Release Black Ops 2 Zombie Dynamic Mod Menu I AM A ZOMBIE By CabCon and NzV | Version 0.95

publickiller17

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Awesome mods, very smooth and stable, everything seems to work perfectly. My only suggestion would be to have more teleport options to all the main locations. I doubt to see any changes at this point but it would be amazing as I think that would complete the menu.
 

_tcblue

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Dear CCM Community,
I´m CabCon and today I decide to share this with you. This is I AM A ZOMBIE, its a project that I started after the big variables problem with
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. This time I want create a Menu with a better Stability and more Functions :smile:.NzV started work at the June, but I don´t really like working more on zombie gsc menus. And today I said : "Ok, just shared it before nobody use it :smile:". Maybe I will start my Final Zombie Menu in the summer holidays :smile: But now I search some developers, how will finish this project maybe some one how created already a zombie menu or a good gsc coder :smile:. Feel free to write your skype down below, I will contact you. But download the Alpha and try it out. And please don´t so critical, the menu isn´t finished. Your CabCon, sorry for my english !


Video Video by
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Pictures
Version 0.7
22063d_43646c04f29f42739e53bd101f6e7e06.png_srb_p_  1563_879_75_22_0.50_1.20_0.00_png_srb



Update Log
Version 0.5

Release
Version 0.7 ALPHA
Default Zombie Menu Options - All default thinks...God, ammo , fov , points ...
New Forge Mode Menu - like W@W times. Dynamic Models. More features will comming soon !
Overflow Fix - The Menu will never crash for a String Overflow
Added Zombie Menu - Functions for Zombies, Mover Speed, Spawn Delay, more...
Weapon Mods added - Mods for Weapons
Visions Menu - Change Player Vision
Dynamic Weapons Menu - First time perfect for origins
Dynamic Power Ups / Perks Menu - First time perfect optimized !
Account Menu - Set Money from your bank account. Will add more soon :smile:

Version 0.8 ALPHA V2
Bugs Fixed
Kill All zombies now work without crashes
Bullets Menu is fixed
Teleport Function is hopefully fixed
The FoV Weapon shows different Numbers in the Killfeed is now fixed
Spawn Zombie does nothing is fixed
Added Big Fx Menu
Added new Function at all.
Ufo and Jetpack now a bit faster.
Some other small chnages at all.

Version 0.9BETA
Bugs Fixed
Dynamic Fx Bullets Sytem added
Dynamic Stats System added (change value of stats/A cool slider will come soon)
Other small changes

Version 0.95 BETA V2
Bugs Fixed
Player Menu Options increased
Stats Account System bugs fixed
Other small changes at all

Credits
NzV
CabCon
NGU Community


Feel free to enter this project. Do you want one of the developer of this menu ? Do you have good GSC skills ? Than join now this project and be a developer of this new Project ! And of course post ideas below !


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Download Includes
GSCR - GSC File for PS3,Xbox and PC - Install Instruction - Pictures
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photo.jpg

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i have a question, im coding my own menu and i cant find ANYWHERE a function for ending the game instantly, i can find mp ones but they dont work on zombies
 

CabCon

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i have a question, im coding my own menu and i cant find ANYWHERE a function for ending the game instantly, i can find mp ones but they dont work on zombies
Here you go:
C++:
level thread maps/mp/gametypes_zm/_globallogic::forceend();

You can view the full source code of this menu here:
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RaptorHunter182

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Mod is not working for me (PC). I did the described injection method in the README where you put "compiled_v0.9_v2_pc.gsc" into \Plutonium\Black Ops 2\t6r\data\maps\mp\gametypes_zm but the menu is still not working. Is there something I'm doing wrong? I am using Plutonium if that helps.
 
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