How is it possible to solve this error?I also found the solution to the "Loadscreen zombie prototype mini" problem if anybody still wants to fix that. It's a SKIDROW thing.
Sorry I guess I should have mentioned I did try using v0.1 first, since it was already included with the FitGirl release but still no luck. That's why I switched to v0.6 hoping that would fix it but it didn't. Anyways, should I be concerned about that missing server.cfg file, since the bgserver.cfg is based on the bgamer settings? And any suggestions to what other ports to try? I pretty much was in the same boat scratching my head as to what port to open for MW3 spec ops to work for direct connect via teknogods client. But after hours of Googling, I finally found it. But I've pretty much opened all suggested ports for BO1 and still can't establish a direct connect. Any info is appreciated. Thanks again for the help.Please download 0.1 first, because the 0.6 upload is not complete.
FitGirl version worked fine for me. V0.1 came included with the game and v0.6 works as well. V0.6 might give you an error if you open it under Win7. Just click continue, and it'll be fine. In Win8.1, everything was good. Not sure about Win10 though as I've never tested it on there.How is it possible to solve this error?
EDIT: Switching to FitGirl version
This is the log I took while retesting again:The port for the dedicated server should be 27960 and and for the master server 3074.
Your client is connected to the master server and you are unable to join a dedicated server?
This is the log I took while retesting again:
latest bgamer v0.6 (bgT5 v0.6)
-----------------------------------
1) dedicated server and mp client on same machine: fine (local lan)
2) client on outside network attempting to see lobby from server browser: servers 0(2) but nothing visible
3) client on outside network attempting to direct connectort: directIp:27960-27965: no connection
4) now, invites sent from mp client is not seen on client outside network
5) host running combat training
6) client outside network unable to connect to host via connect command
7) host unable to send invite to client outside network
latest bgamer v0.1 (bgT5 v0.1 Alpha)
------------------------------------------
1) dedicated server and mp client on same machine: fine (local lan)
2) client on outside network attempting to see lobby from server browser: servers 0(2) but nothing visible
3) invites sent from client inside network is seen on client outside network, but
connecting to server -> notice: lost connection to host
NOTE: ran ' set sv_maxping "999" ' inside dedicated server console in case of time out but no luck
4) client on outside network attempting to direct connectort: directIp:27960-27965: no connection
5) host running combat training
6) host able to send invite to client outside network, but
connecting to server -> notice: lost connection to host
7) client outside network unable to connect to host via connect command
Ports that were opened for testing were 3074, 27960-27965 TCP & UDP. Before testing, I used PFPortChecker from portforward.com to check all ports and were verified to be all open. Since everything works with my vpn and my ports are open, I think I want to fetch a known working server.cfg or bgserver.cfg to start. As I said before, none of these files were populated after game installation and when I copied over bgamer files to my game directory. I just used a generic one I found online. Perhaps there's a misconfiguration or bad .cfg files on my side.
Yes under recent players tab. When I send an invite from the computer inside the network, I check the computer outside the network and indeed I see the game invite notification. I then click on the games invite tab and there's a pending invite to be accepted. I click on it, it tries to connect to host, but then says it can't. This function appears to only work in v0.1. It doesn't work at all under v0.6.I only tried the mod over Lan, but the network should work like the other call of duty's.
"invites sent from client inside network" do you mean over recent players? Do you use the same computer (v0.1) or have set the same GameID (v0.6) ?
Yes under recent players tab. When I send an invite from the computer inside the network, I check the computer outside the network and indeed I see the game invite notification. I then click on the games invite tab and there's a pending invite to be accepted. I click on it, it tries to connect to host, but then says it can't. This function appears to only work in v0.1. It doesn't work at all under v0.6.
I don't know if it matters, but I notice the icons for both host and client are spinning under the recent players tab as if they're trying to load/see each other but don't if that makes any sense.
My host computer is a desktop under my ISP. My client computer is a laptop tethered over my phone.
Update #1: Closest solution I can find is listed below:
I basically made a BGamerT5MP.exe shortcut and added the +set net_port 27960 parameter, first started bgT5Launcher.exe, enable start hostmode, then run the shortcut. But it still doesn't work. Tried also changing the port number from 27014-27019 and still nothing.
Update #2: Also referred to link below and added ports 3478, 3479, 3480, 4378, 4379, and 4380 TCP & UDP to the list and still nothing.
Update #3: I've come from experience that tinkering around the Ethernet interface metric value can help. I remembered this suggestion from a Tunngle wiki for Rainbow Six Siege players who couldn't see lobbies before it got shut down. I've done automatic, 1, and 10 but still doesn't seem to help.
I'm afraid I'm about to wave the white flag on this. Maybe something about the game is hindering it from a direct connect and can only be played via internet through VPN. Just a thought. Treyarch locked it down well.
If anyone is instated in playing online multiplayer set host to blackops.totalkillaz.ovh server and players welcome.
Then something is off with my server.cfg/bgserver.cfg file. Either that or the person that's hosting is using GameServers for dedicated server. To be clear, I don't wish to pay for a service to host my dedicated server. I want to do it for free.So I am able to connect to the server conno is hosting over the internet. Should be the same if i understood you right?
I can find the dedicated server in the list and the connection works flawlessly
If I'm testing under v0.6, yes the GameID's are the same. Would you recommend I make them both unique or will it matter?I only tried the mod over Lan, but the network should work like the other call of duty's.
"invites sent from client inside network" do you mean over recent players? Do you use the same computer (v0.1) or have set the same GameID (v0.6) ?