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Release [Bo2/GSC] - StonedYoda's GSC Board [Scripts/Sources]

Discussion in 'Call of Duty: Black Ops 2 Scripts' started by StonedYoda, Feb 18, 2016.

  1. dorathekiller97

    dorathekiller97 Modder

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    What are the others?
     
  2. Procyon

    Procyon BANNED

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    haven't gone through them, just noticed that they froze.
     
  3. dorathekiller97

    dorathekiller97 Modder

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    Yoda you're missing SetSafetext, createrectangle, drawtext, locationselector. Please put those here :grinning:
     
  4. Procyon

    Procyon BANNED

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    There you go.
     
  5. StonedYoda

    StonedYoda Coding-Content Moderator Staff Member

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    Updated the Thread!
    new: createrectangle, drawtext, locationselector, setSafeText.
    + 2 new Functions: Javelin (Modded Weapon), and Real Bind Noclip to R2
     
    Last edited: Mar 17, 2016
    dorathekiller97 and CabCon like this.
  6. Procyon

    Procyon BANNED

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    Why'd you delete me post?
     
  7. StonedYoda

    StonedYoda Coding-Content Moderator Staff Member

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    Just bcs i dont wanna stress with anyone and i updated the thread allready so..
     
    CabCon likes this.
  8. dorathekiller97

    dorathekiller97 Modder

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    The godmode pistol does have bugs. But ill fix it up and post it here. :heart:
     
    CabCon likes this.
  9. Harry

    Harry Dev Since 10 Years Old

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    GG
     
  10. thahitcrew

    thahitcrew Moderator Staff Member

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    Nicee you figured out how i did the after game message :grinning:
     
    StonedYoda and CabCon like this.
  11. BullyWiiPlaza

    BullyWiiPlaza Modder

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    So?
     
  12. xexDELL

    xexDELL Modder

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    RandomWeapon()
    {
    id = random(level.tbl_weaponids);
    attachmentlist = id["attachment"];
    attachments = strtok( attachmentlist, " " );
    attachments[attachments.size] = "";
    attachment = random(attachments);
    self GiveWeapon((id["reference"] + "_mp+") + attachment);
    }
     
  13. CabCon

    CabCon Head Administrator Staff Member

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    A bit shorter:
    Code:
    RandomWeapon()
    {
        attachments = strtok( random(level.tbl_weaponids)["attachment"], " " );
        attachments[attachments.size] = "";
        attachment = random(attachments);
        self GiveWeapon((random(level.tbl_weaponids)["reference"] + "_mp+") + attachment);
    }
    
     
    Syndicate likes this.
  14. dorathekiller97

    dorathekiller97 Modder

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    Excuse me? I dont understand what you mean by "So?" But i just havent gotten around to it. I probably wont be able to do it anyway xD
     
  15. BullyWiiPlaza

    BullyWiiPlaza Modder

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    I was asking for a status update on you fixing the script but okay, you haven't had time. :tonguewink:
     
    dorathekiller97 likes this.
  16. dorathekiller97

    dorathekiller97 Modder

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    Yeah sorry D: Im honestly bad at coding in general. Still in the learning curve :tonguewink:
     
  17. StonedYoda

    StonedYoda Coding-Content Moderator Staff Member

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    Wow, i was inactive for a month again ****...
     
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  18. zOlymP

    zOlymP Active Member

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    Hey StonedYoda can you help me please with the AfterGameMessage its not work for me :grinning:
     
  19. Procyon

    Procyon BANNED

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    Yeah, because you were the only one who had it...
     
  20. Syndicate

    Syndicate Modder

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    theirs a difference between Only and 1st to have something
     
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