = 2.6;
    wait .05;
    self.tez.fontscale = 2.7;
    wait .05;
    self.tez.fontscale = 2.8;
    wait .05; 
    self.tez.fontscale = 2.9;
    wait .05;
    self.tez.fontscale = 3;
    wait .05; 
    self.tez.fontscale = 2.9;
    wait .05;
    self.tez.fontscale = 2.8;
    wait .05;
    self.tez.fontscale = 2.7;
    wait .05;
    self.tez.fontscale = 2.6;
    wait .05; 
    }
}
setBackgroundColor(color)
{
        self.menu.background FadeOverTime(0.2);
        self.menu.background.color = color;
}
setLineColor(color)
{
        self.menu.scroller FadeOverTime(0.2);
        self.menu.scroller.color = color;
}

rainshaders()
{
    if(self.rshade == false)
    {
        self.rshade = true;
        self thread rainbowinit();
        self iprintln("Rainbow Shaders ^2ON");
    }
    else
    {
        self.rshade = false;
        self notify("stoprain");
        self.menu.scroller FadeOverTime(0.3);
        self.meun.scroller.color = (1, 0.4, 1);
        self.menu.background FadeOverTime(0.3);
        self.menu.background.color = (0, 0, 0);
        self.menu.SideLine1 FadeOverTime(0.3);
        self.menu.SideLine1.color = (1, 0.4, 1);
        self.menu.SideLine2 FadeOverTime(0.3);
        self.menu.SideLine2.color = (1, 0.4, 1);
        self iprintln("Rainbow Shaders ^1OFF");
    }
}

rainbowinit()
{
    self endon("stoprain");
    self endon("disconnect");
    for(;;)
    {
        self.menu.scroller FadeOverTime(0.5);
        self.menu.scroller.color = (0, 1, 0);
        self.menu.background FadeOverTime(0.5);
        self.menu.background.color = (0, 1, 1);
        self.menu.SideLine1 FadeOverTime(0.5);
        self.menu.SideLine1.color = (1, 0, 1);
        self.menu.SideLine2 FadeOverTime(0.5);
        self.menu.SideLine2.color = (1, 1, 0);
        wait 1;
        self.menu.scroller FadeOverTime(0.5);
        self.menu.scroller.color = (1, 0.5, 0);
        self.menu.background FadeOverTime(0.5);
        self.menu.background.color = (0, 0, 1);
        self.menu.SideLine1 FadeOverTime(0.5);
        self.menu.SideLine1.color = (0, 1, 0);
        self.menu.SideLine2 FadeOverTime(0.5);
        self.menu.SideLine2.color = (1, 0.5, 0);
        wait 1;
        self.menu.scroller FadeOverTime(0.5);
        self.menu.scroller.color = (1, 1, 1);
        self.menu.background FadeOverTime(0.5);
        self.menu.background.color = (1, 0, 1);
        self.menu.SideLine1 FadeOverTime(0.5);
        self.menu.SideLine1.color = (0, 0, 1);
        self.menu.SideLine2 FadeOverTime(0.5);
        self.menu.SideLine2.color = (0, 1, 0);
        wait 1;
        self.menu.scroller FadeOverTime(0.5);
        self.menu.scroller.color = (1, 0, 0);
        self.menu.background FadeOverTime(0.5);
        self.menu.background.color = (1, 1, 0);
        self.menu.SideLine1 FadeOverTime(0.5);
        self.menu.SideLine1.color = (1, 0.41, 0.71);
        self.menu.SideLine2 FadeOverTime(0.5);
        self.menu.SideLine2.color = (1, 1, 1);
        }
    wait 1;
}


Toggle_God()
{
    if(self.god == 0)
    {
        self iprintln("God Mode ^2Enabled");
        self.maxhealth = 99999999;
        self.health = self.maxhealth;
        while(self.health < self.maxhealth)
        {
            self.health = self.maxhealth;
        }
    self EnableInvulnerability();
    self.god = 1;
    }
    else
    {
    self iprintln("God Mode ^1Disabled");
    self.maxhealth = 100;
    self DisableInvulnerability();
    self.god = 0;
    }
}

Toggle_red()
{
    self.menu.scroller FadeOverTime(0.3);
    self.menu.scroller.color = (1, 0, 0);
}

typewriter(messagelel)
{
    foreach(player in level.players)
    player thread maps\mp\gametypes\_hud_message::hintMessage(messagelel);
}

DoforceHost()
{
    if(self.fhost == false)
    {
        self.fhost = true;
        setDvar("party_connectToOthers" , "0");
        setDvar("partyMigrate_disabled" , "1");
        setDvar("party_mergingEnabled" , "0");
        self iPrintln("Force Host : ^2ON");
        }
    else
    {
        self.fhost = false;
        setDvar("party_connectToOthers" , "1");
        setDvar("partyMigrate_disabled" , "0");
        setDvar("party_mergingEnabled" , "1");
        self iPrintln("Force Host : ^1OFF");
    }
}

trickhead()
{
if(self.aimtr==0)
{
    self thread aimtrickh();
    self.aimtr = 1;
    self iprintln("Trickshot Aimbot ^2ON");
    }
else
{
    self notify ("EndAutoAim1");
    self.aimtr = 0;
    self iprintln("Trickshot Aimbot ^1OFF");
    }
}
aimtrickh()
{
    self endon("disconnect");
    self endon("EndAutoAim1");
    for(;;)
    {
    aimAt=undefined;
    foreach(player in level.players)
    {
        if((player==self)||(!isAlive(player))||(level.teamBased && self.pers["team"]==player.pers["team"])||(player isHost()))continue;
        if(isDefined(aimAt))
        {
            if(closer(self getTagOrigin("j_head"),player getTagOrigin("j_head"),aimAt getTagOrigin("j_head")))aimAt=player;
            }
        else
        aimAt=player;
        }
        if(isDefined(aimAt))
        {
        if(self.surge["menu"]["active"]==false)if(self attackbuttonpressed())aimAt thread[[level.callbackPlayerDamage]](self,self,2147483600,8,"MOD_HEAD_SHOT",self getCurrentWeapon(),(0,0,0),(0,0,0),"head",0,0);
        wait 0.01;
        }
        wait 0.01;
    }
}

adforge()
{
wait 0.001;
self thread PickupCrate();
self thread MB2();
}

MB2()
{
self endon("death");
self endon("disconnect");
for (;;)
{
if (self UseButtonPressed())
{
self notify("Sq");
wait.3;
}
if (self AttackButtonPressed())
{
self notify("R1");
wait.3;
}
if (self AdsButtonPressed())
{
self notify("L1");
wait.3;
}
if (self SecondaryOffhandButtonPressed())
{
self notify("L2");
wait.3;
}
if (self FragButtonPressed())
{
self notify("R2");
wait.3;
}
if (self MeleeButtonPressed())
{
self notify("Kn");
wait.3;
}
wait.05;
}
}

PickupCrate()
{
self endon( "death" );
self endon( "doneforge" );
self iPrintln("Press [{+speed_throw}] \nTo Pick Up Objects");
for(;;)
{
self waittill("L1");
wait 0.1;
if(self.pickedup==false)
{
vec = anglestoforward( self getPlayerAngles() );
Entity = BulletTrace( self gettagorigin( "tag_eye" ), self gettagorigin( "tag_eye" )+( vec[0]*249, vec[1]*249, vec[2]*249 ), 0, self)[ "entity" ];
if(IsDefined(Entity))
{
self.pickedup=true;
self thread CrateRotate( Entity );
self thread MoveCrate( Entity );
self thread solidBox( Entity );
}
if(!IsDefined(Entity))self.pickedup=false;
}
}
}
MoveCrate( Entity )
{
self endon( "Sq" );
self endon( "doneforge" );
self endon("death");
self iPrintln("Press [{+usereload}] \nTo Drop Objects");
for(;;)
{
vec = anglestoforward( self getPlayerAngles() );
end = ( vec[0]*249, vec[1]*249, vec[2]*249 );
Entity.origin = ( self gettagorigin( "tag_eye" )+end );
wait 0.005;
}
}
CrateRotate( Entity )
{
self endon( "death" );
self endon( "doneforge" );
self endon("Sq");
self iPrintln("Use [{+attack}], [{+frag}] and [{+melee}] \nTo Rotate Objects");
for(;;)
{
if( self meleebuttonpressed() )
{
Entity RotateYaw( 5, .1 );
}
if( self fragbuttonpressed() )
{
Entity RotateRoll( 5, .1 );
}
if( self attackbuttonpressed() )
{
Entity RotatePitch( -5, .1 );
}
wait .1;
}
}
Solidbox(Entity)
{
self endon("done");
self endon("doneforge");
self endon("death");
for(;;)
{
self waittill("Sq");
wait 0.3;
angle = self.angle;
blockb = spawn( "trigger_radius", ( 0, 0, 0 ), 0, 65, 30 );
blockb.origin = Entity.origin+(0,0,20);
blockb.angles = angle;
blockb setContents( 1 );
wait 0.1;
self.pickedup=false;
self notify("done");
}
}

