Hamza H
Trial Moderator
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Ye ye i made both of emReally? Those two leeched menus?![]()
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Ye ye i made both of emReally? Those two leeched menus?![]()
I think you should look at your post again!Ye ye i made both of em
looks pretty fine to meI think you should look at your post again!![]()
Nope.
Get Host IP Works Fine (sometimes), It's just that if you use it a certain amount of times It'll sometimes pickup some random clients IP. And i like using the PS3 SDK Dialog functions for toggling functions, it looks much cleaner than for example using iprintln (in my opinion).And host IP working....
All g. I tried using the host many-a-time and it never picked it up for me. (Perhaps my fault, idk)Get Host IP Works Fine (sometimes), It's just that if you use it a certain amount of times It'll sometimes pickup some random clients IP. And i like using the PS3 SDK Dialog functions for toggling functions, it looks much cleaner than for example using iprintln (in my opinion).
That's weird.All g. I tried using the host many-a-time and it never picked it up for me. (Perhaps my fault, idk)
Eh idk man, i like using the SDK Dialog func, it makes it much more clear when function is toggled rather then using iprintln.I just dis-like the PS3 Dialog because it stops your character from moving/attacking, + its annoying when you try to use the pause menu functions and then you click 'x' to select and it clicks no-recoil, aimbot or customize etc.
That's weird.
Eh idk man, i like using the SDK Dialog func, it makes it much more clear when function is toggled rather then using iprintln.
The scrolling thing you were talking about is because i use KeyIsDown for button monitoring, it'll detect when button is pressed whenever in-game.. even if pause menu is drawn.. But yeah like you said i could add some sort of button combo for scrolling (e.g. DPAP_UP + Square), but this would make scrolling quite annoying so I'm probably not going to add itAnyways I've starting working on a few other projects, this menu ("Perplexed v1.0") isn't going to be updated.[/QUO
That's weird.
Eh idk man, i like using the SDK Dialog func, it makes it much more clear when function is toggled rather then using iprintln.
The scrolling thing you were talking about is because i use KeyIsDown for button monitoring, it'll detect when button is pressed whenever in-game.. even if pause menu is drawn.. But yeah like you said i could add some sort of button combo for scrolling (e.g. DPAP_UP + Square), but this would make scrolling quite annoying so I'm probably not going to add itAnyways I've starting working on a few other projects, this menu ("Perplexed v1.0") isn't going to be updated.
Why don't you release the source then? So people can actually start making ok c++ codes and menus and not restricting it to te few who actually have a brain.
If you are going to quit this project, PM me. I would like perplexed to go further.