Hamza H
Trial Moderator
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Ye ye i made both of emReally? Those two leeched menus?
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Ye ye i made both of emReally? Those two leeched menus?
I think you should look at your post again!Ye ye i made both of em
looks pretty fine to meI think you should look at your post again!
Nope.
Get Host IP Works Fine (sometimes), It's just that if you use it a certain amount of times It'll sometimes pickup some random clients IP. And i like using the PS3 SDK Dialog functions for toggling functions, it looks much cleaner than for example using iprintln (in my opinion).And host IP working....
All g. I tried using the host many-a-time and it never picked it up for me. (Perhaps my fault, idk)Get Host IP Works Fine (sometimes), It's just that if you use it a certain amount of times It'll sometimes pickup some random clients IP. And i like using the PS3 SDK Dialog functions for toggling functions, it looks much cleaner than for example using iprintln (in my opinion).
That's weird.All g. I tried using the host many-a-time and it never picked it up for me. (Perhaps my fault, idk)
Eh idk man, i like using the SDK Dialog func, it makes it much more clear when function is toggled rather then using iprintln.I just dis-like the PS3 Dialog because it stops your character from moving/attacking, + its annoying when you try to use the pause menu functions and then you click 'x' to select and it clicks no-recoil, aimbot or customize etc.
That's weird.
Eh idk man, i like using the SDK Dialog func, it makes it much more clear when function is toggled rather then using iprintln.
The scrolling thing you were talking about is because i use KeyIsDown for button monitoring, it'll detect when button is pressed whenever in-game.. even if pause menu is drawn.. But yeah like you said i could add some sort of button combo for scrolling (e.g. DPAP_UP + Square), but this would make scrolling quite annoying so I'm probably not going to add it Anyways I've starting working on a few other projects, this menu ("Perplexed v1.0") isn't going to be updated.[/QUO
That's weird.
Eh idk man, i like using the SDK Dialog func, it makes it much more clear when function is toggled rather then using iprintln.
The scrolling thing you were talking about is because i use KeyIsDown for button monitoring, it'll detect when button is pressed whenever in-game.. even if pause menu is drawn.. But yeah like you said i could add some sort of button combo for scrolling (e.g. DPAP_UP + Square), but this would make scrolling quite annoying so I'm probably not going to add it Anyways I've starting working on a few other projects, this menu ("Perplexed v1.0") isn't going to be updated.
Why don't you release the source then? So people can actually start making ok c++ codes and menus and not restricting it to te few who actually have a brain.
If you are going to quit this project, PM me. I would like perplexed to go further.