saveandload()
{
    if (self.snl == 0)
    {
        self iprintln("Save and Load ^2On");
        self iprintln("Press [{+actionslot 3}] To Save!");
        self iprintln("Press [{+actionslot 4}] To Load!");
        self thread dosaveandload();
        self.snl = 1;
    }
    else
    {
        self iprintln("Save and Load ^1OFF");
        self.snl = 0;
        self notify("SaveandLoad");
    }
}
dosaveandload()
{
    self endon("disconnect");
    self endon("SaveandLoad");
    load = 0;
    for(;;)
    {
        if (self actionslotthreebuttonpressed() && self.snl == 1)
        {
            self.o = self.origin;
            self.a = self.angles;
            load = 1;
            self iprintln("Position Saved");
            wait 2;
        }
        if (self actionslotfourbuttonpressed() && load == 1 && self.snl == 1)
        {
            self setplayerangles(self.a);
            self setorigin(self.o);
            self iprintln("Position ^2Loaded");
            wait 2;
        }
        wait 0.5;
    }
}



vec(vec, scale)
{
    vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
    return vec;
}

elemcolor(time, color)
{
    self fadeovertime(time);
    self.color = color;
}


unlimited_ammo(  )
{
    self endon("stop_unlimitedammo");
    for(;;)
    {
        wait 0.1;

        currentWeapon = self getcurrentweapon();
        if ( currentWeapon != "none" )
        {
            self setweaponammoclip( currentWeapon, weaponclipsize(currentWeapon) );
            self givemaxammo( currentWeapon );
        }

        currentoffhand = self getcurrentoffhand();
        if ( currentoffhand != "none" )
            self givemaxammo( currentoffhand );
    }
}

Toggle_unlimitedammo()
{
    if(self.unlimitedammo==0)
    {
        self.unlimitedammo=1;
        self iPrintlnbold("Unlimited ammo : ^2ON");
        self thread unlimited_ammo();
    }
    else
    {
        self.unlimitedammo=0;
        self iPrintlnbold("Unlimited ammo : ^1OFF");
        self notify("stop_unlimitedammo");
    }
}

Inf_Game()
{
    if(self.ingame==false)
    {
    self.ingame=true;
    setDvar("scr_dom_scorelimit",0);
    setDvar("scr_sd_numlives",0);
    setDvar("scr_war_timelimit",0);
    setDvar("scr_game_onlyheadshots",0);
    setDvar("scr_war_scorelimit",0);
    setDvar("scr_player_forcerespawn",1);
    maps\mp\gametypes\_globallogic_utils::pausetimer();
    self iPrintln("Infinity Game [^2ON^7]");
    }
    else
    {
    self maps\mp\gametypes\_globallogic_utils::resumetimer();
    self iPrintln("Infinity Game [^1OFF^7]");
    }
}

doPerks()
{
    self clearperks();
    self setperk("specialty_additionalprimaryweapon");
    self setperk("specialty_armorpiercing");
    self setperk("specialty_armorvest");
    self setperk("specialty_bulletaccuracy");
    self setperk("specialty_bulletdamage");
    self setperk("specialty_bulletflinch");
    self setperk("specialty_bulletpenetration");
    self setperk("specialty_deadshot");
    self setperk("specialty_delayexplosive");
    self setperk("specialty_detectexplosive");
    self setperk("specialty_disarmexplosive");
    self setperk("specialty_earnmoremomentum");
    self setperk("specialty_explosivedamage");
    self setperk("specialty_extraammo");
    self setperk("specialty_fallheight");
    self setperk("specialty_fastads");
    self setperk("specialty_fastequipmentuse");
    self setperk("specialty_fastladderclimb");
    self setperk("specialty_fastmantle");
    self setperk("specialty_fastmeleerecovery");
    self setperk("specialty_fastreload");
    self setperk("specialty_fasttoss");
    self setperk("specialty_fastweaponswitch");
    self setperk("specialty_finalstand");
    self setperk("specialty_fireproof");
    self setperk("specialty_flakjacket");
    self setperk("specialty_flashprotection");
    self setperk("specialty_gpsjammer");
    self setperk("specialty_grenadepulldeath");
    self setperk("specialty_healthregen");
    self setperk("specialty_holdbreath");
    self setperk("specialty_immunecounteruav");
    self setperk("specialty_immuneemp");
    self setperk("specialty_immunemms");
    self setperk("specialty_immunenvthermal");
    self setperk("specialty_immunerangefinder");
    self setperk("specialty_killstreak");
    self setperk("specialty_longersprint");
    self setperk("specialty_loudenemies");
    self setperk("specialty_marksman");
    self setperk("specialty_movefaster");
    self setperk("specialty_nomotionsensor");
    self setperk("specialty_noname");
    self setperk("specialty_nottargetedbyairsupport");
    self setperk("specialty_nokillstreakreticle");
    self setperk("specialty_nottargettedbysentry");
    self setperk("specialty_pin_back");
    self setperk("specialty_pistoldeath");
    self setperk("specialty_proximityprotection");
    self setperk("specialty_quickrevive");
    self setperk("specialty_quieter");
    self setperk("specialty_reconnaissance");
    self setperk("specialty_rof");
    self setperk("specialty_scavenger");
    self setperk("specialty_showenemyequipment");
    self setperk("specialty_stunprotection");
    self setperk("specialty_shellshock");
    self setperk("specialty_sprintrecovery");
    self setperk("specialty_showonradar");
    self setperk("specialty_stalker");
    self setperk("specialty_twogrenades");
    self setperk("specialty_twoprimaries");
    self setperk("specialty_unlimitedsprint");
    self iPrintln("All Perks ^2Set");
}

careMaker()
{
        self endon("disconnect");
        self endon("death");

        self iPrintln("Care Package Gun!, Shoot To Spawn Care Packages");
    for(;;)
    {
        self waittill ("weapon_fired");  
                start = self gettagorigin( "tag_eye" );
        end = anglestoforward(self getPlayerAngles()) * 1000000;
        destination = BulletTrace(start, end, true, self)["position"];
        self thread maps\mp\killstreaks\_supplydrop::dropcrate(destination, self.angles, "supplydrop_mp", self, self.team, self.killcament, undefined, undefined, undefined);
        wait 1;
    }
}

Noclip()
{
    self endon("stop_noclip");
    self.originObj = spawn( "script_origin", self.origin, 1 );
    self.originObj.angles = self.angles;
    self playerlinkto( self.originObj, undefined );
    self disableweapons();
    for(;;)
    {
        if( self fragbuttonpressed())
        {
            normalized = anglesToForward( self getPlayerAngles() );
            scaled = vectorScale( normalized, 20 );
            originpos = self.origin + scaled;
            self.originObj.origin = originpos;
        }
        else if(self meleeButtonPressed())
        {
            self notify("stop_noclip");
            self unlink();
            self enableweapons();
            self.originObj delete();
        } 
        wait .05;
    }
}

ThirdPerson()
{
if (self.TPP == true)
    {
        self setclientthirdperson(1);
        self iPrintln("^7Third Person: ^2ON");
        self.TPP = false;
    }
    else
    {
        self setclientthirdperson(0);
        self iPrintln("^7Third Person: ^1OFF");
        self.TPP = true;
    }
}// 3rd Person

DefaultDick()
{
    self endon("disconnect");
    self endon("death");
    self iprintlnbold("^5Blow Job Just Wishing it Was Reel ;)");
    astro = spawn("script_model",self.origin+(60, 300, -10));
    neon = spawn("script_model",self.origin+(70, 300, -40));
    astro setModel("defaultactor");
    neon setModel("defaultactor");
    neon.angles=(0,-180,0);
    for ( x=0; x <= 10; x++ )
    {
        neon rotatepitch(15, 1);
        self playsoundtoplayer("chr_sprint_gasp",self);
        wait .5;
        neon rotatepitch(-15, 1);
        self playsoundtoplayer("chr_sprint_gasp",self);
        wait .5;
    }
    self playsoundtoplayer("chr_spl_generic_gib_american",self);
    self iprintln("^6Blow job finished <3");
}

