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aHey heres a managed code list for GSC Codes from Call of Duty Black Ops 1.
Just post your new codes below.
General Files/Lists
God Mode
Fonts
Button Codes
Rotate Angles
Disable/Enable Announcer
Unlock Five Zombie Map
Unlock All Campaign Missions
Enable Flash Light
Zombie UI Money Color
Feel free to share your scripts below! Just post your new codes below.
General Files/Lists
Weapon List
Dvars & Killstreaks
Game- types/modes
Maps
Visions
GSC Files
Dvars & Killstreaks
Game- types/modes
Maps
Visions
GSC Files
God Mode
Created by
.
Code:
GodMode()
{
if( self.cheat["God"] == "^1OFF" )
{
self enableInvulnerability();
self.cheat["God"] = "^2ON";
self iprintln("Godmode ^2ON");
}
else if( self.cheat["God"] == "^2ON" )
{
self disableInvulnerability();
self.cheat["God"] = "^1OFF";
self iprintln("Godmode ^1OFF");
}
}
Code:
default
hudbig
smallfixed
bigfixed
objective
Code:
self ActionSlotOneButtonPressed() - DPAD Up
self ActionSlotTwoButtonPressed() - DPAD Down
self ActionSlotThreeButtonPressed() - DPAD Left
self ActionSlotFourButtonPressed() - DPAD Right
self AttackButtonPressed() - RT/R1
self AdsButtonPressed() - LT/L1
self SecondaryOffhandButtonPressed() - LB/L2
self FragButtonPressed() - RB/R2
self JumpButtonPressed() - A/X
self UseButtonPressed() - X/Square
self MeleeButtonPressed() - RS/R3
self ChangeSeatButtonPressed() - Y/Triangle
self ThrowButtonPressed() - B/O
Created by @CabCon.
Code:
func_rotateAngles()
{
self setPlayerAngles((self getPlayerAngles()[0],self getPlayerAngles()[1],self getPlayerAngles()[2]+90));
self iprintln("You rotated to ^2"+self getPlayerAngles()[2]);
}
Code:
setDvar("scr_allowannouncer", 0);//Will Disable The Announcer
setDvar("scr_allowannouncer", 1);//Will Enable The Announcer can make it a option or set it in the init()
Code:
setDvar("ui_sp_unlock",1);
Code:
setDvar("mis_01",22);
setDvar("seta mis_01_unlock", 21);
Code:
setDvar("r_enableFlashlight", 1);
setDvar("r_flashLightRange",30); // How Far The Light Will Be
setDvar("r_flashLightBrightness",5);// How Bright The Light Is
Code:
setDvar("cg_ScoresColor_Zombie","1 0 0 1");
Last edited: