Discussion in 'Call of Duty: Black Ops 2 Scripts' started by StonedYoda, Feb 18, 2016.
lol, who had it before me? If anyone did have it before me then they didn't put it in there menu cause no where was it released or even mentioned on any forums.
Me and a "friend" has had for about a year now. I haven't used myself, but I believe he said that he were going to use it. I don't think he ever released it though.
thats like my saying i had aimbot code on launch day of BO2, unless you have proof, its as good as anyones word
I don't know how I would prove it to you. But you do know that people often have the aimbot code before launch, right?
thats true, most of the time they don't release it for awhile tho
it was also a figure of speech, to explain, saying you have something isnt proof for others
Yeah i know aha. Just like when people say they have a working antiban for bo3 but they show no proof
Certain things, you can't show proof of.
yeahh biggest bull i know haha
Are you still talking about me, or? I'll just let you know, that the script has been in the game since before it was launched as well.
nah he was talking about when people say they have a working bo3 antiban but have no proof
Nice thread bro
Open project ? souce ? pls
you what mate?? you want sum?
since after our source release of the Jiggy Mod Menu many people are asking how to install the mod menu. Here I created a thread about...
If you get script errors in redacted where do you find them at? So i can fix them?
Today i'm releasing my "Real" Forcefield script for Black Ops 2.
It's a pretty short code, it only changes a dvar so bye bye...
Hello CabConModding, :tonguewink:
I've had the idea to make a "Soldier" Customizer for my menu.
I was looking through some GSC Scripts and noticed...
i have been converting Source Engine to black ops 3 but wont load just causes the mod kit to throw errors.
i have no Functions Just The Simple...