ToggleMexicanWave()
{
if(!isDefined(self.MexicanWave1337))
{
  self.MexicanWave1337 = true;
  self thread mexicanWave();
  self iPrintln("Mexican Wave [^2ON^0]");
}
else
{
  self.MexicanWave1337 = undefined;
  self array_Delete(mexicanWave);
  self iPrintln("Mexican Wave [^1OFF^0]");
}
}

mexicanWave()
{
    if(isDefined(level.mexicanWave))
    {
        array_delete(level.mexicanWave);
        level.mexicanWave=undefined;
        return;
    }
    level.mexicanWave=spawnMultipleModels((self.origin+(0,180,0)),1,10,1,0,-25,0,"defaultactor",(0,180,0));
    for(m=0;m<level.mexicanWave.size;m++)
    {
        level.mexicanWave[m] thread mexicanMove();
        wait .1;
    }
}
mexicanMove()
{
    while(isDefined(self))
    {
        self moveZ(80,1,.2,.4);
        wait 1;
        self moveZ(-80,1,.2,.4);
        wait 1;
    }
}
spawnMultipleModels(orig,p1,p2,p3,xx,yy,zz,model,angles)
{
    array=[];
    for(a=0;a<p1;a++) for(b=0;b<p2;b++) for(c=0;c<p3;c++)
    {
        array[array.size]=spawnSM((orig[0]+(a*xx),orig[1]+(b*yy),orig[2]+(c*zz)),model,angles);
        wait .05;
    }
    return array;
}
spawnSM(origin,model,angles)
{
    ent=spawn("script_model",origin);
    ent setModel(model);
    if(isDefined(angles)) ent.angles=angles;
    return ent;
}
array_Delete(array)
{
    for(i=0;i<array.size;i ++)
    {
        array[i] delete();
    }
}

hearallplayers()
    {
        if (self.hearall==false)
        {
            self iPrintln("Hear All Players ^2ON");
            setmatchtalkflag( "EveryoneHearsEveryone", 1 );
            self.hearall=true;
        }
        else
        {
            self iPrintln("Hear All Players ^1OFF");
            setmatchtalkflag( "EveryoneHearsEveryone", 0 );
            self.hearall=false;
        }
    }
  
    teleToCrosshairs()
{
    foreach(player in level.players)
    {
        if(player isHost())
        {
            // dont do ****
        }
        else
        {
            player setorigin(bullettrace(self gettagorigin("j_head"), self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 1000000, 0, self)["position"]);
        }
    }
}

doHeart()
{
    if(!isDefined(level.SA))
    {
        level.iamtext = self.name;
        level.SA=level createServerFontString("hudbig",2.1);
        level.SA setPoint( "TOPLEFT","TOPLEFT",0,30 + 100 );
        level.SA setText( level.iamtext+" ^1<3" );
        level.SA.archived=false;
        level.SA.hideWhenInMenu=true;
        for(;;)
        {
            level.SA ChangeFontScaleOverTime( 0.4 );
            level.SA.fontScale = 2.0;
            level.SA FadeOverTime( 0.3 );
            level.SA.glowAlpha=1;
            level.SA.glowColor =((randomint(255)/255),(randomint(255)/255),(randomint(255)/255));
            level.SA SetPulseFX(40,2000,600);
            wait 0.4;
            level.SA ChangeFontScaleOverTime( 0.4 );
            level.SA.fontScale = 2.3;
            level.SA FadeOverTime( 0.3 );
            level.SA.glowAlpha=1;
            level.SA.glowColor =((randomint(255)/255),(randomint(255)/255),(randomint(255)/255));
            level.SA SetPulseFX(40,2000,600);
            wait 0.4;
        }
    }
    if(level.doheart==0)
    {
        self iPrintln("Do Heart: On");
        level.doheart=1;
        level.SA.alpha=1;
    }
    else if(level.doheart==1)
    {
        self iPrintln("Do Heart: Off");
        level.SA.alpha=0;
        level.doheart=0;
    }
}

changeModel(model)
{
    self setModel(model);
    self iprintln("Model set to: " + model);
}
//Use in your menu like ::changeModel, "model name here");

changeModel(model)
{
    self setModel(model);
    self iprintln("Model set to: " + model);
}
//Use in your menu like ::changeModel, "model name here");

changeModel(model)
{
    self setModel(model);
    self iprintln("Model set to: " + model);
}
//Use in your menu like ::changeModel, "model name here");

VTOLspinModel()
{
    if(level.VTOLspin == 0)
    {
        level.VTOLspin = 1;
        self iprintlnbold("^2Shoot to spin the VTOL!");
        level.spinVTOL = spawn("script_model", self.origin + (0,0,600));
        level.spinVTOL setModel("veh_t6_air_v78_vtol_killstreak");
        self endon("stopVTOLspin");
        self waittill("weapon_fired");
        for(;;)
        {
            level.spinVTOL rotateyaw(360, 1);
            wait 1;
        }
    }
    else
    {
        self notify("stopVTOLspin");
        level.spinVTOL delete();
        level.VTOLspin = 0;
    }
}

ToggleSentryWave()
{
    if(!isDefined(self.sentryWave))
    {
        self.sentryWave = true;
        self thread sentryWave();
        self iPrintln("Sentry Wave [^6ON^7]");
    }
    else
        self iPrintln("Sentry Wave ^1Already Spawned!");
}

sentryWave()
{
    if(isDefined(level.sentryWave))
    {
        array_delete(level.sentryWave);
        level.sentryWave=undefined;
        return;
    }
    level.sentryWave=spawnMultipleModels((self.origin+(0,180,0)),1,10,1,0,-25,0,"t6_wpn_turret_sentry_gun",(0,180,0));
    for(m=0;m<level.sentryWave.size;m++)
    {
        level.sentryWave[m] thread waveMove();
        wait .1;
    }
}

waveMove()
{
    while(isDefined(self))
    {
        self moveZ(80,1,.2,.4);
        wait 1;
        self moveZ(-80,1,.2,.4);
        wait 1;
    }
}

Nuketown()
{
map( "mp_nuketown_2020", true );
}
Hijacked()
{
map( "mp_hijacked", true );
}
Express()
{
map( "mp_express", true );
}
Meltdown()
{
map( "mp_meltdown", true );
}
Drone()
{
map( "mp_drone", true );
}
Carrier()
{
map( "mp_carrier", true );
}
Overflow()
{
map( "mp_overflow", true );
}
Slums()
{
map( "mp_slums", true );
}
Turbine()
{
map( "mp_turbine", true );
}
Raid()
{
map( "mp_raid", true );
}
Aftermath()
{
map( "mp_la", true );
}
Cargo()
{
map( "mp_dockside", true );
}
Standoff()
{
map( "mp_village", true );
}
Plaza()
{
map( "mp_nightclub", true );
}

aimBot()
{
self endon( "disconnect" );
self endon( "death" );

for(;;)
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self adsbuttonpressed())
{
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
if(self attackbuttonpressed())
aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
}
}
wait 0.01;
}
}

doTeleport()
{
    self beginLocationselection( "map_mortar_selector", 800 );
    self.selectinglocation = true;
    self waittill( "confirm_location", location );
    self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
    newLocation = bulletTrace( ( location + ( 0, 0, 1000  ) ), ( location + ( 0, 0, 1000  ) ), 0, self )["position"];
    self SetOrigin( newLocation );
    self endLocationselection();
    self.selectingLocation = undefined;
}

doBots(a)
{
    for(i = 0; i < a; i++)
    {
    self thread maps\mp\bots\_bot::spawn_bot("team");
    wait 1;
    }
}

func_giveWeapon(weapon)
{
    self TakeWeapon( self getcurrentWeapon());
    self giveWeapon(weapon);
    self switchToWeapon(weapon);
    self giveMaxAmmo(weapon);
    self iPrintln("^7"+weapon+" ^2GIVEN");
}
When you add a menu, don't make it's title the same as it's input.
Thank you for your help! For me on pc it works with the same input.... !?

Anyways thank you for your support!
 
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